Solfachord Deck #698405 — Yu-Gi-Oh! Master Duel

43 Main, 15 Extra, incl. Cooky☆Yummy x3, Lollipo☆Yummy x3, Mulcharmy Fuwalos x3.

Created by: YGO Mod (20517634)

Created On: 05/06/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated May 6, 2026
62± 6/ 100
Power Score
Structural 64
Reliability 58
Going First 70
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 70
Going Second 64
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Pendulum, Synchro, Toolbox
  • Format: master-duel

Legality

Main 43 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum-Synchro combo into Solfachord bosses with multi-layer negation and removal; Yummy grind engine with hand trap disruption and resource denial
  • Turn 1 (going first): Open Solfachord Primoa → Solfachord Happiness to set Pendulum Scales; Synchro summon Solfachord bosses (GranSolfachord Coolia or similar) to establish negation locks and board interaction
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Droll & Lock) to disrupt opponent setup; Forbidden Droplet for board break; Yummy monsters to apply pressure or enable recovery lines
  • Recovery: Yummy Synchro monsters (Cupsy★Yummy Way, Cooky★Yummy Way) recover from disruption; Herald of the Arc Light banish loop and recursion from field spells; Link monsters enable second turns
  • After siding: Unknown — no side deck supplied; core consistency remains; tech adjustments via hand-trap density and removal suite

Why it scores here

This Solfachord Yummy hybrid opens its Pendulum engine reliably (~90% chance of at least one core card T1) and converts into multi-negation boards via Synchro summoning, supported by strong hand-trap density (11 copies) and board-breaking spells. However, the median combo floor is modest due to high brick risk from conflicting engines (Mulcharmy, Sky Striker, and Yummy sub-engines compete for normal summon slots), reliance on Link-1 enablers for Yummy activation, and loss of key Extra-Deck monsters (I:P Masquerena, S:P Little Knight, GranSolfachord Coolia) that compress consistency. Going-second capability is real via Forbidden Droplet and hand traps, but offensive pressure is limited by low ATK values and heavy setup cost. The deck is legal and plays as intended, but construction gaps and lack of tournament data prevent a higher score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(≥1 Solfachord core card in opening 5) ≈ 0.90; Solfachord Primoa and Solfachord Happiness at 3x each are live in most hands (Inferred from probabilities table and composition)
D2 Opening-Hand Quality & Brick Management 66 High brick risk from Mulcharmy Fuwalos and Mulcharmy Purulia conflicting Normal Summon slots; 43-card main with conflicting engine conditions; empirical hand-quality estimate ~66% functional opening (Inferred from copy histogram and card text role conflicts)
D3 Combo Conversion & Ceiling 71 Best recorded line (text-inferred) reaches Pendulum Scales in both zones + Synchro Summon into Herald of the Arc Light or Solfachord Synchro bosses with 1–3 negations; Power Index ceiling ~75 (Inferred from card text and Synchro enabler architecture)
D4 Combo Floor & Median Output 58 Median board lacks secondary backup line after one interruption; most openers produce 1–2 negations and a Link-1 enabler, estimated Power Index ~60 (Inferred from Solfachord card redundancy and Yummy extender bottleneck)
D5 Interruption Resilience & Route Redundancy 62 Lollipo★Yummy Way and Cooky★Yummy Way provide recovery, but only if first line succeeds in summoning a Synchro; relies on Herald of the Arc Light or GranSolfachord Coolia (missing from deck) for robust second lines; estimated ~62 resilience (Inferred from card text and missing key pieces)
D6 Resource Economy, Recovery & Grind 64 Solfachord Happiness grants resource advantage (2-card search); Cupsy★Yummy Way adds 2 cards post-Synchro; but Mulcharmy engines discard and conflict with grind; net resource signature mixed; ~64 estimated (Inferred from searcher density and engine friction)
D7 End-Board & Interaction Quality 68 Herald of the Arc Light negation + Solfachord Synchro protection; interaction density moderate due to missing GranSolfachord Coolia (100% inclusion in meta lists); Forbidden Droplet and hand traps add depth; ~68 estimated (Observed from card text negation hints and coverage)
D8 Going-Second & Board-Breaking Power 65 Hand-trap suite (Ash, Ghost Belle, Droll, Infinite Impermanence, Nibiru) covers common searches and Synchro spawns; Forbidden Droplet available for board wipe; no native pierce or direct damage; ~65 going-second power (Inferred from hand-trap density and removal coverage)
D9 Offensive Pressure & Closing Power 54 Solfachord bosses and Yummy Synchros have 0–1600 ATK; no built-in piercing or direct damage; relies on chip damage and attrition; ~54 closing power (Inferred from card attack values and role text)
D10 Main Deck Efficiency & Flexibility 61 43-card main with 24 distinct cards; archetype purity only 15.5% (Solfachord exact-name); heavy tech inclusion (16 slots), hand traps (11), searchers (12); efficiency ~61, moderately tight but multi-engine fragmentation limits cohesion (Verified from composition and archetype purity)
D11 Extra Deck Efficiency & Coverage 67 15 Extra-Deck slots: 10 Link (Yummy enablers, Sky Striker techs, utility), 5 Synchro (Yummy Tuner bosses, Herald, Martial Metal Marcher); missing I:P Masquerena, S:P Little Knight, GranSolfachord Coolia (all 100% meta standard) — 53.8% core coverage; efficiency ~67 but underbuilt for optimal lines (Verified from Extra Deck breakdown and usage statistics)
D12 Side Deck Adaptability 0 No side deck supplied (0/15 slots used); cannot evaluate post-side adaptability; score set to 0 per schema for missing data; deck format is Master Duel best-of-1 (Verified from legality.Side Deck size and composition.total_side)
D13 Matchup Coverage & Format Fit 58 Solfachord is a mid-tier archetype in Master Duel metagame (usage statistics available but no tournament link); deck runs 7 of 13 core cards (~54% fidelity); archetype meta-share unknown; format fit provisional without dated metagame data; ~58 estimated (Provisional from archetype purity and missing tournament data)
D14 Pilotability & Error Tolerance 55 Pendulum Scales setup requires correct Scale placement and Link-1 enabler coordination; Herald of the Arc Light synergy depends on Synchro success; multiple decision trees (Mulcharmy vs. Yummy activation); moderate complexity; ~55 estimated (Inferred from combo step count and branching lines)

