Greed Deck #709665 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Absolute King Back Jack x3, Arianna the Labrynth Servant x3, Arias the Labrynth Butler x3.

Created by: YGO Mod (20517634)

Created On: 05/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 31, 2026
50± 7/ 100
Power Score
Structural 56
Reliability 45
Going First 57
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 57
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Tempo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link and Xyz boss monsters (Unchained Abomination, Lady Labrynth, Chaos Angel, Super Starslayer TY-PHON) converted from a Normal Trap engine that brings out Labrynth Fiends; Graveyard recursion of Labrynth Fiends and Normal Trap reuse to rebuild boards after interruption
  • Turn 1 (going first): Open with a Labrynth searcher or Normal Trap starter, set Welcome Labrynth or Big Welcome Labrynth, and convert the Fiend summon into a Link or Xyz boss
  • Turn 2 (going second): Use Dominus Impulse, Dimensional Barrier, Trap Trick, or Destructive Daruma to disrupt the opposing board, then rebuild through Labrynth recursion
  • Recovery: Recover Normal Trap and Fiend monsters from the GY via Cooclock, Chandraglier, Stovie Torbie, and Lovely Labrynth, then rebuild the Extra Deck boss
  • After siding: No side deck (Main only); post-side plan is not available in this format

Why it scores here

The deck reliably opens a Labrynth Fiend summon with its 3-copy starters (about 34% each in a 5-card opening hand, with a searcher group at about 64%), then converts it into boards through Normal Trap plays and Link or Xyz bosses. Its 20 Normal Trap copies give it interaction (Dominus Impulse, Dimensional Barrier, Trap Trick, Destructive Daruma) and graveyard recursion (Cooclock, Chandraglier, Stovie Torbie, Lovely Labrynth) that help it recover after one disruption. The score comes from consistency, median output, and interaction read on the system together, not from averaging individual card scores. Greed is recorded as the archetype label but only one copy is in the list; the deck is a Labrynth build, and that popularity did not earn any points. There is no combo board data, usage stats, or tournament record, so the ceiling and median are text-based inference and Meta Power stays provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one 3-copy starter in opening 5) about 0.34; searcher group P about 0.64; Normal Trap engine needs Fiend monsters live (Inferred)
D2 Opening-Hand Quality & Brick Management 52 20 Normal Traps and 22 Level-0 cards make some hands dead without a Labrynth monster; no conflicting Normal Summons flagged (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from text as a Fiend summon plus Link or Xyz boss (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median inferred from starter density and a 2-card bootstrap (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Graveyard Fiend recursion plus multiple independent Normal Trap starters give some route redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Graveyard recursion (Cooclock, Chandraglier, Stovie, Lovely Labrynth) regenerates resources; Back Jack and Arias recover cards (Inferred)
D7 End-Board & Interaction Quality 68 Dominus Impulse, Dimensional Barrier, Trap Trick, Terrors, Rollback, and Labyrinth destroy effects give broad interaction; negation text in 5 cards (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Going-second disruption from Daruma, Dominus Impulse, and Trap Trick is real but has no recorded split data (Inferred)
D9 Offensive Pressure & Closing Power 72 Boss ATK up to 3000 to 3500 (Chaos Angel, Unchained Abomination, Lady Labrynth, TY-PHON, Underworld Goddess) for closing power (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 62 40 Main with 18 distinct cards; 9 three-copy cards and 22 Level-0 cards; compact but trap-heavy (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots with 12 Link, 2 Synchro, 1 Xyz; Link route is reliable while Chaos Angel needs a LIGHT or DARK tuner (Inferred)
D12 Side Deck Adaptability 15 No side deck in Master Duel for this build; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame or tournament data; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Normal Trap sequencing and multi-step Fiend chains give a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 57, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: No side deck (-2); Trap-engine dependence (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three-copy Labrynth starters give consistent openings
  • Normal Trap engine provides interaction on both turns
  • Graveyard recursion helps recover after disruption
  • Strong Link and Xyz bosses for closing

Weaknesses

  • No side deck, so no post-side plan
  • Trap-heavy list with many dead cards without a Fiend on field
  • Greed label does not match the Labrynth build

Critical choke points

  • A Fiend monster on field is needed to make the Normal Trap engine work
  • Pot of Extravagance is Limited at 1 copy, but it is not core to the engine
Priority Remove Add Reason
1 Terrors of the Overroot (1 copy) Labrynth Fiend starter or searcher Adds a second Fiend route to reduce dead Normal Trap hands

Evidence & confidence

  • Verified: Legal 40/15/0 Master Duel build; 20 Normal Traps and 21 Labrynth cards; Pot of Extravagance Limited, 1 copy
  • Inferred: Starter hypergeometric consistency estimates; Recursion and interaction read from card text; Structural and final scores derived from dimension estimates
  • Provisional: Meta Power; D13 matchup and format fit
  • Data gaps: no combos supplied, so combo floor, median, and ceiling are text-only inference no archetype usage statistics no tournament link no win-rate telemetry in YGOVN Meta Power provisional without dated metagame sample

More Master Duel Info

Greed

Greed Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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