Yubel Deck #701659 — Yu-Gi-Oh! TCG
58 Main, 16 Extra, incl. Fiendsmith Engraver x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created May 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 05/14/2026
Main Deck (58)
- Dark Beckoning Beast x2
- Droll & Lock Bird x2
- Fabled Lurrie x1
- Fiendsmith Engraver x3
- Gruesome Grave Squirmer x2
- Lacrima the Crimson Tears x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Samsara D Lotus x3
- Spirit of Yubel x2
- Unchained Soul of Sharvara x1
- Yubel x1
- Yubel - Terror Incarnate x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Crossout Designator x1
- Fiendsmith's Tract x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Nightmare Pain x2
- Nightmare Throne x3
- One for One x1
- Opening of the Spirit Gates x2
- Super Polymerization x3
- Abominable Chamber of the Unchained x1
- Evenly Matched x3
- Infinite Impermanence x2
- Solemn Judgment x1
Extra Deck (16)
- Aerial Eater x1
- Fiendsmith's Desirae x1
- Necroquip Princess x1
- Phantom of Yubel x1
- Yubel - The Loving Defender Forever x1
- A Bao A Qu, the Lightless Shadow x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Muckraker From the Underworld x1
- Reprodocus x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Unchained Soul Lord of Yama x1
- Unchained Soul of Rage x1
- D/D/D Wave High King Caesar x1
- Varudras, the Final Bringer of the End Times x1
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Yubel — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 64 |
| Going Second | 71 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Control
- Format: tcg
Legality
Main 58 / Extra 16 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Establish a multi-layered Yubel or Fiendsmith negation board with floating recovery, then grind through Mulcharmy draw triggers while disrupting the opponent; Deploy Super Polymerization fusion summons (Phantom of Yubel, Loving Defender) to remove key opponent threats and build an alternate threat
- Turn 1 (going first): Summon Yubel via Samsara D Lotus or Fiendsmith Engraver chains, activate Nightmare Throne or Fiendsmith's Tract to build search value, summon Fiendsmith's Desirae or Yubel - Terror Incarnate for negation/immunity, set Mulcharmy draw triggers for End Phase, hold interaction in hand
- Turn 2 (going second): Activate hand traps (Ash, Belle, Ogre, Droll) to disrupt opponent's setup; use Super Polymerization or Evenly Matched to clear the field; transition into own Yubel lines using Mulcharmy draw recovery
- Recovery: Yubel monsters float on destruction and Special Summon from hand/Deck/GY; Mulcharmy engines draw on opponent summons every turn; Fiendsmith recursion from GY enables re-setup and access to Fusion lines; multiple starter redundancy (Samsara, Fiendsmith, Nightmare Throne) ensures recovery lines
- After siding: Unknown — no side deck provided; theoretical evaluation only
Why it scores here
This Yubel deck demonstrates strong grind potential and going-second interaction via Mulcharmy draw engines and a comprehensive 15-card hand-trap suite, but is fundamentally ILLEGAL (Extra Deck 16 > 15 maximum) and lacks any side deck (0/15 cards), rendering it non-tournament-legal as written. The Fiendsmith engine is also severely incomplete, missing 68% of core cards (8/25 present), which cripples consistency and execution of primary combo lines. While the Yubel bosses float and trigger Mulcharmy draws for resource generation, and Super Polymerization provides versatile removal, the 0-ATK Yubel monsters cannot close games and the 58-card main invites high variance. This evaluation is THEORETICAL/STRUCTURAL ONLY; the deck cannot be used in competition until the extra deck is reduced to 15, a side deck is constructed, and core Fiendsmith enablers are added.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Fiendsmith Engraver (3x) and Samsara D Lotus (3x) are primary starters with P(≥1) ≈ 0.70; however, deck is missing 68% of core Fiendsmith cards (8/25 present, missing Agnumday, Sequence, Fusion Deployment, Cross-Sheep), severely limiting consistency (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Main Deck at 58 cards (high range 40–60) combined with 15 hand-trap copies increases conditional brick risk when interaction is not needed; Mulcharmy draw engines provide some float, but overall hand quality is volatile (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No combo data supplied; best-line ceiling estimated from Yubel → Terror Incarnate summon chains and Fiendsmith Fusion lines, but missing key enablers (Agnumday, Sequence, Fusion Deployment) severely constrains potential (Inferred) |
