Mathmech Deck #706368 — Yu-Gi-Oh! OCG

46 Main, 21 Extra, incl. Achichi @Ignister x3, Pikari @Ignister x3, Backup @Ignister x3. Created May 21, 2026 by YGO Mod.

Deck Mathmech OCG

Created by: YGO Mod (20517634)

Created On: 05/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
32± 8/ 100
Power Score
Structural 36
Reliability 28
Going First 42
Going Second 41

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 36
Going First 42
Going Second 41
Meta Power provisional
Tournament Reliability 28
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 46 / Extra 21 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link-based combo into board negation/removal (unverified due to legality); Ritual summoning for mid-game pressure via Water Leviathan or Cyberse Magician
  • Turn 1 (going first): Assemble Link board with interaction; blocked by deck illegality
  • Turn 2 (going second): Use hand traps and removal to breach opponent board; incomplete without combo evidence
  • Recovery: Graveyard recursion via @Ignister and Mathmech recursion effects; cost-heavy and redundancy-limited
  • After siding: No side deck present (0/15); unknown post-side strategy

Why it scores here

This deck is **illegal in OCG** (Maxx "C" Forbidden, Extra Deck 21/15 oversized), so the evaluation is structural/theoretical only and capped low. The core @Ignister/Mathmech engine (7 exact-name copies, 45 Cyberse total) suffers from weak purity (~8% archetype core in usage stats), missing 23 of 25 meta-standard cards (Firewall Dragon Singularity, Cynet Conflict, Allied Code Talker @Ignister, Droll & Lock Bird, Harpie's Feather Duster all absent). No combo evidence or tournament data supplied; consistency and median output are text-inferred and highly uncertain. Opening hand quality is vulnerable to bricks (Magical Mallet suggests mulligan risk), and the 21-card Extra Deck has 6 flex/redundant slots unsuitable for combo lines. The deck runs 16 searchers and 6 hand traps, suggesting toolbox intent, but illegality and missing core cards prevent a meaningful final score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(≥1 @Ignister starter in hand 5) ≈ 0.30; 3-card bootstrap chain via Achichi→Pikari→Backup; only 2 of 25 meta-core cards present (Inferred; Observed via usage_statistics)
D2 Opening-Hand Quality & Brick Management 38 Copy histogram skewed to singles (28/35 distinct); Magical Mallet 2x indicates hand clog; no combo evidence to confirm hand quality floor (Inferred)
D3 Combo Conversion & Ceiling 35 Extra Deck 21/15 illegal; no scored combos supplied; best line inferred from text: Link climb via Dark Infant/Transcode/Decode to Allied Code Talker (absent) or Firewall Singularity (absent); ceiling ~65 if legal and fully assembled (Inferred; Observed via card text hints)
D4 Combo Floor & Median Output 32 No median boards measured; median estimated 55–65 on successful T1 line, but inconsistency and missing core cards suggest median floor ~50 across all hands (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Starter diversity low (Achichi/Pikari/Backup 3x each, Backup Tuner); limited to ~2–3 independent lines; recursion via Doyon/Firewall Saber Dragon/Backup recovery; no redundancy for multiple interruptions (Inferred)
D6 Resource Economy, Recovery & Grind 42 Resource economy weak: Backup discards 1, A.I. Meet You costs 2300 LP, Cynet Mining costs hand mill; net advantage estimated neutral to slightly negative per line; grind recovery via Doyon limited (Inferred)
D7 End-Board & Interaction Quality 48 End board: 2–4 negations/removal pieces (Firewall Dragon, Allied Code Talker interaction, Transcode co-link boost, Dark Templar recursion); interaction_density inferred ~2.5; no layering depth confirmed (Inferred)
D8 Going-Second & Board-Breaking Power 44 6 hand traps (Ash 2x, Effect Veiler 2x, Infinite Impermanence 1x, Maxx "C" 1x Forbidden); board breaker via Cyberse Desavewurm Fusion; going-second tech thin and reliant on going-first board breach (Inferred)
D9 Offensive Pressure & Closing Power 35 Offensive ceiling: Firewall Dragon Darkfluid 3000 ATK, Firewall Dragon Singularity (absent) 3500; minimal piercing/direct; closing power ~45 (Inferred)
D10 Main Deck Efficiency & Flexibility 38 Main 46/40–60 legal but oversized Extra forces efficiency loss; 15 Spell/Trap for search/protection; core cards sparse; efficiency score pulled down by illegal composition (Verified via legality status)
D11 Extra Deck Efficiency & Coverage 25 Extra Deck 21/15 (6 cards illegal); 16 Link, 2 XYZ, 2 Synchro, 1 Fusion; redundancy high (2x Dark Infant, 2x Firewall variants); many flex slots unsuitable for combo lines; efficiency severely compromised (Verified; Inferred)
D12 Side Deck Adaptability 0 No side deck (0/15); post-side plan unknown and unevaluable (Verified)
D13 Matchup Coverage & Format Fit 15 Archetype meta-share unknown (tournament_context unavailable); 8% archetype-core purity vs 92% meta-standard, yet 23 meta-cards missing; format fit for OCG unverifiable; score reflects unknown matchup alignment (Provisional)
D14 Pilotability & Error Tolerance 30 Link climb requires 4–6 summon steps and targeting triggers; moderate pilot error risk; no error-tolerance data; complexity ~6/10 (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 36, Going First ≈ 42, Going Second ≈ 41, Meta = provisional, Tournament Reliability ≈ 28. Modifiers: Illegality (Maxx "C" + Extra Deck oversized) (-18); Missing core cards (23/25 meta-standard absent) (-10); No combo evidence + no side deck (-6). Final formula: Structural capped due to illegality (Maxx "C" Forbidden, Extra Deck 21/15); no reliable metagame — Meta provisional; Final = Theoretical-only structural baseline + legality modifier

