Icejade Deck #714663 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Purulia x3, Revealer of the Ice Barrier x3, Medallion of the Ice Barrier x3. Created Jun 5, 2026 by YGO Mod.

Deck Icejade OCG

Created by: YGO Mod (20517634)

Created On: 06/05/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
0/ 100
Power Score
Structural 56
Reliability 48
Going First 62
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 0/100 (±0 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 62
Going Second 55
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Synchro, Control
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro Summon Trishula/Lancea bosses and establish control board; Grind and resource regeneration via Ice Barrier recursion
  • Turn 1 (going first): Build a 3-4 negation/interaction board with Synchro monsters; establish Ice Barrier control engine
  • Turn 2 (going second): Use hand traps (Ash, Infinite Impermanence, Dominus Impulse) to disrupt opponent; break board with Trishula removal or Forbidden Droplet
  • Recovery: Banish recursion from GY via Ice Barrier effects; replay Synchros via Lancea trigger or Coral Dragon redraw
  • After siding: No side deck; cannot adapt post-side

Why it scores here

This deck is ILLEGAL in OCG and receives a structural-only evaluation. Maxx "C" is Forbidden; removing it and rebalancing is mandatory before play. The Ice Barrier engine is internally consistent (99.5% chance to open a starter; Mirror/Revealer/Medallion form a 3x redundant core), and the Synchro extra deck offers genuine layered interaction (Trishula removal, Lancea recursion, Coral Dragon redraw). However, the deck lacks a true second independent line: most combos pass through the same T1 Synchro summon chain, leaving it vulnerable to a single interruption. Combo floor is modest (52/100) — the median board is a 1-2 negate setup, not the 3-4 the ceiling suggests. Going-second is hampered by modest board-break density (no full-field wipes beyond Forbidden Droplet) and no direct damage. Pilotability is hindered by the 60% core adherence (missing key Extra Deck Synchros) and zero side deck for adaptation.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Archetype core (25 copies) has P(≥1 in hand 5) = 99.54%; starter group (12 copies) = 87.7%; this is a reliably live engine. (Verified)
D2 Opening-Hand Quality & Brick Management 58 4 copies run 3x (bricks if multiples drawn); 20 copies run 1x (dilutes consistency); hand quality deteriorates if forced to hold Fydraulis or Dominus Impulse without early engine. (Inferred)
D3 Combo Conversion & Ceiling 65 Ceiling: typical Synchro line produces 2-3 stacked negations (Trishula + Lancea + a second Synchro); confirmed via extra-deck composition and negation_text hints. (Inferred)
D4 Combo Floor & Median Output 52 Median: most opens resolve a single Trishula or Lancea on turn 1; lack of documented combos means floor/median drawn from card text and typical Synchro turbo routes, not measured. (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Most lines funnel through one Tuner+non-Tuner chain; Coral Dragon and Ravenous Crocodragon are flex, not mandatory; mirror ing off-archetype Tuners (Ash, Fydraulis) creates fragility. One disruption (Ash on Medallion) chokes the setup. (Inferred)
D6 Resource Economy, Recovery & Grind 62 Lancea, Coral Dragon, and Enigmaster Packbit all self-recover (banish in GY, draw or Special Summon); Ice Barrier recursion (Winds Over, Freezing Chains) regenerates resources; net card advantage is moderate +1 to +2 per turn cycle. (Inferred)
D7 End-Board & Interaction Quality 68 End board includes 1-2 Synchro negations; Trishula banishes 3 cards; Lancea is a recursion engine; Enigmaster displaces to Spell/Trap zone. Interaction density is solid but not layered defensively (few omni-negates, no hand ripping). (Inferred)
D8 Going-Second & Board-Breaking Power 61 Forbidden Droplet + Trishula provide removal; hand traps (Ash, Infinite Impermanence, Dominus Impulse) total 4 copies but only 2-3 hit typical going-first boards; no dedicated board-break spell like Evenly Matched or Lightning Storm. (Inferred)
D9 Offensive Pressure & Closing Power 48 Trishula and Lancea have 2700 ATK; Enigmaster peaks at modest ATK; no direct damage or piercing; close-out is slow beatdown, not explosive OTK. (Verified from card text)
D10 Main Deck Efficiency & Flexibility 60 28 distinct main, 40 cards total = 1.43 copies/card average; on-archetype purity 3.6% (only 2 Icejade exact names run); heavy reliance on Ice Barrier splash and generic Tuners dilutes coherence but enables flexibility. (Verified)
D11 Extra Deck Efficiency & Coverage 68 13/15 slots are Synchro, 1 Fusion (Mudragon), 1 Link (Marincess); every major level 6-11 Synchro is present; coverage is excellent, but no mandatory Icejade Synchros (Gymir, Zero Trishula) are included. (Verified)
D12 Side Deck Adaptability 0 Zero side deck (0/15 slots). Best-of-3 format requires post-side plan; this deck cannot adapt. Hard cap at 0. (Verified)
D13 Matchup Coverage & Format Fit 35 Archetype is niche (Icejade new/available:false in usage stats); Ice Barrier revival is meta-marginal. Tournament context unavailable; format fit is Unknown. Lower due to lack of metagame grounding. (Provisional)
D14 Pilotability & Error Tolerance 54 Synchro summons require tracking Tuner/non-Tuner combinations; Mulcharmy/Revealer/Winds Over effects trigger conditional on other monsters being live; many single-decision-point hands (go Synchro or lose). Moderate complexity, low error margin. (Inferred)

How the score was computed

Strategy profile: Combo (adjusted for Illegal status). Structural ≈ 56, Going First ≈ 62, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Illegal Status (-100); Zero Side Deck (-8); Missing Core Extra Synchros (-5). Final formula: Illegal deck; no Final Contextual Deck Power computed. Structural score is 56 (Combo profile, 14 dimensions); cannot be legalized without removing Maxx "C", which requires list reconstruction.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant Ice Barrier core (Mirror/Revealer/Medallion 3x each) ensures consistent starter access.
  • Layered Synchro extra deck with multiple interaction tools (Trishula removal, Lancea recursion, Coral Dragon redraw).
  • Hand traps (Ash, Infinite Impermanence, Dominus Impulse) provide turn-2 disruption and setup denial.
  • GY-based recursion (banish effects on Lancea, Coral Dragon) extends resource economy across turns.

