Exodia Deck #696246 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Golem that Guards the Millennium Treasures x3, Heart of the Blue-Eyes x3, Mulcharmy Fuwalos x3. Created May 2, 2026 by YGO Mod.

Deck Exodia Master Duel

Created by: YGO Mod (20517634)

Created On: 05/02/2026

 
 


Official AI Deck Power Analysis
FTK/Alternate-WinConfidence: Low
27± 8/ 100
Power Score
Structural 40
Reliability 35
Going First 42
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 27/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 40
Going First 42
Going Second 38
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: FTK/Alternate-Win
  • Secondary strategies: Toolbox, Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Assemble all five Forbidden One pieces (Exodia the Forbidden One plus the four limbs) in hand for an instant win; the five pieces are all single-copy main-deck cards.; Millennium engine (Wedju Temple, Millennium Ankh, Golem, Shield, Sengenjin, Heart of the Blue-Eyes) into Exodia Incarnate and Extra Deck boards (Predaplant, Snake-Eyes, Garunix, Super Starslayer).
  • Turn 1 (going first): Open with searchers and Millennium Ankh / Wedju Temple to chain Millennium monsters toward Exodia pieces; hand traps held for the opponent's first summon.
  • Turn 2 (going second): Six-card hand with hand traps (Ash Blossom, Droll and Lock Bird, Maxx C, Nibiru) to disrupt the opponent's turn-1 line while building toward the Exodia hand or a Millennium board.
  • Recovery: Rebuild from the graveyard via Heart of the Blue-Eyes (adds Millennium Ankh) and Exxod's graveyard search for Forbidden One monsters.
  • After siding: No side deck is registered, so there is no post-side plan; the list cannot adapt between games.

Why it scores here

This list is Illegal (Super Polymerization runs 3 against a limit of 2, and Dimension Shifter is Forbidden), so the score is capped and reads as a theoretical, structural-only estimate rather than a normal Final Contextual score. The deck reliably assembles its Millennium engine and hand traps, but the instant-win Exodia plan needs all five single-copy pieces together, which the hypergeometric draw odds put at roughly 0.0015% going first and under 0.001% going second, so it rarely functions as a win. Interaction is the deck's strongest layer, with Ash Blossom, Droll and Lock Bird, Maxx C and Nibiru covering several openings. Floor and median output cannot be measured because no combos were recorded, and no side deck or matchup data exists. Popularity and archetype usage were not credited, and card scores were not averaged into this result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 Five single-copy Exodia pieces need all to be drawn; P(all five in opening 5) is about 0.0000015 and in opening 6 about 0.0000091, while searcher text covers 14 cards (Inferred).
D2 Opening-Hand Quality & Brick Management 40 Many off-archetype and tech cards (47 of 55 main/extra copies off the exact archetype name) and 8 hand traps create frequent dead draws; 1-copy limbs are high-brick if not searched (Inferred).
D3 Combo Conversion & Ceiling 45 No recorded boards; the Exodia instant-win ceiling exists in card text only, and Extra Deck boards are unverified (Inferred).
D4 Combo Floor & Median Output 25 No combo evidence, so floor and median output are unknown and cannot be measured from the deck export (Provisional).
D5 Interruption Resilience & Route Redundancy 40 Hand traps and Millennium searchers give some recovery after one disruption, but the Exodia line has a single-choke-point assembly requirement (Inferred).
D6 Resource Economy, Recovery & Grind 50 Heart of the Blue-Eyes and Exxod provide graveyard recursion and searches; no resource signature is available (Inferred).
D7 End-Board & Interaction Quality 60 Ash Blossom, Droll and Lock Bird, Maxx C, Nibiru, Heart of Gaia and the Exodia negate effect give layered interaction (Inferred semantic read from card text).
D8 Going-Second & Board-Breaking Power 40 Predaplant, Snake-Eyes and Garunix give board-breaking options, but no going-second split is recorded (Inferred).
D9 Offensive Pressure & Closing Power 50 Exodia Incarnate and 3000-ATK Extra Deck monsters give closing power, but the deck has no recorded end boards (Inferred).
D10 Main Deck Efficiency & Flexibility 35 40 main cards with 14.5% exact-name archetype purity and 47 off-archetype copies, so coherence is low (Verified structure, Inferred read).
D11 Extra Deck Efficiency & Coverage 40 15 Extra Deck slots spread across Fusion, Link and Xyz with mixed archetypes; some need off-deck support (Inferred).
D12 Side Deck Adaptability 15 No side deck is registered, so there is no post-side adaptability (Verified absence).
D13 Matchup Coverage & Format Fit 45 No tournament or meta data is supplied; archetype usage stats confirm the core list only (Provisional).
D14 Pilotability & Error Tolerance 45 Multi-piece assembly and Millennium chains demand careful sequencing and several decision points per turn (Inferred).

How the score was computed

Strategy profile: FTK / Alternate-Win. Structural ≈ 40, Going First ≈ 42, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Legality (Illegal) (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers(-12) = 0.80*40 + 0.20*35 - 12 = 27; Illegal cap applied, Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (Ash Blossom, Droll and Lock Bird, Maxx C, Nibiru) covering the opponent's first turns
  • Millennium searchers (Wedju Temple, Millennium Ankh, Heart of the Blue-Eyes, Golem) give redundant engine access
  • Instant-win Exodia ceiling and a strong Extra Deck closing set (Predaplant, Snake-Eyes, Garunix)

Weaknesses

  • Illegal list: Super Polymerization over limit and Forbidden Dimension Shifter
  • Exodia needs all five single-copy pieces, so the win is almost never assembled
  • Low archetype purity (14.5%) with 47 off-archetype copies weakens engine coherence
  • No side deck and no recorded combos

Critical choke points

  • All five single-copy Exodia pieces must be in hand together
  • Millennium engine depends on Wedju Temple and Millennium Ankh being drawn
Priority Remove Add Reason
1 1 Dimension Shifter 1 legal, non-Forbidden main-deck card Forbidden cards make the list illegal in master-duel; swapping in a legal card is required before any normal score applies.
2 1 Super Polymerization 1 legal main-deck card Super Polymerization is Semi-Limited to 2 copies, and the deck runs 3.
3 Off-archetype tech cards with low synergy Additional Exodia or Millennium support Raising archetype purity above 14.5% would improve engine consistency and reduce brick risk.

Evidence & confidence

  • Verified: Legality: Super Polymerization 3 copies vs 2 legal; Dimension Shifter Forbidden and run; Main 40 / Extra 15 / Side 0 within master-duel size rules; Archetype purity 14.5% and 47 off-archetype copies; Core Exodia pieces at 100% usage in the archetype statistics
  • Inferred: Hypergeometric draw odds for the Exodia pieces and searcher and hand-trap groups; Interaction density read from card text; Pilotability and brick-rate estimates
  • Provisional: Meta power and matchup fit: no dated metagame sample; Tournament reliability beyond hand stability
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no side deck; post-side adaptability cannot be assessed no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional without a dated metagame sample

More Master Duel Info

Exodia

Exodia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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