Icejade Deck #714663 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Mulcharmy Purulia x3, Revealer of the Ice Barrier x3, Medallion of the Ice Barrier x3. Created Jun 5, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 06/05/2026
Main Deck (40)
- Droll & Lock Bird x1
- First Penguin x1
- General Raiho of the Ice Barrier x1
- Ice Doll x1
- Maxx "C" x1
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Revealer of the Ice Barrier x3
- Speaker for the Ice Barriers x1
- Spellbreaker of the Ice Barrier x1
- Crowned by the World Chalice x1
- Ash Blossom & Joyous Spring x2
- Fydraulis Harmonia x2
- Georgius, Swordman of the Ice Barrier x2
- Hexa Spirit of the Ice Barrier x1
- Icejade Ran Aegirine x1
- Called by the Grave x1
- Forbidden Droplet x1
- Freezing Chains of the Ice Barrier x1
- Ice Doll Mirror x1
- Medallion of the Ice Barrier x3
- Mirror of the Ice Barrier x3
- Super Polymerization x1
- Triple Tactics Talent x1
- Winds Over the Ice Barrier x1
- World Legacy Succession x1
- Dominus Impulse x2
- Infinite Impermanence x1
Extra Deck (15)
- Mudragon of the Swamp x1
- Marincess Coral Anemone x1
- Adamancipator Risen - Dragite x1
- Enigmaster Packbit x1
- Gungnir, Dragon of the Ice Barrier x1
- Icejade Gymir Aegirine x1
- Lancea, Ancestral Dragon of the Ice Mountain x2
- Ravenous Crocodragon Archethys x1
- Swordsoul Supreme Sovereign - Chengying x1
- Trishula, Dragon of the Ice Barrier x1
- Trishula, Zero Dragon of the Ice Barrier x1
- White Aura Whale x1
- Coral Dragon x1
- Ib the World Chalice Justiciar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 0/100 (±0 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 62 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Synchro, Control
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro Summon Trishula/Lancea bosses and establish control board; Grind and resource regeneration via Ice Barrier recursion
- Turn 1 (going first): Build a 3-4 negation/interaction board with Synchro monsters; establish Ice Barrier control engine
- Turn 2 (going second): Use hand traps (Ash, Infinite Impermanence, Dominus Impulse) to disrupt opponent; break board with Trishula removal or Forbidden Droplet
- Recovery: Banish recursion from GY via Ice Barrier effects; replay Synchros via Lancea trigger or Coral Dragon redraw
- After siding: No side deck; cannot adapt post-side
Why it scores here
This deck is ILLEGAL in OCG and receives a structural-only evaluation. Maxx "C" is Forbidden; removing it and rebalancing is mandatory before play. The Ice Barrier engine is internally consistent (99.5% chance to open a starter; Mirror/Revealer/Medallion form a 3x redundant core), and the Synchro extra deck offers genuine layered interaction (Trishula removal, Lancea recursion, Coral Dragon redraw). However, the deck lacks a true second independent line: most combos pass through the same T1 Synchro summon chain, leaving it vulnerable to a single interruption. Combo floor is modest (52/100) — the median board is a 1-2 negate setup, not the 3-4 the ceiling suggests. Going-second is hampered by modest board-break density (no full-field wipes beyond Forbidden Droplet) and no direct damage. Pilotability is hindered by the 60% core adherence (missing key Extra Deck Synchros) and zero side deck for adaptation.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | Archetype core (25 copies) has P(≥1 in hand 5) = 99.54%; starter group (12 copies) = 87.7%; this is a reliably live engine. (Verified) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 4 copies run 3x (bricks if multiples drawn); 20 copies run 1x (dilutes consistency); hand quality deteriorates if forced to hold Fydraulis or Dominus Impulse without early engine. (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Ceiling: typical Synchro line produces 2-3 stacked negations (Trishula + Lancea + a second Synchro); confirmed via extra-deck composition and negation_text hints. (Inferred) |
