@Ignister Deck #698449 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Mulcharmy Fuwalos x3.
Created by: YGO Mod (20517634)
Created On: 05/06/2026
Main Deck (55)
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Dimension Shifter x1
- Droll & Lock Bird x2
- Maliss <P> Chessy Cat x3
- Maliss <P> Dormouse x1
- Maliss <P> March Hare x3
- Maliss <P> White Rabbit x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Retaliating "C" x3
- Wizard @Ignister x1
- Ash Blossom & Joyous Spring x3
- Backup @Ignister x3
- Allure of Darkness x3
- Called by the Grave x1
- Dimensional Fissure x3
- Gold Sarcophagus x1
- Maliss in the Mirror x1
- Maliss in Underground x2
- Mistaken Arrest x3
- Terraforming x1
- Dominus Impulse x3
- Infinite Impermanence x3
- Maliss <C> MTP-07 x1
- Maliss <C> TB-11 x1
Extra Deck (15)
- Accesscode Talker x1
- Allied Code Talker @Ignister x1
- Cyberse Wicckid x1
- Decode Talker Heatsoul x1
- Dharc the Dark Charmer, Gloomy x1
- Firewall Dragon x1
- Haggard Lizardose x1
- Linguriboh x2
- Link Disciple x1
- Link Spider x1
- Maliss <Q> Hearts Crypter x1
- Maliss <Q> Red Ransom x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 31/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 45 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Control
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Cyberse/Maliss Link Monster pressure protected by hand traps and field spells; Field spell lock (Dimensional Fissure) combined with board-breaking backrow
- Turn 1 (going first): Set Dimensional Fissure or Mistaken Arrest, drop a Maliss/Mulcharmy starter for board presence, extend into a Cyberse Link (Firewall/Accesscode)
- Turn 2 (going second): Chain hand traps (Ash, Droll, Impermanence), activate Mistaken Arrest or Dominus Impulse, set backrow, recover resources via Allure/Gold Sarcophagus
- Recovery: Banish key cards with Gold Sarcophagus or Allure of Darkness; use Maliss searchers to rebuild hand and board
- After siding: None (zero side deck cards)
Why it scores here
This deck operates as a fragmented midrange toolbox rather than a cohesive @Ignister engine, relying on heavy tech inclusion (Maliss, Mulcharmy, Bystial, generic Cyberse) across a bloated 55-card main deck. Its strength lies in robust going-second interaction via hand traps, field spells like Dimensional Fissure, and versatile board breakers, though its massive size and lack of core archetype cards severely hamper consistency and opening quality. With zero side deck cards and no parsed combo data, the system struggles to convert advantages reliably or adapt post-side, capping its practical power despite strong individual interaction pieces. Popularity and metagame share were not factored into this evaluation due to unavailable tournament data.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 35 | P(≥1 starter in 5) ≈ 0.65; 55-card bloat lowers reliability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 30 | High brick risk from 55 cards, 3x field spells, and conflicting hand traps (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | Ceiling relies on hitting Bystial/Maliss/Cyberse mix for multi-threat boards (Inferred) |
| D4 | Combo Floor & Median Output | 35 | Median output drops to setting backrow or single monster due to engine fragmentation (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 10 hand traps and multiple board breakers provide solid interruption resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Allure, Gold Sarcophagus, and Maliss searchers aid grind but slow tempo (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | High negation/removal density creates interactive end boards (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Strong going-second game via Mistaken Arrest, DF, Dominus Impulse, and hand traps (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss monsters reach 2300-2500 ATK but often lack follow-up turns (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 25 | 55 cards and 7.1% archetype purity indicate severe efficiency loss (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 extra deck slots cover Cyberse/Maliss links well despite generic picks (Inferred) |
| D12 | Side Deck Adaptability | 0 | Zero side deck cards eliminate post-match adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Meta fit is provisional without dated sample, though techs are generally viable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple engines and hand trap chains increase decision points and error risk (Inferred) |
How the score was computed
Strategy profile: Balanced. Structural ≈ 45, Going First ≈ 45, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Zero side deck (-10); Deck bloat & fragmentation (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ 0.35 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong going-second interaction
- Versatile board-breaking tools
- Decent resource recovery options
Weaknesses
- Severe main deck bloat (55 cards)
- Zero side deck
- Low archetype purity and consistency
- High brick risk
Critical choke points
- Opening hand brick due to 55-card size
- Dependency on drawing specific field spells or hand traps
- Lack of cohesive starter lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Excess generic tech cards | Core @Ignister/Maliss staples | Improve consistency and engine cohesion |
| 2 | Duplicate field spells/hand traps | Side deck cards | Enable post-match adaptation and reduce brick |
Evidence & confidence
- Verified: Legality status confirmed; Side deck count is 0; Card text and banlist tokens verified
- Inferred: Consistency estimates from hypergeometric probabilities; Combo floor/median/ceiling derived from card roles; Brick rate and engine cohesion assessed from composition
- Provisional: Matchup format fit without metagame sample; Meta Power remains null
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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