Created by: YGO Mod (20517634)
Created On: 05/26/2026
Main: 58 Extra: 15



DARK
8Black Chaos
ATK:
3000
DEF:
2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 1 Spellcaster or Warrior Ritual Monster from your hand or GY into the Deck. You can only Special Summon "Black Chaos" once per turn this way. You can discard this card; place 1 Continuous Trap that mentions "Light and Darkness Ritual" from your Deck or GY, face-up on your field. While you have a Ritual Spell in your GY, this card is unaffected by your opponent's activated effects. Once per turn, during your Main Phase: You can banish 2 cards your opponent controls.



LIGHT
4Celtic Mystic
ATK:
1400
DEF:
2000
If this card is Normal or Special Summoned: You can reveal your entire hand, and if you revealed a card that mentions "Light and Darkness Ritual", you can draw 3 cards, then discard 2 cards, also for the rest of this turn, you can only Special Summon once from the Extra Deck. You can Tribute this card; Special Summon 1 Ritual Monster that mentions "Light and Darkness Ritual" from your hand. You can only use each effect of "Celtic Mystic" once per turn.



DARK
4Fallen of the White Dragon
ATK:
1800
DEF:
0
(This card is always treated as "Fallen of Albaz".) If this card is in your hand: You can send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY; Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Level 8 Fusion or Synchro Monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Ecclesia" monster from your hand, Deck, or GY. You can only use each effect of "Fallen of the White Dragon" once per turn.



DARK
7Fantastical Dragon Phantazmay
ATK:
2400
DEF:
1800
If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.



DARK
1Griffoh
ATK:
300
DEF:
200
(Quick Effect): You can discard this card, then activate 1 of these effects; ● The next battle or effect damage you take this turn will become 0. ● Set 1 Quick-Play Spell or Trap that mentions "Light and Darkness Ritual" from your Deck. It can be activated this turn. You can only use this effect of "Griffoh" once per turn. If you Ritual Summon exactly 1 Level 8 Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute.



DARK
7Hecahands Godos
ATK:
2300
DEF:
2000
If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Godos" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 monster in your opponent's GY; Special Summon it to your field, but banish it when it leaves the field.



DARK
1Kuriboh - Multiply!
ATK:
300
DEF:
200
When your opponent activates a monster effect, or an opponent's monster declares an attack (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Kuriboh - Multiply!" once per turn. Once per turn, when your opponent activates a monster effect on the field, or during damage calculation, when an opponent's monster attacks (Quick Effect): You can add to your hand, or Special Summon, 1 "Dark Magician" or 1 monster with 300 ATK/200 DEF from your Deck or GY, then you can change that opponent's monster's ATK to 0.



FIRE
8Lava Golem
ATK:
3000
DEF:
2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.



WIND
4Mulcharmy Fuwalos
ATK:
100
DEF:
600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.



LIGHT
11Nibiru, the Primal Being
ATK:
3000
DEF:
600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.



DARK
8Phara the Primordial Goddess
ATK:
2800
DEF:
2800
You can reveal this card and 1 Spell/Trap in your hand; until the end of the next turn, neither player can activate cards or effects in response to the activation of cards, or effects of cards, with the revealed Spell/Trap's name. If this card is sent from the hand or field to the GY by a Spell/Trap effect: You can Special Summon this card. If this card is Special Summoned from the GY: You can take control of 1 monster your opponent controls with the highest ATK (your choice, if tied). You can only use each effect of "Phara the Primordial Goddess" once per turn.



DARK
5Power Vice Dragon
ATK:
2000
DEF:
2400
A "Red Dragon Archfiend" that was Synchro Summoned using this card as material cannot be destroyed by battle. You can only use each of the following effects of "Power Vice Dragon" once per turn. If you control no monsters, or all monsters you control are DARK Synchro Monsters: You can Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Resonator" monster from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except DARK Synchro Monsters.



