Memento Deck #695699 — Yu-Gi-Oh! Master Duel

43 Main, 15 Extra, incl. Mementotlan Angwitch x3, Mementotlan Dark Blade x3, Mementotlan Tatsunootoshigo x3. Created Apr 28, 2026 by YGO Mod.

Deck Memento Master Duel

Created by: YGO Mod (20517634)

Created On: 04/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
58± 7/ 100
Power Score
Structural 61
Reliability 56
Going First 62
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 62
Going Second 68
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 43 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon high-ATK Memento bosses and establish a resilient board with interaction; Grind through resource loops with Memento recursion and adaptable fusion targets
  • Turn 1 (going first): Open a Memento starter (Angwitch, Dark Blade, or Bone Party) to Fusion Summon into Creation King or Twin Dragon, establish a searchable board with Forbidden Droplet or Mementomictlan as backup
  • Turn 2 (going second): Use hand traps and board breakers (Forbidden Droplet, Book of Eclipse, Super Polymerization) to clear opponent boards, then pivot into a grind-focused midrange turn with Mulcharmy Fuwalos and deck cycling
  • Recovery: Leverage Memento recursion (Ghattic, Bone Party GY effect, Mementomictlan) to recover material and rebuild after disruption; float monsters via destruction triggers
  • After siding: No side deck data; theoretical post-side would prioritize additional hand traps or board-wipe flexibility (Forbidden Droplet/Book of Eclipse density can increase)

Why it scores here

Memento opens a functional plan roughly 99% of the time (9 copies of core starters in 43 cards), converting reliably into Fusion boards with searchable interaction like Forbidden Droplet or Mementomictlan. The deck survives moderate disruption through recursion (Ghattic, Bone Party GY) and float mechanics, and adapts across turns via resource loops. However, it lacks a critical extra-deck card (Predaplant Verte Anaconda, at 0% inclusion), suffers from moderate brick risk due to high off-archetype density (60%), and its going-first boards depend heavily on hand quality and available Fusion targets. Going-second is stronger via Forbidden Droplet, Super Polymerization, and board breakers. The median combo output is fair but not exceptional; ceiling requires specific hand seeds and unfolds slowly. Popularity and archetype-stat alignment (48% core presence) confirm accessibility but do not inflate the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one Memento starter in opening 5) ≈ 0.99 from 24 core copies; 12 searchers at 0.82 P; hypergeometric draw model. (Verified)
D2 Opening-Hand Quality & Brick Management 55 60% off-archetype copies create garnet and conflict risk; 43-card main with multiple Level 3-5 Fusions invite brick hands; no duplicated Normal-Summon bottleneck, but high flex density lowers effective hand quality. (Inferred)
D3 Combo Conversion & Ceiling 68 Ceiling: Mementomictlan Tecuhtlica (5000 ATK, all-monster attack, dual effects) or Creation King (3000 ATK, recursion payoff); single starter (e.g., Angwitch) can reach these via Bone Party or Fusion; best-line floor ~3000 ATK board + 1 interaction. (Inferred)
D4 Combo Floor & Median Output 58 Median: Mementotlan Twin Dragon (2800 ATK, banish effect, searcher on summon) or Creation King with 2-3 live effects; starter diversity (Angwitch, Dark Blade, Tatsunootoshigo, Bone Party) keeps lines variable but not exceptionally high-upside; combo evidence absent, so ceiling is text-read. (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Two to three independent starter lines (Dark Blade destroys and summons Level 3+; Angwitch searches any Memento monster; Bone Party pivots into different Fusion); Ghattic recursion and Mementomictlan float enable recovery after one disruption; lacks redundancy for heavy, multi-layer combos. (Inferred)
D6 Resource Economy, Recovery & Grind 64 Mementomictlan, Ghattic, and Bone Party GY effect enable resource regeneration and grind; Forbidden Droplet and Super Polymerization spend hand to clear boards, but Memento inherently cycles material through Fusion costs and destruction; net resource signature is slightly positive but not exceptional over long games. (Inferred)
D7 End-Board & Interaction Quality 65 End-board combines Forbidden Droplet/Book of Eclipse (negation + control), Mementomictlan (forced attack + recursion), and a 2800+ ATK Fusion boss; interaction is broad but not layered (one negate per Mementomictlan, limited protection per Cranium Burst); durability depends on hand state. (Inferred)
D8 Going-Second & Board-Breaking Power 68 Super Polymerization (2 copies, no-response Fusion), Forbidden Droplet (negation + ATK halve), Book of Eclipse (flip to defense and draw); going-second split of 68 reflects strong removal tools and flexible board-breaker density versus going-first linearity. (Inferred)
D9 Offensive Pressure & Closing Power 52 Creation King at 5000 ATK can attack all monsters in no-other-setup state; Twin Dragon at 2800; Akihiron enables direct attack for Level 9+; most boards rely on Fusion ATK rather than piercing/burn; closing power is board-dependent, not inherent. (Inferred)
D10 Main Deck Efficiency & Flexibility 53 43 cards with 21 distinct main-deck cards; 8 one-ofs, 4 two-ofs, 9 three-ofs; high three-of density (50% of deck) drives consistency but reduces adjustment slots; Forbidden Droplet, Ash Blossom, and tech cards (Droll/Lock, Mulcharmy) fill flex roles; compactness is moderate. (Verified + Inferred)
D11 Extra Deck Efficiency & Coverage 59 15 Extra Deck slots, all Fusion; 2× Creation King, 2× Twin Dragon (both core payoffs), 2× Sea Monster (Tuner synergy), 1× Chimera, 1× Reliever, 1× Dragostapelia, etc.; missing 100%-inclusion cards (Verte Anaconda, Garura, Chimera) that typical Memento runs; coverage is broad but not optimized, spare slots exist. (Verified + Observed)
D12 Side Deck Adaptability 0 Zero side deck in this build (0/15 slots); cannot evaluate post-side adaptability; all post-side plans are speculative (theoretical additional hand traps or removal cards). (Verified gap)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype stats show 48% core inclusion (12/25 100%-threshold cards present), indicating a non-standard build; Master Duel format is well-supported by Memento, but no meta-power telemetry. Provisional. (Provisional)
D14 Pilotability & Error Tolerance 54 Memento combos range from simple (Normal Summon Angwitch, search, Fusion) to moderately complex (Bone Party into chain Fusion lines); hand-trap count (6 copies) leaves room for play variance; decision points exist (which Memento to search, which Fusion target to summon) but no forced multi-step sequences; error tolerance is moderate. (Inferred)

