Naturia Deck #709706 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 05/28/2026
Main Deck (45)
- Dark Magician Girl the Magician's Apprentice x3
- Droll & Lock Bird x2
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Gandora-G the Dragon of Destruction x1
- Lacrima the Crimson Tears x1
- Magicians' Souls x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Naturia Mole Cricket x3
- Naturia Sunflower x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Naturia Camellia x3
- Called by the Grave x1
- Fiendsmith's Tract x3
- Forbidden Droplet x3
- Future Silence x3
- Naturia Blessing x1
- Shining Sarcophagus x2
- The Gaze of Timaeus x1
- Fiendsmith in Paradise x1
- Naturia Sacred Tree x3
Extra Deck (15)
- Dark Magician of Destruction x1
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Red-Eyes Dark Dragoon x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Miasma Necromancer x1
- Moon of the Closed Heaven x1
- S:P Little Knight x1
- Baronne de Fleur x1
- Naturia Beast x1
- D/D/D Wave High King Caesar x1
- Super Starslayer TY-PHON - Sky Crisis x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 45 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control the board with Naturia engine and finish with high‑ATK monsters such as Red‑Eyes Dark Dragoon or Fiendsmith's Lacrima; Toolbox combos using Fiendsmith and Dark Magician resources for occasional OTK
- Turn 1 (going first): Set up hand traps (Ash Blossom, Droll, Maxx C), search Naturia core with Sacred Tree or Blessing, and establish a small Naturia field (Mole Cricket, Camellia)
- Turn 2 (going second): Use hand‑trap suite to disrupt opponent, then board‑break with Forbidden Droplet or Naturia Sunflower and summon a big beatstick
- Recovery: Draw engines (Mulcharmy Fuwalos, Maxx C) and recursion via Fiendsmith extra‑deck links to refill resources after disruption
- After siding: No side deck; relies on in‑deck flexibility and hand‑trap density
Why it scores here
The deck reliably opens with a strong Naturia starter (≈90% chance) and a dense hand‑trap suite that can disrupt opponents early. Its resource engines (draw cards and recursion) let it recover after disruption, while the extra deck offers versatile finishers. However, the large off‑archetype core lowers consistency, there is no side deck for post‑side adaptation, and the lack of recorded combo lines limits ceiling potential. Scores reflect the system’s control‑oriented engine, resource recovery, and flexibility rather than popularity or average card power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | P(at least one core starter in opening 5) ≈ 0.90; 2‑card bootstrap via Naturia Mole Cricket or Camellia (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | High copy histogram (10 cards with 3 copies) and many off‑archetype cards raise duplicate risk; estimated brick rate ~10% (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded combo boards; ceiling limited to isolated plays like single‑turn Naturia summon (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Typical starter yields modest board; median power index inferred around 45 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Eight hand traps and ten negation cards give multiple interruption paths (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 75 | Draw engines (Mulcharmy Fuwalos, Maxx C) and recursion via Fiendsmith provide resource recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | End‑board includes high‑ATK monsters (Red‑Eyes Dark Dragoon, Fiendsmith’s Lacrima) and several removal effects (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand‑trap density for going‑second (p≥1 hand trap in 6) ≈ 0.71; many board‑breakers like Forbidden Droplet (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Closing power relies on big monsters but requires setup; estimated 60 (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 45‑card main deck with 23 distinct cards and 20% archetype purity reduces efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15‑card extra deck covers all summon types but lacks focus; moderate coverage (Inferred) |
| D12 | Side Deck Adaptability | 30 | No side deck present, limiting post‑side adaptation (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; meta fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Complex tech choices and many decision points lower pilotability (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 61, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high chance to open with a Naturia starter
- Extensive hand‑trap and negation suite
- Multiple draw and recursion engines
- Versatile extra deck covering many summon types
Weaknesses
- Low archetype purity and many off‑archetype copies increase brick risk
- No side deck limits post‑side adaptability
- Lack of recorded combo lines reduces ceiling potential
- Complex tech choices raise pilot error tolerance
Critical choke points
- Reliance on drawing a Naturia starter in the opening hand
- Need to assemble specific combos to summon big finishers
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some off‑archetype filler cards (e.g., extra Spell/Trap copies) | More consistent Naturia support (e.g., additional Naturia Beast or Barkion) and a small side deck with floodgate options | Improves consistency and provides post‑side adaptation |
Evidence & confidence
- Verified: legality status; card text excerpts; probability tables; role hint tags
- Inferred: engine accessibility from probability; brick risk from copy histogram; combo ceiling and floor from lack of boards; interruption resilience from hand‑trap count; resource economy from draw engines; end‑board quality from high‑ATK monsters; going‑second power from hand‑trap density; closing power from monster stats; main deck efficiency from purity; extra deck coverage from breakdown; pilotability from tech complexity
- Provisional: matchup coverage without tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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