Created by: YGO Mod (20517634)

Created On: 05/26/2026

Main: 40 Extra: 15

3 cardLady Labrynth of the Silver Castle 3 cardLady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


2 cardMalefic Cyber End Dragon 2 cardMalefic Cyber End Dragon
Malefic Cyber End Dragon
DARK 10
Malefic Cyber End Dragon
  • ATK:

  • 4000

  • DEF:

  • 2800


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.


2 cardMalefic Paradigm Dragon 2 cardMalefic Paradigm Dragon
Malefic Paradigm Dragon
DARK 10
Malefic Paradigm Dragon
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Malefic" monster from your Extra Deck while "Malefic Paradigm Dragon" is not on the field. If "Malefic World" is not on the field, destroy this card. Once per turn: You can send 1 "Malefic" card from your Deck to the GY; return 1 of your banished Level 8 Synchro Monsters to the Extra Deck, then you can Special Summon that monster from the Extra Deck, also you can only attack with "Malefic" monsters for the rest of this turn.


2 cardMalefic Paradox Gear 2 cardMalefic Paradox Gear
Malefic Paradox Gear
DARK 1
Malefic Paradox Gear
  • ATK:

  • 0

  • DEF:

  • 0


If a face-up Field Spell is on the field: You can Tribute this card; Special Summon 1 "Malefic Parallel Gear" from your Deck, then, add 1 "Malefic" monster from your Deck to your hand, except "Malefic Paradox Gear". If a "Malefic" monster would banish a monster to Special Summon itself by its own way, you can banish this card you control or in your GY instead. You can only use each effect of "Malefic Paradox Gear" once per turn.


2 cardMalefic Stardust Dragon 2 cardMalefic Stardust Dragon
Malefic Stardust Dragon
DARK 8
Malefic Stardust Dragon
  • ATK:

  • 2500

  • DEF:

  • 2000


Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Stardust Dragon" from your Extra Deck, and cannot be Special Summoned by other ways. There can only be 1 face-up "Malefic" monster on the field. Face-up Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.


1 cardMalefic Truth Dragon 1 cardMalefic Truth Dragon
Malefic Truth Dragon
DARK 12
Malefic Truth Dragon
  • ATK:

  • 5000

  • DEF:

  • 5000


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a "Malefic" monster you control, except "Malefic Truth Dragon", is destroyed by battle or by card effect: You can pay half your Life Points; Special Summon this card from your hand or Graveyard. There can only be 1 "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. If this card destroys an opponent's monster by battle: Destroy all face-up monsters your opponent controls.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardMalefic Parallel Gear 1 cardMalefic Parallel Gear
Malefic Parallel Gear
DARK 2
Malefic Parallel Gear
  • ATK:

  • 0

  • DEF:

  • 0


When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 "Malefic" monster in your hand.


2 cardMalefic Selector 2 cardMalefic Selector
Malefic Selector
Spell Normal
Malefic Selector

    Banish 2 "Malefic" cards from your GY; add 2 "Malefic" cards from your Deck to your hand, except "Malefic Selector", with different names from each other and from the banished cards. You can only activate 1 "Malefic Selector" per turn.


    3 cardMalefic Territory 3 cardMalefic Territory
    Malefic Territory
    Spell Continuous
    Malefic Territory

      When this card is activated: You can activate 1 "Malefic World" from your Deck. While that card is in the Field Zone, neither player can target a card(s) in the Field Zone with card effects. The "Malefic" monster effect, "There can only be 1 face-up "Malefic" monster on the field" becomes "There can only be 1 face-up "Malefic" monster on the field with the same name". During the Battle Phase, negate the effects of face-up "Malefic" monsters on the field.


      2 cardMalefic World 2 cardMalefic World
      Malefic World
      Spell Field
      Malefic World

        While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. Shuffle the rest back into your Deck.