DARK
6Skull Archfiend of Chaos
ATK:
2500
DEF:
1200
If this card is in your hand or GY: You can target 3 other cards in the GYs and/or face-up banishment, including a card that mentions "Light and Darkness Ritual"; place them on the bottom of the Deck in any order, and if you do, Special Summon this card. If this card is sent to the GY: You can send 1 Ritual Spell from your hand or Deck to the GY; add 1 Ritual Monster whose name is mentioned on that card from your Deck to your hand. You can only use each effect of "Skull Archfiend of Chaos" once per turn.



EARTH
8Black Luster Soldier - Soldier of Light and Darkness
ATK:
3000
DEF:
2500
You can Ritual Summon this card with "Light and Darkness Ritual". Unaffected by your opponent's activated effects, unless they target this card, also cannot be destroyed by battle. You can only use each of the following effects of "Black Luster Soldier - Soldier of Light and Darkness" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls; banish it. When this card destroys an opponent's monster by battle: You can make this card gain 1500 ATK, and if you do, it can make a second attack in a row.



FIRE
3Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.



DARK
7Fydraulis Harmonia
ATK:
2500
DEF:
2000
When a monster your opponent controls activates its effect (Quick Effect): You can reveal this card in your hand and up to 5 Synchro Monsters in your Extra Deck; apply all of these effects in sequence, based on the number revealed, also you cannot activate the effects of monsters Special Summoned from the Extra Deck until the end of your next turn after this effect resolves, except Synchro Monsters. ● 2+: Special Summon this card. ● 4+: Send 1 revealed Synchro Monster to the GY. ● 6: Destroy 1 monster your opponent controls. You can only use this effect of "Fydraulis Harmonia" once per turn.



LIGHT
4Incredible Ecclesia, the Virtuous
ATK:
1500
DEF:
1500
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Incredible Ecclesia, the Virtuous" once per turn this way. You can only use each of the following effects of "Incredible Ecclesia, the Virtuous" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Swordsoul" monster or 1 "Fallen of Albaz" from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: Add this card from the GY to your hand.



DARK
2Vision Resonator
ATK:
400
DEF:
400
If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.



Spell
NormalCrimson Call
Add 1 Level 4 or lower Fiend monster from your GY to your hand, or if you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can add 1 such monster from your Deck instead. At the end of the Damage Step, if your "/Assault Mode" monster or "Red Dragon Archfiend" attacked: You can banish this card from your GY; the attacking monster can make a second attack in a row. You can only activate 1 "Crimson Call" per turn.



Spell
ContinuousCrimson Gaia
During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.



Spell
NormalGordian Slicer
This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.



Spell
NormalLight and Darkness Ritual
This card can be used to Ritual Summon "Magician of Dark Chaos - Black Chaos" or "Black Luster Soldier - Soldier of Light and Darkness". You must also Tribute monsters from your hand or field, and/or banish monsters from your GY, whose total Levels equal or exceed its Level. If this card is in your GY: You can add this card and 1 card that mentions "Light and Darkness Ritual" from your GY to your hand. You can only use this effect of "Light and Darkness Ritual" once per turn.



Spell
NormalRagged Records of Rites
Reveal 1 Ritual Spell from your hand or Deck, and if you do, add 1 monster from your Deck to your hand that mentions that Spell's name. If a face-up Ritual Monster(s) you control leaves the field by card effect while this card is in your GY, and you do not control any face-up monsters, other than Ritual Monsters (except during the Damage Step): You can add this card from your GY to your hand. You can only use each effect of "Ragged Records of Rites" once per turn.



Spell
QuickThe Fallen & The Virtuous
(This card is always treated as a "Branded" and "Dogmatika" card.) Activate 1 of these effects; ● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it. ● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field. You can only activate 1 "The Fallen & The Virtuous" per turn.



Trap
NormalDimensional Barrier
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.



Trap
ContinuousMind Shuffle
During either player's turn: You can add 1 monster that mentions "Light and Darkness Ritual" from your Deck to your hand, then discard 1 card. You can only use this effect of "Mind Shuffle" once per turn. When your opponent activates a card or effect: You can return 1 Level 7 or higher monster you control to the hand; Special Summon 1 monster that mentions "Light and Darkness Ritual" from your hand, with a different name than the returned monster, ignoring its Summoning conditions. You cannot activate these effects of "Mind Shuffle" in the same Chain.



