Yubel Deck #701659 — Yu-Gi-Oh! TCG

58 Main, 16 Extra, incl. Fiendsmith Engraver x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created May 14, 2026 by YGO Mod.

Deck Yubel TCG

Created by: YGO Mod (20517634)

Created On: 05/14/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
38± 6/ 100
Power Score
Structural 60
Reliability 50
Going First 64
Going Second 71

Yubel — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 64
Going Second 71
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: tcg

Legality

Main 58 / Extra 16 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Establish a multi-layered Yubel or Fiendsmith negation board with floating recovery, then grind through Mulcharmy draw triggers while disrupting the opponent; Deploy Super Polymerization fusion summons (Phantom of Yubel, Loving Defender) to remove key opponent threats and build an alternate threat
  • Turn 1 (going first): Summon Yubel via Samsara D Lotus or Fiendsmith Engraver chains, activate Nightmare Throne or Fiendsmith's Tract to build search value, summon Fiendsmith's Desirae or Yubel - Terror Incarnate for negation/immunity, set Mulcharmy draw triggers for End Phase, hold interaction in hand
  • Turn 2 (going second): Activate hand traps (Ash, Belle, Ogre, Droll) to disrupt opponent's setup; use Super Polymerization or Evenly Matched to clear the field; transition into own Yubel lines using Mulcharmy draw recovery
  • Recovery: Yubel monsters float on destruction and Special Summon from hand/Deck/GY; Mulcharmy engines draw on opponent summons every turn; Fiendsmith recursion from GY enables re-setup and access to Fusion lines; multiple starter redundancy (Samsara, Fiendsmith, Nightmare Throne) ensures recovery lines
  • After siding: Unknown — no side deck provided; theoretical evaluation only

