Eldlich Deck #704288 — Yu-Gi-Oh! Master Duel
51 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Ghost Belle & Haunted Mansion x3. Created May 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 05/18/2026
Main Deck (51)
- Alghoul Mazera x1
- Doomking Balerdroch x1
- Droll & Lock Bird x2
- Eldlich the Golden Lord x2
- Gameciel, the Sea Turtle Kaiju x2
- Lava Golem x1
- Lord of the Heavenly Prison x2
- Mulcharmy Fuwalos x3
- Necroworld Banshee x1
- Nibiru, the Primal Being x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Uni-Zombie x1
- Called by the Grave x1
- Cursed Eldland x2
- Delta of Invitation x3
- Eldlixir of Black Awakening x1
- Eldlixir of White Destiny x1
- Foolish Burial x1
- Zombie World x1
- Conquistador of the Golden Land x3
- Eldlixir of Scarlet Sanguine x3
- Eldlixir of the Glorious Golden Land x2
- Golden Land Forever! x2
- Huaquero of the Golden Land x2
- Infinite Impermanence x2
- Skill Drain x1
- Torrential Tribute x2
Extra Deck (15)
- Eldlich the Mad Golden Lord x2
- Fallen Angel of the Golden Land x2
- Black Luster Soldier - Soldier of Chaos x1
- Vampire Sucker x2
- Chaos Angel x1
- Draco Berserker of the Tenyi x1
- Scarred Dragon Archfiend x1
- Stardust Dragon x1
- Void Ogre Dragon x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Superdreadnought Rail Cannon Gustav Max x1
- Varudras, the Final Bringer of the End Times x1
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Eldlich Deck 704288 — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 70 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 51 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Grind via Golden Land traps and Eldlich boss recursion; Alternate beatdown with Mad Golden Lord
- Turn 1 (going first): Set Eldlixir/Conquistador, establish Eldlich the Golden Lord and counter traps
- Turn 2 (going second): Use Kaiju/Lava Golem/Torrential to break board then deploy traps
- Recovery: Recur traps via End Phase banish, Eldlich GY effect, Doomking
- After siding: None (no side deck)
Why it scores here
The deck reliably opens with an Eldlich core piece (P≈0.79 for a core card in a 5-card hand) and layers interaction through Golden Land traps, hand traps, and recursion, but its combo ceiling is moderate and its median output is a sticky control board rather than a blowout. Popularity of Eldlich as an archetype did not earn points; the score reflects system cohesion, trap recursion, and disruption on a 51-card shell, not an average of individual card scores. The absence of a side deck severely limits best-of-3 adaptability, and the deck leans on going-first presence. No tournament telemetry exists in YGOVN, so Meta Power remains provisional and was not used to inflate the score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 75 | Archetype core 13 copies yields P(open ≥1)=0.786 in 5-card hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | 51-card main with 17 traps but multiple starters mitigates brick rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Ceiling board includes Mad Golden Lord + counter traps but no parsed combos (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Median output is recursive trap board with Eldlich boss, modest pressure (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Redundant Eldlixir/Golden Land traps and GY recursion provide route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 75 | Traps recycle in End Phase and Eldlich floats from GY enabling grind (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Golden Land Forever! counter, Skill Drain, and hand traps give layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Kaiju, Lava Golem, Torrential aid going second but not primary plan (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Boss beaters like Mad Golden Lord 3800 ATK but low aggressive conversion (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 70 | 51-card main slightly above optimal but coherent Zombie/Trap mix (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15 Extra slots cover Fusion/Synchro/Xyz/Link toolbox needs (Verified) |
| D12 | Side Deck Adaptability | 5 | Side deck absent (0 cards) cripples post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; matchup fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Trap timing and multiple summon conditions require moderate pilot skill (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 63, Going First ≈ 70, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: no Side Deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.79 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered trap interaction
- Strong recursion and grind
- Decent hand trap density
Weaknesses
- No side deck
- Moderate combo ceiling
- Slightly bloated main deck
Critical choke points
- Reliance on Eldlich the Golden Lord for fusion/extra plays
- Limited copies of key staples (Skill Drain, Called by)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Side deck cards (e.g., Evenly Matched, Rivalry of Warlords) | Deck currently has 0 side cards, hurting best-of-3 post-side plan |
Evidence & confidence
- Verified: Legality status; Extra deck breakdown; Side count 0
- Inferred: Consistency probabilities; Combo ceiling/floor from text; Interaction layering
- Provisional: Matchup format fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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