Weaknesses

  • ILLEGAL: Maxx "C" is Forbidden in OCG; deck violates format rules as submitted.
  • Single-choke-point combo: most lines funnel through one Tuner summon; early interruption (Ash on Medallion) collapses the turn.
  • Modest board-break density: only Forbidden Droplet and Trishula provide field removal; no omni-negates or full-board wipes.
  • 60% core adherence: missing 10 of 25 core cards (especially Extra Deck Synchros Gymir, Zero Trishula, Ravenous Crocodragon) limits ceiling and redundancy.
  • Zero side deck: cannot adapt in best-of-3; locked into the main-deck 40.
  • Low offensive closing power: 2700 ATK bosses with no piercing or direct damage; grinds slowly.

Critical choke points

  • Medallion of the Ice Barrier is a single searcher for the entire engine; negating it (Ash Blossom) stalls the turn.
  • Only 2 Tuner Synchro monsters (Coral Dragon, Ib the World Chalice Justiciar) as recursion tools; limited flexibility if one is banned or removed.
  • Missing core Extra Synchros (Icejade Gymir, Trishula Zero, Ravenous Crocodragon) forces reliance on lower-value Synchro lines.
  • Hand trap density (6 copies) is below optimal for a turn-2 deck; going-second relies on drawing multiples early.
Priority Remove Add Reason
1 Maxx "C" Consider a second copy of Droll & Lock Bird or Lancea, Ancestral Dragon of the Ice Mountain (1 copy to extra) Maxx "C" is Forbidden in OCG. Deck is unplayable as-is. Droll provides hand denial on alternate routes; Lancea is a core missing Synchro.
2 None (add to extra instead) Icejade Gymir Aegirine, Trishula, Zero Dragon of the Ice Barrier, Ravenous Crocodragon Archethys (3 extra slots) These are 100% core in Ice Barrier Synchro builds; their absence limits the deck's median output and backup lines significantly.
3 Crowned by the World Chalice Marincess Coral Anemone (1 extra) or a second Lancea Crowned is a vanilla brick; Marincess or Lancea support the core Synchro engine or grind plan more directly.
4 15-card Side Deck (board wipes, anti-meta, matchup techs) Zero side deck is a hard disadvantage in best-of-3. Build post-side plans for common meta decks.

Evidence & confidence

  • Verified: Deck is Illegal in OCG due to 1x Maxx "C" (Forbidden).; Main Deck 40, Extra Deck 15, Side Deck 0.; Card text for all 55 cards resolved from YGOVN evidence.; Archetype core (Ice Barrier + Mulcharmy) = 25 copies (Verified from role_hint_tags and archetype field).; Hand-trap group (Ash, Infinite Impermanence, Dominus Impulse, Droll, Nibiru) = 6 copies.; Searcher text hits (Medallion, Ice Doll, First Penguin, Winds Over) = 7 copies.; Extra-Deck composition: 13 Synchro, 1 Fusion, 1 Link (Verified).; Legality status from legality.violations.
  • Inferred: Opening-hand brick rate ≈ 1.2% (4 copies of 3x cards + 20 singletons = low redundancy penalty).; Starter accessibility P(≥1 of 12-card starter group in hand 5) ≈ 0.877 (hypergeometric).; Combo ceiling: Synchro summon 2-3 interaction tools (Trishula, Lancea, second Synchro) on T1.; Combo floor/median: typical open is a single Trishula or Lancea; lacks documented board examples.; Interruption resilience: single-choke-point (Medallion negation) makes recovery difficult; backup lines are Revealer/Mulcharmy/Icejade Ran, not fully independent.; Going-second plan relies on hand traps (6 copies) + Forbidden Droplet; modest vs. established meta boards.; Pilotability: Synchro summons require precise Tuner/non-Tuner tracking; error margin is narrow.; Meta fit is niche; Icejade archetype is new/marginal in OCG; Ice Barrier revival is experimental.
  • Provisional: Meta Power is null; no dated OCG metagame sample supplied.; Tournament reliability cannot be assessed; no per-pilot match record available.; Matchup coverage vs. current OCG meta is unknown (Swordsoul, Splight, Tearlaments prevalence unknown).; Final Contextual Deck Power is null due to Illegal status.
  • Data gaps: Illegal in OCG (Maxx "C" Forbidden); structural evaluation only — deck cannot be legally played without modification. No combo evidence supplied (total_combos: 0); all combo inferences drawn from card text and typical Synchro routes (Inferred). No tournament link; no archetype meta-share or per-pilot match record (Provisional). No win-rate telemetry in YGOVN; going-first/second rates, brick rates, OTK rates inferred from composition only (Inferred). Meta Power is null; requires a dated OCG metagame sample (Provisional). No side-deck construction; cannot evaluate post-side adaptation (Verified gap). Missing 10 of 25 core archetype cards (primarily Extra-Deck Synchros); deck deviates significantly from standard builds (Verified).

More OCG Info

Icejade

Icejade Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top