Artmage Deck #720659 — Yu-Gi-Oh! Master Duel
41 Main, 15 Extra, incl. Artmage Finmel x3, Ash Blossom & Joyous Spring x3, Artmage Academic Arcane Arts Acropolis x3. Created Jun 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 06/14/2026
Main Deck (41)
- Artmage Finmel x3
- Artmage Graflare x2
- Artmage Litera x2
- Artmage Power Patron x2
- Maxx "C" x1
- Medius the Pure x2
- Mulcharmy Fuwalos x2
- Ash Blossom & Joyous Spring x3
- Artmage Academic Arcane Arts Acropolis x3
- Artmage Masterwork -Succession- x1
- Artmage Vandalism -Assault- x3
- Artmage Varnish -Alteration- x3
- Called by the Grave x1
- Super Polymerization x3
- The Fallen & The Virtuous x3
- Triple Tactics Talent x2
- Artmage Impasto -Recapture- x1
- Artmage Pact -Awakening- x1
- Evenly Matched x3
Extra Deck (15)
- Albion the Branded Dragon x1
- Artmage Diactorus x2
- Artmage Non-Finito x2
- Azamina Ilia Silvia x1
- Garura, Wings of Resonant Life x1
- Guardian Chimera x1
- Magistus Chorozo x1
- Mudragon of the Swamp x1
- Nerva the Power Patron of Creation x1
- Sea Monster of Theseus x1
- The Dragon that Devours the Dogma x1
- S:P Little Knight x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 50/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60.3 |
| Going First | 55 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 41 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion Summon Artmage Fusion monsters; Hand‑trap control and board disruption
- Turn 1 (going first): Search and set hand traps, establish Artmage Academic Arcane Arts Acropolis and Vandalism, then Fusion‑summon via Artmage Power Patron or Artmage Pact –Awakening–.
- Turn 2 (going second): Deploy hand traps (Ash Blossom, Maxx C, Evenly Matched) to disrupt opponent, then Fusion‑summon a high‑ATK Artmage monster.
- Recovery: Use Medius the Pure recursion, draw engines (Triple Tactics Talent, Maxx C) and searchers to rebuild resources after disruption.
- After siding: No side deck; rely on remaining hand traps and draw/search engines to adapt.
Why it scores here
The deck reliably opens with at least one core Artmage card (≈99.8% chance) and a solid hand‑trap suite, giving strong consistency. Its engine can produce high‑ATK Fusion monsters for a respectable ceiling, but the lack of recorded combos drags the median output down. Multiple negation and board‑breakers provide decent resilience, yet the 41‑card main deck is only 44.6% pure, hurting efficiency and increasing complexity. No side deck and missing tournament data limit adaptability and meta assessment, and the illegal copy of Super Polymerization forces a low overall rating.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 80 | P(≥1 core card in opening hand) ≈ 0.9983; high core presence (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 75 | Hand‑trap group probability 0.7009 for a 6‑card hand and brick estimate 0.0017 (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Potential to Fusion‑summon 2800‑ATK monsters like Diactorus gives a high ceiling, but no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 50 | Without observed combos the typical output relies on multiple searches and fusions, suggesting a modest median (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple negation cards (Ash Blossom, Maxx C, Artmage Impasto) and alternate Fusion routes provide redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Searchers (Vandalism, Varnish, Academic Arcane) and draw engines (Triple Tactics, Maxx C) support resource recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Board‑breakers Evenly Matched and Super Polymerization plus many negation effects give decent interaction density (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand‑trap density 0.7009 and board‑breaking Evenly Matched boost going‑second power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Fusion monsters such as Diactorus (2800 ATK) provide strong closing pressure once summoned (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 41‑card main deck with only 44.6 % archetype purity creates redundancy and reduces efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15‑card Extra Deck packs many Fusion options but includes several off‑archetype choices, limiting focused coverage (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck is present, leaving no dedicated post‑side adaptation (Inferred) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament data; meta relevance is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Complex multi‑step engine with many tech cards raises error tolerance (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 60.3, Going First ≈ 55, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Illegal copy penalty (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high chance to open with core Artmage cards
- Strong hand‑trap suite for disruption
- High‑ATK Fusion monsters for closing power
Weaknesses
- Illegal copy of Super Polymerization
- Low archetype purity and many off‑archetype cards
- No side deck for post‑side adaptation
- No recorded combo data, making median performance uncertain
Critical choke points
- Reliance on Super Polymerization for board‑breaking (illegal)
- Need to assemble specific Fusion materials for high‑ATK monsters
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Super Polymerization (3 copies) | Reduce to 2 copies or replace with a legal board‑breaker | Eliminate illegality and reduce brick risk |
| 2 | Off‑archetype generic spells/traps | More Artmage‑specific searchers or low‑cost draw engines | Increase archetype purity and deck efficiency |
Evidence & confidence
- Verified: Legality status Illegal verified; Card text for Artmage Vandalism verified; Card text for Ash Blossom verified; Card text for Evenly Matched verified
- Inferred: P(≥1 core card in opening hand) inferred; Hand‑trap group probability inferred; Fusion monster ceiling inferred; Median output inference; Redundancy inference; Resource recovery inference; Interaction density inference; Going‑second power inference; Closing pressure inference; Main deck efficiency inference; Extra deck coverage inference; Side deck absence inference; Error tolerance inference
- Provisional: Meta relevance provisional
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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