Enneacraft Deck #704534 — Yu-Gi-Oh! TCG
Created by: YGO Mod (20517634)
Created On: 05/20/2026
Main Deck (57)
- Contact "C" x3
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- The Winged Dragon of Ra - Sphere Mode x3
- Vanity's Fiend x3
- Deftero Enneacraft - "alazoneIA" x3
- Ekto Enneacraft - "tromarIA" x3
- Enato Enneacraft - "oknirIA" x2
- Enneacraft - Aiza.LEON x3
- Enneacraft - Archa.TAIL x3
- Enneacraft - Asta.PIXEA x2
- Enneacraft - Atil.SPIA x2
- Enneacraft - Atori.MAR x3
- Proto Enneacraft - "orgIA" x3
- Trito Enneacraft - "exapatisIA" x2
- Ghost Reaper & Winter Cherries x3
- Called by the Grave x1
- Enneacraft Release x3
- Enneacraft Reset x2
- Enneacraft Reverth x3
- Enneapolis x2
- Sol and Luna x2
- Solemn Judgment x1
Extra Deck (15)
- Artmage Non-Finito x1
- Azamina Ilia Silvia x1
- Conduction Warrior Plasma Magnum x1
- Dracotail Arthalion x1
- Lunalight Leo Dancer x1
- Teller of Fairy Tails x1
- Fiendsmith's Requiem x1
- Sky Striker Ace - Kagari x1
- Elfnote Seraphim Strelitzia x1
- Kewl Tune RS x1
- Kewl Tune Track Maker x1
- DoomZ Break - Diactorus x1
- K9-17 "Ripper" x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Superdreadnought Rail Cannon Gustav Max x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 62 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Stun
- Format: tcg
Legality
Main 57 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Pendulum combo summons into Level 9 bosses (3000 ATK Enneacraft monsters) generating interaction through flips and E.C. Counter payoffs; Midrange grind via resource loops and floodgate pressure (Vanity's Fiend, Contact C)
- Turn 1 (going first): Open Pendulum Zones with Level-1 Enneacraft searchers, flip into E.C. Counters, summon Level-9 bosses for on-field removal at Battle Phase end; set Enneapolis for chip damage
- Turn 2 (going second): Hand traps (Ghost Reaper, Droll & Lock Bird) into board breaking via Contact C lock or Vanity's Fiend placement; use removal-heavy Enneacraft monsters to trade and grind
- Recovery: Banish Enneacraft Reverth and Enneacraft Release from GY to rebuild Pendulum Zones; recursion via graveyard activation extends turns
- After siding: No side deck supplied; cannot evaluate post-side strategy
Why it scores here
Enneacraft opens its Pendulum engine reliably (97% P[≥1 core starter], 28/57 main dedicated Enneacraft monsters), generating consistent Level-9 boss boards with ATK-based removal. However, the deck is held back by a thin median combo output (no parsed boards; inferred ~3–4 flips + 2–3 negations per turn), dependence on two-card Pendulum setup for consistency, weak recovery against disruption (few independent lines, limited recursion density), and a large non-archetype splash (36/72 copies off-archetype) that dilutes coherence. The core interaction engine (Vanity's Fiend, Contact C, hand traps) provides midrange pressure but not explosive closing power. Missing 14 of 25 archetype-core cards and running zero side deck significantly reduces adaptability and tournament reliability. The deck is playable and has a solid turn-1 baseline, but lacks the redundancy and explosive scaling of mature combo engines.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | Archetype-core probability P[≥1 starter in opening 5] ≈ 97% (28 dedicated Enneacraft monsters with searcher effects); 16 searcher-text cards provide secondary access; consistent live hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Three-of copies of 13 distinct cards reduce dead hands; 23 distinct main-deck cards limit conflict; Vanity's Fiend and Contact C are conditional starters creating minimal brick risk; no explicit garnet exclusions and no Normal Summon conflicts (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Recorded best-line ceiling is absent; inferred from card text: consistent opening into two Pendulum Zones, summoning two Level-9 bosses (3000 ATK, destruction removal per Battle Phase, E.C. Counter generation) plus Enneapolis for chip payoff; estimated ~75–80 ceiling power (Inferred) |
