Solfachord Deck #704392 — Yu-Gi-Oh! Master Duel

45 Main, 15 Extra, incl. Cooky☆Yummy x3, Lollipo☆Yummy x3, Mulcharmy Fuwalos x3. Created May 20, 2026 by YGO Mod.

Deck Solfachord Master Duel

Created by: YGO Mod (20517634)

Created On: 05/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated May 20, 2026
58± 7/ 100
Power Score
Structural 61
Reliability 54
Going First 64
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 64
Going Second 57
Meta Power provisional
Tournament Reliability 54
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: master-duel

Legality

Main 45 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum Summon combo into Solfachord/Yummy board with negation and interaction; Synchro-based recursion and grind game via Yummy Synchro Tuners
  • Turn 1 (going first): Establish Pendulum Scales, Pendulum Summon Yummy/Solfachord starters, build board with GranSolfachord Coolia or Synchro Tuner end-boards featuring negation and removal options
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird) to disrupt opponent; pivot into Yummy Special Summon engine and board-breaker removal via field effects or Synchro removal
  • Recovery: Yummy Synchro Tuners (Cupsy★Yummy Way, Cooky★Yummy Way, Lollipo★Yummy Way) recursion from GY; Marshmao☆Yummy draw on opponent's Special Summon; Yummyusment field spells to revive from GY
  • After siding: Limited side deck data (0 cards); main deck flexibility via hand-trap density and tech choices (Crossout Designator, Called by the Grave, Dominus Purge) suggests adaptability, but no explicit side plan evident

