Bonding Deck #712762 — Yu-Gi-Oh! TCG
Created by: YGO Mod (20517634)
Created On: 06/02/2026
Main Deck (56)
- Astraltopia x1
- Beta The Electromagnet Warrior x2
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Conduction Warrior Linear Magnum Plus Minus x3
- Droll & Lock Bird x2
- Duoterion x3
- Epsilon The Magnet Warrior x1
- Ext Ryzeal x1
- Ice Ryzeal x2
- Koa'ki Meiru Guardian x3
- Kumongous, the Sticky String Kaiju x1
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x2
- Magnet Warrior Sigma Plus x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Sword Ryzeal x1
- Tellusion the Magna Warrior x1
- Adamancipator Researcher x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Called by the Grave x1
- Crossout Designator x1
- Dark Ruler No More x1
- Harpie's Feather Duster x1
- Infernal Punisher x1
- Magnet Bonding x3
- Magnet Induction x1
- Ryzeal Cross x1
- Super Polymerization x3
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Evenly Matched x1
- Unbreakable Xyz Barrier x1
Extra Deck (16)
- Conduction Warrior Plasma Magnum x2
- Flux Ochsenfeld x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Sea Monster of Theseus x1
- I:P Masquerena x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Naturia Beast x1
- Eclipse Twins x1
- Evilswarm Exciton Knight x1
- Gallant Granite x1
- Primathmech Alembertian x1
- Ryzeal Detonator x1
- Ryzeal Duo Drive x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 34/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 49 |
| Going Second | 47 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: tcg
Legality
Main 56 / Extra 16 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion Summon high-ATK boss monsters (Linear Magnum, Flux Ochsenfeld, Ryzeal Detonator) and battle through.; Control the board using Ryzeal/Xyz negates, Koa'ki Meiru Guardian, and removal spells.
- Turn 1 (going first): Search Magnet/Ryzeal starters with Magnet Bonding or Infernal Punisher, Normal Summon to trigger effects, and Fusion Summon a boss monster while setting interaction.
- Turn 2 (going second): Use Triple Tactics Talent/Thrust, Crossout Designator, or Kaiju to break opponent's board, then pivot to fusion summons or Ryzeal Xyz plays.
- Recovery: Draw phase followed by Infernal Punisher, Duoterion, or Magnet Warrior GY effects to recycle resources and resume fusion line.
- After siding: None; deck runs zero side deck cards.
Why it scores here
This deck attempts a multi-engine fusion/midrange strategy but suffers from severe structural flaws. The 56-card main deck and complete absence of a side deck create high brick rates and zero adaptability, heavily penalizing consistency and resilience. While it features strong searchers and high-ATK fusion bosses that guarantee offensive pressure, the lack of verified combo lines and an overloaded, unsynched extra deck prevent reliable board conversion. Popularity and individual card strength do not compensate for these systemic inefficiencies, resulting in a below-average structural score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(≥1 core starter) ≈ 0.95, but 56-card main deck dilutes actual consistency (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | High brick risk due to oversized main deck and zero side deck redundancy (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Super Polymerization + Linear Magnum/Flux Ochsenfeld lines offer theoretical ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output relies on basic fusion summons and hand traps without verified engine conversion (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Hand trap density provides some interruption resilience, but fragile fusion dependency hurts recovery (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Strong searcher suite (Magnet Bonding, Duoterion, Infernal Punisher) supports resource economy (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Moderate interaction via Koa'ki Meiru Guardian, Omega Plus, and negates, but lacks hard protection (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Board breakers like Triple Tactics Talent/Thrust, Crossout Designator, and Kaiju enable going-second plans (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | High-ATK fusion bosses (Linear Magnum 2700, Flux Ochsenfeld 2600, Ryzeal Detonator 3000) ensure closing power (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 56-card main deck is bloated; excessive generic techs reduce engine coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 16-card extra deck exceeds format limits and mixes Fusion/Xyz/Link/Synchro without clear synergy (Inferred) |
| D12 | Side Deck Adaptability | 10 | Zero side deck cards present; completely unable to adapt after side (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No metagame data supplied; format fit remains provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-engine mix (Magnet/Ryzeal/Mulcharmy/Bystial) increases pilot complexity and error risk (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 48, Going First ≈ 49, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal extra deck size (-4); Zero side deck (-5); Bloated main deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High offensive pressure with multiple 2500+ ATK fusion and Ryzeal bosses.
- Robust searcher suite ensures consistent resource generation and engine activation.
- Solid hand trap package (Ash Blossom, Ghost Belle, Droll) provides baseline disruption.
- Multiple board-breaking tools (TT Talent/Thrust, Crossout, Kaiju) support going-second plays.
Weaknesses
- Severely bloated 56-card main deck drastically increases brick and redundancy risk.
- Complete absence of a side deck eliminates post-match adaptability.
- Overloaded 16-card extra deck mixes incompatible mechanics (Fusion/Xyz/Link/Synchro) without synergy.
- Lacks verified combo lines; median output relies on disjointed hand traps and basic summons.
- Illegal extra deck size restricts competitive viability.
Critical choke points
- Requires specific Level 4 EARTH Rock monsters to summon Linear Magnum; missing them bricks the fusion line.
- Zero side deck means any unfavorable matchup cannot be addressed between games.
- Dependence on Super Polymerization for cross-archetype fusion makes it vulnerable to hand traps and negate effects.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Reduce main deck to 40-60 cards by cutting redundant generic techs and excess copies of low-impact monsters. | Standardize to 40-60 cards and add 15 side deck cards tailored to common meta threats. | Eliminates brick risk, fixes legality violation, and enables post-side adaptation. |
| 2 | Trim extra deck to 15 cards maximum, focusing exclusively on Fusion and Rank 4 Xyz support. | Cut Link/Synchro entries that do not synergize with the Magnet/Ryzeal fusion gameplan. | Improves extra deck efficiency and aligns with the primary fusion strategy. |
| 3 | Replace inconsistent multi-engine splash cards with dedicated Magnet/Ryzeal staples. | Include Infinite Impermanence and Necroquip Princess if available, to boost hand trap density and consistency. | Strengthens going-first board stability and going-second interaction. |
Evidence & confidence
- Verified: Legality status is Illegal due to extra deck exceeding 15-card limit.; Main deck contains 56 cards, extra deck 16, side deck 0.; Boss monsters Linear Magnum (2700), Flux Ochsenfeld (2600), and Ryzeal Detonator (3000) provide verified closing power.; Zero side deck cards confirmed; post-side plan is impossible.
- Inferred: Core starter draw probability ≈ 0.95, but diluted by 56-card main deck size.; Searcher suite (Magnet Bonding, Duoterion, Infernal Punisher) drives resource economy.; Combo ceiling relies on Super Polymerization + Linear Magnum/Flux lines without recorded board evidence.; Multi-engine composition increases pilot complexity and error tolerance requirements.
- Provisional: Matchup format fit and archetype meta-share lack dated tournament samples.
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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