Trap
NormalOverwind
Archetype:
Wind-Up
View:
3231
Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn.
Overwind — Power Evaluation
Final Score: 38 ± 5 · Confidence: Medium
- Intrinsic: 42 · Deck: 42 · Meta: provisional
- Primary role: Combo enabler · Secondary: Utility
Why it scores here
Overwind is an archetype-specific support card that boosts a Wind-Up monster's ATK and DEF while bouncing it to hand at turn's end. While it appears in 57% of Wind-Up decks running 2 copies, the complete absence of combo board data (zero appearances across all recorded plays) suggests limited practical impact despite text-based potential. The archetype lock and requirement for a pre-existing monster significantly constrain accessibility, and its trap card nature prevents material utility. The card's value is narrow: it functions as a Wind-Up support tool but lacks broad applicability or proven combo synergy.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Requires an existing Wind-Up monster on field and is archetype-locked; appears in 57% of Wind-Up decks at 2 copies but zero combo appearances (observed) |
| Combo & Conversion | 40 | No combo board appearances recorded; text suggests stat-boost and bounce could enable plays, but practical conversion is inferred only and unvalidated (inferred) |
| Resource Economy | 45 | Bounces target to hand for potential re-use; costs one trap activation with no direct card advantage generation (inferred) |
| Effect & Interaction | 15 | Provides no opponent disruption, removal, or negation; purely boosts friendly monster ATK and DEF (verified) |
| Material Utility | 5 | Trap Card with minimal material utility; cannot be used as material for most special summoning methods (verified) |
| Resilience & Flexibility | 35 | Limited by once-per-turn clause; requires pre-existing Wind-Up monster and is stranded if target is removed; bounce mechanic provides minor hand recovery option (inferred) |
| Deck-Building Efficiency | 50 | Runs consistently at 2 copies in Wind-Up decks with no garnet or brick patterns; archetype-locked and not splashable to other decks (observed) |
Calculation
Weight profile: 0.7 Combo enabler + 0.3 Utility. Intrinsic ≈ 42, Deck ≈ 42, Meta = provisional. Modifiers: Archetype-specific lock (-3); Zero combo evidence despite deck inclusion (-2); Consistent Wind-Up inclusion (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Archetype support for Wind-Up decks with consistent 2-copy inclusion
- Stat boost (doubles ATK and DEF) enables favorable trades or damage pushes
- Bounce to hand mechanic provides board reset and potential re-use
- Trap card timing can surprise opponents
Weaknesses
- Archetype-locked to Wind-Up monsters only
- Requires pre-existing monster on field to activate
- Once-per-turn activation limits frequency
- Zero recorded combo board appearances despite deck popularity
- Trap card nature prevents material utility
- No opponent interaction or disruption capability
Counters / choke points
- Removal of Wind-Up monster before trap activation
- Monster negation or effect suppression effects
- Trap negation or chain disruption
Best use
Archetype support / Combat boost. Decks: Wind-Up. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: doubles target Wind-Up monster's ATK and DEF, returns to hand at End Phase; Once-per-turn clause restricts activation frequency; Archetype requirement: must target 'Wind-Up' monster; Deck inclusion: 7 decks running 2 copies each in main deck
- Observed: 100% of decks run 2 copies in main deck (7/7); 57% of decks are Wind-Up archetype (4/7); All top partners are Wind-Up monsters; Distinct archetype inclusion: 4 archetypes across 7 decks
- Inferred: Primary role: Combo enabler within Wind-Up archetype; Bounce mechanic enables monster re-use and potential hand recovery; Stat boost facilitates favorable damage trades or removal interactions; Archetype support function limits splashability
- Data gaps: No combos supplied — combo conversion is text-only inference No guides supplied — no human context on practical role No banlist token — assumed 3 copies (unlimited) No usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only Zero combo board appearances despite 7 deck appearances — practical impact unvalidated






