Ninjitsu Art Deck #69668 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Droll & Lock Bird x3, Lava Golem x3, Mitsu the Insect Ninja x3.

Created by: YGO Mod (20517634)

Created On: 05/15/2023

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 30
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Ninja monsters (Jioh the Gravity Ninja, Meizen, Yaguramaru) converting board pressure and direct attacks, if the list were legal; Fusion/Link/Xyz extension via Ninja Grandmaster Saizo and Ninjitsu Art Tool - Iron Digger
  • Turn 1 (going first): Open a Ninja starter (Tobari, Mitsu, Green Ninja, Hanzo) and use Ninjitsu Art Notebook of Mystery / Dancing Leaves to build a board while holding Infinite Impermanence and Ash Blossom for disruption
  • Turn 2 (going second): Use the 16 hand traps (about 89% to hold at least one in a six-card hand) to answer the opponent's first summon, then rebuild through Ninja searchers
  • Recovery: Recover Ninja monsters from the GY (Mitsu, Linkuriboh, Baku) and reuse Ninjitsu Art Dancing Leaves to re-summon
  • After siding: No Side Deck is registered, so there is no post-side plan to assess

Why it scores here

The deck cannot receive a normal Final Contextual score: it is Illegal in TCG, with four Forbidden cards (Crossout Designator, Called by the Grave, Triple Tactics Talent, Cross-Sheep) and three Limited/Semi-Limited copy-limit breaches (Ash Blossom x3, Droll x3, Crossout x2). The structural read is about 52, which is then capped at 30 because the list cannot be played as built. Its structural strengths are a dense interaction suite (16 hand traps, 16 negation effects, 11 removal effects) and an archetype core that opens at least one Ninja starter in about 76% of opening hands (Inferred hypergeometric estimate). Its weaknesses are a low exact-archetype purity (10%) and a large non-engine tech package (25 tech cards plus 16 hand traps) that raises brick risk. No recorded boards, tournament data, guides, or side deck exist, so floor, median and ceiling are text-only inference, and popularity or card averages contributed nothing to the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype core card in 5 cards) = 0.76 across 13 core copies; Ninja engine density 23 + Ninjitsu Art 7 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 24% of opening hands with no core card (proxy brick); 25 tech plus 16 hand traps compete with 30 engine cards (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling read from card text only (Ninja Grandmaster Hanzo, Jioh, Meizen extension lines) (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output cannot be measured and is weighted down (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 62 Several hand traps and GY recursion (Mitsu, Linkuriboh, Baku, Dancing Leaves) offer independent rebuild routes (Inferred)
D6 Resource Economy, Recovery & Grind 58 Six searcher-text cards (Hanzo, Pot of Prosperity, Notebook, Iron Digger, Reinforcement) and GY recursion provide some card flow (Inferred)
D7 End-Board & Interaction Quality 70 16 negation and 11 removal effects, with layered hand traps and Raigeki/Harpie's Feather Duster for the end board (Inferred semantic, card-text based)
D8 Going-Second & Board-Breaking Power 58 About 89% chance of at least one hand trap in a six-card going-second hand; Forbidden breakers are removed, leaving no legal board breaker (Inferred)
D9 Offensive Pressure & Closing Power 55 Jioh 2300 ATK, Meizen direct-attack text, Saizo and Yaguramaru boss monsters; no legal breakthrough beyond the Ninja body (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55-card main with 29 distinct cards, 13 singletons; illegal copy counts remove the efficiency a legal list would have (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots across Fusion 7, Link 6, Xyz 2; Cross-Sheep is Forbidden and must be removed (Verified)
D12 Side Deck Adaptability 10 No Side Deck registered; no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 20 Illegal in TCG with four Forbidden cards; no tournament link or dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step hand-trap timing with a 24-card Ninja/Ninjitsu package is moderately demanding to pilot (Inferred)

How the score was computed

Strategy profile: Toolbox primary; Midrange secondary disclosed, not blended numerically. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Banlist exposure (-12). Final formula: Illegal list: theoretical structural-only. Pre-cap 0.80*52 + 0.20*30 - 12 (banlist exposure) = 35.6, capped at 30 because the deck is Illegal. Meta Power null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ 0.24 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: 16 hand traps, 16 negation effects, 11 removal effects
  • Archetype core opens at least one starter in about 76% of 5-card openings (Inferred)
  • Ninja searchers and GY recursion give some rebuild routes

Weaknesses

  • Illegal in TCG: four Forbidden cards and three copy-limit breaches
  • Low exact-archetype purity (10%); large tech package (25) dilutes the engine
  • No Side Deck, so no post-side plan
  • No recorded boards, tournament data, or guides to validate performance

Critical choke points

  • Forbidden Cross-Sheep and Crossout Designator are removed from the list, which leaves the Link and negation plan short
  • No legal board breaker remains once Called by the Grave and Triple Tactics Talent are removed
Priority Remove Add Reason
1 Crossout Designator (2), Called by the Grave (1), Triple Tactics Talent (1), Cross-Sheep (1) Legal substitutes from the Ninja or Ninjitsu Art pool These cards are Forbidden in TCG and make the list Illegal as built.
2 One Ash Blossom & Joyous Spring, one Droll & Lock Bird Playable one-of or two-of alternatives Copy-limit breaches: Ash is limited to 2, Droll to 1.
3 Redundant tech singletons Side Deck of up to 15 cards No Side Deck is registered; a post-side plan is needed to score D12 higher.

Evidence & confidence

  • Verified: Illegal in TCG: Forbidden Crossout Designator, Called by the Grave, Triple Tactics Talent, Cross-Sheep; Copy-limit breaches: Ash Blossom x3 (limit 2), Droll x3 (limit 1), Crossout x2 (limit 0); Main 55 and Extra 15 are within the size rules; Side 0; Archetype core 13 copies, P(at least one in 5) = 0.7555
  • Inferred: Starter and hand-trap probabilities from hypergeometric estimates; Interaction density and removal breadth from card text; Structural scores on dimensions D1-D14; Toolbox primary strategy read from composition and text roles
  • Provisional: Meta Power and format fit (no dated metagame sample); Going-first and going-second splits (no win-rate telemetry)
  • Data gaps: The list is Illegal in TCG, so the normal Final Contextual score does not apply; this evaluation is theoretical/structural-only No combos supplied; combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot records are absent No Side Deck registered; D12 is scored on absence usage statistics in this deck flags conflict with the card list (Meizen, Yaguramaru, Saizo, Blade Armor Ninja, Borrelsword, I:P Masquerena show copies in the card list but in this deck:false in usage); core-card presence 24 is not reliable No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Ninjitsu Art

Ninjitsu Art Breakdown

 
 

 

 

 

 

 

 
 

 

 
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