B.E.S. Deck #707239 — Yu-Gi-Oh! OCG

45 Main, incl. B.E.S. Big Core MK-3 x4, B.E.S. Derringer Core x3, Vic Viper Type-L x3. Created May 26, 2026 by YGO Mod.

Deck B.E.S. OCG

Created by: YGO Mod (20517634)

Created On: 05/26/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
17± 5/ 100
Power Score
Structural 30
Reliability 25
Going First 25
Going Second 30

B.E.S. (untitled) — Deck Power Evaluation

Final Contextual Deck Power: 17/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 30
Going First 25
Going Second 30
Meta Power provisional
Tournament Reliability 25
  • Primary strategy: Midrange
  • Secondary strategies: Blind-Second/OTK
  • Format: ocg

Legality

Main 45 / Extra 0 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Beatdown with Limiter Removal burst; None
  • Turn 1 (going first): Establish B.E.S. boss with field protection from B.E.F. Zelos
  • Turn 2 (going second): Use Limiter Removal to double Machine ATK for temporary OTK
  • Recovery: Boss Rush special summons B.E.S. from Deck when one is destroyed
  • After siding: No side deck present

Why it scores here

This deck is illegal in the OCG format because it runs 4 copies of B.E.S. Big Core MK-3 (limit 3), so it cannot be played as constructed and receives a capped structural-only evaluation. The system itself is a casual B.E.S. beatdown with searchers like B.E.F. Zelos and Boss on Parade but no Extra Deck, no hand traps, and missing staple interaction from the archetype's modern core (Ash, Maxx C). Consistency is diluted by a 45-card Main Deck and several dead off-archetype cards (Cyclon Laser, Power Capsule). The ceiling relies on Limiter Removal for a temporary OTK, but the median opening produces a fragile boss with little interruption resilience. Popularity or usage stats did not earn points; the score reflects system coherence and legality, not card averages.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Hypergeometric P(≥1 searcher in 5) ≈ 0.59 from 7 searcher copies in 45-card deck; diluted consistency (Inferred).
D2 Opening-Hand Quality & Brick Management 35 45-card deck with multiple high-level bosses and dead equips (Cyclon Laser) yields moderate brick risk (Inferred).
D3 Combo Conversion & Ceiling 30 No parsed combos; theoretical ceiling via Limiter Removal doubling ATK of machines but self-destructs (Inferred).
D4 Combo Floor & Median Output 25 No combo records; median output likely a single protected B.E.S. monster with low follow-up (Inferred).
D5 Interruption Resilience & Route Redundancy 30 Boss Rush provides limited recursion on B.E.S. destruction; few independent lines (Inferred).
D6 Resource Economy, Recovery & Grind 30 Main-deck only with sparse float/search; resource grind weak without Extra Deck (Inferred).
D7 End-Board & Interaction Quality 25 Interaction limited to Jinzo negation and Gravity Blaster; mostly battle protection (Inferred).
D8 Going-Second & Board-Breaking Power 35 Limiter Removal and Compulsory Evacuation Device give some going-second punch but no hand traps (Inferred).
D9 Offensive Pressure & Closing Power 40 Big Core MK-3 (2700) and Super B.E.S. Metal Slave (3100) plus Limiter Removal enable burst damage (Inferred).
D10 Main Deck Efficiency & Flexibility 35 45-card Main with 46.7% exact archetype purity and garnet equips reduces efficiency (Inferred).
D11 Extra Deck Efficiency & Coverage 5 Zero Extra Deck cards; no coverage or flexibility from Extra slots (Verified).
D12 Side Deck Adaptability 0 Side Deck absent (0 cards); no post-side adaptability (Verified).
D13 Matchup Coverage & Format Fit 20 No dated metagame sample; archetype meta-share unknown, score provisional (Provisional).
D14 Pilotability & Error Tolerance 40 Simple summon-and-protect lines but illegal list and missing core hurt repeatability (Inferred).

How the score was computed

Strategy profile: Balanced. Structural ≈ 30, Going First ≈ 25, Going Second ≈ 30, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: Illegal copy limit (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + Illegal penalty modifier

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.59 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Field spell B.E.F. Zelos gives targeting protection
  • Boss Rush recursion on destruction

Weaknesses

  • Illegal over copy limit
  • No Extra Deck
  • No hand traps
  • Diluted 45-card main

Critical choke points

  • B.E.S. Big Core MK-3 over limit
  • Reliance on Limiter Removal self-destruction
Priority Remove Add Reason
1 1 B.E.S. Big Core MK-3 Ash Blossom & Joyous Spring Fix legality and add interaction staple per archetype core

Evidence & confidence

  • Verified: Legality status Illegal; Extra deck count 0; Side deck count 0
  • Inferred: Consistency probabilities; Brick risk; Combo ceiling/floor
  • Provisional: Matchup fit D13
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

B.E.S.

B.E.S. Breakdown

 
 

 

 

 

 

 

 
 

 

 
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