| D4 | Combo Floor & Median Output | 52 | Median: most opens resolve a single Trishula or Lancea on turn 1; lack of documented combos means floor/median drawn from card text and typical Synchro turbo routes, not measured. (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Most lines funnel through one Tuner+non-Tuner chain; Coral Dragon and Ravenous Crocodragon are flex, not mandatory; mirror ing off-archetype Tuners (Ash, Fydraulis) creates fragility. One disruption (Ash on Medallion) chokes the setup. (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Lancea, Coral Dragon, and Enigmaster Packbit all self-recover (banish in GY, draw or Special Summon); Ice Barrier recursion (Winds Over, Freezing Chains) regenerates resources; net card advantage is moderate +1 to +2 per turn cycle. (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | End board includes 1-2 Synchro negations; Trishula banishes 3 cards; Lancea is a recursion engine; Enigmaster displaces to Spell/Trap zone. Interaction density is solid but not layered defensively (few omni-negates, no hand ripping). (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 61 | Forbidden Droplet + Trishula provide removal; hand traps (Ash, Infinite Impermanence, Dominus Impulse) total 4 copies but only 2-3 hit typical going-first boards; no dedicated board-break spell like Evenly Matched or Lightning Storm. (Inferred) |
| D9 | Offensive Pressure & Closing Power | 48 | Trishula and Lancea have 2700 ATK; Enigmaster peaks at modest ATK; no direct damage or piercing; close-out is slow beatdown, not explosive OTK. (Verified from card text) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 28 distinct main, 40 cards total = 1.43 copies/card average; on-archetype purity 3.6% (only 2 Icejade exact names run); heavy reliance on Ice Barrier splash and generic Tuners dilutes coherence but enables flexibility. (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 68 | 13/15 slots are Synchro, 1 Fusion (Mudragon), 1 Link (Marincess); every major level 6-11 Synchro is present; coverage is excellent, but no mandatory Icejade Synchros (Gymir, Zero Trishula) are included. (Verified) |
| D12 | Side Deck Adaptability | 0 | Zero side deck (0/15 slots). Best-of-3 format requires post-side plan; this deck cannot adapt. Hard cap at 0. (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | Archetype is niche (Icejade new/available:false in usage stats); Ice Barrier revival is meta-marginal. Tournament context unavailable; format fit is Unknown. Lower due to lack of metagame grounding. (Provisional) |
| D14 | Pilotability & Error Tolerance | 54 | Synchro summons require tracking Tuner/non-Tuner combinations; Mulcharmy/Revealer/Winds Over effects trigger conditional on other monsters being live; many single-decision-point hands (go Synchro or lose). Moderate complexity, low error margin. (Inferred) |
How the score was computed
Strategy profile: Combo (adjusted for Illegal status). Structural ≈ 56, Going First ≈ 62, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Illegal Status (-100); Zero Side Deck (-8); Missing Core Extra Synchros (-5). Final formula: Illegal deck; no Final Contextual Deck Power computed. Structural score is 56 (Combo profile, 14 dimensions); cannot be legalized without removing Maxx "C", which requires list reconstruction.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Redundant Ice Barrier core (Mirror/Revealer/Medallion 3x each) ensures consistent starter access.
- Layered Synchro extra deck with multiple interaction tools (Trishula removal, Lancea recursion, Coral Dragon redraw).
- Hand traps (Ash, Infinite Impermanence, Dominus Impulse) provide turn-2 disruption and setup denial.
- GY-based recursion (banish effects on Lancea, Coral Dragon) extends resource economy across turns.
Weaknesses
- ILLEGAL: Maxx "C" is Forbidden in OCG; deck violates format rules as submitted.
- Single-choke-point combo: most lines funnel through one Tuner summon; early interruption (Ash on Medallion) collapses the turn.
- Modest board-break density: only Forbidden Droplet and Trishula provide field removal; no omni-negates or full-board wipes.
- 60% core adherence: missing 10 of 25 core cards (especially Extra Deck Synchros Gymir, Zero Trishula, Ravenous Crocodragon) limits ceiling and redundancy.
- Zero side deck: cannot adapt in best-of-3; locked into the main-deck 40.
- Low offensive closing power: 2700 ATK bosses with no piercing or direct damage; grinds slowly.
