Artmage Deck #720659 — Yu-Gi-Oh! Master Duel

41 Main, 15 Extra, incl. Artmage Finmel x3, Ash Blossom & Joyous Spring x3, Artmage Academic Arcane Arts Acropolis x3. Created Jun 14, 2026 by YGO Mod.

Deck Artmage Master Duel

Created by: YGO Mod (20517634)

Created On: 06/14/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: Low
50± 10/ 100
Power Score
Structural 60
Reliability 55
Going First 55
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 60.3
Going First 55
Going Second 65
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 41 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Artmage Fusion monsters; Hand‑trap control and board disruption
  • Turn 1 (going first): Search and set hand traps, establish Artmage Academic Arcane Arts Acropolis and Vandalism, then Fusion‑summon via Artmage Power Patron or Artmage Pact –Awakening–.
  • Turn 2 (going second): Deploy hand traps (Ash Blossom, Maxx C, Evenly Matched) to disrupt opponent, then Fusion‑summon a high‑ATK Artmage monster.
  • Recovery: Use Medius the Pure recursion, draw engines (Triple Tactics Talent, Maxx C) and searchers to rebuild resources after disruption.
  • After siding: No side deck; rely on remaining hand traps and draw/search engines to adapt.

Why it scores here

The deck reliably opens with at least one core Artmage card (≈99.8% chance) and a solid hand‑trap suite, giving strong consistency. Its engine can produce high‑ATK Fusion monsters for a respectable ceiling, but the lack of recorded combos drags the median output down. Multiple negation and board‑breakers provide decent resilience, yet the 41‑card main deck is only 44.6% pure, hurting efficiency and increasing complexity. No side deck and missing tournament data limit adaptability and meta assessment, and the illegal copy of Super Polymerization forces a low overall rating.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 P(≥1 core card in opening hand) ≈ 0.9983; high core presence (Inferred)
D2 Opening-Hand Quality & Brick Management 75 Hand‑trap group probability 0.7009 for a 6‑card hand and brick estimate 0.0017 (Inferred)
D3 Combo Conversion & Ceiling 65 Potential to Fusion‑summon 2800‑ATK monsters like Diactorus gives a high ceiling, but no recorded boards (Inferred)
D4 Combo Floor & Median Output 50 Without observed combos the typical output relies on multiple searches and fusions, suggesting a modest median (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple negation cards (Ash Blossom, Maxx C, Artmage Impasto) and alternate Fusion routes provide redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 70 Searchers (Vandalism, Varnish, Academic Arcane) and draw engines (Triple Tactics, Maxx C) support resource recovery (Inferred)
D7 End-Board & Interaction Quality 65 Board‑breakers Evenly Matched and Super Polymerization plus many negation effects give decent interaction density (Inferred)
D8 Going-Second & Board-Breaking Power 70 Hand‑trap density 0.7009 and board‑breaking Evenly Matched boost going‑second power (Inferred)
D9 Offensive Pressure & Closing Power 60 Fusion monsters such as Diactorus (2800 ATK) provide strong closing pressure once summoned (Inferred)
D10 Main Deck Efficiency & Flexibility 45 41‑card main deck with only 44.6 % archetype purity creates redundancy and reduces efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15‑card Extra Deck packs many Fusion options but includes several off‑archetype choices, limiting focused coverage (Inferred)
D12 Side Deck Adaptability 20 No side deck is present, leaving no dedicated post‑side adaptation (Inferred)
D13 Matchup Coverage & Format Fit 30 No tournament data; meta relevance is unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Complex multi‑step engine with many tech cards raises error tolerance (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 60.3, Going First ≈ 55, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Illegal copy penalty (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high chance to open with core Artmage cards
  • Strong hand‑trap suite for disruption
  • High‑ATK Fusion monsters for closing power

Weaknesses

  • Illegal copy of Super Polymerization
  • Low archetype purity and many off‑archetype cards
  • No side deck for post‑side adaptation
  • No recorded combo data, making median performance uncertain

Critical choke points

  • Reliance on Super Polymerization for board‑breaking (illegal)
  • Need to assemble specific Fusion materials for high‑ATK monsters
Priority Remove Add Reason
1 Super Polymerization (3 copies) Reduce to 2 copies or replace with a legal board‑breaker Eliminate illegality and reduce brick risk
2 Off‑archetype generic spells/traps More Artmage‑specific searchers or low‑cost draw engines Increase archetype purity and deck efficiency

Evidence & confidence

  • Verified: Legality status Illegal verified; Card text for Artmage Vandalism verified; Card text for Ash Blossom verified; Card text for Evenly Matched verified
  • Inferred: P(≥1 core card in opening hand) inferred; Hand‑trap group probability inferred; Fusion monster ceiling inferred; Median output inference; Redundancy inference; Resource recovery inference; Interaction density inference; Going‑second power inference; Closing pressure inference; Main deck efficiency inference; Extra deck coverage inference; Side deck absence inference; Error tolerance inference
  • Provisional: Meta relevance provisional
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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