How the score was computed

Strategy profile: 85% Combo + 15% Toolbox. Structural ≈ 64, Going First ≈ 70, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Missing core Extra-Deck cards (-3); Multi-engine friction (-2); No side deck (-1). Final formula: 0.80·Structural + 0.20·TournamentReliability (Meta provisional; no dated metagame sample supplied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
  • Combo output: best PowerIndex 75, median 60, board-per-starter 2
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Reliable Pendulum Scale setup with 6 Solfachord Pendulum monsters and dual-scale searcher (Solfachord Happiness 3x); ~90% T1 core access
  • Multi-layer negation via Herald of the Arc Light (Limited, negates Spell/Trap), Solfachord Synchro effects (negate opponent effects in Pendulum Zones), and Forbidden Droplet effect negation
  • Strong hand-trap density (11 copies) covering searches (Ash Blossom, Droll & Lock), graveyard access (Ghost Belle), and Synchro spawns (Nibiru, Infinite Impermanence)
  • Yummy Synchro Tuners (Cupsy★Yummy Way, Cooky★Yummy Way) enable recovery loops and second turns via Link-1 enablers
  • Archetype coherence on Solfachord core with natural Pendulum protection and searcher redundancy

Weaknesses

  • Low offensive pressure: Solfachord and Yummy bosses have 0–2700 ATK with no piercing or direct damage; grind-focused rather than OTK-capable
  • Multi-engine friction: Mulcharmy (4 copies requiring empty board), Yummy (requiring Link-1 or Synchro Level 2), and Sky Striker (1 copy, niche) compete for limited Main Phase actions and Normal Summons; increases brick rate
  • Missing three 100% meta staple Extra-Deck cards (I:P Masquerena, S:P Little Knight, GranSolfachord Coolia); limits combo ceiling, consistency, and redundancy
  • Synchro dependency: Most lines require successful Synchro summon; single choke point if Tuner or Synchro material is disrupted before resolution
  • No side deck in Master Duel best-of-1: no post-game adaptation; cannot adjust for specific matchups
  • Median combo floor modest (~60 Power Index) due to backup line scarcity; one interruption often leaves single boss or Link enabler, not resilient boards

Critical choke points

  • Solfachord Primoa must resolve to set Pendulum Zones; negation before setup prevents entire turn architecture
  • Link-1 enabler required for Yummy activation; if Yummy★Snatchy or similar is missing, recovery lines stall
  • Herald of the Arc Light (Limited, 1 copy) critical negation tool; no backup negate synergy if used early or sent to GY
  • Mulcharmy Fuwalos and Purulia require empty board T1 or their effects fail; conflicts with Solfachord setup in early game
Priority Remove Add Reason
1 Mulcharmy Fuwalos (3 copies), Mulcharmy Purulia (1 copy) I:P Masquerena (1 copy to Extra), S:P Little Knight (1 copy to Extra), GranSolfachord Coolia (1 copy to Extra), Effect Veiler (1 copy Main) or Herald of Orange Light (1 copy Extra) Mulcharmy engines create Normal Summon conflicts and empty-board requirements that reduce T1 reliability and T2 recovery. The three missing Extra-Deck pieces are format staples that enable redundant Synchro backup lines and consistent GranSolfachord Coolia negation boss. Veiler or Herald adds backup hand-trap/negation.
2 Sky Striker Mecha - Hornet Drones (1 copy), Crossout Designator (1 copy), Yummyusment★Acroquey (1 copy), Yummyusment☆Mignon (1 copy) W:P Fancy Ball (1 copy Main to search GranSolfachord), second copy of a consistency booster (Infinite Impermanence 2x or Forbidden Droplet 2x variant), Salamangreat Almiraj (1 copy Extra already present but boost search coverage) Sky Striker tech is a one-off with low synergy; Crossout is niche negation with limited targets in format; the two Yummy field spells create animation cost without reliable activation due to Link dependency. W:P Fancy Ball and stronger hand-trap suite improve consistency and resource efficiency.
3 Nibiru, the Primal Being (1 copy), Maxx C (1 copy) Effect Veiler (1 copy) or second Droll & Lock Bird (shift from Semi-Limited 2x to 3x if format allows), Martial Metal Marcher (already present but ensure optimal Extra ratios) Nibiru is a niche hand-trap useful only if opponent summons 5+ times; Maxx C is meta-dependent. Veiler or Droll consistency provides more stable disruption across matchups and turns.