        2 cardPot of Extravagance
        2 cardPot of Extravagance
        Pot of Extravagance
        Spell Normal
        Pot of Extravagance

          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




          Tag(s):

          1 cardPot of Prosperity
          1 cardPot of Prosperity
          Pot of Prosperity
          Spell Normal
          Pot of Prosperity

            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




            Tag(s):

            2 cardDominus Impulse 2 cardDominus Impulse
            Dominus Impulse
            Trap Normal
            Dominus Impulse

              If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


              3 cardDominus Spark 3 cardDominus Spark
              Dominus Spark
              Trap Normal
              Dominus Spark

                During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; banish it, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their hand. If you activated this card from your hand, you cannot activate the effects of EARTH, WATER, FIRE, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Spark" per turn.


                3 cardInfinite Impermanence 3 cardInfinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                  1 cardMalefic Force 1 cardMalefic Force
                  Malefic Force
                  Trap Normal
                  Malefic Force

                    Target 1 face-up monster on the field; equip this card to it as an Equip Card with these effects. ● The equipped monster is unaffected by Spell effects. ● Once per turn: You can destroy this card, and if you do, add 1 "Malefic" card from your Deck to your hand. If a card is in the Field Zone: You can banish this card and 1 other "Malefic" card from your GY; destroy all monsters on the field. You can only use each effect of "Malefic Force" once per turn.


                    3 cardMalefic Paradigm Shift 3 cardMalefic Paradigm Shift
                    Malefic Paradigm Shift
                    Trap Normal
                    Malefic Paradigm Shift

                      You can activate this card from your hand by paying half your LP. Add to your hand, or place face-up in your Field Zone, 1 "Malefic World" from your Deck or GY, then Special Summon 1 "Malefic" monster from your Deck or Extra Deck in Defense Position, ignoring its Summoning conditions, then if your opponent controls a monster with 2500 or more ATK, all face-up monsters they currently control lose 2500 ATK until the end of this turn. You can only activate 1 "Malefic Paradigm Shift" per turn.


                      1 cardSkill Drain
                      1 cardSkill Drain
                      Skill Drain
                      Trap Continuous
                      Skill Drain

                        Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                        3 cardSongs of the Dominators 3 cardSongs of the Dominators
                        Songs of the Dominators
                        Trap Normal
                        Songs of the Dominators

                          If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                          3 cardCyber End Dragon 3 cardCyber End Dragon
                          Cyber End Dragon
                          LIGHT 10
                          Cyber End Dragon
                          • ATK:

                          • 4000

                          • DEF:

                          • 2800


                          "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                          3 cardChaos Angel 3 cardChaos Angel
                          Chaos Angel
                          DARK 10
                          Chaos Angel
                          • ATK:

                          • 3500

                          • DEF:

                          • 2800


                          1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                          3 cardMalefic Paradox Dragon 3 cardMalefic Paradox Dragon
                          Malefic Paradox Dragon
                          DARK 10
                          Malefic Paradox Dragon
                          • ATK:

                          • 4000

                          • DEF:

                          • 4000


                          "Malefic Parallel Gear" + 1 non-Tuner "Malefic" monster When this card is Synchro Summoned, you can select 1 Synchro Monster in either player's Graveyard, and Special Summon it. There can only be 1 face-up "Malefic Paradox Dragon" on the field. If "Malefic World" is not face-up on the field, destroy this card.


                          3 cardStardust Dragon 3 cardStardust Dragon
                          Stardust Dragon
                          WIND 8
                          Stardust Dragon
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                          3 cardSuper Starslayer TY-PHON - Sky Crisis 3 cardSuper Starslayer TY-PHON - Sky Crisis
                          Super Starslayer TY-PHON - Sky Crisis
                          DARK
                          Super Starslayer TY-PHON - Sky Crisis
                          • ATK:

                          • 2900

                          • DEF:

                          • 2900


                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




                          More OCG Info

                          Malefic Breakdown

                           

                           

                           

                           

                           

                           

                           

                           

                           

                           

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