Created by: YGO Mod (20517634)

Created On: 04/22/2026

Main: 55 Extra: 15

1 cardBerserk Dragon 1 cardBerserk Dragon
Berserk Dragon
DARK 8
Berserk Dragon
  • ATK:

  • 3500

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK.


1 cardDystopia the Despondent 1 cardDystopia the Despondent
Dystopia the Despondent
DARK 12
Dystopia the Despondent
  • ATK:

  • 5000

  • DEF:

  • 5000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by sending 4 face-up Level 1 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. Other monsters you control cannot attack. During either player's Battle Step, once per battle involving this card: You can banish 1 Level 1 monster from your Graveyard; until the end of the Damage Step, this card is unaffected by other cards' effects, also it cannot be destroyed by battle.


1 cardFamiliars of the Spiritual Arts 1 cardFamiliars of the Spiritual Arts
Familiars of the Spiritual Arts
WATER 4
Familiars of the Spiritual Arts
  • ATK:

  • 1500

  • DEF:

  • 200


(This card is always treated as a "Familiar-Possessed" card.) If this card is Normal or Special Summoned: You can add 1 "Possessed" Spell/Trap or "Grand Spiritual Art - Ichirin" from your Deck to your hand. You can declare 1 Monster Type and 1 Attribute; this card becomes that Type and Attribute until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Spellcaster monster with 1500 DEF from your Deck or GY. You can only use each effect of "Familiars of the Spiritual Arts" once per turn.


3 cardGeneral Grunard of the Ice Barrier 3 cardGeneral Grunard of the Ice Barrier
General Grunard of the Ice Barrier
WATER 8
General Grunard of the Ice Barrier
  • ATK:

  • 2800

  • DEF:

  • 1000


During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon or Set. This effect can only be used once per turn.


3 cardLumina, Twilightsworn Shaman 3 cardLumina, Twilightsworn Shaman
Lumina, Twilightsworn Shaman
DARK 3
Lumina, Twilightsworn Shaman
  • ATK:

  • 1000

  • DEF:

  • 1000


Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 of your banished "Lightsworn" monsters, except "Lumina, Twilightsworn Shaman"; Special Summon it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.


3 cardNight Sword Serpent 3 cardNight Sword Serpent
Night Sword Serpent
WATER 4
Night Sword Serpent
  • ATK:

  • 500

  • DEF:

  • 600


If this card is sent to the GY by a card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Night Sword Serpent" once per turn.


3 cardWind-Up Dog 3 cardWind-Up Dog
Wind-Up Dog
EARTH 3
Wind-Up Dog
  • ATK:

  • 1200

  • DEF:

  • 900


During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field.


2 cardWind-Up Hunter
2 cardWind-Up Hunter
Wind-Up Hunter
DARK 3
Wind-Up Hunter
  • ATK:

  • 1600

  • DEF:

  • 500


You can Tribute 1 face-up "Wind-Up" monster, except "Wind-Up Hunter"; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field.


2 cardWind-Up Kitten 2 cardWind-Up Kitten
Wind-Up Kitten
EARTH 2
Wind-Up Kitten
  • ATK:

  • 800

  • DEF:

  • 500


You can target 1 monster your opponent controls; return that target to the hand. This effect can only be used once while this card is face-up on the field.


2 cardWind-Up Magician 2 cardWind-Up Magician
Wind-Up Magician
FIRE 4
Wind-Up Magician
  • ATK:

  • 600

  • DEF:

  • 1800


If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.


2 cardWind-Up Rabbit 2 cardWind-Up Rabbit
Wind-Up Rabbit
EARTH 3
Wind-Up Rabbit
  • ATK:

  • 1400

  • DEF:

  • 600


(Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.


1 cardWind-Up Rat 1 cardWind-Up Rat
Wind-Up Rat
EARTH 3
Wind-Up Rat
  • ATK:

  • 600

  • DEF:

  • 600


During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field.


3 cardWind-Up Shark 3 cardWind-Up Shark
Wind-Up Shark
WATER 4
Wind-Up Shark
  • ATK:

  • 1500

  • DEF:

  • 1300


When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects. ● Increase this card's Level by 1, until the End Phase. ● Reduce this card's Level by 1, until the End Phase.


3 cardWind-Up Snail 3 cardWind-Up Snail
Wind-Up Snail
WATER 2
Wind-Up Snail
  • ATK:

  • 100

  • DEF:

  • 2000


During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field.


2 cardWind-Up Soldier 2 cardWind-Up Soldier
Wind-Up Soldier
EARTH 4
Wind-Up Soldier
  • ATK:

  • 1800

  • DEF:

  • 1200


During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.


2 cardWind-Up Warrior 2 cardWind-Up Warrior
Wind-Up Warrior
EARTH 4
Wind-Up Warrior
  • ATK:

  • 1200

  • DEF:

  • 1800


You can target 1 face-up "Wind-Up" monster you control; increase its Level by 1 and its ATK by 600, until the End Phase. This effect can only be used once while this card is face-up on the field.


1 cardWolf Axwielder 1 cardWolf Axwielder
Wolf Axwielder
EARTH 4
Wolf Axwielder
  • ATK:

  • 1650

  • DEF:

  • 1000


Once it has started battle, this monster attacks fiercely and cannot stop.


3 cardEmerging Emergency Rescute Rescue 3 cardEmerging Emergency Rescute Rescue
Emerging Emergency Rescute Rescue
Spell Normal
Emerging Emergency Rescute Rescue

    If your LP is lower than your opponent's: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 "Emerging Emergency Rescute Rescue" per turn.