| D4 | Combo Floor & Median Output | 56 | No parsed combos; inferred median from starter diversity and typical Enneacraft lines: one Pendulum Zone active, one Level-9 summon, ~1–2 removal interactions per turn, average board power ~60 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 48 | Limited independent starter lines: Level-1 searchers (tromarIA, orgIA, exapatisIA, alazoneIA, oknirIA) are redundant copies (5 distinct names, 14 copies total); graveyard recursion via Reverth and Release enables +1–2 turn extension but no multi-route defense; Contact C and Vanity's Fiend provide fallback pressure but no core-line rerouting (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Enneacraft Reverth and Release generate card advantage (draw and searchability from GY); Enneapolis converts E.C. Counters to 900 chip damage per counter (resource sink); grind capacity supported by recycling Pendulum pieces; net advantage estimated ~+1–2 cards across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 58 | Two Level-9 Enneacraft bosses provide ~2 negations per turn (removal/ATK redirection at Battle Phase end and FLIP effects); Enneapolis negation/board control via Reset; 3× hand traps (Ghost Reaper, Droll & Lock Bird, Contact C) for going-second disruption; total interaction density ~3.5 per board (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 54 | Ghost Reaper and Winter Cherries (3 copies) hard-counters Extra-Deck strategies; Contact C (3 copies) locks opponent Extra-Deck summoning; Vanity's Fiend blocks Special Summons entirely when on field; going-second removal coverage moderate but not explosive; estimated 54 power due to passive disruption without active board-break engine (Inferred) |
| D9 | Offensive Pressure & Closing Power | 48 | Level-9 Enneacraft bosses (3000 ATK base) provide pressure; no piercing or direct damage effects beyond Enneapolis chip (900 per counter, slow clock); no OTK or lethal acceleration; estimated 48 due to reliance on long grind (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 57-card main deck (40-60 range, legal); 13 Spell Cards (spells/traps comprise ~23% of deck, standard for Pendulum combo); compact Enneacraft core with redundant searchers; composition is coherent but not highly compressed (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra-Deck slots: 6 Fusion (Dracotail Arthalion Semi-Limited + 5 off-archetype), 3 Synchro, 4 XYZ, 2 Link; deck accesses fusions generically and synchros minimally; only 1–2 mandatory slots for archetype bosses (Inferred) |
| D12 | Side Deck Adaptability | 0 | No side deck supplied (0/15); cannot evaluate post-side tuning, meta-adaptation, or side-in strategy; deductible score (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | Enneacraft archetype share in tournament context unavailable; deck runs 50% exact-archetype purity (36/72 Enneacraft, rest generic/tech); no dated metagame sample provided; format is TCG standard but no specific meta fit data; estimated 45 due to lack of context (Provisional) |
| D14 | Pilotability & Error Tolerance | 48 | Pendulum combo has ~6–8 decision points per line (Zone placement, Normal Summon choice, which boss to summon, Enneapolis timing); card-text complexity moderate (flips, counters, recursion); error tolerance is medium—fumbled Pendulum sequence or misseq recursion can brick a turn; estimated 48 (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 56, Going First ≈ 62, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Missing core cards penalty (-3); No side deck (-4); Thin median combo output (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional; no dated metagame sample supplied)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Highly consistent opening engine: 97% P[≥1 starter in 5-card hand] with 14-card redundant searcher suite
- Solid turn-1 board: dual Level-9 bosses (3000 ATK, removal effects) + Enneapolis for layered interaction and chip damage scaling