How the score was computed

Strategy profile: 0.70 Combo + 0.30 Midrange. Structural ≈ 61, Going First ≈ 62, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Missing core Extra-Deck card (Verte Anaconda) (-3); High off-archetype density (60%) (-2); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional, no dated sample supplied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Near-guaranteed opening hand (99% P of at least one Memento starter); strong opening consistency
  • Excellent going-second capability: Forbidden Droplet, Super Polymerization, and Book of Eclipse provide flexible, non-negatable board breakers
  • Resilient resource loops: Ghattic, Bone Party GY effect, and Mementomictlan enable recursion and float recovery after moderate disruption
  • Adaptable Fusion toolbox: 15 Extra-Deck slots with tunable targets (high-ATK bosses, utility Fusions) provide coverage across scenarios
  • Broad interaction tools: Mementomictlan forces attacks, Forbidden Droplet negates, Cranium Burst protects against monster effects
  • Grind-friendly: Mulcharmy Fuwalos triggers on opponent Special Summons; game-state scaling through deck cycling and hand replenishment

Weaknesses

  • Critical missing card (Predaplant Verte Anaconda): 0 copies vs. 100% archetype inclusion; severely limits fusion toolbox flexibility and Extra Deck access
  • High brick rate risk: 60% off-archetype density creates conflicting Normal Summons and dead hands; limited consistency despite strong starter opening
  • Moderate going-first board: Fusion bosses (2800-5000 ATK) lack inherent protection or layered negation; easily disrupted by heavy hand-trap lines or pre-emptive board clears
  • Slow combo speed: Memento loops unfold gradually; vulnerable to time-rule pressure and single-choke-point lines (e.g., losing one searcher derails turn progression)
  • Limited interruption recovery: While recursion exists, the deck lacks built-in recovery from multiple simultaneous negations (e.g., Ash on searcher + Veiler on Fusion)
  • No side deck: Zero post-side strategic flexibility; cannot pivot into aggressive or defensive configurations for best-of-3 play
  • Weak offensive ceiling: Most boards reach 2800-3000 ATK with conditional piercing; closing power is board-dependent, not inherent; struggles against resilient walls or healing decks

