Familiar-Possessed Deck #713634 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Fairy Tail - Luna x3, Fairy Tail - Matchgiru x3, Ash Blossom & Joyous Spring x3.

Created by: YGO Mod (20517634)

Created On: 06/05/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Jun 5, 2026
52± 7/ 100
Power Score
Structural 53
Reliability 49
Going First 58
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 58
Going Second 50
Meta Power provisional
Tournament Reliability 49
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon into multi-effect bosses (Charmers of the Grand Circle, Teller of Fairy Tails, Weaver of Fairy Tails) with layered board interaction and direct attribute control.; Grind through resource advantage via searchers and recursion; control opponent's monsters via Flip-effect Charmers.
  • Turn 1 (going first): Establish Fairy Tail Ball or field spell, Normal Summon a Spellcaster (Luna, Matchgiru), search into Fusion setup (Spellbook of the Grand Circle or Spirit Charmers), build a mid-range board with one Fusion boss and defensive positioning.
  • Turn 2 (going second): Hand-trap defense (Ash Blossom), Super Polymerization into opponent's monsters, Instant Fusion for tempo Fusion Summons, removal via Possessed Partnerships or bounce.
  • Recovery: Recurse via GY banishment triggers (Spellbook of the Grand Circle from GY), reuse Fusion materials with Possessed Destiny, leverage Fairy Tail - Luna searches to rebuild.
  • After siding: No side deck provided; assume format is best-of-1 or side deck not constructed yet.

Why it scores here

This Familiar-Possessed midrange hybrid reliably opens a searchable engine and deploys a functional Fusion board via Spellbook of the Grand Circle or Spirit Charmers. The deck's floor is hampered by conflicting Normal Summon candidates (Luna, Matchgiru, Spiritual Art Familiars), heavy reliance on Fusion Summons (7 in a 15-card Extra Deck), and no meaningful combo depth—bosses end at 1850 ATK with utility effects but lack offensive dominance. Recovery through recursion and attribute-based control is genuine but median performance relies on opponent board state. The absence of a side deck, missing core Extra-Deck pieces (Selene, Charmers of the Grand Circle, S:P Little Knight), and low ceiling for disruption (no Kaiju, Droll, or multi-negate lines) place this at mid-50s structural power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Archetype core group (23 cards) P(≥1 in opening 5) ≈ 0.991; searcher text density 19/40 ≈ 0.475 with 0.969 draw odds. Strong engine accessibility but many searchers are conditional or Fusion-dependent (Inferred).
D2 Opening-Hand Quality & Brick Management 58 Seven 3-copy slot searchers, three distinct Normal Summon candidates (Luna, Matchgiru, Familiars—each 1850 ATK or situational), and hand-trap singleton Ash Blossom create moderate conflict; full brick rate estimated ~0.9% but sub-optimal opening hands frequent (Inferred).
D3 Combo Conversion & Ceiling 54 No scoreable combos supplied; ceiling inferred from card text: Spellbook of the Grand Circle fetches 4 Charmers, then banish effect Fusion Summons = single mid-level Fusion (1850 ATK, utility negation/removal). Instant Fusion at LP cost for tempo. Realistic ceiling one functional board (Inferred).
D4 Combo Floor & Median Output 48 Median line: Normal Summon searcher (Luna/Matchgiru), add combo piece, Fusion Summon one boss with Attribute stacking (300 ATK boost per Awakening of the Possessed). Boards average 1–2 interactions, no combats or loops (Inferred).
D5 Interruption Resilience & Route Redundancy 52 Starter diversity low: most lines funnel through Spellbook or Spirit Charmers; limited independent recovery without GY access; Possessed Destiny and recursion exist but require setup. One common disruption (Ash, opponent interaction) leaves few alternative routes (Inferred).
D6 Resource Economy, Recovery & Grind 62 Spellbook of the Grand Circle and searchers generate hand advantage; Awakening of the Possessed and recursion effects provide float. Resource signature: modest card draw (Spellbook of Knowledge, Garura GY effect) but no explosive tutoring; grind profile mid-range (Inferred).
D7 End-Board & Interaction Quality 58 End-board layering: Fusion bosses (Teller, Weaver, Charmers of the Grand Circle) carry soft negation or removal; Flip-effect Charmers threaten attribute-based control. Negation text density 10/40 ≈ 0.25; interaction density low vs modern standards (Inferred).
D8 Going-Second & Board-Breaking Power 54 Super Polymerization and Instant Fusion provide going-second tools; no board-breaker suite (no Raigeki, Lightning Storm, Harpie's Feather Duster copies in evidence); removal reliant on Fusion summons and Flip effects. Board-breaking power below format average (Inferred).
D9 Offensive Pressure & Closing Power 44 Fusion bosses cap ~1850 ATK base; Awakening of the Possessed adds 300 per Attribute (max +1800 multi-Attribute). No piercing, direct damage, or OTK lines. Offensive pressure is grind-based, not explosive (Inferred).
D10 Main Deck Efficiency & Flexibility 60 Main Deck 40 cards, 23 distinct, 13 1-ofs, reasonable slot allocation. No hard garnet burden but Flip-effect Charmers (situational utility) and Trap Monster (Angel Statue) consume slots. Extra Deck choice heavy (7 Fusions) leaves limited flex (Inferred).
D11 Extra Deck Efficiency & Coverage 56 Extra Deck 15 cards: 7 Fusion, 3 XYZ, 5 Link. Fusion density high; only 3/15 XYZ/Link slots; missing archetype-staple Selene (100% inclusion), Charmers of the Grand Circle (80%), I:P Masquerena. Link toolbox incomplete (Inferred).
D12 Side Deck Adaptability 0 No side deck supplied (0 cards). Evaluation theoretical; cannot assess post-side adaptation. Set score to 0 per schema (Verified).
D13 Matchup Coverage & Format Fit 48 Familiar-Possessed archetype occupies niche OCG position; usage stats show 56% core card inclusion in this list (14/25 core present) vs typical 80–100%. Tournament context absent; meta fit provisional (Provisional).
D14 Pilotability & Error Tolerance 46 Spellbook of the Grand Circle and Spirit Charmers are decision nodes (which Charmers to fetch); Fusion routes clear but multi-starter redundancy low. Complexity moderate; error margin moderate (Inferred).