| D4 | Combo Floor & Median Output | 58 | Without scored boards, median output estimated as defensive Yubel board with Mulcharmy draw triggers active; not an aggressive or tempo-focused median (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple starter lines exist (Fiendsmith Engraver, Samsara D Lotus, Mulcharmy, Nightmare Throne, Opening of Spirit Gates), and Fiendsmith recursion enables recovery; however, missing Sequence and Fusion Deployment eliminates key alternate routes under disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Mulcharmy Fuwalos/Purulia engines draw 1 card every opponent summon, Fiendsmith recursion from GY enables re-setup, Nightmare Pain and Fiendsmith's Tract provide ongoing searches, Spirit of Yubel floats; resource economy is strong across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Yubel - Terror Incarnate provides battle immunity + damage reflection, Fiendsmith's Desirae negates up to 3 effects via equipped Links, A:P.A Qu offers field disruption; interaction is solid but incomplete (missing Unchained Soul Lord of Yama, Sequence tutor for equipped Links) (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 72 | Going-second package includes 15 hand-trap copies (Ash 3x, Belle 3x, Ogre 2x, Droll 2x, Evenly Matched 3x), 3x Super Polymerization, 3x Forbidden Droplet; strong force-interaction and board-clearing density (Observed) |
| D9 | Offensive Pressure & Closing Power | 48 | Yubel - Terror Incarnate is 0 ATK (defense-based), Yubel - Loving Defender Forever is 0 ATK, Fiendsmith's Desirae is 2800 ATK but negation-focused, A:P.A Qu is 2800 ATK; deck lacks closing threats and relies on attrition/exhaustion (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | Main Deck at 58 cards (high end of 40–60 legal range); 30 distinct cards with many one-ofs and tech choices (Nightmare Throne 3x, Nightmare Pain 2x, Opening of Spirit Gates 2x, unique Unchained/Fabled/D/D cards) suggests bloat over compactness; archetype purity only 6.8% (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Extra Deck contains 16 cards, exceeding 15-card legal maximum (VIOLATION); breakdown: 9 Links, 5 Fusions, 2 XYZ; coverage exists but card density is inefficient and illegal (Verified) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 of 15 cards provided); deck cannot adapt post-game-1 in best-of-3 format and is unplayable as written in tournament best-of-three (Verified) |
| D13 | Matchup Coverage & Format Fit | 55 | Yubel archetype has community guides (guide_id 824) confirming established archetype; deck runs staple meta cards (hand traps, Super Polymerization) but tournament context (archetype meta-share, dated sample) is absent; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Mulcharmy draw engine is straightforward; Yubel summon chains are linear; Fiendsmith fusion lines require sequencing knowledge; Super Polymerization demands careful material selection; moderate pilotability for intermediate players (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 60, Going First ≈ 64, Going Second ≈ 71, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Extra Deck Illegality (16 > 15) (-8); No Side Deck (-10); Missing Core Fiendsmith Cards (-4). Final formula: ILLEGAL DECK — no standard formula applied. Base (0.80*Structural + 0.20*TournamentReliability = 0.80*60 + 0.20*50 = 58) CAPPED due to: Extra Deck illegality -8, No side deck -10, Missing 68% Fiendsmith core -4. Final Contextual = 38. THEORETICAL/STRUCTURAL EVALUATION ONLY.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.7 · key two-card combo ≈ — · full-brick estimate ≈ 0.3 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Going-second interaction package is strong: 15 hand-trap copies (Ash 3x, Belle 3x, Ogre 2x, Droll 2x, Evenly Matched 3x) provide early disruption options
- Mulcharmy draw engines (Fuwalos + Purulia, 6 copies total) automatically draw on opponent summons, enabling grind and recovery across turns