Why it scores here

This Yubel deck demonstrates strong grind potential and going-second interaction via Mulcharmy draw engines and a comprehensive 15-card hand-trap suite, but is fundamentally ILLEGAL (Extra Deck 16 > 15 maximum) and lacks any side deck (0/15 cards), rendering it non-tournament-legal as written. The Fiendsmith engine is also severely incomplete, missing 68% of core cards (8/25 present), which cripples consistency and execution of primary combo lines. While the Yubel bosses float and trigger Mulcharmy draws for resource generation, and Super Polymerization provides versatile removal, the 0-ATK Yubel monsters cannot close games and the 58-card main invites high variance. This evaluation is THEORETICAL/STRUCTURAL ONLY; the deck cannot be used in competition until the extra deck is reduced to 15, a side deck is constructed, and core Fiendsmith enablers are added.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Fiendsmith Engraver (3x) and Samsara D Lotus (3x) are primary starters with P(≥1) ≈ 0.70; however, deck is missing 68% of core Fiendsmith cards (8/25 present, missing Agnumday, Sequence, Fusion Deployment, Cross-Sheep), severely limiting consistency (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Main Deck at 58 cards (high range 40–60) combined with 15 hand-trap copies increases conditional brick risk when interaction is not needed; Mulcharmy draw engines provide some float, but overall hand quality is volatile (Inferred)
D3 Combo Conversion & Ceiling 60 No combo data supplied; best-line ceiling estimated from Yubel → Terror Incarnate summon chains and Fiendsmith Fusion lines, but missing key enablers (Agnumday, Sequence, Fusion Deployment) severely constrains potential (Inferred)
D4 Combo Floor & Median Output 58 Without scored boards, median output estimated as defensive Yubel board with Mulcharmy draw triggers active; not an aggressive or tempo-focused median (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple starter lines exist (Fiendsmith Engraver, Samsara D Lotus, Mulcharmy, Nightmare Throne, Opening of Spirit Gates), and Fiendsmith recursion enables recovery; however, missing Sequence and Fusion Deployment eliminates key alternate routes under disruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Mulcharmy Fuwalos/Purulia engines draw 1 card every opponent summon, Fiendsmith recursion from GY enables re-setup, Nightmare Pain and Fiendsmith's Tract provide ongoing searches, Spirit of Yubel floats; resource economy is strong across turns (Inferred)
D7 End-Board & Interaction Quality 65 Yubel - Terror Incarnate provides battle immunity + damage reflection, Fiendsmith's Desirae negates up to 3 effects via equipped Links, A:P.A Qu offers field disruption; interaction is solid but incomplete (missing Unchained Soul Lord of Yama, Sequence tutor for equipped Links) (Inferred)
D8 Going-Second & Board-Breaking Power 72 Going-second package includes 15 hand-trap copies (Ash 3x, Belle 3x, Ogre 2x, Droll 2x, Evenly Matched 3x), 3x Super Polymerization, 3x Forbidden Droplet; strong force-interaction and board-clearing density (Observed)
D9 Offensive Pressure & Closing Power 48 Yubel - Terror Incarnate is 0 ATK (defense-based), Yubel - Loving Defender Forever is 0 ATK, Fiendsmith's Desirae is 2800 ATK but negation-focused, A:P.A Qu is 2800 ATK; deck lacks closing threats and relies on attrition/exhaustion (Inferred)
D10 Main Deck Efficiency & Flexibility 55 Main Deck at 58 cards (high end of 40–60 legal range); 30 distinct cards with many one-ofs and tech choices (Nightmare Throne 3x, Nightmare Pain 2x, Opening of Spirit Gates 2x, unique Unchained/Fabled/D/D cards) suggests bloat over compactness; archetype purity only 6.8% (Verified)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck contains 16 cards, exceeding 15-card legal maximum (VIOLATION); breakdown: 9 Links, 5 Fusions, 2 XYZ; coverage exists but card density is inefficient and illegal (Verified)
D12 Side Deck Adaptability 10 Side Deck is empty (0 of 15 cards provided); deck cannot adapt post-game-1 in best-of-3 format and is unplayable as written in tournament best-of-three (Verified)
D13 Matchup Coverage & Format Fit 55 Yubel archetype has community guides (guide_id 824) confirming established archetype; deck runs staple meta cards (hand traps, Super Polymerization) but tournament context (archetype meta-share, dated sample) is absent; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 60 Mulcharmy draw engine is straightforward; Yubel summon chains are linear; Fiendsmith fusion lines require sequencing knowledge; Super Polymerization demands careful material selection; moderate pilotability for intermediate players (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 64, Going Second ≈ 71, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Extra Deck Illegality (16 > 15) (-8); No Side Deck (-10); Missing Core Fiendsmith Cards (-4). Final formula: ILLEGAL DECK — no standard formula applied. Base (0.80*Structural + 0.20*TournamentReliability = 0.80*60 + 0.20*50 = 58) CAPPED due to: Extra Deck illegality -8, No side deck -10, Missing 68% Fiendsmith core -4. Final Contextual = 38. THEORETICAL/STRUCTURAL EVALUATION ONLY.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.7 · key two-card combo ≈ — · full-brick estimate ≈ 0.3 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Going-second interaction package is strong: 15 hand-trap copies (Ash 3x, Belle 3x, Ogre 2x, Droll 2x, Evenly Matched 3x) provide early disruption options
  • Mulcharmy draw engines (Fuwalos + Purulia, 6 copies total) automatically draw on opponent summons, enabling grind and recovery across turns
  • Multiple starter lines provide consistency: Fiendsmith Engraver (3x), Samsara D Lotus (3x), Mulcharmy, Nightmare Throne (3x), Opening of Spirit Gates (2x)
  • Yubel bosses have floating effects: Terror Incarnate and Loving Defender float to hand/Deck/GY when destroyed, enabling recovery and resurrection
  • Super Polymerization (3x) is format-relevant: bypasses opponent activation windows, removes key threats, can summon Phantom of Yubel or Loving Defender Fusion bosses
  • Fiendsmith recursion from GY via Engraver enables re-setup and unlock of Fusion lines when resources are exhausted
  • Resource economy is solid: Nightmare Pain provides ongoing Yubel search, Fiendsmith's Tract tutors LIGHT Fiend and enables Fusion Summons from GY