Why it scores here

This deck reaches 58 because it opens Solfachord/Yummy engine starters reliably (~93% chance of ≥1 in opening hand) and converts them into functional boards featuring Pendulum negation, Synchro-based removal, and recursion via Tuner interactions. However, it is severely hampered by missing three core Extra-Deck cards (I:P Masquerena, S:P Little Knight, GranSolfachord Coolia), which limits combo ceiling, board density, and going-second options. The median output is modest (Synchro Tuner boards with 2–3 interactions) compared to baseline Solfachord, and single-choke-point lines via Pendulum Scale establishment leave it vulnerable to early disruption. Hand-trap density (14 copies) and grind tools support going-second play, but without key Link monsters the deck struggles to pivot into aggressive boards or convert advantage consistently. Popularity and archetype meta-share did not factor into this score; the evaluation is purely structural—consistency, engine coherence, median combo output, and resilience on the system.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Archetype-core group (18 copies: Solfachord + Yummy starters) hit ≥1 in opening hand with P ≈ 0.934 going first; 3-of Solfachord Primoa, Solfachord Happiness, and Cooky☆Yummy form immediate access points (Inferred from probabilities + composition)
D2 Opening-Hand Quality & Brick Management 65 Main deck runs 45 cards (10 one-ofs, 4 two-ofs, 9 three-ofs); Piri Reis Map and Jester Confit are conditional garnet bricks; 3x Dominus Purge and 3x Infinite Impermanence compete for space, raising conflict density; no full-brick estimate from evidence, so 65 reflects moderate redundancy risk (Inferred from copy histogram + card text)
D3 Combo Conversion & Ceiling 68 Ceiling inferred from Yummy starter chain (Cooky☆/Lollipo☆ → Synchro Tuner Link-1 → field searcher → second Yummy special) plus Solfachord Pendulum Scale setup → Coolia/Musecia access; text supports 2–3 Link/Synchro summons and 2–3 interaction pieces per turn, but no parsed combos present (Inferred from card effects + composition)
D4 Combo Floor & Median Output 61 Median output from functional lines: Solfachord Primoa + Happiness → Pendulum Summon → Synchro Tuner board (2 Tuner, 1–2 negation); recursion via Yummy field effects adds grind; diversity of starters (Primoa, Cooky, Lollipo, Marshmao) allows multiple routes but median board is 1–2 core negates + field control, not a heavy negation wall (Inferred from starter count + Synchro text)
D5 Interruption Resilience & Route Redundancy 55 Deck runs only Yummy starters (Cooky, Lollipo) and Marshmao as redundant full-combo engines; loss of Pendulum Scale access kills most lines; no second independent line to Solfachord board confirmed; relies on hand traps to survive disruption rather than alternate routes; recovery via Yummy Tuner recursion is conditional on surviving T1 (Inferred from composition + missing core cards)
D6 Resource Economy, Recovery & Grind 64 Yummy Synchro Tuners (Cupsy★, Cooky★, Lollipo★) search Yummy monsters from Deck on Synchro Summon; Marshmao☆Yummy draws on opponent Special Summon; field spells (Yummyusment★Acroquey, Yummyusment☆Mignon) revive from GY; net resource is modest (2–3 card advantage swing per turn after setup) but sustainable across turns (Inferred from card text + recursion density)
D7 End-Board & Interaction Quality 62 End-board features 1–2 negation pieces (Solfachord Primoa pendulum effect, Solfachord Solfegia conditional negate, or Herald of the Arc Light at cost of Limited slot); GranSolfachord Coolia missing (100% core) severely limits layering; Synchro boards add removal (Cooky★Yummy Way face-down flip) but lack dense interaction; estimated 2–3 distinct interaction types per board (Inferred from card text + missing core impact)
D8 Going-Second & Board-Breaking Power 58 Hand-trap suite (Ash Blossom, Ghost Belle, Droll & Lock Bird, Effect Veiler, Maxx 'C') covers search negation, GY activation, deck search lockdown; Yummy Special Summon engine activates via Link-1 or Synchro-2, allowing pivot on disruption; lacks heavy board-breaker removal (S:P Little Knight missing); going-second split unknown but hand-trap density suggests 50–60 baseline (Inferred from hand-trap count + missing board-breaker cards)
D9 Offensive Pressure & Closing Power 52 Synchro Tuner boards have low ATK (Cupsy★Way 0, Cooky★Way 1600 ATK); Yummy Link-1 (600 ATK) and Solfachord Pendulum 100–400 ATK; no piercing or direct-damage text; closing is via attrition/field control, not tempo pressure; missing I:P Masquerena and S:P Little Knight prevents link-into-boss builds (Inferred from ATK stats + missing core cards)
D10 Main Deck Efficiency & Flexibility 66 Main deck 45 cards (45–60 legal range); composition: 9 Solfachord exact-name, 17 Yummy, 21 generic staples; archetype purity 15% (low, but deliberate engine-bridge design); 14 hand-trap copies, 3 Dominus Purge, 2 Piri Reis Map add flexibility but reduce deck coherence; slot efficiency moderate (Verified from composition + archetype_purity)
D11 Extra Deck Efficiency & Coverage 61 Extra Deck 15 cards (at legal cap); 10 Link, 5 Synchro; missing GranSolfachord Coolia (100% inclusion, 2700 ATK boss), I:P Masquerena (100% core link pivot), S:P Little Knight (100% core going-second board-breaker); running 2x Yummy★Snatchy, Cupsy★Way, Cooky★Way, Lollipo★Way as redundant engines but low diversity of boss monsters; 1 Herald of Arc Light (Limited, niche); efficiency limited by missing core (Verified from extra deck breakdown + usage_statistics missing_core)
D12 Side Deck Adaptability 45 Side deck absent (0 cards); no post-side plan data; deck flexibility via main-deck tech (Crossout, Called by the Grave, Dominus) suggests adaptability for best-of-3, but no concrete side construction available; rank lowered due to complete side absence and no tournament context (Inferred from lack of side data)
D13 Matchup Coverage & Format Fit 52 Usage statistics available for Solfachord archetype (core_present_pct 61.5%, missing 5 of 13 core cards including 3 at 100% inclusion); archetype meta-share unknown (tournament_context.available: false); no dated metagame sample supplied; deck fits format (Master Duel banlist legal) but matchup performance unverified; meta-neutral assumption applied (Provisional — no dated meta, archetype-level context only)
D14 Pilotability & Error Tolerance 56 Combo steps from text: Normal Summon starter → Pendulum Scale setup (2 moves) → Pendulum Summon → Synchro Tuner Link-1 → field spell search → second Yummy special (6–7 steps); high decision density on route choice (Yummy vs Solfachord pivot); missing Coolia/Masquerena reduces flexibility; Droll & Lock Bird and Mulcharmy Fuwalos require understanding conditional trigger windows; pilotability moderate-to-high complexity (Inferred from card count + combo step inference)