Trap
CounterSolemn Accusation
You can activate this card the turn it was Set, by revealing 1 other face-down Trap you control. When a Spell/Trap Card is activated: You can activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy it, and if you do that, neither player can activate cards, or the effects of cards, with the same original name as that destroyed card for the rest of this turn. ● Pay 3000 LP; negate the activation, and if you do, banish it, then your opponent banishes all cards from their hand and Deck with the same original name as that banished card.



DARK
8Albion the Branded Dragon
ATK:
2500
DEF:
2000
"Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.



DARK
8Titaniklad the Ash Dragon
ATK:
2500
DEF:
2500
"Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.



WIND
10Baronne de Fleur
ATK:
3000
DEF:
2400
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.



DARK
10Chaos Angel
ATK:
3500
DEF:
2800
1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.



DARK
7Crimson Blade Dragon
ATK:
2400
DEF:
2600
1 "Resonator" Tuner + 1+ non-Tuners (This card is always treated as "Crimson Blader".) If this card is Synchro Summoned: You can take 1 Level 8 or higher monster that cannot be Normal Summoned/Set from your Deck or GY, and either add it to your hand or Special Summon it, but negate its effects. You can only use this effect of "Crimson Blade Dragon" once per turn. At the start of the Damage Step, if this card battles a Level 5 or higher monster: You can destroy that monster.



LIGHT
8Ecclesia and the Dark Dragon
ATK:
2500
DEF:
2500
1 Tuner + 1+ non-Tuners During the Main Phase (Quick Effect): You can banish this card (until the End Phase), and if you do, Special Summon 1 "Fallen of Albaz" or 1 Level 4 or lower monster that mentions it from your Deck or GY. If this card is in your GY: You can target 1 Level 8 Fusion Monster in your GY or banishment and 1 card on the field; shuffle both of those cards and this card into the Deck. You can only use each effect of "Ecclesia and the Dark Dragon" once per turn.



LIGHT
4Herald of the Arc Light
ATK:
600
DEF:
1000
1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.



DARK
9Hot Red Dragon Archfiend Abyss
ATK:
3200
DEF:
2500
1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.



DARK
8Red Dragon Archfiend
ATK:
3000
DEF:
2000
1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.



WIND
8Stardust Dragon - Victim Sanctuary
ATK:
2500
DEF:
2000
1 Tuner + 1+ non-Tuners When your opponent activates a card or effect in response to your card or effect activation (Quick Effect): You can Tribute this card; negate the activation of your opponent's card or effect, and if you do, destroy that card. If a monster(s) in your possession was Tributed this turn (Quick Effect): You can banish this card from your GY; Special Summon 1 "Stardust" Synchro Monster from your Extra Deck. You can only use each effect of "Stardust Dragon - Victim Sanctuary" once per turn, and cannot activate more than 1 in the same Chain.



DARK
8The Crimson King
ATK:
3000
DEF:
2500
1 Tuner + 1+ non-Tuner DARK monsters If this card is Synchro Summoned: You can add 1 card that mentions "Red Dragon Archfiend" from your Deck to your hand. When your opponent activates a monster effect (Quick Effect): You can banish this card you control; Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), and if you do, its ATK becomes doubled, also it cannot be destroyed by your opponent's card effects. You can only use each effect of "The Crimson King" once per turn.



LIGHT
8The Three Brave Swordsouls
ATK:
2500
DEF:
2500
1 Level 4 Tuner + 1+ non-Tuners If this card is Synchro Summoned: You can add 1 Level 4 or 8 Spellcaster monster whose ATK equals its own DEF from your Deck or GY to your hand. You can target 1 face-up card on the field; negate its effects, then if you have an "Ecclesia" monster or "Fallen of Albaz" in your GY, you can destroy that card. You can only use each effect of "The Three Brave Swordsouls" once per turn.



LIGHT
6Golden Cloud Beast - Malong
ATK:
2200
DEF:
1000
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.

























