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ 0.18 · full-brick estimate ≈ 0.35 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (16 distinct cards with search text) provides toolbox flexibility and hand quality support
  • Hand trap suite (Ash 2x, Effect Veiler 2x, Infinite Impermanence 1x) enables going-second disruption
  • Recursion ecosystem via @Ignister GY recovery (Doyon, Bururu, Firewall Saber Dragon) allows multi-turn resilience
  • Link climbing framework via Dark Infant, Transcode, Code Talker variants builds toward co-link board (if extra-deck legal)
  • Ritual summoning option (Water Leviathan, Cyberse Magician) provides alternative win condition path

Weaknesses

  • Illegal deck: Maxx "C" Forbidden in OCG; Extra Deck 21/15 oversized — cannot be played as-is
  • Weak archetype purity (8% Mathmech, 40% @Ignister, 28% generic Cyberse) causes diluted engine consistency and missing meta-core cards (23 of 25 standard cards absent)
  • No combo evidence supplied; median output unverified; ceiling contingent on absent cards (Firewall Singularity, Cynet Conflict, Allied Code Talker @Ignister)
  • Opening-hand quality vulnerable: Magical Mallet 2x and single-copy tech suggest high mulligan/clog risk; P(brick) estimated ~35%
  • Starter redundancy low: only 2 independent lines (Achichi/Pikari bootstrap vs Backup conditional); interruption recovery limited to 1–2 follow-ups
  • Resource economy cost-heavy: Backup discard, A.I. Meet You LP cost, Cynet Mining mill — net advantage per turn marginal
  • No side deck (0/15); post-side strategy unknown and unevaluable
  • Tournament context absent; archetype meta-share and matchup performance unknown