Weaknesses

  • ILLEGAL: Extra Deck 16 cards exceeds 15-card maximum (format violation — deck cannot be used in competition)
  • NO SIDE DECK: 0 of 15 cards; unplayable in best-of-3 format and cannot adapt post-game-1 strategy
  • Severely incomplete Fiendsmith engine: Missing 68% of core cards (8/25 present); key consistency cards Agnumday, Sequence, Fusion Deployment, S:P Little Knight, Cross-Sheep, and Lacrima are absent, crippling the primary combo strategy
  • Main Deck bloat: 58 cards at the high end of 40–60 range increases variance for critical draws and bricks
  • Weak offensive closing power: Both Yubel - Terror Incarnate and Yubel - Loving Defender Forever are 0 ATK (defense-based, not offensive); Fiendsmith's Desirae is 2800 ATK but negation-focused; deck cannot close games and must win by attrition
  • No combo data to verify performance: best-line / median-output / board-per-starter metrics are absent; actual ceiling and floor are unknown
  • Missing redundancy enablers: Absence of Sequence (Fusion tutor from GY) and Fusion Deployment (consistency search) eliminates alternate combo routes under disruption
  • Low archetype purity: Only 6.8% exact-name Yubel cards (5 copies); deck is heavily engine-splashed (Fiendsmith + Mulcharmy + generics) and does not reward archetype synergy

Critical choke points

  • Extra Deck Illegality (16 > 15): Non-negotiable format violation; deck must have 1 card removed before tournament play
  • No Side Deck (0/15): Deck is locked into the same 58-main configuration for all three games; opponent can sideboard counters while this deck cannot adapt
  • Missing Fiendsmith consistency core: Agnumday and Sequence are 100% inclusion in standard Fiendsmith (usage_statistics); their absence removes redundancy and search density
  • Zero ATK bosses unable to close: Yubel - Terror Incarnate (0 ATK), Yubel - Loving Defender Forever (0 ATK), Fiendsmith's Desirae (2800 ATK but negation-focused); no path to direct damage or climactic finishing plays
  • 58-card main deck increases brick variance: High main count reduces starter/combo frequency compared to 40–50 card optimized lists
Priority Remove Add Reason
1 1 Extra Deck card (currently 16 total) Reduce Extra Deck to 15 cards by cutting lowest-value Fusion or Link MANDATORY: Extra Deck illegality (16 > 15) makes the deck non-tournament-legal. Remove one card (suggest Reprodocus, Aerial Eater, or D/D/D Wave High King Caesar) to restore legality.
2 Build a 15-card side deck (e.g., additional hand traps for aggressive decks, backrow wipes, Graveyard disruption, Fusion counters) MANDATORY: No side deck provided (0/15 cards); deck is unplayable in best-of-3 format. Side deck enables post-game-1 adaptation and matchup-specific tech.
3 Add Fiendsmith's Agnumday (1x) and Fiendsmith's Sequence (1x) to Extra Deck Both cards are 100% inclusion in Fiendsmith core (usage_statistics); Agnumday searches Fiendsmith Spells/Traps for consistency, Sequence tutors Fusion Summons from GY. Core for combo reliability.
4 Add Fusion Deployment (2x) to Main Deck 100% inclusion in Fiendsmith core (usage_statistics); enables Fusion Summons and searches Fiendsmith cards. Critical consistency enabler; should replace low-impact techs.
5 3–8 cards from Main Deck to reduce from 58 to 40–50 Cut redundant or low-impact one-ofs (e.g., duplicate Nightmare Throne copies, Abominable Chamber, Muckraker, Varudras, or Fabled Lurrie if not triggering Fiendsmith chains) 58-card main is at brick-risk ceiling; leaner 40–50 card lists improve consistency for critical draws. Focus on core Fiendsmith + Yubel + Mulcharmy redundancy.
6 Consider Cosmic Cyclone (2x) or D.D. Crow (2x) in side deck or main Both are 100% inclusion in Fiendsmith (usage_statistics); provide format-relevant backrow and Graveyard disruption. Improve matchup coverage against GY-centric decks.

