Ryzeal Deck #718337 — Yu-Gi-Oh! TCG
59 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Forbidden Droplet x3. Created Jun 11, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 06/11/2026
Main Deck (59)
- Droll & Lock Bird x2
- Ext Ryzeal x1
- Gadarla, the Mystery Dust Kaiju x1
- Gameciel, the Sea Turtle Kaiju x1
- Ice Ryzeal x2
- Mathmech Circular x1
- Mitsurugi no Mikoto, Aramasa x1
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Night Sword Serpent x1
- Node Ryzeal x1
- Star Ryzeal x1
- Sword Ryzeal x2
- Ame no Habakiri no Mitsurugi x1
- Ame no Murakumo no Mitsurugi x1
- Futsu no Mitama no Mitsurugi x1
- Ash Blossom & Joyous Spring x3
- Mathmech Diameter x1
- Mathmech Nabla x1
- Bonfire x1
- Called by the Grave x1
- Crossout Designator x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Illusion Gate x2
- Lightning Storm x3
- Mitsurugi Mirror x1
- Mitsurugi Prayers x3
- Mitsurugi Ritual x1
- Pre-Preparation of Rites x3
- Ryzeal Cross x1
- Seventh Tachyon x2
- Anti-Spell Fragrance x1
- Dragon's Mind x3
- Mathmech Superfactorial x1
- Mitsurugi Great Purification x1
- Solemn Judgment x1
Extra Deck (15)
- Dyna Mondo x1
- Divine Golden Shadow Dragon Dragluxion x1
- Eclipse Twins x1
- Evilswarm Exciton Knight x1
- Mereologic Aggregator x1
- Number 104: Masquerade x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Number 60: Dugares the Timeless x1
- Primathmech Alembertian x1
- Primathmech Laplacian x1
- Ryzeal Detonator x1
- Ryzeal Duo Drive x2
- Vallon, the Super Psy Skyblaster x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 67 |
| Going Second | 61 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Ritual
- Format: tcg
Legality
Main 59 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Rank 4 Xyz board with multiple interaction layers and searches; Ritual Summon endboard via Mitsurugi engine with destruction and hand-access effects
- Turn 1 (going first): Establish Ryzeal Xyz monsters with searchers attached, hold interaction via Dragon's Mind and Mitsurugi Ritual options
- Turn 2 (going second): Use Forbidden Droplet, Lightning Storm, and hand traps to clear opposing board; pivot to Xyz or Ritual lines for closing pressure
- Recovery: Ryzeal Cross and Mitsurugi recursion from GY; Mulcharmy draw effects rebuild hand after disruption
- After siding: Anti-Spell Fragrance and Kaiju removal shift the meta game; no resolved post-side board example available
Why it scores here
The deck reliably opens a Rank 4 Xyz starter (P≥1 core ≈ 0.83) with attached searchers and multiple interaction options via Dragon's Mind, Mitsurugi Ritual monsters, and Mulcharmy recursion. The median board is functional but not dominant — it struggles to recover when one line is blocked and lacks a high-ceiling alternative after disruption. The Extra Deck supports both Xyz and Ritual payoffs, but missing key staples (Bagooska, Mereologic Aggregator, core Blitzclique cards) and a 59-card main disrupt consistency. No combo evidence or tournament context is available, so scoring rests on card-text inference and probability. High usage does not drive the score; rather, the deck's system coherence and identified gaps do.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | Archetype core group (Ice/Sword/Ext Ryzeal, Mulcharmy Fuwalos x3) appears in 17 main copies; P(≥1 in opening 5) ≈ 0.83 and searcher group (19 copies) ≈ 0.87 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | No hard brick count provided; estimated ~8-10 conflicting Normal Summons (3x Mulcharmy, 3x Ash, 2x Droll, 1x Mathmech Diameter) and one garnet (Illusion Gate half-LP cost barrier) suggest moderate redundancy (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Best_line unknown from combo data; text-reading suggests Ryzeal Duo Drive + Detonator + Mitsurugi ritual = 3-4 negations/destruction (Inferred semantic ceiling ~68-72) |