- Multiple starter lines provide consistency: Fiendsmith Engraver (3x), Samsara D Lotus (3x), Mulcharmy, Nightmare Throne (3x), Opening of Spirit Gates (2x)
- Yubel bosses have floating effects: Terror Incarnate and Loving Defender float to hand/Deck/GY when destroyed, enabling recovery and resurrection
- Super Polymerization (3x) is format-relevant: bypasses opponent activation windows, removes key threats, can summon Phantom of Yubel or Loving Defender Fusion bosses
- Fiendsmith recursion from GY via Engraver enables re-setup and unlock of Fusion lines when resources are exhausted
- Resource economy is solid: Nightmare Pain provides ongoing Yubel search, Fiendsmith's Tract tutors LIGHT Fiend and enables Fusion Summons from GY
Weaknesses
- ILLEGAL: Extra Deck 16 cards exceeds 15-card maximum (format violation — deck cannot be used in competition)
- NO SIDE DECK: 0 of 15 cards; unplayable in best-of-3 format and cannot adapt post-game-1 strategy
- Severely incomplete Fiendsmith engine: Missing 68% of core cards (8/25 present); key consistency cards Agnumday, Sequence, Fusion Deployment, S:P Little Knight, Cross-Sheep, and Lacrima are absent, crippling the primary combo strategy
- Main Deck bloat: 58 cards at the high end of 40–60 range increases variance for critical draws and bricks
- Weak offensive closing power: Both Yubel - Terror Incarnate and Yubel - Loving Defender Forever are 0 ATK (defense-based, not offensive); Fiendsmith's Desirae is 2800 ATK but negation-focused; deck cannot close games and must win by attrition
- No combo data to verify performance: best-line / median-output / board-per-starter metrics are absent; actual ceiling and floor are unknown
- Missing redundancy enablers: Absence of Sequence (Fusion tutor from GY) and Fusion Deployment (consistency search) eliminates alternate combo routes under disruption
- Low archetype purity: Only 6.8% exact-name Yubel cards (5 copies); deck is heavily engine-splashed (Fiendsmith + Mulcharmy + generics) and does not reward archetype synergy
Critical choke points
- Extra Deck Illegality (16 > 15): Non-negotiable format violation; deck must have 1 card removed before tournament play
- No Side Deck (0/15): Deck is locked into the same 58-main configuration for all three games; opponent can sideboard counters while this deck cannot adapt
- Missing Fiendsmith consistency core: Agnumday and Sequence are 100% inclusion in standard Fiendsmith (usage_statistics); their absence removes redundancy and search density
- Zero ATK bosses unable to close: Yubel - Terror Incarnate (0 ATK), Yubel - Loving Defender Forever (0 ATK), Fiendsmith's Desirae (2800 ATK but negation-focused); no path to direct damage or climactic finishing plays
- 58-card main deck increases brick variance: High main count reduces starter/combo frequency compared to 40–50 card optimized lists
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Extra Deck card (currently 16 total) | Reduce Extra Deck to 15 cards by cutting lowest-value Fusion or Link | MANDATORY: Extra Deck illegality (16 > 15) makes the deck non-tournament-legal. Remove one card (suggest Reprodocus, Aerial Eater, or D/D/D Wave High King Caesar) to restore legality. |
| 2 | Build a 15-card side deck (e.g., additional hand traps for aggressive decks, backrow wipes, Graveyard disruption, Fusion counters) | MANDATORY: No side deck provided (0/15 cards); deck is unplayable in best-of-3 format. Side deck enables post-game-1 adaptation and matchup-specific tech. | |
| 3 | Add Fiendsmith's Agnumday (1x) and Fiendsmith's Sequence (1x) to Extra Deck | Both cards are 100% inclusion in Fiendsmith core (usage_statistics); Agnumday searches Fiendsmith Spells/Traps for consistency, Sequence tutors Fusion Summons from GY. Core for combo reliability. | |
| 4 | Add Fusion Deployment (2x) to Main Deck | 100% inclusion in Fiendsmith core (usage_statistics); enables Fusion Summons and searches Fiendsmith cards. Critical consistency enabler; should replace low-impact techs. | |
| 5 | 3–8 cards from Main Deck to reduce from 58 to 40–50 | Cut redundant or low-impact one-ofs (e.g., duplicate Nightmare Throne copies, Abominable Chamber, Muckraker, Varudras, or Fabled Lurrie if not triggering Fiendsmith chains) | 58-card main is at brick-risk ceiling; leaner 40–50 card lists improve consistency for critical draws. Focus on core Fiendsmith + Yubel + Mulcharmy redundancy. |
