Created by: YGO Mod (20517634)

Created On: 06/11/2026

Main: 55 Extra: 15

1 cardBlackwing - Zephyros the Elite 1 cardBlackwing - Zephyros the Elite
Blackwing - Zephyros the Elite
DARK 4
Blackwing - Zephyros the Elite
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.


3 cardElemental HERO Bubbleman 3 cardElemental HERO Bubbleman
Elemental HERO Bubbleman
WATER 4
Elemental HERO Bubbleman
  • ATK:

  • 800

  • DEF:

  • 1200


If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.


1 cardElemental HERO Prisma 1 cardElemental HERO Prisma
Elemental HERO Prisma
LIGHT 4
Elemental HERO Prisma
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


1 cardElemental HERO Stratos 1 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
Gorz the Emissary of Darkness
DARK 7
Gorz the Emissary of Darkness
  • ATK:

  • 2700

  • DEF:

  • 2500


When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


1 cardKing of the Swamp 1 cardKing of the Swamp
King of the Swamp
WATER 3
King of the Swamp
  • ATK:

  • 500

  • DEF:

  • 1100


This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


1 cardTragoedia 1 cardTragoedia
Tragoedia
DARK 10
Tragoedia
  • ATK:

  • -1

  • DEF:

  • -1


When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.


3 cardElemental HERO Neos Alius 3 cardElemental HERO Neos Alius
Elemental HERO Neos Alius
LIGHT 4
Elemental HERO Neos Alius
  • ATK:

  • 1900

  • DEF:

  • 1300


This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● This card's name becomes "Elemental HERO Neos" while on the field.


1 cardElemental HERO Sparkman 1 cardElemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


''An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.''


1 cardDark Hole
1 cardDark Hole
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.


    3 cardE - Emergency Call 3 cardE - Emergency Call
    E - Emergency Call
    Spell Normal
    E - Emergency Call

      Add 1 "Elemental HERO" monster from your Deck to your hand.


      3 cardGemini Spark 3 cardGemini Spark
      Gemini Spark
      Spell Quick
      Gemini Spark

        Tribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.


        1 cardMind Control 1 cardMind Control
        Mind Control
        Spell Normal
        Mind Control

          Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


          3 cardMiracle Fusion 3 cardMiracle Fusion
          Miracle Fusion
          Spell Normal
          Miracle Fusion

            Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


            1 cardMonster Reborn
            1 cardMonster Reborn
            Monster Reborn
            Spell Normal
            Monster Reborn

              Target 1 monster in either GY; Special Summon it.




              Tag(s):

              2 cardMystical Space Typhoon
              2 cardMystical Space Typhoon
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.


                1 cardPolymerization 1 cardPolymerization
                Polymerization
                Spell Normal
                Polymerization

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                  3 cardPot of Duality
                  3 cardPot of Duality
                  Pot of Duality
                  Spell Normal
                  Pot of Duality

                    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                    Tag(s):

                    1 cardR - Righteous Justice 1 cardR - Righteous Justice
                    R - Righteous Justice
                    Spell Normal
                    R - Righteous Justice

                      Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.


                      1 cardReinforcement of the Army
                      1 cardReinforcement of the Army
                      Reinforcement of the Army
                      Spell Normal
                      Reinforcement of the Army

                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                        3 cardSuper Polymerization
                        3 cardSuper Polymerization
                        Super Polymerization
                        Spell Quick
                        Super Polymerization

                          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                          Tag(s):

                          2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                          Bottomless Trap Hole
                          Trap Normal
                          Bottomless Trap Hole

                            When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                            3 cardCompulsory Evacuation Device 3 cardCompulsory Evacuation Device
                            Compulsory Evacuation Device
                            Trap Normal
                            Compulsory Evacuation Device

                              Target 1 monster on the field; return that target to the hand.


                              2 cardDimensional Prison 2 cardDimensional Prison
                              Dimensional Prison
                              Trap Normal
                              Dimensional Prison

                                When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                                2 cardDust Tornado 2 cardDust Tornado
                                Dust Tornado
                                Trap Normal
                                Dust Tornado

                                  Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                  3 cardHero Blast 3 cardHero Blast
                                  Hero Blast
                                  Trap Normal
                                  Hero Blast

                                    Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.