Evidence & confidence

  • Verified: Legality Status: ILLEGAL — Extra Deck 16 cards exceeds 15-card maximum; Side Deck: 0 cards present (required 0–15 for best-of-3); Main Deck: 58 cards (legal range 40–60, at high end); Card text excerpts confirmed for all 46 distinct cards; Banlist status verified: all restricted cards within legal copy limits (no individual violations); Archetype composition: 5 exact-name Yubel copies = 6.8% purity; 69 off-archetype cards total; Fiendsmith core present: 8/25 cards (32% presence rate from usage_statistics); Hand-trap density: 15 copies across 5 distinct cards; Yubel archetype guide exists (guide_id 824) confirming community knowledge
  • Observed: Hand-trap draw table: Ash Blossom 3x, Ghost Belle 3x, Ghost Ogre 2x, Droll & Lock Bird 2x, Evenly Matched 3x (15 total); Mulcharmy draw engines: 6 copies total (Fuwalos 3x, Purulia 3x) with trigger conditions on opponent summons; Super Polymerization suite: 3x copies with No-response frame; Removal/negation card text counts: 26 cards with removal text, 14 with negation text (Verified via role_hint_tags); P(≥1 archetype-core starter in hand 5) = 0.70 from hypergeometric draw probabilities; Usage statistics: 44 total Fiendsmith data points, 25 core cards, 8 present in this deck (32%)
  • Inferred: D1_consistency 60: Missing 68% of Fiendsmith core (Agnumday, Sequence, Fusion Deployment, Cross-Sheep, S:P Little Knight, Lacrima) reduces available combo routes; D2_brick 55: 58-card main + 15 hand traps creates high redundancy risk when interaction is not needed; D3_ceiling 60: No combo data; Yubel → Terror Incarnate and Fiendsmith Fusion lines estimated from card text alone; missing core enablers cap potential; D4_median 58: Defensive Yubel + Mulcharmy draw setup estimated as median output; not proactive/offensive; D5_resilience 62: Multiple starters reduce single-point failure, but missing Sequence and Fusion Deployment removes contingency routes; D6_economy 68: Mulcharmy draws + Fiendsmith recursion + Nightmare Pain search + Yubel floats enable strong resource generation across turns; D7_interaction 65: Yubel battle immunity + Fiendsmith's Desirae negation (up to 3 effects) is solid but incomplete Fiendsmith board; D8_going_second 72: 15 hand traps + 3x Super Polymerization + 3x Forbidden Droplet + 3x Evenly Matched = strong force-interaction density; D9_closing 48: 0-ATK Yubel bosses cannot deal damage; Desirae is negation-focused; only A:P.A Qu is offensive (2800 ATK) but situational; D10_main_efficiency 55: 58 cards with many one-ofs suggests bloat; leaner lists would improve consistency; D14_pilotability 60: Moderate complexity; Mulcharmy and Yubel lines are linear, but Fiendsmith fusion sequencing and Super Polymerization material selection require decision-making
  • Provisional: Meta Power = null: No dated metagame sample or tournament meta-share data provided; cannot assess format positioning; D13_format_fit 55: Yubel has guides confirming archetype awareness, but tournament context (archetype meta-share, current metagame speed) is absent; matchup fit is provisional without dated meta
  • Data gaps: No combo boards provided: best_power_index, median_power_index, board_per_starter, interaction_density, going-first vs going-second split all absent; combo ceiling/floor scored from text only No tournament link or dated metagame sample: archetype meta-share percentage, per-pilot match records, format speed, common interactions unknown; Meta Power remains Provisional No win-rate telemetry in YGOVN: brick rate, starter frequency, OTK rate, going-first vs going-second match win rate do not exist; all consistency claims Inferred from probabilities No side deck provided: post-game-1 strategy, best-of-3 adaptability, siding targets all unknown; theoretical only Missing core Fiendsmith card data: Agnumday, Sequence, Fusion Deployment not in evidence; combo impact inferred from usage_statistics alone, not verified via board examples

More TCG Info

Yubel

Yubel Breakdown

 
 

 

 

 

 

 

 
 

 

 
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