Odion Deck #714875 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. The Man with the Mark x3, Primite Lordly Lode x3, Dominus Purge x3. Created Jun 5, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 06/05/2026
Main Deck (40)
- Anubis the Last Judge x1
- Dimension Shifter x1
- Droll & Lock Bird x2
- Maxx "C" x1
- Primite Dragon Ether Beryl x2
- The Man with the Mark x3
- Ally Mind x1
- Called by the Grave x1
- Dimensional Fissure x2
- Pot of Extravagance x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Super Polymerization x2
- Treasures of the Kings x2
- Apophis the Serpent x1
- Apophis the Swamp Deity x2
- Dominus Impulse x1
- Dominus Purge x3
- Infinite Impermanence x3
- Primite Scream x1
- Solemn Judgment x1
- Solemn Strike x1
- Solemn Warning x1
- Songs of the Dominators x2
- Verdict of Anubis x1
Extra Deck (15)
- Divine Serpent Apophis x1
- Garura, Wings of Resonant Life x1
- Magistus Chorozo x1
- Mudragon of the Swamp x1
- Predaplant Triphyoverutum x1
- Sea Monster of Theseus x1
- Starving Venom Fusion Dragon x1
- Link Spider x1
- S:P Little Knight x1
- Silhouhatte Rabbit x1
- Virtual World Kyubi - Shenshen x1
- Evilswarm Exciton Knight x1
- Number 60: Dugares the Timeless x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Virtual World Phoenix - Fanfan x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 60 |
| Going Second | 70 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Stun
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control via hand traps, floodgates and board disruption; Gradual advantage leading to chip damage
- Turn 1 (going first): Set key hand traps (Infinite Impermanence, Droll & Lock Bird, Maxx "C"), search core cards with Primite Lordly Lode and The Man with the Mark, establish Dimensional Fissure and floodgate effects.
- Turn 2 (going second): Activate hand traps to negate opponent plays, use floodgates (Dimensional Fissure, Dimension Shifter) to restrict GY, then summon board breakers (Apophis the Swamp Deity, Verdict of Anubis) or Fusion via Super Polymerization.
- Recovery: Use draw engines (Maxx "C", Number 60), recycle via Droll & Lock Bird and searchers, rebuild hand traps and floodgates.
- After siding: No side deck; rely on remaining hand trap resources and extra‑deck summons to close the game.
Why it scores here
The deck reliably opens with at least one core hand‑trap or searcher (≈97% chance) and can immediately establish floodgate or negation pressure. Its dense interaction suite lets it disrupt opponent plays and still have alternative routes through numerous searchers and extra‑deck options. However, it lacks a strong definitive beat‑stick, has no side deck, and many floodgates depend on an empty GY, limiting consistent closing power. Scores reflect high consistency and control potential but lower offensive and adaptability metrics.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one core card in opening 5) ≈ 0.9764; many 3‑copy starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 75 | Low brick probability (0.0236) despite many traps; hand‑trap density mitigates (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Best plausible line using Super Polymerization + board breakers could produce ~80 PowerIndex, but no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical turn yields hand traps and some searchers, moderate board; median PowerIndex ~55 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple independent hand‑trap, floodgate, and search paths; disruption can be absorbed (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Draw engines present but banish‑heavy floodgates drain resources; net economy moderate (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 18 interaction cards (negates, Solemn, Verdict) give strong end‑board tools (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand‑trap group 7 copies, 71% chance in 6‑card hand; board‑breakers like Apophis and Verdict present (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | No high‑ATK beat‑stick in main deck; extra‑deck monsters modest – closing power limited (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 40‑card main with 25 distinct; many redundant techs reduces efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15‑card extra covering all categories; however many are generic and not core (Inferred) |
| D12 | Side Deck Adaptability | 20 | Side deck count 0 → no post‑side adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; archetype meta‑share unavailable – provisional estimate (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many decision points (hand‑trap timing, floodgate activation) increase error tolerance risk (Inferred) |
How the score was computed
Strategy profile: Stun. Structural ≈ 56, Going First ≈ 60, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: No side deck (-5); High hand‑trap density (4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high probability of opening with a useful hand‑trap or searcher
- Extensive interaction suite (negates, Solemn, Verdict of Anubis)
- Flexible extra‑deck with multiple summon options
- Strong floodgate control (Dimensional Fissure, Dimension Shifter)
- Good draw engines (Maxx "C", Number 60) for recovery
Weaknesses
- No clear win‑condition or high‑ATK beat‑stick
- Zero side‑deck cards limits adaptation to specific matchups
- Many floodgate effects require an empty GY, creating fragile early game
- Resource‑heavy banishing effects can limit recursion
- Complex decision tree raises pilot error potential
Critical choke points
- Reliance on Dimensional Fissure / Dimension Shifter needing an empty GY
- Need to draw key hand‑traps (Infinite Impermanence, Droll & Lock Bird) early
- Limited closing power without a dedicated boss monster
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Dimensional Fissure | A reliable beat‑stick such as Red-Eyes Dark Dragoon or a high‑ATK fusion | Reduce dependence on empty GY and provide a concrete finishing threat |
| 2 | Excess duplicate hand‑traps (e.g., extra Infinite Impermanence) | Side‑deck cards like Cosmic Cyclone or D.D. Crow for backrow removal | Improve side‑deck adaptability against trap‑heavy decks |
Evidence & confidence
- Verified: Legality status Legal; Card text excerpts for each listed card; Copy limits for limited cards
- Observed: Probability table for opening hands; Usage statistics core card presence percentages
- Inferred: Engine accessibility based on core probability; Brick estimate from archetype core group; Combo ceiling/floor from card synergy without recorded boards; Interaction density from number of negation/ floodgate tags; Going‑second power from hand‑trap group probability; Closing power from highest ATK monsters present; Main‑deck efficiency from copy histogram; Extra‑deck coverage from breakdown counts; Pilotability from role_tag_counts and card count
- Provisional: Matchup coverage due to lacking tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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