Critical choke points
- Medallion of the Ice Barrier is a single searcher for the entire engine; negating it (Ash Blossom) stalls the turn.
- Only 2 Tuner Synchro monsters (Coral Dragon, Ib the World Chalice Justiciar) as recursion tools; limited flexibility if one is banned or removed.
- Missing core Extra Synchros (Icejade Gymir, Trishula Zero, Ravenous Crocodragon) forces reliance on lower-value Synchro lines.
- Hand trap density (6 copies) is below optimal for a turn-2 deck; going-second relies on drawing multiples early.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Maxx "C" | Consider a second copy of Droll & Lock Bird or Lancea, Ancestral Dragon of the Ice Mountain (1 copy to extra) | Maxx "C" is Forbidden in OCG. Deck is unplayable as-is. Droll provides hand denial on alternate routes; Lancea is a core missing Synchro. |
| 2 | None (add to extra instead) | Icejade Gymir Aegirine, Trishula, Zero Dragon of the Ice Barrier, Ravenous Crocodragon Archethys (3 extra slots) | These are 100% core in Ice Barrier Synchro builds; their absence limits the deck's median output and backup lines significantly. |
| 3 | Crowned by the World Chalice | Marincess Coral Anemone (1 extra) or a second Lancea | Crowned is a vanilla brick; Marincess or Lancea support the core Synchro engine or grind plan more directly. |
| 4 | 15-card Side Deck (board wipes, anti-meta, matchup techs) | Zero side deck is a hard disadvantage in best-of-3. Build post-side plans for common meta decks. |
Evidence & confidence
- Verified: Deck is Illegal in OCG due to 1x Maxx "C" (Forbidden).; Main Deck 40, Extra Deck 15, Side Deck 0.; Card text for all 55 cards resolved from YGOVN evidence.; Archetype core (Ice Barrier + Mulcharmy) = 25 copies (Verified from role_hint_tags and archetype field).; Hand-trap group (Ash, Infinite Impermanence, Dominus Impulse, Droll, Nibiru) = 6 copies.; Searcher text hits (Medallion, Ice Doll, First Penguin, Winds Over) = 7 copies.; Extra-Deck composition: 13 Synchro, 1 Fusion, 1 Link (Verified).; Legality status from legality.violations.
- Inferred: Opening-hand brick rate ≈ 1.2% (4 copies of 3x cards + 20 singletons = low redundancy penalty).; Starter accessibility P(≥1 of 12-card starter group in hand 5) ≈ 0.877 (hypergeometric).; Combo ceiling: Synchro summon 2-3 interaction tools (Trishula, Lancea, second Synchro) on T1.; Combo floor/median: typical open is a single Trishula or Lancea; lacks documented board examples.; Interruption resilience: single-choke-point (Medallion negation) makes recovery difficult; backup lines are Revealer/Mulcharmy/Icejade Ran, not fully independent.; Going-second plan relies on hand traps (6 copies) + Forbidden Droplet; modest vs. established meta boards.; Pilotability: Synchro summons require precise Tuner/non-Tuner tracking; error margin is narrow.; Meta fit is niche; Icejade archetype is new/marginal in OCG; Ice Barrier revival is experimental.
- Provisional: Meta Power is null; no dated OCG metagame sample supplied.; Tournament reliability cannot be assessed; no per-pilot match record available.; Matchup coverage vs. current OCG meta is unknown (Swordsoul, Splight, Tearlaments prevalence unknown).; Final Contextual Deck Power is null due to Illegal status.
- Data gaps: Illegal in OCG (Maxx "C" Forbidden); structural evaluation only — deck cannot be legally played without modification. No combo evidence supplied (total_combos: 0); all combo inferences drawn from card text and typical Synchro routes (Inferred). No tournament link; no archetype meta-share or per-pilot match record (Provisional). No win-rate telemetry in YGOVN; going-first/second rates, brick rates, OTK rates inferred from composition only (Inferred). Meta Power is null; requires a dated OCG metagame sample (Provisional). No side-deck construction; cannot evaluate post-side adaptation (Verified gap). Missing 10 of 25 core archetype cards (primarily Extra-Deck Synchros); deck deviates significantly from standard builds (Verified).
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