Critical choke points

  • Maxx "C" and Extra Deck violations — deck is illegal and cannot be played in official OCG events
  • Missing Firewall Dragon Singularity, Cynet Conflict, Allied Code Talker @Ignister — these are 100% inclusion in meta-standard lists; their absence caps combo ceiling and board interaction quality
  • Starter redundancy: if first @Ignister/Mathmech search is negated (Ash, Effect Veiler, Called by the Grave), very limited secondary lines exist; resilience drops sharply
  • No recursion for Extra-Deck bosses (Firewall Dragon, Accesscode Talker, etc.); if summoned and removed, retrieval difficult
  • Ritual Summoning dependency on Cynet Ritual or A.I.'s Ritual; both are once-per-turn and resource-intensive; alternative summon method unclear
Priority Remove Add Reason
1 Maxx "C" (Forbidden in OCG) Any legal hand trap or tech card (e.g., Ghost Ogre & Snow Rabbit, Droll & Lock Bird, or Dimension Shifter) Maxx "C" is Forbidden; replacing with a legal hand trap maintains disruption while restoring legality
2 3–6 Extra Deck cards (currently 21/15 oversized) Prioritize meta-standard flex slots: Cynet Conflict (1x), Firewall Dragon Singularity (1x), Allied Code Talker @Ignister (1x), Droll & Lock Bird (1x), Harpie's Feather Duster (1x); consider cutting redundant variants (e.g., one Firewall Dragon Dark Fluid copy) Extra Deck illegality; meta-core cards are 100% inclusion in competitive lists and will dramatically improve combo ceiling and board quality
3 Magical Mallet 2x Upstart Goblin (1x) or One Day of Peace (1x) to smooth 46-card main deck and reduce hand clog Magical Mallet suggests mulligan risk; deck is 6 cards over optimal 40-card main and hand quality is vulnerable
4 A.I. Meet You, FA.I.ghting Spirit (1x each) if they do not support the primary line Cynet Conflict or other meta-tech to improve going-second interaction Both are LP-cost and searcher-dependent; if not core to combo, redirecting slots to meta-standard board breakers will improve going-second power
5 No side deck present Construct a 15-card side deck with anti-meta tech (e.g., 2–3 Droll & Lock Bird, 2 Harpie's Feather Duster, 1 Red Reboot, hand trap variants) No post-side plan exists; best-of-3 play requires side deck construction for consistency across games

Evidence & confidence

  • Verified: Legality status: Illegal (Maxx "C" Forbidden, Extra Deck 21 > 15); Deck size: Main 46, Extra 21, Side 0; Archetype: Mathmech (exact-name 7 copies, 10.4% purity); Format: OCG; Card text: all 67 distinct cards resolved and confirmed; Copy histogram: 28 singles, 3 doubles, 4 triples; Usage statistics: 8% core present (2/25 meta-standard cards in deck); Role tag counts: 6 hand traps, 8 tech, 16 searchers, 12 negation text, 15 removal text
  • Observed: P(≥1 @Ignister in hand 5) ≈ 0.68 via hypergeometric (12 @Ignister copies); P(≥1 hand trap in hand 6 going-second) ≈ 0.59 (6 hand traps in 46-card main); Searcher density: 16 distinct cards with 'searcher' role hint; 0.35 of main deck; Extra Deck composition: 16 Link, 2 XYZ, 2 Synchro, 1 Fusion (16 Link-heavy, suited for climbing)
  • Inferred: Opening-hand quality: P(brick, no starter, no hand trap, no searcher) ≈ 0.35 (Inferred); Combo ceiling: ~65 power index if legal and fully assembled with meta-core cards (Firewall Singularity, Allied Code Talker, Cynet Conflict); heavily contingent on absent cards (Inferred); Median output: ~50–55 on sub-optimal lines and without meta-core cards present (Inferred); Interruption resilience: ~2–3 independent lines before choke point (Inferred from starter redundancy and recursion text); Resource economy: net advantage per turn estimated neutral to slightly negative due to Backup discard, A.I. Meet You LP cost, Cynet Mining mill (Inferred); Going-first board: 2–4 negations/removal pieces via Firewall/Transcode/Dark Templar; interaction_density ~2.5 (Inferred); Going-second power: moderate (6 hand traps + Cyberse Desavewurm board breaker); effectiveness contingent on breaching opponent board (Inferred); Pilotability: ~6/10 complexity; link climbing 4–6 steps, multiple targeting triggers; moderate pilot error risk (Inferred)
  • Provisional: Meta Power: null — no dated metagame sample supplied; archetype meta-share unavailable (tournament_context.available = false); Matchup performance: unknown — no tournament link, no per-pilot match record, no win-rate telemetry; Post-side plan: unknown — no side deck present (0/15)
  • Data gaps: No combos supplied: combos_evidence.total_combos = 0; combo floor, median, and ceiling are text-inferred only No tournament context: archetype meta-share, per-pilot match record, and format placement unknown No side deck: post-side strategy unevaluable No win-rate telemetry: going-first/going-second win rates, matchup outcomes, brick rates, and OTK frequency unknown No guide evidence: strategic intent and pilot notes absent; archetype meta-positioning unknown Legality violations prevent competitive evaluation: deck cannot be scored normally until Maxx "C" and Extra Deck are corrected

More OCG Info

Mathmech

Mathmech Breakdown

 
 

 

 

 

 

 

 
 

 

 
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