Evidence & confidence

  • Verified: Legality: Legal (43 Main, 15 Extra, 0 Side; all restricted cards within limits); Card text and frames resolved from preprocess.py; Banlist status per Master Duel (Called by the Grave Limited, Crossout Designator Limited, Herald of the Arc Light Limited, Maxx C Limited, Sky Striker Hornet Drones Limited, Droll & Lock Bird Semi-Limited); Archetype core composition: 9 Solfachord exact-name cards, 17 Yummy sub-archetype, 4 Mulcharmy; Usage statistics: 7 of 13 meta-standard core cards present (53.8% fidelity)
  • Observed: Hand-trap density: 11 copies (Ash Blossom 3x, Ghost Belle 3x, Droll 2x, Infinite Impermanence 1x, Maxx C 1x, Nibiru 1x); Searcher card count: 12 copies with text hints (Solfachord Happiness, Solfachord Primoa, Cupsy★Yummy, Marshmao★Yummy, Herald of the Arc Light, etc.); Extra-Deck structure: 10 Links (mostly Yummy/utility), 5 Synchro (Yummy Tuner bosses + Herald + Martial Metal Marcher + Veiler placeholder)
  • Inferred: Archetype core engine accessibility P(≥1 in hand 5) ≈ 0.8979 via hypergeometric from 15 core copies in 43-card main; Brick estimate ~10.2% (inverse of above; conflict-adjusted to ~12–14% due to Mulcharmy empty-board requirement); D1 Consistency ≈ 74: high core draw probability offset by multi-engine friction; D2 Brick Management ≈ 66: significant garnet risk from Mulcharmy and conflicting Normal Summon slots; D3 Combo Ceiling ≈ 71: Pendulum Scales + Synchro into Herald or Solfachord boss with 1–3 negations; D4 Combo Median ≈ 58: single boss + Link enabler without robust second line; D5 Interruption Resilience ≈ 62: Yummy Synchro recovery available but bottlenecked by Link-1 enabler and missing GranSolfachord Coolia; D6 Resource Economy ≈ 64: Solfachord searchers and Cupsy★Yummy Way provide float; Mulcharmy discard cost and engine friction net to mixed grind; D7 Endboard Interaction ≈ 68: Herald negation + Solfachord Synchro effect protections; missing GranSolfachord Coolia reduces ceiling; D8 Going-Second ≈ 65: hand-trap coverage and Forbidden Droplet strong; no native force-interaction or heavy board clear; D9 Offensive Closing ≈ 54: low ATK values and no piercing; chip damage via grind or attrition; D10 Main Deck Efficiency ≈ 61: 43 cards, 24 distinct, archetype purity 15.5%; multi-engine reduces coherence despite tight tech ratios; D11 Extra Deck Efficiency ≈ 67: strong Link variety for Yummy enablers and Synchro support; three missing 100%-inclusion cards limit ceiling; D14 Pilotability ≈ 55: moderate combo complexity with branching routes (Mulcharmy, Yummy, Solfachord paths); multiple decision points; Pendulum Scale placement requires precision
  • Provisional: Meta Power: Null — no dated metagame sample supplied; archetype meta-share in Master Duel not quantified; Matchup favorability: Unknown without tournament data or pilot records; Post-side strategy: Best-of-1 Master Duel format; no side deck to evaluate (0/15 slots used)
  • Data gaps: No combo boards parsed: best line, median power index, and board per starter are entirely inferred from card text and architecture, not observed from game logs No tournament link: archetype meta-share, pilot match records, and win-rate telemetry absent; Meta Power remains Provisional No side deck supplied: Master Duel best-of-1 format; 0/15 side slots filled; D12 Side Deck Adaptability scored 0 per schema (not a weakness, a format constraint) No dated metagame context: cannot compute matchup coverage or format-speed alignment; D13 Matchup Format Fit is Provisional No hand-brick / full-brick / combo-success telemetry: consistency and floor estimates rely on hypergeometric probabilities and card-text inference, not historical game data No per-pilot error-rate or piloting data: D14 Pilotability is step-count and complexity inference only

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