How the score was computed

Strategy profile: 70% Midrange + 30% Control (grind + layered interaction). Structural ≈ 53, Going First ≈ 58, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 49. Modifiers: Missing core Extra-Deck cards (-3); No side deck (-2); Low offensive ceiling (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ 0.65 · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Consistent engine accessibility (≈99% open a core searcher T1)
  • Multi-route Fusion summon paths (Spellbook of the Grand Circle, Spirit Charmers, Super Polymerization, Instant Fusion)
  • Recursion and GY float via banishment triggers and Possessed Destiny
  • Spellcaster/Attribute synergy (Awakening of the Possessed ATK boost, diverse Attribute coverage)
  • Versatile hand-trap defense (Ash Blossom x3)

Weaknesses

  • Low offensive ceiling: bosses maxed ≈1850 ATK + 1800 Awakening boost (3650 ATK with all 6 Attributes—unrealistic)
  • No board-breaker suite (no mass removal, no disruption pierce)
  • Conflicting Normal Summon slots create opening-hand redundancy risk
  • Heavy reliance on Fusion Summons (7/15 Extra Deck) vs modern Link/Synchro tooling
  • Combo depth limited; no complex loops or multi-summon lines observed
  • Missing archetype staples: Selene, Charmers of the Grand Circle, I:P Masquerena, Fairy Tail - Wiccat

Critical choke points

  • Spellbook of the Grand Circle is the primary consistent T1 play; disruption/negation on activation severely constrains board building.
  • No redundant going-second plan if Super Polymerization is drawn late or opponent boards out of Fusion-able monsters.
  • Flip-effect Charmer utility conditional on opponent monster presence; dead in hand against control decks or empty boards.
  • Instant Fusion cost (1000 LP) and destruction at End Phase create resource leak without follow-up pressure.
Priority Remove Add Reason
1 Angel Statue - Azurune (1 copy), Hiita the Fire Charmer (1 copy) Selene, Queen of the Master Magicians (1 copy, 100% archetype inclusion), S:P Little Knight or I:P Masquerena (1 copy, Link toolbox) Angel Statue and Hiita are low-impact niche cards; Selene is the archetype's primary Link engine for Extra Deck consistency; Link toolbox is critical for modern format resilience.
2 Spellbook of Knowledge (1 copy), Tails of the Fairy Tails (1 copy) Charmers of the Grand Circle (2 copies, core Fusion boss), Fairy Tail - Wiccat or another Fairy Tail utility Fusion Spellbook of Knowledge is a draw engine but competes with core searcher slots; Tails of the Fairy Tails is conditional equipment. Charmers of the Grand Circle is 80% archetype inclusion and primary multi-Attribute Fusion payoff.
3 Dharc the Dark Charmer (1 copy), Wynn the Wind Charmer (1 copy) Droll & Lock Bird (2 copies, 60% archetype inclusion, going-second hand trap) Flip-effect Charmers are situational; Droll & Lock Bird is a format-staple hand trap with archetype pedigree, improving going-second resilience.
4 Construct a 15-card side deck with board-breaker targets (e.g., Raigeki, Lightning Storm variants), anti-meta floodgates (e.g., Dimensional Fissure if format allows), and additional hand traps. No side deck supplied; best-of-3 format requires post-side adaptation plan to address unfavorable matchups (fast combo, control, stun).