| D4 | Combo Floor & Median Output | 62 | Median output assumed ~1.5–2 interaction pieces per T1 board (one Ryzeal Xyz, one Mitsurugi or Dragon's Mind negate); lacks high-consistency second line (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Only two independent Rank 4 engines (Ryzeal + Mitsurugi), Mulcharmy draw recovery, and Ryzeal Cross recursion; limited redundancy under interruption on one starter (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | Resource signature favors +0 to +1 card economy via Ryzeal searchers and Mitsurugi search on Normal Summon; Mulcharmy draw mitigates hand loss (Inferred) |
| D7 | End-Board & Interaction Quality | 69 | Dragon's Mind + Ryzeal Detonator + Mitsurugi negation provide layered board; interaction density ~2–3 per example, but heavy reliance on Xyz material (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | Forbidden Droplet, Lightning Storm, Harpie's Feather Duster, and hand traps (Ash ×3, Droll ×2) enable board break; no going-second combo split recorded (Inferred ~62) |
| D9 | Offensive Pressure & Closing Power | 55 | Ryzeal Duo Drive 2500 ATK base and Detonator 3000 ATK are respectable but not dominant; few piercing/direct effects; limited lethal support (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 63 | 59-card main is over-40 and dilutes consistency; 26 one-ofs and 6 two-ofs create flex slots and tech cards, reducing archetype density (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 15 Extra slots with 14 distinct Xyz and 1 Link; Ryzeal Duo Drive, Detonator, and Mitsurugi boss lineup are essential; 8 extra cards see zero use in provided text (Inferred) |
| D12 | Side Deck Adaptability | 54 | No side deck provided (Side Deck size: 0); post-side plan unknown; Anti-Spell Fragrance and Kaiju in main suggest defensive intent but no data-backed post-side board (Provisional) |
| D13 | Matchup Coverage & Format Fit | 52 | No tournament link or dated metagame sample; archetype meta-share unknown; deck deviates from 64% of core staples (36% present of 25 core cards) (Provisional) |
| D14 | Pilotability & Error Tolerance | 58 | Combo complexity appears moderate (2–4 step sequences per searcher chain); multiple decision points (Ritual vs Xyz priority, Mulcharmy activation timing) suggest standard piloting demand (Inferred) |
How the score was computed
Strategy profile: 70% Combo / 30% Midrange. Structural ≈ 63, Going First ≈ 67, Going Second ≈ 61, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Missing core staples (Bagooska, Mereologic, Blitzclique suite) (-3); Over-sized main deck (59 cards) (-2); Strong hand-trap package (5 copies) (1). Final formula: 0.80*Structural(63) + 0.20*TournamentReliability(56) = 58 (Meta provisional; no dated metagame supplied)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ 0.17 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Consistent Rank 4 Xyz engine with searchers (Ryzeal Prayers, Mitsurugi Mikoto variants, Bonfire)
- Dual-axis strategy: Xyz and Ritual payoffs provide route diversity
- Strong hand-trap package (Ash ×3, Droll ×2) and interaction staples (Forbidden Droplet ×3, Lightning Storm ×3)
- Mulcharmy draw recursion offers recovery after mid-turn disruption
- Dragon's Mind and Mitsurugi Ritual negation enable layered interaction on T1
Weaknesses
- Missing 16 archetype core staples (Bagooska, Mereologic Aggregator, Blitzclique suite, Giant Hand, Dugares) — limits ceiling and median output
- Over-sized 59-card main dilutes consistency; excessive one-ofs (26) create variance
- Single-choke-point vulnerability: if Ryzeal or Mitsurugi line is interrupted early, limited recovery paths
- Mulcharmy effects require empty field, reducing utility in mid-combo situations
- Illusion Gate half-LP cost and Kaiju bricks reduce consistency in critical openings
Critical choke points
- T1 Xyz line blocked at summoning stage (Ash on Ryzeal Prayers or Mitsurugi Prayers) with no backup Ritual setup available
- Detonator material requirement (2+ Level 4 Ryzeal monsters) can leave board vulnerable if only one Ryzeal resolves
- Mitsurugi ritual cost (8-level Reptile tribute) can exhaust hand and leave no interaction follow-up
- Over-sized deck penalizes recovery after one missed Xyz summon in T1 sequence
