Primite Deck #704002 — Yu-Gi-Oh! Master Duel
50 Main, 15 Extra, incl. Chronicle Magician x3, Deep-Eyes White Dragon, the Blue Abyss x3, Mulcharmy Fuwalos x3. Created May 16, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 05/16/2026
Main Deck (50)
- Blue-Eyes White Dragon, the White Phantom Beast x1
- Bystial Magnamhut x1
- Chronicle Magician x3
- Deep-Eyes White Dragon, the Blue Abyss x3
- Mulcharmy Fuwalos x3
- Primite Dragon Ether Beryl x3
- Blue-Eyes White Dragon x3
- Blue-Eyes Chaos MAX Dragon x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Fydraulis Harmonia x3
- Kaibaman the Legend x1
- Kewl Tune Rotary x1
- Maiden of White x3
- Sage with Eyes of Blue x3
- Called by the Grave x1
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Ultimate Fusion x1
- Wishes for Eyes of Blue x3
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Blue-Eyes Ultimate Dragon x1
- Dragon Master Magia x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Ancient Fairy Life Dragon x1
- Blue-Eyes Spirit Dragon x2
- Blue-Eyes Ultimate Spirit Dragon x1
- Crimson Dragon x1
- Enigmaster Packbit x1
- Lightstorm Dragon x1
- Stardust Sifr Divine Dragon x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Control
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 50 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Summon high‑ATK Blue‑Eyes monsters (e.g., Chaos MAX Dragon, Ultimate Dragon) and overwhelm the opponent.; Control the board with hand traps and negation, then close with a powerful monster.
- Turn 1 (going first): Open with a hand trap (Infinite Impermanence or Ash Blossom) or a searcher (Sage with Eyes of Blue) to set up a Blue‑Eyes summon; use Primite Lordly Lode to declare a Normal monster or fetch Primite cards, establishing early board presence.
- Turn 2 (going second): With a six‑card hand, activate multiple hand traps, then Special Summon a Blue‑Eyes monster from the Deck or Extra (e.g., Deep‑Eyes White Dragon, Roar of the Blue‑Eyed Dragons) and follow with an Extra Deck monster like Blue‑Eyes Spirit Dragon.
- Recovery: If disrupted, rely on hand traps (Effect Veiler, Primite Drillbeam) and recursion effects (Primite Lordly Lode, Bystial Magnamhut) to re‑establish field presence.
- After siding: No side deck; adapt using remaining hand traps and flexible Extra Deck summons.
Why it scores here
The deck reliably opens with a hand trap or a searcher, giving a >95% chance to have a functional starter that can either stall or begin a Blue‑Eyes engine. Its dense suite of negation and removal cards lets it survive disruption and keep pressure, while the extra‑deck provides several high‑ATK finishers. However, low archetype purity, a 50‑card main deck full of off‑theme cards, and the absence of a side deck limit consistency and adaptability, keeping the overall structural score in the high‑50s.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 80 | Hypergeometric estimate shows ≈98% chance to have at least one key starter in a 5‑card hand (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 65 | 12 distinct 3‑copy cards create redundancy; estimated brick risk ~30% (Inferred). |
| D3 | Combo Conversion & Ceiling | 70 | Perfect hand can assemble Chaos MAX Dragon or Blue‑Eyes Ultimate Dragon, giving a high ceiling (Inferred). |
| D4 | Combo Floor & Median Output | 55 | Typical hand yields hand traps and at most one Blue‑Eyes monster, giving moderate median output (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 68 | Multiple independent negation lines (Infinite Impermanence, Ash Blossom, Effect Veiler, Primite Drillbeam) provide interruption resilience (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 55 | Draw engine limited to Mulcharmy Fuwalos and occasional searchers; net resource advantage modest (Inferred). |
| D7 | End-Board & Interaction Quality | 70 | Role tags show 11 negation, 19 removal, 19 searcher cards, indicating strong end‑board interaction (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand‑trap group (8 copies) gives 0.67 chance of at least one hand trap in a six‑card hand; board‑breakers like Roar of the Blue‑Eyed Dragons raise going‑second breaking power (Inferred). |
| D9 | Offensive Pressure & Closing Power | 65 | End‑board includes 4000+ ATK monsters (Chaos MAX, Ultimate Dragon) and versatile extra‑deck options, giving decent closing power (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 45 | Only 10.8% exact‑name archetype purity and many unrelated cards reduce main‑deck efficiency (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15‑card Extra Deck filled with 13 distinct cards; many situational, yielding moderate coverage (Inferred). |
| D12 | Side Deck Adaptability | 30 | Side deck count is 0, eliminating post‑side adaptability (Verified). |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament context or meta data; matchup fit is unknown (Provisional). |
| D14 | Pilotability & Error Tolerance | 55 | Tuner‑heavy, many decision points increase error tolerance demands (Inferred). |
How the score was computed
Strategy profile: Control. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-4); Low archetype purity (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.3 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Robust hand‑trap suite for control
- Versatile extra‑deck with multiple high‑ATK finishers
- Strong searcher network for consistency
Weaknesses
- Very low archetype purity; many off‑theme cards
- No side deck limits matchup adaptation
- Reliance on drawing specific combo pieces for optimal board
Critical choke points
- Obtaining a Blue‑Eyes monster on the field
- Access to Primite Lordly Lode for searching and Normal‑monster special summons
- Limited recursion beyond hand traps
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Several off‑theme cards (e.g., Kewl Tune Rotary, Enigmaster Packbit) | More Primite core monsters (e.g., Primite Howl) and additional draw power (e.g., Pot of Prosperity) | Increase archetype purity and improve consistency. |
| 2 | Some redundant hand traps (extra copies of Ash Blossom, Effect Veiler) | A side deck with floodgates (e.g., Evenly Matched) and extra removal | Provide post‑side adaptability against meta decks. |
Evidence & confidence
- Verified: Legality status and main/extra/side counts; Side deck count = 0
- Observed: Role tag counts (negation 11, removal 19, searcher 19); Copy histogram
- Inferred: Engine accessibility probability; Brick risk estimate; Combo ceiling and floor reasoning; Interruption resilience via multiple negation lines; Resource economy from Mulcharmy draw engine; End‑board interaction density from role tags; Going‑second board‑break potential from hand‑trap density; Off‑board closing power from high‑ATK monsters; Main‑deck efficiency from archetype purity; Extra‑deck coverage from slot breakdown; Pilotability from tuner‑heavy line; Overall structural and tournament scores
- Provisional: Matchup coverage and meta fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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