Bonding Deck #712762 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 06/02/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
34± 6/ 100
Power Score
Structural 48
Reliability 40
Going First 49
Going Second 47

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 48
Going First 49
Going Second 47
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 56 / Extra 16 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon high-ATK boss monsters (Linear Magnum, Flux Ochsenfeld, Ryzeal Detonator) and battle through.; Control the board using Ryzeal/Xyz negates, Koa'ki Meiru Guardian, and removal spells.
  • Turn 1 (going first): Search Magnet/Ryzeal starters with Magnet Bonding or Infernal Punisher, Normal Summon to trigger effects, and Fusion Summon a boss monster while setting interaction.
  • Turn 2 (going second): Use Triple Tactics Talent/Thrust, Crossout Designator, or Kaiju to break opponent's board, then pivot to fusion summons or Ryzeal Xyz plays.
  • Recovery: Draw phase followed by Infernal Punisher, Duoterion, or Magnet Warrior GY effects to recycle resources and resume fusion line.
  • After siding: None; deck runs zero side deck cards.

Why it scores here

This deck attempts a multi-engine fusion/midrange strategy but suffers from severe structural flaws. The 56-card main deck and complete absence of a side deck create high brick rates and zero adaptability, heavily penalizing consistency and resilience. While it features strong searchers and high-ATK fusion bosses that guarantee offensive pressure, the lack of verified combo lines and an overloaded, unsynched extra deck prevent reliable board conversion. Popularity and individual card strength do not compensate for these systemic inefficiencies, resulting in a below-average structural score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(≥1 core starter) ≈ 0.95, but 56-card main deck dilutes actual consistency (Inferred)
D2 Opening-Hand Quality & Brick Management 40 High brick risk due to oversized main deck and zero side deck redundancy (Inferred)
D3 Combo Conversion & Ceiling 55 Super Polymerization + Linear Magnum/Flux Ochsenfeld lines offer theoretical ceiling (Inferred)
D4 Combo Floor & Median Output 45 Median output relies on basic fusion summons and hand traps without verified engine conversion (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Hand trap density provides some interruption resilience, but fragile fusion dependency hurts recovery (Inferred)
D6 Resource Economy, Recovery & Grind 60 Strong searcher suite (Magnet Bonding, Duoterion, Infernal Punisher) supports resource economy (Inferred)
D7 End-Board & Interaction Quality 55 Moderate interaction via Koa'ki Meiru Guardian, Omega Plus, and negates, but lacks hard protection (Inferred)
D8 Going-Second & Board-Breaking Power 55 Board breakers like Triple Tactics Talent/Thrust, Crossout Designator, and Kaiju enable going-second plans (Inferred)
D9 Offensive Pressure & Closing Power 65 High-ATK fusion bosses (Linear Magnum 2700, Flux Ochsenfeld 2600, Ryzeal Detonator 3000) ensure closing power (Verified)
D10 Main Deck Efficiency & Flexibility 35 56-card main deck is bloated; excessive generic techs reduce engine coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 45 16-card extra deck exceeds format limits and mixes Fusion/Xyz/Link/Synchro without clear synergy (Inferred)
D12 Side Deck Adaptability 10 Zero side deck cards present; completely unable to adapt after side (Verified)
D13 Matchup Coverage & Format Fit 50 No metagame data supplied; format fit remains provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-engine mix (Magnet/Ryzeal/Mulcharmy/Bystial) increases pilot complexity and error risk (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 48, Going First ≈ 49, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal extra deck size (-4); Zero side deck (-5); Bloated main deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High offensive pressure with multiple 2500+ ATK fusion and Ryzeal bosses.
  • Robust searcher suite ensures consistent resource generation and engine activation.
  • Solid hand trap package (Ash Blossom, Ghost Belle, Droll) provides baseline disruption.
  • Multiple board-breaking tools (TT Talent/Thrust, Crossout, Kaiju) support going-second plays.

Weaknesses

  • Severely bloated 56-card main deck drastically increases brick and redundancy risk.
  • Complete absence of a side deck eliminates post-match adaptability.
  • Overloaded 16-card extra deck mixes incompatible mechanics (Fusion/Xyz/Link/Synchro) without synergy.
  • Lacks verified combo lines; median output relies on disjointed hand traps and basic summons.
  • Illegal extra deck size restricts competitive viability.

Critical choke points

  • Requires specific Level 4 EARTH Rock monsters to summon Linear Magnum; missing them bricks the fusion line.
  • Zero side deck means any unfavorable matchup cannot be addressed between games.
  • Dependence on Super Polymerization for cross-archetype fusion makes it vulnerable to hand traps and negate effects.
Priority Remove Add Reason
1 Reduce main deck to 40-60 cards by cutting redundant generic techs and excess copies of low-impact monsters. Standardize to 40-60 cards and add 15 side deck cards tailored to common meta threats. Eliminates brick risk, fixes legality violation, and enables post-side adaptation.
2 Trim extra deck to 15 cards maximum, focusing exclusively on Fusion and Rank 4 Xyz support. Cut Link/Synchro entries that do not synergize with the Magnet/Ryzeal fusion gameplan. Improves extra deck efficiency and aligns with the primary fusion strategy.
3 Replace inconsistent multi-engine splash cards with dedicated Magnet/Ryzeal staples. Include Infinite Impermanence and Necroquip Princess if available, to boost hand trap density and consistency. Strengthens going-first board stability and going-second interaction.

Evidence & confidence

  • Verified: Legality status is Illegal due to extra deck exceeding 15-card limit.; Main deck contains 56 cards, extra deck 16, side deck 0.; Boss monsters Linear Magnum (2700), Flux Ochsenfeld (2600), and Ryzeal Detonator (3000) provide verified closing power.; Zero side deck cards confirmed; post-side plan is impossible.
  • Inferred: Core starter draw probability ≈ 0.95, but diluted by 56-card main deck size.; Searcher suite (Magnet Bonding, Duoterion, Infernal Punisher) drives resource economy.; Combo ceiling relies on Super Polymerization + Linear Magnum/Flux lines without recorded board evidence.; Multi-engine composition increases pilot complexity and error tolerance requirements.
  • Provisional: Matchup format fit and archetype meta-share lack dated tournament samples.
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Bonding

Bonding Breakdown

 
 

 

 

 

 

 

 
 

 

 
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