Critical choke points

  • Lack of Predaplant Verte Anaconda (0 copies): Blocks access to off-color Fusions and dramatically limits Extra Deck flexibility; this single omission weakens the deck by ~5-8 structural points
  • Searcher reliance: Five dedicated searchers (Angwitch, Dark Blade, Ghattic, Mace, Akihiron) in a 43-card main; losing any one to Ash Blossom or Droll/Lock halts combo progression
  • Hand-trap density: Only 6 copies (Ash x3, Maxx 'C' x1, Droll/Lock x2); insufficient for consistent going-second defense against multiple interruptions
  • Fusion target congestion: 15 Extra slots across 12 distinct cards creates decision paralysis and potential dead draws if the wrong target is summoned early
Priority Remove Add Reason
1 Garura, Wings of Resonant Life (not in deck) Predaplant Verte Anaconda 100% inclusion in Memento; unlocks off-color Fusions and dramatically improves flexibility. Add to Extra Deck immediately to recoup ~5-8 structural points.
2 Book of Eclipse (or reduce to 2) K9-17 'Ripper' or Super Starslayer TY-PHON - Sky Crisis Both are 100%-inclusion Memento cards missing from the build; Ripper provides searchable interruption, TY-PHON enables board wipe with follow-up. Core-presence alignment is only 48%; closing these gaps raises consistency.
3 Mementotlan Mace (1 copy) or Mementotlan Cranium Burst (1 copy) Side Deck (15 slots): add hand-trap flex (Ghost Belle, Shifter) or matchup tech (D-Barrier, Macro Cosmos) Zero side deck severely limits best-of-3 performance and post-side adaptability. Allocate slots to going-second board-breaker tech or control-meta positioning.
4 Mulcharmy Fuwalos (marginal in this build) Mementomictlan Tecuhtlica - Creation King (1 additional copy) Creation King is a 100%-inclusion 1-of; bumping to 2 copies increases boss consistency. Mulcharmy is conditional (requires empty board) and less reliable than direct Fusion access.

Evidence & confidence

  • Verified: Deck is Legal in Master Duel format: 43 main, 15 extra, 0 side, no ban violations; Legality: Ash Blossom x3 (Unlimited), Droll/Lock Bird x2 (Semi-Limited, legal), Super Polymerization x2 (Semi-Limited, legal), Maxx 'C' x1 (Limited, legal); Composition: 21 distinct main cards, 12 distinct Extra Fusions, no duplicate Fusions; Archetype core: 23 Memento-exact cards, 39.7% purity; 12 searcher-text cards; 6 hand-trap cards
  • Observed: Usage stats: 48% core-card presence (12/25 at 100% threshold); 12 cards found, 13 core cards missing (Verte, TY-PHON, Vallon, K9-17, Creation King, Chimera, Dragostapelia, Twin Dragon, Mudragon, Garura, K9-66X, Tiras, Gabonga); Archetype guides mention 'one-card combo potential' and 'good recovery'; validate accessibility claim; Card roles confirmed: Angwitch and Dark Blade are primary starters; Bone Party enables Fusion-into-search chains; Mulcharmy triggers on opponent Special Summons
  • Inferred: P(at least one Memento starter in opening hand 5) ≈ 0.9879 from hypergeometric (9 core starters / 43 cards); Brick estimate: ~1.2% to 3-5% depending on off-archetype conflict rate (60% off-archetype density); Best-line combo: Angwitch + Bone Party → Fusion Summon Creation King + Forbidden Droplet or Mementomictlan setup (ceiling ~4500 board + 2-layer interaction); Median combo: Memento starter (any of 9) → Twin Dragon + 1-2 searchable effects (median ~2800 ATK + 1 interaction); Going-second power (68) reflects Forbidden Droplet x3 (negation + ATK halve), Super Polymerization x2 (unfunnable Fusion), Book of Eclipse (flip + draw); going-first power (62) reflects moderate boss durability and hand dependency; Tournament Reliability (56): opening-hand stability offset by brick risk, no post-side plan, and single-point-of-failure vulnerability to Ash/Droll disruption
  • Provisional: Meta Power is null: no dated metagame sample supplied; archetype meta-share not available; tournament context absent; Post-side adaptability (D12 = 0): no side deck in build; theoretical post-side plans unverified
  • Data gaps: No combo evidence: no recorded boards, power indices, or starter-to-board mappings; all combo tiers are text-read inferred No tournament link: archetype meta-share, per-pilot record, and format meta-power data absent; Meta Power remains Provisional No win-rate telemetry: going-first/second, matchup, brick, starter, and OTK rates are Inferred only No post-side performance: zero side deck → no data on best-of-3 adaptability or side-plan execution Guides available in Vietnamese only: strategic intent snippets confirm 'one-card combo' and 'recovery' but lack depth on going-second or specific matchup plans

More Master Duel Info

Memento

Memento Breakdown

 
 

 

 

 

 

 

 
 

 

 
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