Eldlich Deck #704288 — Yu-Gi-Oh! Master Duel

51 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Ghost Belle & Haunted Mansion x3. Created May 18, 2026 by YGO Mod.

Deck Eldlich Master Duel

Created by: YGO Mod (20517634)

Created On: 05/18/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated May 20, 2026
59± 5/ 100
Power Score
Structural 63
Reliability 58
Going First 70
Going Second 55

Eldlich Deck 704288 — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 70
Going Second 55
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 51 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Grind via Golden Land traps and Eldlich boss recursion; Alternate beatdown with Mad Golden Lord
  • Turn 1 (going first): Set Eldlixir/Conquistador, establish Eldlich the Golden Lord and counter traps
  • Turn 2 (going second): Use Kaiju/Lava Golem/Torrential to break board then deploy traps
  • Recovery: Recur traps via End Phase banish, Eldlich GY effect, Doomking
  • After siding: None (no side deck)

Why it scores here

The deck reliably opens with an Eldlich core piece (P≈0.79 for a core card in a 5-card hand) and layers interaction through Golden Land traps, hand traps, and recursion, but its combo ceiling is moderate and its median output is a sticky control board rather than a blowout. Popularity of Eldlich as an archetype did not earn points; the score reflects system cohesion, trap recursion, and disruption on a 51-card shell, not an average of individual card scores. The absence of a side deck severely limits best-of-3 adaptability, and the deck leans on going-first presence. No tournament telemetry exists in YGOVN, so Meta Power remains provisional and was not used to inflate the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 Archetype core 13 copies yields P(open ≥1)=0.786 in 5-card hand (Inferred)
D2 Opening-Hand Quality & Brick Management 65 51-card main with 17 traps but multiple starters mitigates brick rate (Inferred)
D3 Combo Conversion & Ceiling 70 Ceiling board includes Mad Golden Lord + counter traps but no parsed combos (Inferred)
D4 Combo Floor & Median Output 55 Median output is recursive trap board with Eldlich boss, modest pressure (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Redundant Eldlixir/Golden Land traps and GY recursion provide route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 75 Traps recycle in End Phase and Eldlich floats from GY enabling grind (Inferred)
D7 End-Board & Interaction Quality 72 Golden Land Forever! counter, Skill Drain, and hand traps give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 55 Kaiju, Lava Golem, Torrential aid going second but not primary plan (Inferred)
D9 Offensive Pressure & Closing Power 40 Boss beaters like Mad Golden Lord 3800 ATK but low aggressive conversion (Inferred)
D10 Main Deck Efficiency & Flexibility 70 51-card main slightly above optimal but coherent Zombie/Trap mix (Inferred)
D11 Extra Deck Efficiency & Coverage 65 15 Extra slots cover Fusion/Synchro/Xyz/Link toolbox needs (Verified)
D12 Side Deck Adaptability 5 Side deck absent (0 cards) cripples post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 60 Trap timing and multiple summon conditions require moderate pilot skill (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 63, Going First ≈ 70, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: no Side Deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.79 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered trap interaction
  • Strong recursion and grind
  • Decent hand trap density

Weaknesses

  • No side deck
  • Moderate combo ceiling
  • Slightly bloated main deck

Critical choke points

  • Reliance on Eldlich the Golden Lord for fusion/extra plays
  • Limited copies of key staples (Skill Drain, Called by)
Priority Remove Add Reason
1 Side deck cards (e.g., Evenly Matched, Rivalry of Warlords) Deck currently has 0 side cards, hurting best-of-3 post-side plan

Evidence & confidence

  • Verified: Legality status; Extra deck breakdown; Side count 0
  • Inferred: Consistency probabilities; Combo ceiling/floor from text; Interaction layering
  • Provisional: Matchup format fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Eldlich

Eldlich Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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