@Ignister Deck #698449 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Mulcharmy Fuwalos x3.

Created by: YGO Mod (20517634)

Created On: 05/06/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated May 6, 2026
31± 5/ 100
Power Score
Structural 45
Reliability 35
Going First 45
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 31/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 45
Going First 45
Going Second 60
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Cyberse/Maliss Link Monster pressure protected by hand traps and field spells; Field spell lock (Dimensional Fissure) combined with board-breaking backrow
  • Turn 1 (going first): Set Dimensional Fissure or Mistaken Arrest, drop a Maliss/Mulcharmy starter for board presence, extend into a Cyberse Link (Firewall/Accesscode)
  • Turn 2 (going second): Chain hand traps (Ash, Droll, Impermanence), activate Mistaken Arrest or Dominus Impulse, set backrow, recover resources via Allure/Gold Sarcophagus
  • Recovery: Banish key cards with Gold Sarcophagus or Allure of Darkness; use Maliss searchers to rebuild hand and board
  • After siding: None (zero side deck cards)

Why it scores here

This deck operates as a fragmented midrange toolbox rather than a cohesive @Ignister engine, relying on heavy tech inclusion (Maliss, Mulcharmy, Bystial, generic Cyberse) across a bloated 55-card main deck. Its strength lies in robust going-second interaction via hand traps, field spells like Dimensional Fissure, and versatile board breakers, though its massive size and lack of core archetype cards severely hamper consistency and opening quality. With zero side deck cards and no parsed combo data, the system struggles to convert advantages reliably or adapt post-side, capping its practical power despite strong individual interaction pieces. Popularity and metagame share were not factored into this evaluation due to unavailable tournament data.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 P(≥1 starter in 5) ≈ 0.65; 55-card bloat lowers reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 30 High brick risk from 55 cards, 3x field spells, and conflicting hand traps (Inferred)
D3 Combo Conversion & Ceiling 45 Ceiling relies on hitting Bystial/Maliss/Cyberse mix for multi-threat boards (Inferred)
D4 Combo Floor & Median Output 35 Median output drops to setting backrow or single monster due to engine fragmentation (Inferred)
D5 Interruption Resilience & Route Redundancy 55 10 hand traps and multiple board breakers provide solid interruption resilience (Inferred)
D6 Resource Economy, Recovery & Grind 50 Allure, Gold Sarcophagus, and Maliss searchers aid grind but slow tempo (Inferred)
D7 End-Board & Interaction Quality 60 High negation/removal density creates interactive end boards (Inferred)
D8 Going-Second & Board-Breaking Power 65 Strong going-second game via Mistaken Arrest, DF, Dominus Impulse, and hand traps (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss monsters reach 2300-2500 ATK but often lack follow-up turns (Inferred)
D10 Main Deck Efficiency & Flexibility 25 55 cards and 7.1% archetype purity indicate severe efficiency loss (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 extra deck slots cover Cyberse/Maliss links well despite generic picks (Inferred)
D12 Side Deck Adaptability 0 Zero side deck cards eliminate post-match adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 Meta fit is provisional without dated sample, though techs are generally viable (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple engines and hand trap chains increase decision points and error risk (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 45, Going First ≈ 45, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Zero side deck (-10); Deck bloat & fragmentation (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ 0.35 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong going-second interaction
  • Versatile board-breaking tools
  • Decent resource recovery options

Weaknesses

  • Severe main deck bloat (55 cards)
  • Zero side deck
  • Low archetype purity and consistency
  • High brick risk

Critical choke points

  • Opening hand brick due to 55-card size
  • Dependency on drawing specific field spells or hand traps
  • Lack of cohesive starter lines
Priority Remove Add Reason
1 Excess generic tech cards Core @Ignister/Maliss staples Improve consistency and engine cohesion
2 Duplicate field spells/hand traps Side deck cards Enable post-match adaptation and reduce brick

Evidence & confidence

  • Verified: Legality status confirmed; Side deck count is 0; Card text and banlist tokens verified
  • Inferred: Consistency estimates from hypergeometric probabilities; Combo floor/median/ceiling derived from card roles; Brick rate and engine cohesion assessed from composition
  • Provisional: Matchup format fit without metagame sample; Meta Power remains null
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

@Ignister

@Ignister Breakdown

 
 

 

 

 

 

 

 
 

 

 
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