Created by: YGO Mod (20517634)

Created On: 05/21/2026

Main: 47 Extra: 23

3 cardDestiny HERO - Malicious 3 cardDestiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


1 cardDestiny HERO - Plasma 1 cardDestiny HERO - Plasma
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


1 cardElemental HERO Blazeman 1 cardElemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


1 cardElemental HERO Liquid Soldier 1 cardElemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


1 cardElemental HERO Shadow Mist 1 cardElemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


1 cardElemental HERO Solid Soldier 1 cardElemental HERO Solid Soldier
Elemental HERO Solid Soldier
EARTH 4
Elemental HERO Solid Soldier
  • ATK:

  • 1300

  • DEF:

  • 1100


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.


3 cardElemental HERO Stratos 3 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


3 cardMasked HERO Dusk Crow 3 cardMasked HERO Dusk Crow
Masked HERO Dusk Crow
DARK 4
Masked HERO Dusk Crow
  • ATK:

  • 1200

  • DEF:

  • 1000


If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.


2 cardMasked HERO Furnace 2 cardMasked HERO Furnace
Masked HERO Furnace
FIRE 7
Masked HERO Furnace
  • ATK:

  • 2200

  • DEF:

  • 1000


You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.


1 cardMiracle Ejector 1 cardMiracle Ejector
Miracle Ejector
EARTH 3
Miracle Ejector
  • ATK:

  • 400

  • DEF:

  • 400


(This card is always treated as an "Elemental HERO" card.) If this card is in your hand: You can send 1 "Neo-Spacian" monster from your Deck to the GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions an "Elemental HERO" monster's card name from your Deck to your hand. If this card is sent to the GY: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Miracle Ejector" once per turn.


1 cardNeo-Spacian Aqua Dolphin 1 cardNeo-Spacian Aqua Dolphin
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


3 cardVision HERO Faris 3 cardVision HERO Faris
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


1 cardVision HERO Gravito 1 cardVision HERO Gravito
Vision HERO Gravito
DARK 4
Vision HERO Gravito
  • ATK:

  • 500

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can target 1 of your banished "HERO" monsters; add it to your hand. You can Tribute this card, then target 2 "Vision HERO" Monster Cards in your Spell & Trap Zone; Special Summon them. You can only use each effect of "Vision HERO Gravito" once per turn.


2 cardVision HERO Increase 2 cardVision HERO Increase
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


2 cardVision HERO Vyon 2 cardVision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


1 cardElemental HERO Neos 1 cardElemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


3 cardA Hero Lives 3 cardA Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


    1 cardDestiny Draw 1 cardDestiny Draw
    Destiny Draw
    Spell Normal
    Destiny Draw

      Discard 1 "Destiny HERO" card; draw 2 cards.


      1 cardEN Shuffle 1 cardEN Shuffle
      EN Shuffle
      Spell Normal
      EN Shuffle

        Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


        1 cardForm Change 1 cardForm Change
        Form Change
        Spell Quick
        Form Change

          Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)


          1 cardFusion Destiny 1 cardFusion Destiny
          Fusion Destiny
          Spell Normal
          Fusion Destiny

            Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


            1 cardH.E.R.O. Flash! 1 cardH.E.R.O. Flash!
            H.E.R.O. Flash!
            Spell Normal
            H.E.R.O. Flash!

              Activate 1 of these effects; ● If your "Elemental HERO" monster attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. ● Target cards your opponent controls, up to the number of "Elemental HERO" monsters you control; destroy those cards. ● Add to your hand or Special Summon 1 "Elemental HERO" monster from your GY. ● "Elemental HERO" monsters can attack directly this turn. You can only activate 1 "H.E.R.O. Flash!" per turn.


              1 cardLegacy of a HERO 1 cardLegacy of a HERO
              Legacy of a HERO
              Spell Normal
              Legacy of a HERO

                Return 2 Fusion Monsters from your Graveyard to the Extra Deck that list a "HERO" monster as Material; draw 3 cards. You can only activate 1 "Legacy of a HERO" per turn.


                2 cardMask Change 2 cardMask Change
                Mask Change
                Spell Quick
                Mask Change

                  Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                  1 cardMask Change II 1 cardMask Change II
                  Mask Change II
                  Spell Quick
                  Mask Change II

                    Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.


                    1 cardMask Charge 1 cardMask Charge
                    Mask Charge
                    Spell Normal
                    Mask Charge

                      Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add them to your hand.


                      1 cardMiracle Fusion 1 cardMiracle Fusion
                      Miracle Fusion
                      Spell Normal
                      Miracle Fusion

                        Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                        1 cardMonster Reborn
                        1 cardMonster Reborn
                        Monster Reborn
                        Spell Normal
                        Monster Reborn

                          Target 1 monster in either GY; Special Summon it.




                          Tag(s):

                          2 cardPolymerization 2 cardPolymerization
                          Polymerization
                          Spell Normal
                          Polymerization

                            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                            1 cardReinforcement of the Army
                            1 cardReinforcement of the Army
                            Reinforcement of the Army
                            Spell Normal
                            Reinforcement of the Army

                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                              1 cardSuper Polymerization
                              1 cardSuper Polymerization
                              Super Polymerization
                              Spell Quick
                              Super Polymerization

                                Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                Tag(s):

                                1 cardFavorite Contact 1 cardFavorite Contact
                                Favorite Contact
                                Trap Normal
                                Favorite Contact

                                  Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                  1 cardContrast HERO Chaos 1 cardContrast HERO Chaos
                                  Contrast HERO Chaos
                                  DARK 9
                                  Contrast HERO Chaos
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2600


                                  2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.


