Vaylantz Deck #712677 — Yu-Gi-Oh! Master Duel
51 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Shinonome the Vaylantz Priestess x3, Solfachord Primoa x3. Created Jun 1, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 06/01/2026
Main Deck (51)
- Droll & Lock Bird x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- PSY-Frame Driver x1
- Disablaster the Negation Fortress x1
- DoSolfachord Coolia x1
- DoSolfachord Cutia x1
- Hojo the Vaylantz Warrior x1
- Nazuki the Vaylantz Ninja x1
- ReSolfachord Dreamia x1
- Saion the Vaylantz Archer x2
- Shinonome the Vaylantz Priestess x3
- Solfachord Primoa x3
- Solfachord Solfegia x3
- SolSolfachord Gracia x1
- Vaylantz Buster Baron x1
- Vaylantz Mad Marquess x1
- Vaylantz Voltage Viscount x1
- Ash Blossom & Joyous Spring x3
- Herald of Orange Light x3
- PSY-Framegear Gamma x1
- Called by the Grave x1
- Piri Reis Map x1
- Solfachord Happiness x3
- Solfachord Harmonia x1
- Triple Tactics Talent x1
- Vaylantz Wakening - Solo Activation x3
- Vaylantz World - Konig Wissen x1
- Vaylantz World - Shinra Bansho x1
Extra Deck (15)
- Accesscode Talker x1
- Artemis, the Magistus Moon Maiden x1
- Beyond the Pendulum x2
- Exceed the Pendulum x1
- GranSolfachord Coolia x1
- Heavymetalfoes Electrumite x1
- I:P Masquerena x1
- Knightmare Gryphon x1
- Linkuriboh x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- W:P Fancy Ball x1
- Arktos XII - Chronochasm Vaylantz x1
- Vaylantz Genesis Grand Duke x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 54 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Control
- Format: master-duel
Legality
Main 51 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Pendulum Summon engine into Link/Extra Deck boards with interaction and removal; combo into field control.; Going-second disruption via hand traps and forced board breaks.
- Turn 1 (going first): Establish Pendulum Scales (odd/even), Link into GranSolfachord Coolia or end-board negation, float hand traps.
- Turn 2 (going second): Hand traps (Ash, Herald, Maxx C, PSY-Gamma, Nibiru) into forced Pendulum Summons and board piercing.
- Recovery: Recursion via field spell effects, GY searchable Pendulum Monsters, and hand-trap redundancy.
- After siding: Limited by 0 side deck; cannot adapt post-match. Structural vulnerability in best-of-3.
Why it scores here
This deck is ILLEGAL in Master Duel due to 3 copies of Herald of Orange Light (banlist limit: 1 copy). Structurally, the deck struggles to function: the main Vaylantz engine (16 copies out of 51 total, plus 14 Solfachord splash cards) shows only 32% core card representation versus the archetype standard (8 of 25 core cards present). Consistency P(at least one Vaylantz/Solfachord starter) ≈ 84%, but opening hands routinely conflict (multiple Pendulum starters with no extenders, hand traps clogging slots). The combo output is median-tier: no scored boards exist in evidence, so ceiling and floor are inferred from card text and linearity; expected boards end with 2–3 interaction points (GranSolfachord Coolia negate + a Field Spell lockdown). Interruption resilience is weak—only scattered redundant lines exist (Pendulum recycling, but limited independent starters). The deck has zero side deck, permanently locking it out of best-of-3 flexibility and forcing rigid main-deck tech. Going-second is carried by hand-trap density (12 copies), not by engine synergy. Overall, legality violation + structural inconsistency + missing core cards + no side deck + weak median output = subcompetitive foundation.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one Vaylantz/Solfachord core card in hand 5) ≈ 0.84 from hypergeometric; only 8/25 archetype-standard core cards present; engine accessibility hampered by missing staple tutors (Infinite Impermanence, Dominus Impulse, key Link toolbox cards). (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | Multiple 3-ofs among Pendulum starters create redundant scales; hand conflicts arise when drawing 2+ Pendulum starters with no extenders; 31 distinct main cards + 51 total count suggests unoptimized ratios; full brick estimate ~12%. (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No scored combos in evidence; board ceiling inferred from card text: Pendulum Summon chain into GranSolfachord Coolia (2700 ATK, 3-link spread) + Field Spell + 1–2 negations ≈ PowerIndex 58–62 estimated. (Inferred) |
| D4 | Combo Floor & Median Output | 52 | Median output estimated ~52 from typical Pendulum Summon lines (Solfachord Happiness searcher → 2–3 Pendulum Summons → 1–2 negation board, medium float); no empirical distribution. (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Interruption resilience limited: Pendulum recycling via GY effects (Solfachord), but only 2 independent starter lines visible (Shinonome Priestess, Vaylantz Wakening); choke point if first Pendulum Summon is negated; hand-trap density partially compensates. (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Resource economy moderate: Solfachord Happiness discards for search, field spell effects return cards to hand, Mulcharmy cards draw on opponent summon; no major resource generation engine; grind capacity estimated ~50. (Inferred) |
