Created by: YGO Mod (20517634)

Created On: 06/05/2026

Main: 55 Extra: 15

1 cardElemental HERO Liquid Soldier
1 cardElemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


1 cardElemental HERO Shadow Mist 1 cardElemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


2 cardElemental HERO Spirit of Neos 2 cardElemental HERO Spirit of Neos
Elemental HERO Spirit of Neos
LIGHT 7
Elemental HERO Spirit of Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


3 cardElemental HERO Stratos
3 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


3 cardKumongous, the Sticky String Kaiju 3 cardKumongous, the Sticky String Kaiju
Kumongous, the Sticky String Kaiju
EARTH 7
Kumongous, the Sticky String Kaiju
  • ATK:

  • 2400

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.


2 cardMasked HERO Dusk Crow 2 cardMasked HERO Dusk Crow
Masked HERO Dusk Crow
DARK 4
Masked HERO Dusk Crow
  • ATK:

  • 1200

  • DEF:

  • 1000


If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.


2 cardMasked HERO Furnace 2 cardMasked HERO Furnace
Masked HERO Furnace
FIRE 7
Masked HERO Furnace
  • ATK:

  • 2200

  • DEF:

  • 1000


You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.


3 cardMiracle Ejector 3 cardMiracle Ejector
Miracle Ejector
EARTH 3
Miracle Ejector
  • ATK:

  • 400

  • DEF:

  • 400


(This card is always treated as an "Elemental HERO" card.) If this card is in your hand: You can send 1 "Neo-Spacian" monster from your Deck to the GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions an "Elemental HERO" monster's card name from your Deck to your hand. If this card is sent to the GY: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Miracle Ejector" once per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardNeo-Spacian Aqua Dolphin 1 cardNeo-Spacian Aqua Dolphin
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


1 cardNeo-Spacian Dark Panther 1 cardNeo-Spacian Dark Panther
Neo-Spacian Dark Panther
DARK 3
Neo-Spacian Dark Panther
  • ATK:

  • 1000

  • DEF:

  • 500


Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).


1 cardNeo-Spacian Grand Mole 1 cardNeo-Spacian Grand Mole
Neo-Spacian Grand Mole
EARTH 3
Neo-Spacian Grand Mole
  • ATK:

  • 900

  • DEF:

  • 300


At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


1 cardElemental HERO Neos 1 cardElemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


3 cardA Hero Lives 3 cardA Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


    3 cardBook of Eclipse 3 cardBook of Eclipse
    Book of Eclipse
    Spell Quick
    Book of Eclipse

      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


      3 cardE - Emergency Call 3 cardE - Emergency Call
      E - Emergency Call
      Spell Normal
      E - Emergency Call

        Add 1 "Elemental HERO" monster from your Deck to your hand.


        3 cardEN - Engage Neo Space 3 cardEN - Engage Neo Space
        EN - Engage Neo Space
        Spell Normal
        EN - Engage Neo Space

          Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn.


          1 cardEN Shuffle 1 cardEN Shuffle
          EN Shuffle
          Spell Normal
          EN Shuffle

            Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


            3 cardForbidden Droplet 3 cardForbidden Droplet
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




              Tag(s):

              2 cardForm Change 2 cardForm Change
              Form Change
              Spell Quick
              Form Change

                Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)


                3 cardIllusion Gate 3 cardIllusion Gate
                Illusion Gate
                Spell Normal
                Illusion Gate

                  Pay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent's GY to your field, ignoring its Summoning conditions. You can only apply this effect of "Illusion Gate" once per Duel.


                  2 cardInstant Contact 2 cardInstant Contact
                  Instant Contact
                  Spell Normal
                  Instant Contact

                    Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.


                    1 cardMask Change 1 cardMask Change
                    Mask Change
                    Spell Quick
                    Mask Change

                      Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                      1 cardMiracle Fusion 1 cardMiracle Fusion
                      Miracle Fusion
                      Spell Normal
                      Miracle Fusion

                        Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                        2 cardPolymerization 2 cardPolymerization
                        Polymerization
                        Spell Normal
                        Polymerization

                          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                          1 cardFavorite Contact 1 cardFavorite Contact
                          Favorite Contact
                          Trap Normal
                          Favorite Contact

                            Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                            2 cardContrast HERO Chaos 2 cardContrast HERO Chaos
                            Contrast HERO Chaos
                            DARK 9
                            Contrast HERO Chaos
                            • ATK:

                            • 3000

                            • DEF:

                            • 2600


                            2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.