    1 cardLegendary Wind-Up Key 1 cardLegendary Wind-Up Key
    Legendary Wind-Up Key
    Spell Quick
    Legendary Wind-Up Key

      Change all face-up "Wind-Up" monsters you control to face-down Defense Position.


      3 cardSky Striker Special Maneuver - Lemnisgate! 3 cardSky Striker Special Maneuver - Lemnisgate!
      Sky Striker Special Maneuver - Lemnisgate!
      Spell Quick
      Sky Striker Special Maneuver - Lemnisgate!

        Target an equal number of "Sky Striker Ace" monsters and "Sky Striker" Spells in your GY; shuffle them into the Deck, then, for every 3 shuffled cards, you can return up to 1 card on the field to the hand. If a "Sky Striker" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card; immediately after this effect resolves, Link Summon 1 "Sky Striker Ace" Link Monster. You can only use each effect of "Sky Striker Special Maneuver - Lemnisgate!" once per turn.


        3 cardTearlaments Heartbeat 3 cardTearlaments Heartbeat
        Tearlaments Heartbeat
        Spell Quick
        Tearlaments Heartbeat

          Target 1 Spell/Trap on the field, or you can target 2 if you control "Visas Starfrost"; shuffle them into the Deck, then send 1 card from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" Trap in your GY; add it to your hand. You can only use 1 "Tearlaments Heartbeat" effect per turn, and only once that turn.


          1 cardWattrain 1 cardWattrain
          Wattrain
          Spell Normal
          Wattrain

            Add "Watt" cards with different names from your Deck to your hand, except "Wattrain", up to the number of Thunder monsters you control with different names. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon as many "Watt" monsters as possible with different names from your hand. You can only use each effect of "Wattrain" once per turn.


            2 cardWeights & Zenmaisures 2 cardWeights & Zenmaisures
            Weights & Zenmaisures
            Spell Normal
            Weights & Zenmaisures

              Target 2 face-up "Wind-Up" monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster's, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card.


              1 cardZenmailfunction 1 cardZenmailfunction
              Zenmailfunction
              Spell Normal
              Zenmailfunction

                Target 1 "Wind-Up" monster in your Graveyard; Special Summon it in face-up Defense Position. Its effect(s) is negated, and it cannot be Tributed or used as a Synchro Material Monster.


                3 cardMannadium Breakheart 3 cardMannadium Breakheart
                Mannadium Breakheart
                Trap Normal
                Mannadium Breakheart

                  Target 1 Tuner or 1 Synchro Monster in your GY; Special Summon it, then if you Special Summoned a LIGHT monster, you can destroy 1 monster your opponent controls with ATK less than or equal to the Special Summoned monster's. If "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Mannadium Breakheart" once per turn.


                  2 cardOverwind 2 cardOverwind
                  Overwind
                  Trap Normal
                  Overwind

                    Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn.


                    1 cardZenmairch 1 cardZenmairch
                    Zenmairch
                    Trap Normal
                    Zenmairch

                      Target 1 face-up Level 4 or lower "Wind-Up" monster you control: Return that target to the hand (no matter its Level), then Special Summon 1 "Wind-Up" monster from the hand with the same Level as the returned monster's.


                      2 cardTearlaments Kaleido-Heart 2 cardTearlaments Kaleido-Heart
                      Tearlaments Kaleido-Heart
                      DARK 9
                      Tearlaments Kaleido-Heart
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      "Tearlaments Reinoheart" + 2 Aqua monsters Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.


                      3 cardWind-Up Zenmaintenance 3 cardWind-Up Zenmaintenance
                      Wind-Up Zenmaintenance
                      LIGHT
                      Wind-Up Zenmaintenance
                      • ATK:

                      • 1800

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 "Wind-Up" monsters If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Zenmaintenance" once per turn. ● If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand. ● You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field.


                      2 cardKashtira Arise-Heart
                      2 cardKashtira Arise-Heart
                      Kashtira Arise-Heart
                      DARK
                      Kashtira Arise-Heart
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      3 Level 7 monsters Once per turn, you can also Xyz Summon "Kashtira Arise-Heart" by using 1 "Kashtira" monster you control, if an effect of "Kashtira Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.


                      1 cardWind-Up Arsenal Zenmaioh 1 cardWind-Up Arsenal Zenmaioh
                      Wind-Up Arsenal Zenmaioh
                      WIND
                      Wind-Up Arsenal Zenmaioh
                      • ATK:

                      • 2600

                      • DEF:

                      • 1900


                      2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.


                      3 cardWind-Up Carrier Zenmaity
                      3 cardWind-Up Carrier Zenmaity
                      Wind-Up Carrier Zenmaity
                      WATER
                      Wind-Up Carrier Zenmaity
                      • ATK:

                      • 1500

                      • DEF:

                      • 1500


                      2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.


                      3 cardWind-Up Zenmaines 3 cardWind-Up Zenmaines
                      Wind-Up Zenmaines
                      FIRE
                      Wind-Up Zenmaines
                      • ATK:

                      • 1500

                      • DEF:

                      • 2100


                      2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.


                      1 cardWind-Up Zenmaister 1 cardWind-Up Zenmaister
                      Wind-Up Zenmaister
                      EARTH
                      Wind-Up Zenmaister
                      • ATK:

                      • 1900

                      • DEF:

                      • 1500


                      2 Level 4 monsters This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.




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