Beetrooper Deck #718142 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Beetrooper Scout Buggy x2, Beetrooper Sting Lancer x2, Dark Ruler No More x2 - Skill: Beetrooper Raid. Created Jun 11, 2026 by YGO Mod.

Deck Beetrooper Duel Links

Created by: YGO Mod (20517634)

Created On: 06/11/2026

Beetrooper Raid
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jun 11, 2026
56± 5/ 100
Power Score
Structural 60
Reliability 55
Going First 62
Going Second 60

Beetrooper — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Swarm Insects to Fusion/Link boss monsters (Ultra Beetrooper Absolute Hercules, Giant Beetrooper Invincible Atlas); Negation and removal via traps/spells (Beetrooper Fly & Sting, Forbidden Droplet)
  • Turn 1 (going first): Summon Beetrooper tokens/link monsters, set negation trap, establish protected boss
  • Turn 2 (going second): Use Dark Ruler No More / Forbidden Droplet / Kaiju to clear board then swing
  • Recovery: Recursion via Beetrooper Light Flapper, Assault Roller, Descent token
  • After siding: No side deck (Side Deck size 0) – unchanged plan

Why it scores here

The deck reliably opens with at least one Beetrooper-named card (P≈0.98 inferred) but key starters are mostly one-ofs in a 30-card list, yielding moderate consistency rather than a high ceiling. Median output is a small insect swarm with a link 2 or fusion, while the ceiling includes 4000-ATK Absolute Hercules protected by negation traps. Interaction is present via Fly & Sting, Supply Soldier, and board breakers like Dark Ruler No More, but resilience after disruption is limited by few redundant starters. The score reflects the connected system’s compact insect engine and extra-deck coverage, not the Beetrooper archetype’s meta popularity, and individual card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 Archetype core group P(≥1 in 5)=0.9789 but key starters (Scout Buggy 2x P=0.31) are sparse (Inferred)
D2 Opening-Hand Quality & Brick Management 55 30-card deck with 22 singles and dead cards like Ra-Sphere Mode increase brick risk (Inferred)
D3 Combo Conversion & Ceiling 72 Ceiling line via Ultra Beetrooper Absolute Hercules (4000/4000 unaffected) plus Atlas inferred from card text (Inferred)
D4 Combo Floor & Median Output 50 No recorded combos; median expected small link/fusion from one-ofs (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several negation/removal pieces but limited redundant starters (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion via Light Flapper, Assault Roller, Descent token supports grind (Inferred)
D7 End-Board & Interaction Quality 65 Interaction density from Fly & Sting, Supply Soldier, Droplet, Spiritualism (Inferred)
D8 Going-Second & Board-Breaking Power 60 Board breakers Dark Ruler No More, Forbidden Droplet, Kaiju present for going second (Inferred)
D9 Offensive Pressure & Closing Power 65 Bosses up to 4000 ATK and beatsticks like Doom Dozer provide pressure (Verified)
D10 Main Deck Efficiency & Flexibility 60 Compact 30-card main with some off-theme bricks lowers efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 65 9 extra cards (6 link, 3 fusion) cover swarm to boss roles (Verified)
D12 Side Deck Adaptability 0 Side deck absent (0 cards) so post-side adaptability none (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple conditional effects increase pilot complexity (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: hard-garnet burden (-3); engine compactness (2); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.31 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High chance to open a Beetrooper name (P~0.98)
  • Variety of insect extra-deck bosses
  • Multiple negation/removal options

Weaknesses

  • Many one-of starters reduce consistency
  • Dead cards like Ra-Sphere Mode
  • No side deck for best-of-3

Critical choke points

  • Reliance on small extra-deck bosses if fusion materials missing
  • Few hand traps to disrupt opponent
Priority Remove Add Reason
1 The Winged Dragon of Ra - Sphere Mode Ragnaraika Stag Sovereign Reduce brick rate and add synergy
2 Shiny Black "C" Squadder Beetrooper Sting Lancer Improve starter consistency

Evidence & confidence

  • Verified: Legality status Legal; Extra deck breakdown 6 link 3 fusion; Card text for bosses
  • Inferred: Consistency probabilities; Combo ceiling from text; Brick risk from singles
  • Provisional: Meta Power; Matchup fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage stats mismatch: core cards listed missing but present in extra deck

More Duel Links Info

Beetrooper

Beetrooper Breakdown

 
 

 

 

 

 

 

 
 

 

 
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