Regenesis Deck #718502 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 06/11/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
20± 10/ 100
Power Score
Structural 28
Reliability 20
Going First 25
Going Second 20

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 28
Going First 25
Going Second 20
Meta Power provisional
Tournament Reliability 20
  • Primary strategy: Toolbox
  • Secondary strategies: Control
  • Format: tcg

Legality

Main 52 / Extra 1 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Equip/monster synergy with Guardian and Regenesis monsters
  • Turn 1 (going first): Attempt to establish a board with a Guardian monster equipped with a Butterfly Dagger or similar equip, then protect with Waboku and use Doomcaliber Knight for negation.
  • Turn 2 (going second): Use Hand Destruction to refresh hand, then summon a Regenesis Dragon or Warrior and equip with Guardian gear to apply pressure.
  • Recovery: Good Goblin Housekeeping draws and Water of Life revives a monster from the GY; limited fallback to Messenger of Peace for attack lock.
  • After siding: No side deck present; the deck lacks a defined post‑side plan.

Why it scores here

The deck is illegal due to a forbidden Butterfly Dagger – Elma, which alone prevents any formal scoring. Its card pool is a loose mix of Guardian and Regenesis pieces with many equip‑dependent monsters, resulting in poor engine cohesion and a high brick rate. Resource generation exists via Good Goblin Housekeeping and Water of Life, but recovery paths are limited and often require specific conditions. Interaction is present through numerous negates and equip effects, yet they are isolated and do not form a reliable engine. Overall the deck lacks a clear win condition, has no side‑deck plan, and its complexity makes it error‑prone, leading to a low structural and tournament reliability score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 30 No defined starter; hypergeometric P(at least one of any 3‑copy card) ≈ 0.2663, but core engine absent (Inferred)
D2 Opening-Hand Quality & Brick Management 25 Many cards need specific monsters or equips, creating high brick risk (Inferred)
D3 Combo Conversion & Ceiling 20 No recorded combos; ceiling relies on single‑card effects only (Inferred)
D4 Combo Floor & Median Output 20 Median output mirrors ceiling due to lack of synergy (Inferred)
D5 Interruption Resilience & Route Redundancy 30 Few redundant lines; a single disruption often stalls the plan (Inferred)
D6 Resource Economy, Recovery & Grind 40 Draw power from Good Goblin Housekeeping and Water of Life, but limited recursion (Inferred)
D7 End-Board & Interaction Quality 40 Interaction comes from scattered negates and equips, giving modest quality (Inferred)
D8 Going-Second & Board-Breaking Power 30 Going‑second board‑breakers are absent; hand traps count is zero (Inferred)
D9 Offensive Pressure & Closing Power 25 Offensive pressure relies on individual monsters, no consistent closing engine (Inferred)
D10 Main Deck Efficiency & Flexibility 30 52‑card main deck with only 3.8% archetype purity; many off‑archetype cards (Inferred)
D11 Extra Deck Efficiency & Coverage 20 Only one XYZ monster in Extra Deck with no clear access path (Inferred)
D12 Side Deck Adaptability 10 Side deck empty; no adaptability (Inferred)
D13 Matchup Coverage & Format Fit 20 No tournament context or meta data; matchup fit unknown (Provisional)
D14 Pilotability & Error Tolerance 30 Complex summon conditions and many equip dependencies raise error tolerance (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 28, Going First ≈ 25, Going Second ≈ 20, Meta = provisional, Tournament Reliability ≈ 20. Modifiers: Illegal card penalty (-20). Final formula: 0.80*Structural + 0.20*TournamentReliability (Illegal deck – theoretical only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Draw power from Good Goblin Housekeeping
  • Water of Life can revive a monster from the GY

Weaknesses

  • Illegal card prevents legal play
  • Very low archetype purity and engine cohesion
  • High brick potential due to many equip‑dependent monsters
  • No side deck and no clear win condition

Critical choke points

  • Butterfly Dagger - Elma (forbidden)
  • Guardian Baou and other Guardian monsters require specific equips
Priority Remove Add Reason
1 Butterfly Dagger - Elma Legal equip spell such as Twin Swords of Flashing Light - Tryce Eliminate the illegal card to make the deck legal and reduce brick risk
2 Excess off‑archetype cards Core Regenesis engine pieces (e.g., Regenesis Birth, Regenesis Dragon) Increase archetype purity and create a more consistent engine

Evidence & confidence

  • Verified: Legality status and violation list; Card text excerpts for each listed card
  • Inferred: All dimension evidence statements; Probability estimates for card draws
  • Provisional: Matchup and meta fit due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Regenesis

Regenesis Breakdown

 
 

 

 

 

 

 

 
 

 

 
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