- Flexible interaction suite: 14 negation-text cards + 34 removal-text cards provide diverse lines
- Graveyard recursion: Reverth and Release enable turn-stretching and resource regeneration
- Going-second disruption package: Ghost Reaper (Extra-Deck banish), Contact C (lock), Vanity's Fiend (summon stun), Droll & Lock Bird (search lockout)
Weaknesses
- Thin median combo output: no parsed boards; inferred ~3–4 interactions per turn is below mature combo standards; ceiling-to-median gap suggests inconsistent execution
- Limited interruption recovery: few independent starter lines (5 distinct Level-1 searchers are redundant copies); one broken Pendulum Zone cripples the turn
- Heavy non-archetype splash: 36/72 cards off-archetype (50% purity) dilutes core coherence and increases draw conflict risk
- Missing 14 archetype-core cards: no Book of Eclipse, Dimensional Fissure, Dark Ruler No More, or key Extra-Deck tutors (S:P Little Knight, I:P Masquerena); reduces consistency and board quality
- No going-second explosive: board-breaker engine is passive (hand traps + disruption) rather than active removal combo; weak against established boards
- Weak closing power: 3000 ATK bosses provide presence but no piercing, direct damage, or lethal acceleration beyond Enneapolis chip (900 per counter = slow clock)
- Zero side deck: cannot adapt to format; tournament reliability severely limited
Critical choke points
- Pendulum Zone setup: both zones must be filled to unlock Level-9 summons; if one zone is disrupted (negated, removed), output drops to single-boss boards
- Searcher redundancy bottleneck: five distinct Level-1 searcher names at 14 total copies means hand consistency can degrade if multiple copies drawn (dead cards in hand)
- Graveyard dependency: Reverth and Release recycling requires live GY; Called by the Grave (1 copy) or GY-wipe effects disable recovery paths
- Single-copy tech cards: Called by the Grave and Solemn Judgment are 1-ofs; unreliable access in critical moments
- No side deck: forced to play game 1 strategy in games 2 and 3; cannot tune for meta threats
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Contact C (3 copies) — overlaps with Vanity's Fiend (3 copies) for summon-lock strategy; can consolidate to 2 copies Contact C + 1 flex slot | Book of Eclipse (2–3 copies) — core Enneacraft tech; flips Pendulum bosses for E.C. Counter generation and provides going-second disruption | Book of Eclipse is in 100% of archetype-core builds and is missing here; provides synergy with flip-effect payoffs |
| 2 | The Winged Dragon of Ra - Sphere Mode (3 copies) — does not fit Pendulum loop; requires 3 Tributes and blocks Special Summons | Dimensional Fissure (2–3 copies) — core Enneacraft floodgate; prevents opponent Extra-Deck access while enabling chip payoff via Enneapolis | Ra is a dead card in this deck (Normal Summon slot conflict, no synergy). Dimensional Fissure is 100% archetype-core and enables stun-combo hybrid |
| 3 | Sol and Luna (2 copies) — utility flip card with no core synergy; situational | Dark Ruler No More (1–2 copies) — core going-second tech; negates all opponent negations during a turn | Dark Ruler is 100% archetype-core and is missing; essential for going-second consistency |
| 4 | Ghost Reaper & Winter Cherries (3 copies) — expensive tech; hand-trap slot can be condensed | Build and submit a 15-card side deck (post-side optimization) | No side deck supplied; mandatory for best-of-3 format. Side should include Dimensional Fissure, Dark Ruler No More, and additional going-second tools |
| 5 | Mulcharmy Fuwalos (3 copies) — off-archetype; does not extend core lines | Extra-Deck tutors: S:P Little Knight (1 copy) and I:P Masquerena (1 copy) — both 100% archetype-core for combo extension | S:P Little Knight and I:P Masquerena enable alternate Extra-Deck routes and improve combo consistency; Mulcharmy draw effect is redundant with existing engines |
Evidence & confidence