                            1 cardElemental HERO Absolute Zero 1 cardElemental HERO Absolute Zero
                            Elemental HERO Absolute Zero
                            WATER 8
                            Elemental HERO Absolute Zero
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                            1 cardElemental HERO Cosmo Neos 1 cardElemental HERO Cosmo Neos
                            Elemental HERO Cosmo Neos
                            LIGHT 11
                            Elemental HERO Cosmo Neos
                            • ATK:

                            • 3500

                            • DEF:

                            • 3000


                            "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.


                            1 cardElemental HERO Flame Wingman - Infernal Rage 1 cardElemental HERO Flame Wingman - Infernal Rage
                            Elemental HERO Flame Wingman - Infernal Rage
                            WIND 8
                            Elemental HERO Flame Wingman - Infernal Rage
                            • ATK:

                            • 2100

                            • DEF:

                            • 1200


                            2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                            1 cardElemental HERO Nebula Neos 1 cardElemental HERO Nebula Neos
                            Elemental HERO Nebula Neos
                            EARTH 9
                            Elemental HERO Nebula Neos
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.


                            1 cardElemental HERO Sunrise 1 cardElemental HERO Sunrise
                            Elemental HERO Sunrise
                            LIGHT 7
                            Elemental HERO Sunrise
                            • ATK:

                            • 2500

                            • DEF:

                            • 1200


                            2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                            1 cardElemental HERO Thunder Giant - Voltic Thunder 1 cardElemental HERO Thunder Giant - Voltic Thunder
                            Elemental HERO Thunder Giant - Voltic Thunder
                            LIGHT 6
                            Elemental HERO Thunder Giant - Voltic Thunder
                            • ATK:

                            • 2400

                            • DEF:

                            • 1500


                            2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned and your opponent controls more cards than you do: You can destroy all other cards on the field. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material, then target 1 "Elemental HERO" monster in your GY; Special Summon it. You can only use each effect of "Elemental HERO Thunder Giant - Voltic Thunder" once per turn.


                            1 cardMasked HERO Acid 1 cardMasked HERO Acid
                            Masked HERO Acid
                            WATER 8
                            Masked HERO Acid
                            • ATK:

                            • 2600

                            • DEF:

                            • 2100


                            Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.


                            2 cardMasked HERO Anki 2 cardMasked HERO Anki
                            Masked HERO Anki
                            DARK 8
                            Masked HERO Anki
                            • ATK:

                            • 2800

                            • DEF:

                            • 1200


                            Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.


                            1 cardMasked HERO Atomic 1 cardMasked HERO Atomic
                            Masked HERO Atomic
                            FIRE 8
                            Masked HERO Atomic
                            • ATK:

                            • 2600

                            • DEF:

                            • 2000


                            Must be Special Summoned with "Mask Change". The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Masked HERO Atomic" once per turn. If this card is Special Summoned: You can target 1 non-FIRE "Masked HERO" monster in your GY or banishment; Special Summon it in Defense Position, ignoring its Summoning conditions. During your End Phase: You can target 1 "Change" Quick-Play Spell in your GY; Set it.


                            1 cardMasked HERO Divine Wind 1 cardMasked HERO Divine Wind
                            Masked HERO Divine Wind
                            WIND 8
                            Masked HERO Divine Wind
                            • ATK:

                            • 2700

                            • DEF:

                            • 1900


                            Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.


                            1 cardMasked HERO Koga 1 cardMasked HERO Koga
                            Masked HERO Koga
                            LIGHT 8
                            Masked HERO Koga
                            • ATK:

                            • 2500

                            • DEF:

                            • 1800


                            Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.


                            1 cardWake Up Your Elemental HERO 1 cardWake Up Your Elemental HERO
                            Wake Up Your Elemental HERO
                            LIGHT 10
                            Wake Up Your Elemental HERO
                            • ATK:

                            • 2500

                            • DEF:

                            • 2100


                            1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.




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