Floowandereeze Deck #710222 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Floowandereeze & Robina x3, Book of Eclipse x3, Floowandereeze and the Advent of Adventure x3 - Skill: Precious Cards of the Wind. Created May 31, 2026 by YGO Mod.
Deck Floowandereeze Duel Links
Created by: YGO Mod (20517634)
Created On: 05/31/2026
Precious Cards of the Wind
Main Deck (30)
- D.D. Crow x1
- Floowandereeze & Eglen x2
- Floowandereeze & Empen x2
- Floowandereeze & Robina x3
- Floowandereeze & Snowl x1
- Floowandereeze & Stri x1
- Floowandereeze & Toccan x1
- Raiza the Mega Monarch x1
- The Winged Dragon of Ra - Sphere Mode x2
- Book of Eclipse x3
- Dark Ruler No More x2
- Floowandereeze and the Advent of Adventure x3
- Floowandereeze and the Magnificent Map x3
- Floowandereeze and the Unexplored Winds x2
- Pot of Duality x1
- Final Attack Orders x1
- Floowandereeze and the Dreaming Town x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63.27 |
| Going First | 0 |
| Going Second | 0 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Tribute‑summon high‑ATK Winged Beast monsters (Empen, Snowl, Raiza) and attack; Control the board with hand traps, negation and removal
- Turn 1 (going first): Use Floowandereeze & Magnificent Map to Normal Summon a Level‑1 Floowandereeze, add a searcher, then Tribute‑Summon Empen or Snowl and lock the board with removal effects
- Turn 2 (going second): Activate D.D. Crow hand trap and/or Dark Ruler No More to negate, then Tribute‑Summon a big monster; use Book of Eclipse or Knightmare Phoenix to break opponent’s board
- Recovery: Search needed monsters or spells with Floowandereeze & Advent of Adventure, Book of Eclipse, or Pot of Duality; banished Floowandereeze cards can be retrieved by their own effects
- After siding: Rely on extra‑deck flexibility (Knightmare links, Fossil fusions) as the deck has no side deck
Why it scores here
The deck reliably opens with a Level‑1 Floowandereeze monster and a search spell, letting it tribute‑summon a high‑ATK monster by turn 2. Its suite of removal, hand‑trap and negation cards lets it convert that board into pressure and survive disruption. While the core engine is consistent, the list is only half pure Floowandereeze and lacks a side deck, which limits flexibility and raises brick risk. Consequently the structural score is solid but not elite, and the final contextual power reflects moderate tournament reliability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 80 | P(at least one core engine card in opening hand) = 1.0; 7 copies of Level‑1 Floowandereeze give ≈0.76 chance to start a tribute line (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | Opening hand often contains multiple Level‑1 tributes but only one D.D. Crow (0.17 chance) for hand‑trap; overall consistency moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | High‑ATK tribute monsters (Empen 2700, Snowl 2900, Raiza 2800) plus removal suite give a strong ceiling despite no recorded combos (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical play without perfect combo yields a medium board (mid‑range ATK monsters and some removal) – inferred median output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Multiple independent lines (searchers, negation, hand trap) allow recovery after disruption; redundancy moderate (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Search‑and‑banish effects (Book of Eclipse, Advent of Adventure) provide resource recovery; once‑per‑turn limits keep economy balanced (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Two explicit negation cards (Dark Ruler No More, Underworld Goddess) and a broad removal suite raise interaction quality (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going‑second hand trap probability 0.20 and flip effects (Book of Eclipse, Knightmare Phoenix) give decent board‑breaking power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | End‑board includes 2700‑2900 ATK tribute monsters with piercing, enabling strong closing pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | Exact‑name archetype purity 48.7% and many off‑archetype cards (Book of, Fossil, Knightmare) reduce main‑deck efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | All 9 extra‑deck slots filled with a mix of generic links and archetype‑specific summons; coverage adequate but not optimal (Inferred) |
| D12 | Side Deck Adaptability | 30 | No side deck cards; post‑side adaptability essentially zero (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or meta data supplied; matchup fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Deck requires several decisions (which Level‑1 to summon, which map to activate, when to use hand traps) – moderate error tolerance (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 63.27, Going First ≈ 0, Going Second ≈ 0, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Low side‑deck flexibility (-2); Moderate brick risk (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0.2 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High engine accessibility with many Level‑1 Floowandereeze monsters
- Strong board control via removal, hand traps and negation
- Powerful tribute monsters for closing pressure
Weaknesses
- No side deck limits post‑side adaptability
- Moderate opening‑hand brick risk due to many Level‑1 tributes
- Reliance on specific Level‑1 monsters to start the engine
Critical choke points
- Need at least one Level‑1 Floowandereeze in opening hand to launch tribute line
- Lack of hand‑trap redundancy; only one D.D. Crow
- No side‑deck options to answer unexpected strategies
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One generic Spell (e.g., a duplicate Quick‑Play) | Additional hand trap such as Infinite Impermanence | Improves going‑second resilience and reduces brick risk |
| 2 | One generic Link (Linkuriboh) if not needed | More Floowandereeze core monsters (e.g., extra copies of Robina) | Increases engine consistency and archetype purity |
Evidence & confidence
- Verified: Legality status Legal; All card texts resolved in evidence; Copy limits respected (legal_copies)
- Observed: Core cards present 14/24 (58.3%) from usage_statistics
- Inferred: Engine accessibility probability from hypergeometric estimates; Brick management from copy histogram and hand‑trap odds; Combo ceiling and floor inferred from card effects; Interruption resilience from multiple independent lines; Resource economy from search/banish text hints; Interaction quality from negation and removal text hints; Going‑second board breaking from hand‑trap and flip effects; Closing power from high‑ATK tribute monsters; Main‑deck efficiency from archetype purity percentage; Extra‑deck efficiency from extra deck breakdown; Side‑deck adaptability from side count zero; Pilotability from number of decision points in card effects
- Provisional: Matchup and format fit lacking tournament data
- Data gaps: No combos supplied — combo floor/median/ceiling is text‑only inference No tournament link — archetype meta‑share and per‑pilot match record absent No win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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