How the score was computed

Strategy profile: Combo. Structural ≈ 61, Going First ≈ 64, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: Missing core Extra-Deck cards (-5); Archetype purity deviation (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High opening-hand consistency (~93% chance of ≥1 archetype-core starter T1)
  • Diverse starter suite (Primoa, Cooky, Lollipo, Marshmao, Solfachord Happiness searcher) reduces brick risk and allows route flexibility
  • Robust hand-trap package (14 copies including Ash Blossom, Ghost Belle, Droll & Lock Bird) for going-second disruption and meta adaptation
  • Synchro Tuner recursion engines (Cupsy★Way, Cooky★Way, Lollipo★Way) enable grind and resource recovery across turns
  • Field spells (Yummyusment, Yummyusment★Acroquey) provide GY recursion and board presence
  • Pendulum Scale setup (Solfachord Primoa, DoSolfachord Cutia, Solfachord Solfegia) offers negate protection and scaling ATK

Weaknesses

  • Missing three core Extra-Deck cards (GranSolfachord Coolia, I:P Masquerena, S:P Little Knight) severely limits boss-monster ceiling, link-chain flexibility, and going-second board-breaker access
  • Median combo output modest: Synchro Tuner boards with 2–3 interactions pale vs. benchmark Solfachord builds featuring Coolia negation walls
  • Single choke point on Pendulum Scale establishment; disruption before scales set (Ash Blossom on Happiness, Droll before search) can collapse lines
  • Low ATK stats on end-board (Synchro Tuners 0–1600 ATK, Link-1s 300–600 ATK) creates slow closing and vulnerability to opponent's tempo
  • Limited side-deck construction (0 cards); no explicit post-side plan data; adaptability hindered
  • Archetype purity only 61.5% (9 of 13 core cards present); coherence compromise vs. full-power builds
  • Mulcharmy Fuwalos draw engine requires empty board state, making it a situational grind tool rather than consistent resource generation
  • Dominus Purge and Infinite Impermanence both at 3x create hand-brick risk when drawn together

Critical choke points

  • Loss of Pendulum Scale access (e.g., Solfachord Happiness negated by Ash Blossom going first) collapses most T1 lines into fallback Synchro routes
  • Extra-Deck space constraint: missing Coolia and Masquerena forces reliance on 1–2 Link-1s for pivot, reducing flexibility under disruption
  • Yummy Special Summon engine conditional on controlling Link-1 or Synchro-2; if no early board, engine delays, increasing brick risk in hands without hand traps
  • Single copy of Herald of the Arc Light (Limited status) is niche negation; loss during combo kills niche going-second tech
  • No board-breaker removal in main deck; going-second reliant on hand-trap disruption + pivot into Yummy engine rather than active board clear
Priority Remove Add Reason
1 Missing GranSolfachord Coolia (100% core) Add 1 GranSolfachord Coolia to Extra Deck This card is the primary boss monster and 100% archetype-standard; its absence directly limits board ceiling and going-first protection. Coolia's negation on Pendulum effects and Quick-Effect Special Summon are irreplaceable.
2 Missing I:P Masquerena (100% core) Add 1 I:P Masquerena to Extra Deck Core link-pivot for flexibility; enables Quick-Effect Link Summon during opponent's Main Phase for defensive routing and extra protection layers. Essential for converting starters into multi-route boards.
3 Missing S:P Little Knight (100% core) Add 1 S:P Little Knight to Extra Deck Primary going-second board-breaker via banish removal; loss directly weakens board-clearing ability and second-game resilience. Banish effect bypasses GY recursion strategies.
4 0-card side deck Add 15-card side deck for best-of-3 format No side deck limits post-side adaptability; add hand-trap flex (Additional Effect Veilers, Ogre), grind tools (Mulcharmy redundancy), and meta-specific tech to address common matchups.
5 2x Piri Reis Map (conditional garnet, delays plays) Consider 1–2 additional searcher/extender redundancy or tech slots for meta adaptation Piri Reis Map's LP-halving cost and activation window restrictions make it a situational brick; slots could be allocated to more consistent engines or side-deck flex.

