Ninjitsu Art Deck #69988 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Droll & Lock Bird x3, Lava Golem x3, Mitsu the Insect Ninja x3. Created May 16, 2023 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 05/16/2023
Main Deck (55)
- Baku the Beast Ninja x1
- Droll & Lock Bird x3
- Green Ninja x1
- Jioh the Gravity Ninja x1
- Kagero the Cannon Ninja x1
- Lava Golem x3
- Mitsu the Insect Ninja x3
- Nibiru, the Primal Being x3
- Ninja Grandmaster Hanzo x3
- Tobari the Sky Ninja x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Book of Eclipse x2
- Book of Moon x2
- Called by the Grave x1
- Crossout Designator x2
- Dark Ruler No More x2
- Harpie's Feather Duster x1
- Instant Fusion x1
- Ninjitsu Art Notebook of Mystery x3
- Ninjitsu Art Tool - Iron Digger x1
- Pot of Prosperity x1
- Raigeki x1
- Reinforcement of the Army x1
- Triple Tactics Talent x1
- Evenly Matched x2
- Infinite Impermanence x3
- Ninjitsu Art of Dancing Leaves x3
- Ninjitsu Art of Duplication x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Tempo
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Ninja Extra Deck boards (Meizen the Battle Ninja, Yaguramaru the Armor Ninja) and Ninja Link/Xyz pressure, with Ninjitsu Art backrow as the recurring engine; Hand-trap disruption that trades one-for-one and leaves the opponent without a board
- Turn 1 (going first): Open a Ninja searcher (Ninja Grandmaster Hanzo, Notebook of Mystery or Dancing Leaves), set up the Ninja Level 3-4 bodies, then convert into a Fusion or Link summon
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Effect Veiler, Nibiru, Evenly Matched) to blank the opponent's first action and stabilise into a Ninja board
- Recovery: Ninja monsters recycle through the GY via Tobari, Mitsu and Baku; Hanzo and Iron Digger search or revive again on later turns
- After siding: No Side Deck is registered (Side Deck size 0), so there is no post-side plan to evaluate
Why it scores here
The deck is rated on the system, not by averaging its cards. Its Ninja searchers (Hanzo, Notebook of Mystery, Dancing Leaves) give a real chance of a live engine: P(at least one archetype-core card in an opening 5) is about 0.76, though the exact Ninjitsu Art name makes up only 7 of 70 relevant copies. Sixteen hand traps give strong interaction and a high going-second hit rate (about 0.89 for at least one in a 6-card hand), which lifts its disruption and going-second scores. Combo ceiling and floor are low-confidence because no recorded boards exist, so both are text-only inferences. Usage statistics show a low core presence (6 of 25 core cards), and there is no tournament or matchup data, so popularity earned no points. The list is Illegal: it runs 3 Ash Blossom and 3 Droll against their limits and carries four Forbidden cards. That caps the score at 30 and makes this a structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype-core card in opening 5) = 0.76; searchers and Ninja bodies give a live T1 engine (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 16 hand traps and several narrow conditional cards (Droll, Ash, Tobari) raise brick and dead-card risk; no full-brick data (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards, so the combo ceiling is text-only; Meizen and Yaguramaru give a plausible Extra Deck payoff (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so the floor and median are unknown and set conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Many hand traps and recursion (Tobari, Mitsu, Baku) give redundancy after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Hanzo, Notebook and Iron Digger search and recycle cards, but the engine also spends hand-traps and Extra Deck material (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Infinite Impermanence, Dark Ruler No More and Evenly Matched give layered interaction, but three of the key negates are illegal (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Droll, Ash, Nibiru and Effect Veiler are strong on the opponent's turn; 6-card hand hit rate is about 0.89 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Meizen and Yaguramaru give a Fusion closing board, but Blade Armor and Saizo are absent (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 Main Deck cards with 29 distinct names and 63 off-exact-archetype copies; compact enough but only 10% exact-name purity (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Fusion 7, Link 6, Xyz 2 with Cross-Sheep Forbidden; limited coverage of Extra Deck options (Verified) |
| D12 | Side Deck Adaptability | 20 | No Side Deck is registered, so post-side adaptability cannot be assessed (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or meta sample is available; matchup fit is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Ninja chains and many conditional hand-trap windows raise pilot skill demand (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12); illegal-deck cap (0). Final formula: Structural 51 (Midrange profile). Uncapped: 0.80*51 + 0.20*35 = 48; banlist modifier -12 gives 36; Illegal-deck cap sets the final score to 30. Structural-only read; Meta Provisional.
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