Mathmech Deck #718374 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Forbidden Droplet x3. Created Jun 11, 2026 by YGO Mod.

Deck Mathmech TCG

Created by: YGO Mod (20517634)

Created On: 06/11/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 27, 2026
25± 10/ 100
Power Score
Structural 44
Reliability 35
Going First 45
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 43.5
Going First 45
Going Second 38
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 11 violation(s).

Identity & game plan

  • Win condition: Extra-Deck Xyz and Ritual boss monsters (Ryzeal Detonator, Ryzeal Duo Drive, Mitsurugi Ritual summons) backed by a large searcher package; Mathmech Superfactorial Synchro line from the GY, if the Mathmech pieces are present
  • Turn 1 (going first): Search a starter (Ice Ryzeal, Sword Ryzeal, Mitsurugi monster or Mathmech Circular), then build toward a Xyz boss; the list has no consistent T1 engine, so the opening depends on which of several unrelated starters arrives
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll, Dragon's Mind, Solemn) to stop the opponent's board, then a single boss from a mixed engine; no side deck to adjust
  • Recovery: Searchers and GY recursion (Ryzeal Cross, Mathmech Circular, Seventh Tachyon) to rebuild a payoff after a clear
  • After siding: Not applicable: Side Deck size is 0, so the deck has no post-side plan

Why it scores here

This deck is scored as a system, not as an average of its cards. It runs about 19 searchers, so a starter is reachable on most openings (P(at least one searcher in a 5-card hand) is about 0.87), but those searchers draw toward at least four unrelated engines (Mitsurugi, Ryzeal, Mathmech, Mulcharmy) with conflicting Extra Deck and Normal Summon rules, which caps how reliably the deck converts a search into a board. Its interaction (about 19 negation-text cards and 16 removal-text cards) is broad, but many of those pieces are tech cards that do not fit the engine, and no side deck exists to adapt after game 1. The list is illegal: five cards exceed their copy limits and six Forbidden cards are present, so it is capped to a structural-only score of 25 with low confidence. Popularity did not earn points: the Mathmech archetype name covers only 6 of 59 Main Deck copies and no combo, tournament or win-rate data exists.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one searcher in 5 cards) is about 0.87, but starters are spread across four engines with no single reliable opener; 2-copy starters have P of about 0.16 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 26 of 39 distinct Main Deck cards are single copies and about 16 are tech; ritual and Reptile-tribute requirements create dead hands (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combos. Ryzeal Duo Drive and Mitsurugi Ritual payoffs are plausible from text, but there is no recorded board to confirm the ceiling (Inferred)
D4 Combo Floor & Median Output 35 No combo data and no median output. The floor is estimated from the card text alone, so it is low (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Five hand traps and several recursion options give partial route redundancy, but the engines are split across four archetypes and one clear answer can break a line (Inferred)
D6 Resource Economy, Recovery & Grind 45 19 searchers and GY recursion (Ryzeal Cross, Mathmech Circular) help rebuild; Ryzeal restrictions on Extra Deck summons limit the rebuild (Inferred)
D7 End-Board & Interaction Quality 60 Broad negation text (about 19) and removal text (about 16) plus 5 hand traps give strong interaction density, but many are off-engine or Forbidden-limited (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 45 Going-second hand traps are present (P of at least one hand trap in 6 cards is about 0.43), but no side deck and no board-breaker density beyond Lightning Storm and Harpie's Feather Duster (Inferred)
D9 Offensive Pressure & Closing Power 55 Ame no Murakumo (3200 ATK) and Ryzeal Detonator / Duo Drive give closing power, but reaching them depends on the unreliable engine lines (Inferred)
D10 Main Deck Efficiency & Flexibility 35 59 Main Deck cards with 39 distinct names, 16 tech cards and 26 singles: low coherence and high dilution (Verified structure)
D11 Extra Deck Efficiency & Coverage 50 14 Xyz and 1 Link in the Extra Deck, with some Ryzeal copies limited to 1 and Forbidden Number cards removed. Extra coverage is wide but inconsistent (Verified composition)
D12 Side Deck Adaptability 10 Side Deck size is 0, so no post-side plan can be built (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link, so no meta share and no matchup record. Score is Provisional (Provisional)
D14 Pilotability & Error Tolerance 30 Four interacting engines, a Ritual summon procedure, Extra Deck summon restrictions and about 16 tech cards make this hard to pilot correctly (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 43.5, Going First ≈ 45, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-5); Engine conflicts (-4). Final formula: No normal Final: Illegal deck. Unconstrained formula 0.80*43.5 + 0.20*35 - 9 = 33; capped to 25 as structural-only (Meta provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • About 19 searchers give high starter access (Inferred)
  • Broad negation and removal text across hand traps and boss effects (Inferred)
  • Large Extra Deck coverage with several strong Xyz bosses (Verified composition)

Weaknesses

  • Illegal: five copy-limit violations and six Forbidden cards (Verified)
  • No side deck (Verified)
  • Four unrelated engines with conflicting summon rules and 16 tech cards (Verified structure, Inferred impact)
  • Low archetype purity: 8.1% exact Mathmech name (Verified)

Critical choke points

  • Starter must be one of several unrelated pieces, so a single hand-trap answer can end the line
  • Ryzeal Extra Deck summon restriction blocks Extra Deck follow-up after a Ryzeal Special Summon
  • Mitsurugi Ritual requires Reptile monsters in hand or field to tribute
Priority Remove Add Reason
1 Forbidden cards (Ame no Habakiri no Mitsurugi, Called by the Grave, Anti-Spell Fragrance, Crossout Designator, Number 60, Number 41) Legal replacements within the same engine The deck is illegal; these must go before any score can be trusted
2 Over-limit copies: 2 of Pre-Preparation of Rites, 1 of Mitsurugi Prayers, 1 of Ash Blossom, 1 of Seventh Tachyon, 1 of Droll & Lock Bird Legal copy counts or single-copy alternatives Fixes the legality violations
3 Off-engine tech cards One consistent engine (Ryzeal or Mitsurugi) with its own Extra Deck Reduces brick rate and engine conflict
4 Nothing A 15-card side deck Adds post-side adaptability (D12 is 10 with no side deck)

Evidence & confidence

  • Verified: Illegal: copy-limit and Forbidden violations listed in legality; Main 59 / Extra 15 / Side 0 counts; Archetype purity 8.1%, role tag counts, searcher probability 0.8686
  • Inferred: Consistency estimates from hypergeometric probabilities; Brick-rate estimate from single-copy count and ritual/tribute requirements; Interaction density from card text (negation and removal); Going-second hand-trap odds 0.43
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot record are absent No win-rate telemetry (going-first, going-second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side behaviour cannot be scored

More TCG Info

Mathmech

Mathmech Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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