                                    1 cardMirror Force
                                    1 cardMirror Force
                                    Mirror Force
                                    Trap Normal
                                    Mirror Force

                                      When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                      1 cardReturn from the Different Dimension
                                      1 cardReturn from the Different Dimension
                                      Return from the Different Dimension
                                      Trap Normal
                                      Return from the Different Dimension

                                        Pay half your Life Points; Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.


                                        1 cardSolemn Judgment
                                        1 cardSolemn Judgment
                                        Solemn Judgment
                                        Trap Counter
                                        Solemn Judgment

                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                          Tag(s):

                                          2 cardSolemn Warning 2 cardSolemn Warning
                                          Solemn Warning
                                          Trap Counter
                                          Solemn Warning

                                            When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                            Tag(s):

                                            1 cardTorrential Tribute
                                            1 cardTorrential Tribute
                                            Torrential Tribute
                                            Trap Normal
                                            Torrential Tribute

                                              When a monster(s) is Summoned: Destroy all monsters on the field.


                                              1 cardTrap Dustshoot
                                              1 cardTrap Dustshoot
                                              Trap Dustshoot
                                              Trap Normal
                                              Trap Dustshoot

                                                Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                2 cardElemental HERO Absolute Zero 2 cardElemental HERO Absolute Zero
                                                Elemental HERO Absolute Zero
                                                WATER 8
                                                Elemental HERO Absolute Zero
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2000


                                                1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                1 cardElemental HERO Escuridao 1 cardElemental HERO Escuridao
                                                Elemental HERO Escuridao
                                                DARK 8
                                                Elemental HERO Escuridao
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2000


                                                1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                                                1 cardElemental HERO Gaia 1 cardElemental HERO Gaia
                                                Elemental HERO Gaia
                                                EARTH 6
                                                Elemental HERO Gaia
                                                • ATK:

                                                • 2200

                                                • DEF:

                                                • 2600


                                                1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                                                1 cardElemental HERO Great Tornado 1 cardElemental HERO Great Tornado
                                                Elemental HERO Great Tornado
                                                WIND 8
                                                Elemental HERO Great Tornado
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2200


                                                1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                                                1 cardElemental HERO Nova Master 1 cardElemental HERO Nova Master
                                                Elemental HERO Nova Master
                                                FIRE 8
                                                Elemental HERO Nova Master
                                                • ATK:

                                                • 2600

                                                • DEF:

                                                • 2100


                                                1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                                                1 cardElemental HERO Shining Flare Wingman 1 cardElemental HERO Shining Flare Wingman
                                                Elemental HERO Shining Flare Wingman
                                                LIGHT 8
                                                Elemental HERO Shining Flare Wingman
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2100


                                                "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                3 cardElemental HERO The Shining 3 cardElemental HERO The Shining
                                                Elemental HERO The Shining
                                                LIGHT 8
                                                Elemental HERO The Shining
                                                • ATK:

                                                • 2600

                                                • DEF:

                                                • 2100


                                                1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


                                                1 cardGem-Knight Pearl 1 cardGem-Knight Pearl
                                                Gem-Knight Pearl
                                                EARTH
                                                Gem-Knight Pearl
                                                • ATK:

                                                • 2600

                                                • DEF:

                                                • 1900


                                                2 Level 4 monsters


                                                1 cardKachi Kochi Dragon 1 cardKachi Kochi Dragon
                                                Kachi Kochi Dragon
                                                EARTH
                                                Kachi Kochi Dragon
                                                • ATK:

                                                • 2100

                                                • DEF:

                                                • 1300


                                                2 Level 4 monsters Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can can make a second attack in a row.


                                                1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                                Number 39: Utopia
                                                LIGHT
                                                Number 39: Utopia
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2000


                                                2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                1 cardSteelswarm Roach 1 cardSteelswarm Roach
                                                Steelswarm Roach
                                                DARK
                                                Steelswarm Roach
                                                • ATK:

                                                • 1900

                                                • DEF:

                                                • 0


                                                2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


                                                1 cardVylon Disigma 1 cardVylon Disigma
                                                Vylon Disigma
                                                LIGHT
                                                Vylon Disigma
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2100


                                                3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position Effect Monster your opponent controls; equip that target to this card. At the start of the Damage Step, if this card battles a monster whose Attribute is the same as a card equipped by this effect: Destroy that monster.




                                                More OCG Info

                                                Heroic Breakdown

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                https://metaduelist.com/
                                                Toparrow_upward