Evidence & confidence

  • Verified: Legality: OCG format, 40 main/15 extra/0 side, all cards Legal except Instant Fusion (Limited x1, legal copies=1); Card text and role hints per evidence.json card descriptions; Archetype core group: 23 card copies (Fairy Tail, Spellbook, Charmer, Possessed, Familiar-Possessed sub-archetypes); Searcher text density: 19 cards with searcher hints; Hand-trap density: 3 copies Ash Blossom (only hand trap in list); Hypergeometric probabilities: P(≥1 core in hand 5) = 0.9906, P(≥1 hand trap in hand 6) = 0.3943; Usage statistics: 56% core card inclusion (14/25 core present vs typical 80–100%); Selene 100% archetype, Charmers of the Grand Circle 80%, missing
  • Observed: Copy histogram: 13 singles, 3 doubles, 7 triples; no garnet concentration; Flip-effect Charmer attribute theft mechanics (Hiita FIRE, Dharc DARK, Wynn WIND, Aussa EARTH, Lyna LIGHT, Eria WATER); Fusion Monster count: 7 slots for 15 Extra Deck (high density vs standard toolbox); Spellcaster/attribute synergy from Awakening of the Possessed (+300 ATK per Attribute)
  • Inferred: Consistency estimate P(≥1 starter in opening 5) ≈ 0.9906 from hypergeometric archetype core group (23/40); Combo floor/median/ceiling from card text and Fusion boss descriptions (no parsed boards supplied); Opening-hand brick risk from conflicting Normal Summons (Luna, Matchgiru, Spiritual Art Familiars all 1850 ATK/Spellcaster; Spirit Charmers, Spellbook searchers create redundancy); Interruption resilience: limited independent lines post-disruption (heavy Spellbook dependency); D5 ≈ 52; Going-second plan quality: Super Polymerization, Instant Fusion, Ash Blossom provide interaction but no board-wipe or removal suite; D8 ≈ 54; Extra Deck efficiency: 7 Fusion slots vs typical 3–4; limited XYZ/Link flexibility; D11 ≈ 56; Pilotability: Spellbook/Spirit Charmers are decision nodes; moderate complexity; D14 ≈ 46; Structural Deck Power via Midrange/Control blend weights: 53 (hypergeometric D1 + D5/D6 grind focus + limited D3/D9 ceiling)
  • Provisional: Meta Power = null (no dated metagame sample supplied; Familiar-Possessed archetype niche in OCG, tournament context unavailable); Matchup outcomes (favorable vs creature decks, unfavorable vs fast combo/stun) are archetype-level inference without format data; Format speed and turn-order fit (assumption: OCG is competitive mid-speed; no explicit format rules supplied)
  • Data gaps: No combos supplied: combo floor (D4), ceiling (D3), and board-per-starter metrics are text-only inferences. No tournament link: archetype meta-share context is generic; per-pilot match record absent. No win-rate telemetry: brick rate, starter reliability variance, matchup win rates, game-level outcomes not available in YGOVN. No side deck provided: D12 cannot be evaluated; best-of-3 tournament reliability is theoretical. No dated metagame sample: Meta Power is Provisional; format-speed and matchup distribution unknown. Limited guides: no strategic archetype guides attached; pilotability inference based on card mechanics only.

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Familiar-Possessed

Familiar-Possessed Breakdown

 
 

 

 

 

 

 

 
 

 

 
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