Odion Deck #714875 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. The Man with the Mark x3, Primite Lordly Lode x3, Dominus Purge x3. Created Jun 5, 2026 by YGO Mod.

Deck Odion Master Duel

Created by: YGO Mod (20517634)

Created On: 06/05/2026

 
 


Official AI Deck Power Analysis
StunConfidence: Medium
57± 5/ 100
Power Score
Structural 56
Reliability 60
Going First 60
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 60
Going Second 70
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Stun
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Control via hand traps, floodgates and board disruption; Gradual advantage leading to chip damage
  • Turn 1 (going first): Set key hand traps (Infinite Impermanence, Droll & Lock Bird, Maxx "C"), search core cards with Primite Lordly Lode and The Man with the Mark, establish Dimensional Fissure and floodgate effects.
  • Turn 2 (going second): Activate hand traps to negate opponent plays, use floodgates (Dimensional Fissure, Dimension Shifter) to restrict GY, then summon board breakers (Apophis the Swamp Deity, Verdict of Anubis) or Fusion via Super Polymerization.
  • Recovery: Use draw engines (Maxx "C", Number 60), recycle via Droll & Lock Bird and searchers, rebuild hand traps and floodgates.
  • After siding: No side deck; rely on remaining hand trap resources and extra‑deck summons to close the game.

Why it scores here

The deck reliably opens with at least one core hand‑trap or searcher (≈97% chance) and can immediately establish floodgate or negation pressure. Its dense interaction suite lets it disrupt opponent plays and still have alternative routes through numerous searchers and extra‑deck options. However, it lacks a strong definitive beat‑stick, has no side deck, and many floodgates depend on an empty GY, limiting consistent closing power. Scores reflect high consistency and control potential but lower offensive and adaptability metrics.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one core card in opening 5) ≈ 0.9764; many 3‑copy starters (Inferred)
D2 Opening-Hand Quality & Brick Management 75 Low brick probability (0.0236) despite many traps; hand‑trap density mitigates (Inferred)
D3 Combo Conversion & Ceiling 65 Best plausible line using Super Polymerization + board breakers could produce ~80 PowerIndex, but no recorded boards (Inferred)
D4 Combo Floor & Median Output 55 Typical turn yields hand traps and some searchers, moderate board; median PowerIndex ~55 (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple independent hand‑trap, floodgate, and search paths; disruption can be absorbed (Inferred)
D6 Resource Economy, Recovery & Grind 55 Draw engines present but banish‑heavy floodgates drain resources; net economy moderate (Inferred)
D7 End-Board & Interaction Quality 65 18 interaction cards (negates, Solemn, Verdict) give strong end‑board tools (Inferred)
D8 Going-Second & Board-Breaking Power 70 Hand‑trap group 7 copies, 71% chance in 6‑card hand; board‑breakers like Apophis and Verdict present (Inferred)
D9 Offensive Pressure & Closing Power 45 No high‑ATK beat‑stick in main deck; extra‑deck monsters modest – closing power limited (Inferred)
D10 Main Deck Efficiency & Flexibility 50 40‑card main with 25 distinct; many redundant techs reduces efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15‑card extra covering all categories; however many are generic and not core (Inferred)
D12 Side Deck Adaptability 20 Side deck count 0 → no post‑side adaptability (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament data; archetype meta‑share unavailable – provisional estimate (Provisional)
D14 Pilotability & Error Tolerance 45 Many decision points (hand‑trap timing, floodgate activation) increase error tolerance risk (Inferred)

How the score was computed

Strategy profile: Stun. Structural ≈ 56, Going First ≈ 60, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: No side deck (-5); High hand‑trap density (4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high probability of opening with a useful hand‑trap or searcher
  • Extensive interaction suite (negates, Solemn, Verdict of Anubis)
  • Flexible extra‑deck with multiple summon options
  • Strong floodgate control (Dimensional Fissure, Dimension Shifter)
  • Good draw engines (Maxx "C", Number 60) for recovery

Weaknesses

  • No clear win‑condition or high‑ATK beat‑stick
  • Zero side‑deck cards limits adaptation to specific matchups
  • Many floodgate effects require an empty GY, creating fragile early game
  • Resource‑heavy banishing effects can limit recursion
  • Complex decision tree raises pilot error potential

Critical choke points

  • Reliance on Dimensional Fissure / Dimension Shifter needing an empty GY
  • Need to draw key hand‑traps (Infinite Impermanence, Droll & Lock Bird) early
  • Limited closing power without a dedicated boss monster
Priority Remove Add Reason
1 One copy of Dimensional Fissure A reliable beat‑stick such as Red-Eyes Dark Dragoon or a high‑ATK fusion Reduce dependence on empty GY and provide a concrete finishing threat
2 Excess duplicate hand‑traps (e.g., extra Infinite Impermanence) Side‑deck cards like Cosmic Cyclone or D.D. Crow for backrow removal Improve side‑deck adaptability against trap‑heavy decks

Evidence & confidence

  • Verified: Legality status Legal; Card text excerpts for each listed card; Copy limits for limited cards
  • Observed: Probability table for opening hands; Usage statistics core card presence percentages
  • Inferred: Engine accessibility based on core probability; Brick estimate from archetype core group; Combo ceiling/floor from card synergy without recorded boards; Interaction density from number of negation/ floodgate tags; Going‑second power from hand‑trap group probability; Closing power from highest ATK monsters present; Main‑deck efficiency from copy histogram; Extra‑deck coverage from breakdown counts; Pilotability from role_tag_counts and card count
  • Provisional: Matchup coverage due to lacking tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Odion

Odion Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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