                                  1 cardDestiny HERO - Destroyer Phoenix Enforcer 1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                  Destiny HERO - Destroyer Phoenix Enforcer
                                  DARK 8
                                  Destiny HERO - Destroyer Phoenix Enforcer
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2100


                                  1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                  1 cardElemental HERO Absolute Zero 1 cardElemental HERO Absolute Zero
                                  Elemental HERO Absolute Zero
                                  WATER 8
                                  Elemental HERO Absolute Zero
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                  1 cardElemental HERO Aqua Neos 1 cardElemental HERO Aqua Neos
                                  Elemental HERO Aqua Neos
                                  WATER 7
                                  Elemental HERO Aqua Neos
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.


                                  1 cardElemental HERO Escuridao 1 cardElemental HERO Escuridao
                                  Elemental HERO Escuridao
                                  DARK 8
                                  Elemental HERO Escuridao
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                                  1 cardElemental HERO Flame Wingman - Infernal Rage 1 cardElemental HERO Flame Wingman - Infernal Rage
                                  Elemental HERO Flame Wingman - Infernal Rage
                                  WIND 8
                                  Elemental HERO Flame Wingman - Infernal Rage
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 1200


                                  2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                  1 cardElemental HERO Gaia 1 cardElemental HERO Gaia
                                  Elemental HERO Gaia
                                  EARTH 6
                                  Elemental HERO Gaia
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 2600


                                  1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                                  1 cardElemental HERO Great Tornado 1 cardElemental HERO Great Tornado
                                  Elemental HERO Great Tornado
                                  WIND 8
                                  Elemental HERO Great Tornado
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2200


                                  1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                                  1 cardElemental HERO Nova Master 1 cardElemental HERO Nova Master
                                  Elemental HERO Nova Master
                                  FIRE 8
                                  Elemental HERO Nova Master
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2100


                                  1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                                  1 cardElemental HERO Shining Neos Wingman 1 cardElemental HERO Shining Neos Wingman
                                  Elemental HERO Shining Neos Wingman
                                  LIGHT 8
                                  Elemental HERO Shining Neos Wingman
                                  • ATK:

                                  • 3100

                                  • DEF:

                                  • 2500


                                  "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                  1 cardElemental HERO Sunrise 1 cardElemental HERO Sunrise
                                  Elemental HERO Sunrise
                                  LIGHT 7
                                  Elemental HERO Sunrise
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1200


                                  2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                  1 cardElemental HERO The Shining 1 cardElemental HERO The Shining
                                  Elemental HERO The Shining
                                  LIGHT 8
                                  Elemental HERO The Shining
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2100


                                  1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


                                  1 cardElemental HERO Thunder Giant - Voltic Thunder 1 cardElemental HERO Thunder Giant - Voltic Thunder
                                  Elemental HERO Thunder Giant - Voltic Thunder
                                  LIGHT 6
                                  Elemental HERO Thunder Giant - Voltic Thunder
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1500


                                  2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned and your opponent controls more cards than you do: You can destroy all other cards on the field. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material, then target 1 "Elemental HERO" monster in your GY; Special Summon it. You can only use each effect of "Elemental HERO Thunder Giant - Voltic Thunder" once per turn.


                                  1 cardMasked HERO Acid 1 cardMasked HERO Acid
                                  Masked HERO Acid
                                  WATER 8
                                  Masked HERO Acid
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2100


                                  Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.


                                  1 cardMasked HERO Atomic 1 cardMasked HERO Atomic
                                  Masked HERO Atomic
                                  FIRE 8
                                  Masked HERO Atomic
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2000


                                  Must be Special Summoned with "Mask Change". The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Masked HERO Atomic" once per turn. If this card is Special Summoned: You can target 1 non-FIRE "Masked HERO" monster in your GY or banishment; Special Summon it in Defense Position, ignoring its Summoning conditions. During your End Phase: You can target 1 "Change" Quick-Play Spell in your GY; Set it.


                                  2 cardMasked HERO Dark Law 2 cardMasked HERO Dark Law
                                  Masked HERO Dark Law
                                  DARK 6
                                  Masked HERO Dark Law
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1800


                                  Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                  1 cardMasked HERO Koga 1 cardMasked HERO Koga
                                  Masked HERO Koga
                                  LIGHT 8
                                  Masked HERO Koga
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1800


                                  Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.


                                  1 cardVision HERO Trinity 1 cardVision HERO Trinity
                                  Vision HERO Trinity
                                  DARK 8
                                  Vision HERO Trinity
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                                  1 cardWake Up Your Elemental HERO 1 cardWake Up Your Elemental HERO
                                  Wake Up Your Elemental HERO
                                  LIGHT 10
                                  Wake Up Your Elemental HERO
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2100


                                  1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.


                                  1 cardXtra HERO Cross Crusader 1 cardXtra HERO Cross Crusader
                                  Xtra HERO Cross Crusader
                                  DARK
                                  Xtra HERO Cross Crusader
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                  1 cardXtra HERO Infernal Devicer 1 cardXtra HERO Infernal Devicer
                                  Xtra HERO Infernal Devicer
                                  DARK
                                  Xtra HERO Infernal Devicer
                                  • ATK:

                                  • 1700

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom


                                  2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                                  1 cardXtra HERO Wonder Driver 1 cardXtra HERO Wonder Driver
                                  Xtra HERO Wonder Driver
                                  LIGHT
                                  Xtra HERO Wonder Driver
                                  • ATK:

                                  • 1900

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Bottom


                                  2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.




                                  More OCG Info

                                  Heroic Breakdown

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

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