Cyclone Deck #718461 — Yu-Gi-Oh! TCG
57 Main, 5 Extra, incl. Mementotlan Angwitch x3, Mementotlan Tatsunootoshigo x3, Ash Blossom & Joyous Spring x3. Created Jun 11, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 06/11/2026
Main Deck (57)
- Droll & Lock Bird x2
- Mementoal Tecuhtlica - Combined Creation x1
- Mementotlan Akihiron x1
- Mementotlan Angwitch x3
- Mementotlan Dark Blade x2
- Mementotlan Ghattic x1
- Mementotlan Goblin x2
- Mementotlan Mace x1
- Mementotlan Shleepy x2
- Mementotlan Tatsunootoshigo x3
- Mementotlan-Horned Dragon x1
- Nibiru, the Primal Being x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Cosmic Cyclone x3
- Crossout Designator x1
- Dark Hole x1
- Dark Ruler No More x1
- Goblin Biker Grand Breakout x2
- Harpie's Feather Duster x1
- Lightning Storm x1
- Mementomictlan x1
- Mementotlan Bone Party x3
- Mementotlan Fusion x3
- Raigeki x1
- Reinforcement of the Army x1
- Triple Tactics Talent x1
- Destructive Daruma Karma Cannon x1
- Infinite Impermanence x3
- Mementotlan Cranium Burst x1
- Mementotlan Fracture Dance x2
Extra Deck (5)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 49/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.5 |
| Going First | 52 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Stun
- Secondary strategies: Control
- Format: tcg
Legality
Main 57 / Extra 5 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control the board with hand traps and board‑wipes, then close with a high‑ATK Fusion monster; Disrupt opponent combos and force resource exhaustion
- Turn 1 (going first): Set multiple hand traps (Infinite Impermanence, Ash Blossom, Ghost Belle), use Cosmic Cyclone or Raigeki for early board control, and develop a Memento engine for a Fusion summon
- Turn 2 (going second): Leverage a six‑card hand to drop a hand trap plus Droll & Lock Bird to limit opponent draws, optionally Nibiru for OT boards, then follow up with Fusion or board‑wipe
- Recovery: Searchers (Mementotlan Angwitch, Reinforcement of the Army) and self‑recursion effects on Memento monsters replenish hand and field after disruption
- After siding: No side deck; rely on the inherent flexibility of hand traps and generic removal
Why it scores here
The deck opens reliably with a hand‑trap or a Memento monster in about three‑quarters of first‑turn hands, giving solid early disruption. Its numerous independent traps and searchers let it recover from single‑card removal and keep pressure on the opponent. The lack of a focused combo engine or strong side‑deck limits its ceiling and adaptability, resulting in moderate overall power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one core card in opening 5) ≈ 0.74; 15 hand‑trap copies give many starter options (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | ≈26% chance of no core card (brick) and many filler spells raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 30 | No recorded combo boards; only occasional Fusion summons limit ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Typical play yields only hand‑trap disruption or a single Memento monster (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple independent hand‑traps and searchers provide routes around disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Searchers (Mementotlan Angwitch, Reinforcement of the Army) and self‑recursion give moderate resource flow (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | High interaction density with 13 negation cards and 36 removal cards (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 75 | Going‑second hand of 6 cards includes 85% chance of a hand‑trap, enabling strong board‑breaks (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Beatsticks limited to 3000‑ATK Fusion monsters; overall pressure modest (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 57‑card main deck dilutes consistency; many generic cards reduce efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Only 5 Fusion monsters in Extra, few flexible options (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck present, limiting post‑side adaptation (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; archetype not meta‑dominant (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Play requires tracking many hand‑traps but steps are straightforward (Inferred) |
How the score was computed
Strategy profile: Stun. Structural ≈ 54.5, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Large main‑deck size (-4); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ 0.26 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High density of hand traps and negation cards
- Multiple searchers and self‑recursion effects
- Access to powerful board‑wipes (Raigeki, Dark Hole, Destructive Daruma)
- Potential for 3000‑ATK Fusion boss monsters
Weaknesses
- Large 57‑card main deck reduces consistency
- No side deck limits adaptation to specific matchups
- Low combo ceiling and limited offensive pressure
- Reliance on drawing a hand trap or Memento starter
Critical choke points
- Opening hand without a hand trap or Memento monster leads to a non‑functional start
- Fusion engine requires specific Memento monsters as material
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Generic Spell/Trap filler (e.g., extra copies of Cosmic Cyclone) | More core Memento monsters or additional hand traps (e.g., Solemn Judgment) | Improve consistency and reduce brick rate |
| 2 | Zero side‑deck cards | Side deck with anti‑meta tools like Twin Twisters, Dimensional Barrier, or additional hand traps | Increase post‑side adaptability |
Evidence & confidence
- Verified: Legality status; Card text excerpts; Role hint tags; Copy limits for limited cards
- Inferred: All dimension scores based on probabilities, card roles, and deck composition; Consistency and brick estimates; Resource economy and resilience assessments
- Provisional: Matchup coverage due to lack of tournament data
- Data gaps: No combo boards supplied — combo floor/median/ceiling are inferred No tournament link — archetype meta‑share and per‑pilot match record absent No win‑rate telemetry — winning probabilities are inferred or unknown Meta Power is provisional without a dated metagame sample
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