Primite Deck #704002 — Yu-Gi-Oh! Master Duel

50 Main, 15 Extra, incl. Chronicle Magician x3, Deep-Eyes White Dragon, the Blue Abyss x3, Mulcharmy Fuwalos x3. Created May 16, 2026 by YGO Mod.

Deck Primite Master Duel

Created by: YGO Mod (20517634)

Created On: 05/16/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: Medium
59± 5/ 100
Power Score
Structural 60
Reliability 55
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 50 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon high‑ATK Blue‑Eyes monsters (e.g., Chaos MAX Dragon, Ultimate Dragon) and overwhelm the opponent.; Control the board with hand traps and negation, then close with a powerful monster.
  • Turn 1 (going first): Open with a hand trap (Infinite Impermanence or Ash Blossom) or a searcher (Sage with Eyes of Blue) to set up a Blue‑Eyes summon; use Primite Lordly Lode to declare a Normal monster or fetch Primite cards, establishing early board presence.
  • Turn 2 (going second): With a six‑card hand, activate multiple hand traps, then Special Summon a Blue‑Eyes monster from the Deck or Extra (e.g., Deep‑Eyes White Dragon, Roar of the Blue‑Eyed Dragons) and follow with an Extra Deck monster like Blue‑Eyes Spirit Dragon.
  • Recovery: If disrupted, rely on hand traps (Effect Veiler, Primite Drillbeam) and recursion effects (Primite Lordly Lode, Bystial Magnamhut) to re‑establish field presence.
  • After siding: No side deck; adapt using remaining hand traps and flexible Extra Deck summons.

Why it scores here

The deck reliably opens with a hand trap or a searcher, giving a >95% chance to have a functional starter that can either stall or begin a Blue‑Eyes engine. Its dense suite of negation and removal cards lets it survive disruption and keep pressure, while the extra‑deck provides several high‑ATK finishers. However, low archetype purity, a 50‑card main deck full of off‑theme cards, and the absence of a side deck limit consistency and adaptability, keeping the overall structural score in the high‑50s.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 Hypergeometric estimate shows ≈98% chance to have at least one key starter in a 5‑card hand (Inferred).
D2 Opening-Hand Quality & Brick Management 65 12 distinct 3‑copy cards create redundancy; estimated brick risk ~30% (Inferred).
D3 Combo Conversion & Ceiling 70 Perfect hand can assemble Chaos MAX Dragon or Blue‑Eyes Ultimate Dragon, giving a high ceiling (Inferred).
D4 Combo Floor & Median Output 55 Typical hand yields hand traps and at most one Blue‑Eyes monster, giving moderate median output (Inferred).
D5 Interruption Resilience & Route Redundancy 68 Multiple independent negation lines (Infinite Impermanence, Ash Blossom, Effect Veiler, Primite Drillbeam) provide interruption resilience (Inferred).
D6 Resource Economy, Recovery & Grind 55 Draw engine limited to Mulcharmy Fuwalos and occasional searchers; net resource advantage modest (Inferred).
D7 End-Board & Interaction Quality 70 Role tags show 11 negation, 19 removal, 19 searcher cards, indicating strong end‑board interaction (Inferred).
D8 Going-Second & Board-Breaking Power 65 Hand‑trap group (8 copies) gives 0.67 chance of at least one hand trap in a six‑card hand; board‑breakers like Roar of the Blue‑Eyed Dragons raise going‑second breaking power (Inferred).
D9 Offensive Pressure & Closing Power 65 End‑board includes 4000+ ATK monsters (Chaos MAX, Ultimate Dragon) and versatile extra‑deck options, giving decent closing power (Inferred).
D10 Main Deck Efficiency & Flexibility 45 Only 10.8% exact‑name archetype purity and many unrelated cards reduce main‑deck efficiency (Inferred).
D11 Extra Deck Efficiency & Coverage 55 15‑card Extra Deck filled with 13 distinct cards; many situational, yielding moderate coverage (Inferred).
D12 Side Deck Adaptability 30 Side deck count is 0, eliminating post‑side adaptability (Verified).
D13 Matchup Coverage & Format Fit 40 No tournament context or meta data; matchup fit is unknown (Provisional).
D14 Pilotability & Error Tolerance 55 Tuner‑heavy, many decision points increase error tolerance demands (Inferred).

How the score was computed

Strategy profile: Control. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-4); Low archetype purity (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.3 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Robust hand‑trap suite for control
  • Versatile extra‑deck with multiple high‑ATK finishers
  • Strong searcher network for consistency

Weaknesses

  • Very low archetype purity; many off‑theme cards
  • No side deck limits matchup adaptation
  • Reliance on drawing specific combo pieces for optimal board

Critical choke points

  • Obtaining a Blue‑Eyes monster on the field
  • Access to Primite Lordly Lode for searching and Normal‑monster special summons
  • Limited recursion beyond hand traps
Priority Remove Add Reason
1 Several off‑theme cards (e.g., Kewl Tune Rotary, Enigmaster Packbit) More Primite core monsters (e.g., Primite Howl) and additional draw power (e.g., Pot of Prosperity) Increase archetype purity and improve consistency.
2 Some redundant hand traps (extra copies of Ash Blossom, Effect Veiler) A side deck with floodgates (e.g., Evenly Matched) and extra removal Provide post‑side adaptability against meta decks.

Evidence & confidence

  • Verified: Legality status and main/extra/side counts; Side deck count = 0
  • Observed: Role tag counts (negation 11, removal 19, searcher 19); Copy histogram
  • Inferred: Engine accessibility probability; Brick risk estimate; Combo ceiling and floor reasoning; Interruption resilience via multiple negation lines; Resource economy from Mulcharmy draw engine; End‑board interaction density from role tags; Going‑second board‑break potential from hand‑trap density; Off‑board closing power from high‑ATK monsters; Main‑deck efficiency from archetype purity; Extra‑deck coverage from slot breakdown; Pilotability from tuner‑heavy line; Overall structural and tournament scores
  • Provisional: Matchup coverage and meta fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Primite

Primite Breakdown

 
 

 

 

 

 

 

 
 

 

 
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