| 6 | Consider Cosmic Cyclone (2x) or D.D. Crow (2x) in side deck or main | Both are 100% inclusion in Fiendsmith (usage_statistics); provide format-relevant backrow and Graveyard disruption. Improve matchup coverage against GY-centric decks. |
Evidence & confidence
- Verified: Legality Status: ILLEGAL — Extra Deck 16 cards exceeds 15-card maximum; Side Deck: 0 cards present (required 0–15 for best-of-3); Main Deck: 58 cards (legal range 40–60, at high end); Card text excerpts confirmed for all 46 distinct cards; Banlist status verified: all restricted cards within legal copy limits (no individual violations); Archetype composition: 5 exact-name Yubel copies = 6.8% purity; 69 off-archetype cards total; Fiendsmith core present: 8/25 cards (32% presence rate from usage_statistics); Hand-trap density: 15 copies across 5 distinct cards; Yubel archetype guide exists (guide_id 824) confirming community knowledge
- Observed: Hand-trap draw table: Ash Blossom 3x, Ghost Belle 3x, Ghost Ogre 2x, Droll & Lock Bird 2x, Evenly Matched 3x (15 total); Mulcharmy draw engines: 6 copies total (Fuwalos 3x, Purulia 3x) with trigger conditions on opponent summons; Super Polymerization suite: 3x copies with No-response frame; Removal/negation card text counts: 26 cards with removal text, 14 with negation text (Verified via role_hint_tags); P(≥1 archetype-core starter in hand 5) = 0.70 from hypergeometric draw probabilities; Usage statistics: 44 total Fiendsmith data points, 25 core cards, 8 present in this deck (32%)
- Inferred: D1_consistency 60: Missing 68% of Fiendsmith core (Agnumday, Sequence, Fusion Deployment, Cross-Sheep, S:P Little Knight, Lacrima) reduces available combo routes; D2_brick 55: 58-card main + 15 hand traps creates high redundancy risk when interaction is not needed; D3_ceiling 60: No combo data; Yubel → Terror Incarnate and Fiendsmith Fusion lines estimated from card text alone; missing core enablers cap potential; D4_median 58: Defensive Yubel + Mulcharmy draw setup estimated as median output; not proactive/offensive; D5_resilience 62: Multiple starters reduce single-point failure, but missing Sequence and Fusion Deployment removes contingency routes; D6_economy 68: Mulcharmy draws + Fiendsmith recursion + Nightmare Pain search + Yubel floats enable strong resource generation across turns; D7_interaction 65: Yubel battle immunity + Fiendsmith's Desirae negation (up to 3 effects) is solid but incomplete Fiendsmith board; D8_going_second 72: 15 hand traps + 3x Super Polymerization + 3x Forbidden Droplet + 3x Evenly Matched = strong force-interaction density; D9_closing 48: 0-ATK Yubel bosses cannot deal damage; Desirae is negation-focused; only A:P.A Qu is offensive (2800 ATK) but situational; D10_main_efficiency 55: 58 cards with many one-ofs suggests bloat; leaner lists would improve consistency; D14_pilotability 60: Moderate complexity; Mulcharmy and Yubel lines are linear, but Fiendsmith fusion sequencing and Super Polymerization material selection require decision-making
- Provisional: Meta Power = null: No dated metagame sample or tournament meta-share data provided; cannot assess format positioning; D13_format_fit 55: Yubel has guides confirming archetype awareness, but tournament context (archetype meta-share, current metagame speed) is absent; matchup fit is provisional without dated meta
- Data gaps: No combo boards provided: best_power_index, median_power_index, board_per_starter, interaction_density, going-first vs going-second split all absent; combo ceiling/floor scored from text only No tournament link or dated metagame sample: archetype meta-share percentage, per-pilot match records, format speed, common interactions unknown; Meta Power remains Provisional No win-rate telemetry in YGOVN: brick rate, starter frequency, OTK rate, going-first vs going-second match win rate do not exist; all consistency claims Inferred from probabilities No side deck provided: post-game-1 strategy, best-of-3 adaptability, siding targets all unknown; theoretical only Missing core Fiendsmith card data: Agnumday, Sequence, Fusion Deployment not in evidence; combo impact inferred from usage_statistics alone, not verified via board examples
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