Azamina Deck #720691 — Yu-Gi-Oh! Master Duel

55 Main, 15 Extra, incl. Lava Golem x3, Azamina Debtors x3, Deception of the Sinful Spoils x3.

Created by: YGO Mod (20517634)

Created On: 06/14/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Jul 30, 2026
62± 7/ 100
Power Score
Structural 62
Reliability 60
Going First 70
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 62.22
Going First 70
Going Second 60
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Toolbox
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon high‑ATK Azamina Fusion monsters and lock the board with omni‑negate effects.; Utilize Diabellstar/Diabell monsters and removal traps to pressure and dismantle the opponent.
  • Turn 1 (going first): Search for Azamina Debtors or The Hallowed Azamina, then Fusion Summon a boss monster while protecting with hand‑traps.
  • Turn 2 (going second): Activate Evenly Matched to equalize board, then use Dominus Impulse or other removal to break the opponent before Fusion Summon.
  • Recovery: Recycle Sinful Spoils cards via Deception of the Sinful Spoils and Azamina Determination to re‑summon bosses.
  • After siding: Rely on extra‑deck flexibility; no side deck present.

Why it scores here

The deck reliably opens with at least one core Azamina or Sinful Spoils card in 81 % of opening hands, allowing a Fusion summon on turn 1 or 2. Its many draw and search spells give it a solid resource engine, while a suite of negation traps and hand‑traps provides resilience against disruption. High‑ATK Fusion bosses deliver strong closing power, but the lack of a side deck and reliance on specific starters keep the overall power moderate.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(≥1 core in opening hand) ≈ 0.81 (Inferred); 3‑copy core cards give strong starter odds (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Full‑brick proxy ≈ 0.19 (Inferred); many tech spells increase dead‑draw risk (Inferred)
D3 Combo Conversion & Ceiling 65 Potential to summon 4000‑ATK Azamina Fusion monsters gives high ceiling (Inferred)
D4 Combo Floor & Median Output 55 Without recorded combos, median output is moderate, relying on single‑turn boss summons (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple negation traps (Sinful Spoils of Betrayal, Dominus Impulse) and Evenly Matched add redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 68 Draw/search engine (Pot of Desires, Triple Tactics Talent, Deception) recovers resources each turn (Inferred)
D7 End-Board & Interaction Quality 70 Boss monsters have built‑in protection and negation; interaction density moderate (Inferred)
D8 Going-Second & Board-Breaking Power 60 Evenly Matched hand‑trap and removal spells give some going‑second board‑break power (Inferred)
D9 Offensive Pressure & Closing Power 68 High‑ATK Fusion bosses and removal spells create offensive pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55‑card main deck with 27 distinct cards, low archetype purity (25 %) reduces efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 65 15‑card extra deck covers Fusion, Synchro, Xyz, Link; good coverage of needed summons (Verified)
D12 Side Deck Adaptability 20 No side deck present, limiting adaptability after side‑step (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament data; meta‑fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Many tech cards and decision points increase complexity and error tolerance (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 62.22, Going First ≈ 70, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: No side deck (-5); Low archetype purity (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ 0.19 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High starter consistency for core engine
  • Strong boss monsters with built‑in protection
  • Robust draw/search engine
  • Flexible extra‑deck options

Weaknesses

  • No side deck limits post‑side adaptability
  • Low archetype purity leads to potential dead draws
  • Complex decision tree raises error tolerance
  • Limited hand‑trap count reduces going‑second reliability

Critical choke points

  • Reliance on Azamina Debtors or The Hallowed Azamina to start the Fusion engine
  • Need for specific Fusion materials to summon boss monsters
Priority Remove Add Reason
1 Evenly Matched Infinite Impermanence Adds a more reliable hand‑trap and increases going‑second pressure
2 Some off‑archetype spells (e.g., Pot of Desires) More Azamina‑themed searchers (e.g., Azamina Mu Rcielago) Improves archetype purity and reduces dead draws
3 None (side deck empty) Side deck with anti‑meta cards (e.g., Droll & Lock Bird, Cosmic Cyclone) Provides post‑side flexibility against common threats

Evidence & confidence

  • Verified: Legality status Legal; Card text for core cards; Extra‑deck breakdown
  • Inferred: P(≥1 core in opening hand) 0.81; Brick estimate 0.19; Hand‑trap probability 0.11; Consistency scores derived from probabilities; Resource economy inferred from draw/search suite; Interaction quality inferred from negation and boss effects; Going‑second power inferred from hand‑trap and removal suite; Tournament reliability inferred from consistency and resilience; Meta power provisional due to missing tournament data
  • Provisional: Meta power provisional
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

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