Evidence & confidence

  • Verified: Deck is Legal under Master Duel banlist (legality.status: Legal); Main deck 45, Extra deck 15, side deck 0 (within legal bounds); All restricted cards at legal copy limits (Called by the Grave, Crossout Designator, Herald of the Arc Light, Maxx 'C' at 1 copy; Droll & Lock Bird at 2 copies); Solfachord archetype core: Solfachord Primoa 3x, Solfachord Happiness 3x, Infinite Impermanence 3x present (Verified from usage_statistics core_cards); 5 core cards missing: GranSolfachord Coolia, I:P Masquerena, S:P Little Knight (100% inclusion), W:P Fancy Ball, Herald of Orange Light (75% inclusion)
  • Observed: Hand-trap density measured: 14 copies (Ash Blossom 3, Ghost Belle 3, Droll & Lock Bird 2, Effect Veiler 2, Maxx 'C' 1, Infinite Impermanence 3); Yummy engine starters: Cooky☆Yummy 3, Lollipo☆Yummy 3, Marshmao☆Yummy 2, Cupsy☆Yummy 1 (8 distinct cards, 9 copies total); Synchro Tuner recursion suite: Cupsy★Yummy Way, Cooky★Yummy Way, Lollipo★Yummy Way present in Extra Deck (3 copies total)
  • Inferred: Opening-hand consistency P(≥1 starter in opening 5) ≈ 93.4% (from archetype_core group hypergeometric probability); Estimated full-brick rate ≈ 6.6% (inverse of P[≥1 core]); Combo floor/median output: Synchro Tuner board with 1–2 negation pieces + field effect (from card text + starter count; no parsed boards); Combo ceiling: Pendulum Summon → Synchro chain → Link-1 pivot → 2–3 interactions (inferred from text; limited by missing Coolia/Masquerena); Interruption resilience: Weak due to single Pendulum-Scale choke point; no second independent route confirmed; Going-second power: Hand-trap suite + Yummy Special Summon pivot suggests 50–60 baseline without board-breaker (no S:P Little Knight); Pilotability: 6–7 step combo sequences; high decision density on route choice; moderate-to-high complexity
  • Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share unavailable); Matchup coverage: Solfachord archetype-level usage unknown; format fit inferred as playable but not meta-tier without context
  • Data gaps: No parsed combos in evidence — best_line and median_power_index are text-only inferences; actual board density/negation count unverified No tournament link — archetype meta-share, pilot match records, and win-rate telemetry absent; Meta Power remains Provisional No YGOVN win-rate data exists for this deck or archetype — going-first/going-second performance, matchup results, brick rates not materialized No side-deck construction or post-side plan — 0-card side prevents side-deck adaptability scoring; best-of-3 resilience unverifiable No guides attached — strategic intent snippets and archetype synergy notes absent Extra-Deck constraint impact unmeasured — missing Coolia/Masquerena reduces combo options, but exact impact on board power and disruption routes not quantified by evidence

More Master Duel Info

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