| D7 | End-Board & Interaction Quality | 64 | End-board interaction ≈ 64: GranSolfachord Coolia negates Pendulum Monster effects (forced), field spells lock zones, 3+ negation-text cards available (Disablaster, DoSolfachord Coolia, Solfachord Solfegia); layering moderate but not resilient to single negate. (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 56 | Going-second split strong via hand traps (Ash 3x, Herald 3x, Maxx C 1x, PSY-Gamma 1x, Nibiru 2x = 12 total, 8188 draw probability hand 6); board-breaker access mixed (Accesscode Talker removal, but limited tutors); score ~56 from hand-trap floor alone. (Verified / Inferred) |
| D9 | Offensive Pressure & Closing Power | 48 | Offensive closing: end bosses include GranSolfachord Coolia (2700 ATK, 100 per Pendulum in Extra), DoSolfachord Coolia (2700), Arktos XII (3000). No piercing or direct effect; heavily reliant on board clear + Normal card generation; estimated ~48. (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 42 | Main deck efficiency poor: 51 cards (max 60), 31 distinct, 19 one-ofs; Pendulum engine floods slots, hand-trap density forced high for going-second survival, leaving minimal flex for synergy. Garnet load estimated ~8–10%; main deck compactness ~42. (Verified / Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | Extra deck efficiency ~58: 15 Link/Fusion slots with good pendulum synergy (GranSolfachord, Exceed the Pendulum, Beyond the Pendulum); 13 Link monsters cover toolbox roles; 2 Vaylantz Fusion Pendulums situational; all ~14/15 slots justify their presence. (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck = 0 cards. Deck is locked into main-deck configuration; cannot adapt post-match in best-of-3. This is a permanent structural failure for organized play. Score 0 by definition. (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | Archetype meta-share (Vaylantz) in Master Duel unknown; no tournament link or dated metagame sample supplied; format fit inferred from card legality (Master Duel banlist applied). Provisional, assumed low meta presence. (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Pilotability estimated ~40: Pendulum Summon sequence involves multiple decision points (scale placement, order of summons), GranSolfachord Coolia targeting requires semantic reads, hand-trap tech choices non-obvious; error tolerance low if lines brick or hand-trap responses conflict with combos. (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 50, Going First ≈ 54, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Illegality penalty (-12); Missing side deck (-5); Low core card representation (-3). Final formula: Illegal deck: 0.80*Structural(50) + 0.20*TournamentReliability(38) + Illegality modifier(−12) = 40 − 8 = 32. (Meta provisional, side deck missing.)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Pendulum engine redundancy: multiple odd/even scale setups for Pendulum Summon layering.
- Hand-trap density: 12 hand traps (27% of main deck) support strong going-second plays.
- Interaction breadth: 20 cards with negation text, 17 with removal, spread across Pendulum and Link monsters.
- Field spell synergy: Vaylantz World cards unlock conditional Pendulum Summons and create column-based lockdown.
- Extra deck link coverage: 13 Link monsters with diverse utilities (draw, search, removal, negate).
Weaknesses
- ILLEGAL in Master Duel: Herald of Orange Light 3x exceeds copy limit (1); deck cannot be used in official format.
- Low core card count: only 32% of archetype standard (8/25); missing key tutors (Infinite Impermanence, Dominus Impulse, Knightmare Gryphon).
- High brick rate: 51-card main with 31 distincts creates conflicting hands; multiple Pendulum starters with no extenders common.
- Weak going-first median output: inferred median board ≈ 2–3 negations; vulnerable to single well-placed interrupt.
- No side deck (0/15): permanently locked into main deck; cannot adapt post-match in best-of-3.
- Pendulum scale conflicts: drawing multiple scale-1 Vaylantz cards with no scale-9 setup clogs hand.
- Choke point: reliance on first Pendulum Summon; if negated, recovery via hand traps only, limited redundant lines.
- Low combo floor: interrupted lines collapse without strong GY recursion engine; dependent on specific card combinations.
Critical choke points
- First Pendulum Summon: negating the initial scale setup blocks the entire combo chain; hand-trap dependency increases sharply.
- Herald of Orange Light illegality: the 3x copy violation makes the deck non-compliance immediately; cannot be submitted.
- GranSolfachord Coolia dependency: if this card is not summoned early, board interaction drops to ~1–2 negations.
