Regenesis Deck #718502 — Yu-Gi-Oh! TCG
Created by: YGO Mod (20517634)
Created On: 06/11/2026
Main Deck (52)
- Doomcaliber Knight x3
- Elemental HERO Spirit of Neos x3
- Gorz the Emissary of Darkness x3
- Guardian Baou x2
- Guardian Ceal x1
- Guardian Eatos x1
- Guardian Elma x1
- Guardian Grarl x1
- Guardian Kay'est x1
- Guardian Tryce x1
- Luna the Dark Spirit x2
- Regenesis Dragon x1
- Regenesis Warrior x1
- Soul of Purity and Light x1
- Tenmataitei x3
- Butterfly Dagger - Elma x1
- Gravity Axe - Grarl x1
- Hand Destruction x2
- Messenger of Peace x3
- One Day of Peace x1
- Rainbow Veil x1
- Rod of Silence - Kay'est x1
- Shooting Star Bow - Ceal x1
- Twin Swords of Flashing Light - Tryce x1
- United We Stand x1
- Water of Life x3
- Wicked-Breaking Flamberge - Baou x1
- Armory Call x3
- Collected Power x1
- Good Goblin Housekeeping x3
- Waboku x3
Extra Deck (1)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 28 |
| Going First | 25 |
| Going Second | 20 |
| Meta Power | provisional |
| Tournament Reliability | 20 |
- Primary strategy: Toolbox
- Secondary strategies: Control
- Format: tcg
Legality
Main 52 / Extra 1 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Equip/monster synergy with Guardian and Regenesis monsters
- Turn 1 (going first): Attempt to establish a board with a Guardian monster equipped with a Butterfly Dagger or similar equip, then protect with Waboku and use Doomcaliber Knight for negation.
- Turn 2 (going second): Use Hand Destruction to refresh hand, then summon a Regenesis Dragon or Warrior and equip with Guardian gear to apply pressure.
- Recovery: Good Goblin Housekeeping draws and Water of Life revives a monster from the GY; limited fallback to Messenger of Peace for attack lock.
- After siding: No side deck present; the deck lacks a defined post‑side plan.
Why it scores here
The deck is illegal due to a forbidden Butterfly Dagger – Elma, which alone prevents any formal scoring. Its card pool is a loose mix of Guardian and Regenesis pieces with many equip‑dependent monsters, resulting in poor engine cohesion and a high brick rate. Resource generation exists via Good Goblin Housekeeping and Water of Life, but recovery paths are limited and often require specific conditions. Interaction is present through numerous negates and equip effects, yet they are isolated and do not form a reliable engine. Overall the deck lacks a clear win condition, has no side‑deck plan, and its complexity makes it error‑prone, leading to a low structural and tournament reliability score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 30 | No defined starter; hypergeometric P(at least one of any 3‑copy card) ≈ 0.2663, but core engine absent (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 25 | Many cards need specific monsters or equips, creating high brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 20 | No recorded combos; ceiling relies on single‑card effects only (Inferred) |
| D4 | Combo Floor & Median Output | 20 | Median output mirrors ceiling due to lack of synergy (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 30 | Few redundant lines; a single disruption often stalls the plan (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Draw power from Good Goblin Housekeeping and Water of Life, but limited recursion (Inferred) |
| D7 | End-Board & Interaction Quality | 40 | Interaction comes from scattered negates and equips, giving modest quality (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 30 | Going‑second board‑breakers are absent; hand traps count is zero (Inferred) |
| D9 | Offensive Pressure & Closing Power | 25 | Offensive pressure relies on individual monsters, no consistent closing engine (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 52‑card main deck with only 3.8% archetype purity; many off‑archetype cards (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 20 | Only one XYZ monster in Extra Deck with no clear access path (Inferred) |
| D12 | Side Deck Adaptability | 10 | Side deck empty; no adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 20 | No tournament context or meta data; matchup fit unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Complex summon conditions and many equip dependencies raise error tolerance (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 28, Going First ≈ 25, Going Second ≈ 20, Meta = provisional, Tournament Reliability ≈ 20. Modifiers: Illegal card penalty (-20). Final formula: 0.80*Structural + 0.20*TournamentReliability (Illegal deck – theoretical only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Draw power from Good Goblin Housekeeping
- Water of Life can revive a monster from the GY
Weaknesses
- Illegal card prevents legal play
- Very low archetype purity and engine cohesion
- High brick potential due to many equip‑dependent monsters
- No side deck and no clear win condition
Critical choke points
- Butterfly Dagger - Elma (forbidden)
- Guardian Baou and other Guardian monsters require specific equips
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Butterfly Dagger - Elma | Legal equip spell such as Twin Swords of Flashing Light - Tryce | Eliminate the illegal card to make the deck legal and reduce brick risk |
| 2 | Excess off‑archetype cards | Core Regenesis engine pieces (e.g., Regenesis Birth, Regenesis Dragon) | Increase archetype purity and create a more consistent engine |
Evidence & confidence
- Verified: Legality status and violation list; Card text excerpts for each listed card
- Inferred: All dimension evidence statements; Probability estimates for card draws
- Provisional: Matchup and meta fit due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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