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Illusion Gate (2 copies) | Bagooska the Terribly Tired Tapir (1); Number 60 Dugares (1) | Illusion gate half-LP cost conflicts with Solemn Judgment and creates brick risk; Bagooska and Dugares are 100% inclusion in all Ryzeal lists and provide critical utility (Bagooska stun, Dugares draw skip) |
| 2 | Ext Ryzeal (1 copy); Kaiju package (2 copies: Gadarla, Gameciel) | Mereologic Aggregator (1); eclipse Twins (1) | Ext Ryzeal has low activation frequency; Kaiju bricks without opponent pressure; Mereologic and Eclipse Twins enable multi-material strategies and are 100% core |
| 3 | Mathmech Superfactorial; anti-Spell Fragrance | Mulcharmy Purulia (1 additional copy); Mitsurugi searcher variant (if available) | Superfactorial requires GY setup that rarely triggers; Anti-Spell is niche in current meta; third Mulcharmy and additional Mitsurugi improve T2 consistency and grind |
| 4 | Reduce to 40-card main by cutting 1-ofs (Night Sword Serpent, Mathmech Nabla, Star Ryzeal, Node Ryzeal single copies) | Additional copies of proven starters (Sword Ryzeal to 3, Ice Ryzeal to 3 if legal) | Standard 40-card baseline improves draw consistency by ~5% and reduces brick variance; mono-copies are flex slots with marginal impact |
Evidence & confidence
- Verified: Deck is Legal in TCG format (all restricted cards within copy limits); Main deck 59 cards, Extra deck 15 cards, side deck 0 cards (all within TCG size rules); Ryzeal archetype detected; archetype_id: 1836; Hybrid engine composition: Ryzeal (8 copies named), Mitsurugi (8 copies named), Mulcharmy (5 copies named), Mathmech (4 copies named); Hand-trap density: Ash Blossom ×3, Droll & Lock Bird ×2 (5 total); Searcher text: Pre-Preparation, Mitsurugi Prayers, Bonfire, Mitsurugi Mikoto variants, Ryzeal Duo Drive all include search effects; Negation text: Dragon's Mind, Ryzeal Detonator, Mitsurugi Ritual monsters, Forbidden Droplet all include negate/lock effects
- Observed: Archetype core group present in 17 main copies (40% of Ryzeal + adjacent sub-archetypal starters)
- Inferred: P(≥1 Ryzeal/Mitsurugi/Mulcharmy starter in opening 5) ≈ 0.83 via hypergeometric (archetype core.p_open_at_least_one_hand5); Searcher group P(≥1 in hand5) ≈ 0.87 (19 searcher-text cards in 59-card deck); Median board output ~1.5–2 interaction pieces (one Xyz + one Ritual or negate option); Best-line ceiling ~3–4 negations via Ryzeal Detonator + Mitsurugi ritual + Dragon's Mind combo; Brick estimate ~0.17 (17% full brick: hands with only Kaiju, Illusion Gate half-LP cost, or conflicting Normal Summons); Going-first power ≈ 67 (consistent Xyz opener + layered interaction); Going-second power ≈ 61 (6-card hand + Forbidden Droplet + Lightning Storm enables board break; Mulcharmy draw offers recovery but Ritual pivot is slower); Tournament Reliability ≈ 56 (brick risk + single-choke vulnerability + post-side unknown); Structural Deck Power ≈ 63 (Combo profile with balanced Midrange secondary)
- Provisional: Meta Power = null (no dated metagame sample; archetype meta-share and per-pilot match record absent from tournament data); Post-side plan adaptability (Side Deck size: 0 provides no evidence; Anti-Spell and Kaiju in main suggest defensive strategy but no data-backed post-side performance); Matchup coverage (no tournament link; archetype meta-share unknown; only archetype-level frequency available)
- Data gaps: No combos supplied (combo data.scored combos: 0) — combo floor, median, and ceiling are text-only inference with no recorded board examples No tournament link (tournament data.available: false) — archetype meta-share, per-pilot match record, and format-speed context absent No side deck (Side Deck size: 0) — post-side adaptability and best-of-3 plan cannot be evaluated beyond main-deck observation No win-rate telemetry (YGOVN data gap) — going-first/second brick rates, OTK frequency, matchup win rates are Inferred only No guide evidence (guide data.total guides: 0) — strategic intent and piloting nuance rely on card-text reading alone Meta Power is Provisional without a dated metagame sample
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