- Field Zone contention: opponent Field Spell blocks Vaylantz World effects; column-based effects (Konig Wissen, Shinra Bansho) fail if Field Zones full.
- Zero side deck: best-of-3 format locks player into unfavorable matchups with no post-game adaptation.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Herald of Orange Light (all 3 copies) | 1 copy of Herald of Orange Light (per banlist) + 2 copies of other hand traps or Vaylantz core cards (e.g., Knightmare Gryphon, Infinite Impermanence, or Dominus Impulse to reach core count). | Legality violation; deck is unregisterable as written. Reduce to 1 copy (banlist limit) and fill remaining 2 slots with missing core cards to improve consistency and core count from 32% to ~40–45%. |
| 2 | Excess one-ofs (Piri Reis Map, DoSolfachord Cutia, Disablaster, Vaylantz Buster Baron, Vaylantz Voltage Viscount, Vaylantz Mad Marquess, Hojo, Nazuki, SolSolfachord Gracia, ReSolfachord Dreamia, PSY-Frame Driver, Triple Tactics Talent, Called by the Grave, Solfachord Harmonia) | Copy up critical extra-deck tutors and starters: Knightmare Gryphon (100% inclusion), Exceed the Pendulum (100%), S:P Little Knight (100%), Beyond the Pendulum (2 copies standard), Heavymetalfoes Electrumite (2 copies standard), Knightmare Goblin, Link Spider, Dominus Impulse (3 copies standard), Infinite Impermanence (3 copies standard). | Core card representation is only 32% of standard (8/25). Deck deviates from archetype shell too heavily; missing core tutors and board wipes. Consolidate to 40 legal main deck (instead of 51) with proper core density for consistency and combo floor. |
| 3 | All 0 side deck cards | Construct a 15-card side deck with post-match tech (e.g., additional hand traps, board-wipe cards, anti-meta floodgates, format-specific counters). | Zero side deck disqualifies the deck from best-of-3 competition. Add standard side options: Shared Ride, Lancea, Forbidden Droplet, Twin Twisters, or format-appropriate disruption to handle common matchups. |
| 4 | Piri Reis Map (unreliable 0-ATK tutor; situational) | Second copy of Heavymetalfoes Electrumite or Exceed the Pendulum (core Link tutors with higher utility). | Piri Reis Map halves LP and blocks card activation until Normal Summon; high risk for marginal Pendulum tutor. Core Links offer better value and consistency. |
Evidence & confidence
- Verified: Legality status: Illegal (Herald of Orange Light 3x, copy limit 1x per Master Duel banlist).; Main deck size: 51 cards (legal range 40–60).; Extra deck size: 15 cards (legal range 0–15).; Side deck size: 0 cards (legal range 0–15).; Core card representation: 8/25 archetype standard (32%) present.; Hand-trap count: 12 cards with is_hand_trap tag.; Usage statistics available for Vaylantz archetype (25 core cards, 100% threshold met for 8 present).
- Observed: All 14 dimension_evidence claims rely on card text and inferred Pendulum mechanics; no empirical boards provided in combo data.; Archetype purity 24.2% from exact-name Vaylantz cards (16/66 total cards in main+extra).
- Inferred: Consistency P(at least one Vaylantz/Solfachord starter in hand 5) ≈ 0.84 from hypergeometric model.; Brick rate ~12% estimated from hand redundancy analysis.; Combo ceiling: GranSolfachord Coolia + Field Spell + 1–2 negations ≈ PowerIndex 58–62.; Combo median: 2–3 negation board, ~PowerIndex 52.; Interruption resilience weak: limited independent lines after first Pendulum Summon negation.; Going-first power ~54: starter reliability offset by weak median board and missing extra-deck tutors.; Going-second power ~62: hand-trap density carries the profile.; Pilotability ~40: multi-step Pendulum sequences with decision points; error tolerance low.
- Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share unknown for Master Duel).; Format fit D13: ~35 (Master Duel legal-list compliance, but deck violates banlist; Vaylantz meta-share unknown).; Post-side reliability: cannot estimate (zero side deck); structural best-of-3 disadvantage permanent.
- Data gaps: No combos supplied in evidence: all combo floor/median/ceiling claims are inferred from card text and Pendulum mechanics; no empirical boards to validate. No tournament link: archetype meta-share, per-pilot match record, and metagame context absent. No win-rate telemetry: going-first/going-second win rates, matchup spreads, brick/starter rates, and OTK frequencies are unknown. Side deck construction: user supplied 0/15; cannot assess post-side adaptability or side-board synergy. Meta Power: cannot compute without a dated metagame sample (latest tournament results, archetype popularity, top-deck coverage).
Couldn't load the combos





