Horus the Black Flame Dragon Deck #695890 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 04/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
20± 5/ 100
Power Score
Structural 29
Reliability 20
Going First 30
Going Second 30

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 29
Going First 30
Going Second 30
Meta Power provisional
Tournament Reliability 20
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 54 / Extra 16 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Summon big ritual/xyz bosses for beatdown; Disrupt with hand traps and negates
  • Turn 1 (going first): Attempt to set up Mitsurugi/Horus boards with hand traps
  • Turn 2 (going second): Use hand traps and board breakers to clear and push
  • Recovery: Recursion via Dyna Mondo and Daigusto Emeral
  • After siding: No side deck present

Why it scores here

This deck is illegal because its Extra Deck has 16 cards while the TCG limit is 15, so it cannot be played as submitted and receives a capped theoretical/structural-only evaluation. The Main Deck fragments several engines (Horus, Mitsurugi, Ryzeal, Branded) with 0% exact archetype purity and includes bricks like The Winged Dragon of Ra - Sphere Mode, weakening consistency and cohesion. No recorded combos exist, so ceiling and median output are inferred from card text only and appear unreliable. Hand traps and generic negates provide some interaction, but the deck lacks a focused game plan and has no Side Deck. The score reflects system inefficiency and illegality, not the individual power of cards such as Imsety or Ame no Murakumo, and not any metagame share.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 Archetype-core group P(≥1 in 5) ≈ 0.66 but fragmented engines dilute live opens (Inferred)
D2 Opening-Hand Quality & Brick Management 30 54-card main with 3 copies of hard-brick Ra-Sphere Mode raises dead hands (Inferred)
D3 Combo Conversion & Ceiling 30 No parsed boards; card text suggests boss boards but unreliable ceiling (Inferred)
D4 Combo Floor & Median Output 25 No combo median data; fragmented lines imply low usual output (Inferred)
D5 Interruption Resilience & Route Redundancy 30 Multiple small engines give slight route redundancy but extra illegal (Inferred)
D6 Resource Economy, Recovery & Grind 35 Searchers and recursion (Dyna Mondo, Emeral) partly regenerate resources (Inferred)
D7 End-Board & Interaction Quality 35 Negation pieces exist (Number 104, Hope Harbinger) but extra over limit (Inferred)
D8 Going-Second & Board-Breaking Power 35 Hand trap density P(≥1 in 6) ≈ 0.83 supports going second disruption (Inferred)
D9 Offensive Pressure & Closing Power 35 Bosses like Murakumo 3200 ATK provide pressure if assembled (Inferred)
D10 Main Deck Efficiency & Flexibility 20 Main deck 54 cards, off-archetype 70 copies, purity 0% hurts efficiency (Verified)
D11 Extra Deck Efficiency & Coverage 20 Extra deck 16 > 15 illegal; many generic xyz but slots wasted (Verified)
D12 Side Deck Adaptability 0 Side deck count 0, no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 30 No dated metagame sample; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 25 Multiple engines and rituals increase pilot complexity (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 29, Going First ≈ 30, Going Second ≈ 30, Meta = provisional, Tournament Reliability ≈ 20. Modifiers: Illegal extra deck (-15). Final formula: Illegal deck: structural capped low; final = capped low (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.66 · key two-card combo ≈ — · full-brick estimate ≈ 0.34 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple engines provide some redundancy
  • High hand trap density for interaction

Weaknesses

  • Illegal extra deck size (16 > 15)
  • Fragmented archetype coherence
  • No side deck
  • Brick-prone (Ra Sphere Mode)

Critical choke points

  • Extra deck overflow makes deck illegal
  • Lack of coherent single starter due to mixed engines
Priority Remove Add Reason
1 The Winged Dragon of Ra - Sphere Mode (3x) Reduce Extra Deck to 15 cards Fix illegality and remove brick to improve consistency
2 Off-archetype splash cards Focus on one engine core Improve cohesion and reduce brick rate

Evidence & confidence

  • Verified: Legality status Illegal due to extra size; Card text and banlist statuses from evidence; Side deck 0 count
  • Inferred: Hypergeometric opening probabilities; Consistency and brick estimates from composition; Combo potential from card text only
  • Provisional: Meta Power without dated sample
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Horus the Black Flame Dragon

Horus the Black Flame Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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