- Verified: Deck legality: Legal status confirmed; 57 main, 15 extra, 0 side within format bounds; Copy limits: Called by the Grave (Limited, 1 copy), Solemn Judgment (Limited, 1 copy), Droll & Lock Bird (Semi-Limited, 2 copies), Dracotail Arthalion (Semi-Limited, 1 copy) all within bounds; Composition: 26 Pendulum Flip Effect Monster, 14 Effect Monster, 13 Spell, 4 XYZ, 3 Synchro, 2 Link, 1 Trap card counts verified; Card text excerpts: Enneacraft searchers (tromarIA, orgIA, exapatisIA, alazoneIA, oknirIA, Trito) all search 3 cards with opponent random pick; Usage statistics: 11 of 25 archetype-core cards present (44% core present); archetype includes Book of Eclipse, Dimensional Fissure, Dark Ruler No More as 100% inclusions
- Observed: Archetype core distribution: Level-1 Enneacraft searchers (tromarIA, orgIA, exapatisIA, alazoneIA, oknirIA) total 14 copies across 5 distinct names; Level-9 Enneacraft boss monsters (Atori.MAR, Archa.TAIL, Aiza.LEON, Asta.PIXEA, Atil.SPIA) total 11 copies across 5 distinct names; all have 3000 ATK and flip-removal effects; Hand-trap suite: Ghost Reaper (3), Droll & Lock Bird (2), Contact C (3) = 8 cards for going-second disruption; Floodgate concentration: Vanity's Fiend (3) + Contact C (3) = 6 summon-lock cards; forms primary midrange pressure
- Inferred: Engine accessibility (D1): P[≥1 core starter in opening 5] ≈ 97% from hypergeometric P(≥1 | 28 core, 57 main, 5 draw) suggests D1 ≈ 68; Brick estimate (D2): 2.84% P[no core starter] suggests minimal hand death; however, redundant searcher copies increase conflict; estimated D2 ≈ 52; Combo ceiling (D3): Dual Level-9 bosses + Enneapolis + 2 Pendulum Zones = inferred PowerIndex ~75–80; estimated D3 ≈ 62; Combo floor (D4): Typical opening (one Level-9 + one removal effect + Enneapolis setup) ≈ 50–60 power; estimated D4 ≈ 56; Interruption resilience (D5): Limited reroutes (5 distinct searcher names are highly redundant); one Pendulum-Zone disruption cripples output; estimated D5 ≈ 48; Resource economy (D6): Reverth/Release recursion + Enneapolis chip = +1–2 card advantage across turns; estimated D6 ≈ 62; Interaction quality (D7): 14 negation-text cards + 2 Level-9 removals + Enneapolis = ~3.5 interactions per turn; estimated D7 ≈ 58; Going-second power (D8): Ghost Reaper + Contact C + Vanity's Fiend provide disruption but no active board-break; passive stun lacks explosive removal; estimated D8 ≈ 54; Closing power (D9): 3000 ATK bosses + slow chip via Enneapolis; no piercing or OTK; estimated D9 ≈ 48; Main efficiency (D10): 57 cards, 13 spells, no Normal Summon conflict, coherent core; standard compression; estimated D10 ≈ 60; Extra efficiency (D11): 6 Fusion, 3 Synchro, 4 XYZ, 2 Link; minimal archetype-specific Extra; flexibility moderate; estimated D11 ≈ 50; Side adaptability (D12): Zero side deck = 0 points; deductible; Matchup fit (D13): 44% core present vs 100% archetype standard; no meta data; generic format fit; estimated D13 ≈ 45; Pilotability (D14): ~6–8 decision points per turn; Pendulum sequencing, flip-effect timing, recursion order; moderate complexity; estimated D14 ≈ 48
- Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share unavailable); Tournament Reliability: 48 (inferred from opening stability 68, disruption recovery 48, no side deck 0, pilotability 48, resource grind 62; blended = 48)
- Data gaps: No parsed combos: combo_evidence total_combos = 0; all combo metrics (best_line, median_power_index, board_per_starter, interaction_density_avg) are text-inferred and labeled Inferred No tournament context: archetype meta-share and per-pilot match records unavailable; Meta Power is Provisional No dated metagame sample: cannot assess format-level matchup fit; D13 is 45 due to context absence No side deck: 0/15 slots filled; D12 = 0 and post-side strategy cannot be evaluated No guides attached: archetype strategy must be reverse-engineered from card text and composition No win-rate telemetry: going-first vs going-second match results, brick rates, OTK/stun win paths, and meta performance are all unknown
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