Memento Deck #691925 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Artifact Lancea x3, Mementotlan Angwitch x3, Mementotlan Dark Blade x3. Created Apr 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 04/20/2026
Main Deck (56)
- Artifact Lancea x3
- Droll & Lock Bird x2
- Mementoal Tecuhtlica - Combined Creation x1
- Mementotlan Akihiron x1
- Mementotlan Angwitch x3
- Mementotlan Dark Blade x3
- Mementotlan Ghattic x1
- Mementotlan Goblin x2
- Mementotlan Mace x1
- Mementotlan Shleepy x2
- Mementotlan Tatsunootoshigo x3
- Mementotlan-Horned Dragon x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Retaliating "C" x3
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Dark Ruler No More x3
- Forbidden Droplet x3
- Goblin Biker Grand Breakout x2
- Heat Wave x3
- Mementomictlan x1
- Mementotlan Bone Party x3
- Mementotlan Fusion x3
- Pot of Prosperity x1
- Triple Tactics Talent x1
Extra Deck (15)
- Guardian Chimera x1
- Mementomictlan Tecuhtlica - Creation King x2
- Mementotlan Twin Dragon x1
- Predaplant Dragostapelia x1
- Accesscode Talker x1
- Dharc the Dark Charmer, Gloomy x1
- Geonator Transverser x1
- Herald of Mirage Lights x1
- I:P Masquerena x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Selene, Queen of the Master Magicians x1
- Artifact Durendal x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 45 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Fill the GY with Memento monsters and Special Summon the boss Mementoal Tecuhtlica - Combined Creation (5000 ATK), backed by Mementomictlan Tecuhtlica - Creation King and Mementotlan Twin Dragon from the Extra Deck; Mementotlan-Horned Dragon (2850 ATK) and Fusion pressure via Mementotlan Fusion
- Turn 1 (going first): Turn 1: Mementotlan Angwitch or Mementotlan Dark Blade searches or removes, then Mementotlan Bone Party or Mementotlan Fusion builds toward a GY-based summon of Memento monsters
- Turn 2 (going second): Use Ash Blossom, Droll and Lock Bird, Retaliating C and Artifact Lancea as hand traps to stop the opponent's first summon or search, then rebuild the GY with Memento monsters
- Recovery: Recover from GY via Mementotlan Ghattic, Mementotlan Shleepy and Mementotlan Goblin, which add or Special Summon Memento monsters back from the GY
- After siding: No side deck is registered, so no post-side plan can be evaluated
Why it scores here
The deck is scored as a system: its Memento core (about 11 archetype copies, roughly 68 percent chance of at least one in a 5-card opening hand) gives it a plausible GY-fill engine, but only about 32 percent of its Main Deck is exact-name Memento, and 17 cards are generic or off-archetype, which weakens engine coherence and brick management. Interaction is real but thin on depth: three Forbidden or Limited-restricted cards and triple-copy hand traps and disruption (Ash Blossom, Forbidden Droplet, Dark Ruler No More, Heat Wave) provide layering that is sound on paper, yet several of these are illegal to run at their current copy counts. The deck has no recorded boards, no tournament record and no side deck, so floor, median and ceiling are inferred from card text only and not measured. Because the list is Illegal, the Structural score of about 52 is capped to a final 30 and labelled theoretical; popularity and the boss's raw stats did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one archetype-core card in 5-card opening hand) ~0.68 across 11 copies; 2-card bootstrap plausible but exact-name purity is 32 percent (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 17 generic or off-archetype copies, 8 hand traps and 26 removal-text cards compete for hand slots, and the 13 triple-copy slots raise redundancy but also dead-draw risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling is the 5000 ATK Combined Creation boss reached through a GY-fill and Extra Deck pivot, but there are no recorded boards to verify the line (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos supplied, so median output cannot be measured; the estimate is text-only and held near mid-range (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple hand traps and recursion from GY (Ghattic, Shleepy, Goblin) give some route redundancy after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion and search text from GY monsters supports a grind, offset by Limited and Forbidden restrictions on resource cards (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Three copies of Forbidden Droplet and Dark Ruler No More plus Heat Wave and Retaliating C give layered end-board interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 50 | Hand-trap coverage is about 62 percent for a going-second hand of 6, but board-breaking depends on negates and removal text rather than measured data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss ATK of 5000 and Extra Deck beats of 2850 to 3000 ATK provide closing power, though most boss access requires the GY fill to work (Verified stats, Inferred access) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 56 Main Deck cards with 26 distinct names and 17 generic cards give low coherence, and the Main Deck count is legal but inefficient (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck holds 15 cards split 5 Fusion, 8 Link and 2 XYZ, with several mandatory-looking boss and enabler slots (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered, so there is no post-side adaptability to score (Verified: side count 0) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample is supplied, so matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 40 | The GY-fill sequencing and multiple hand-trap timings give a moderate-to-high decision load (Inferred from example text) |
How the score was computed
Strategy profile: Combo. Structural ≈ 52, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); copy-limit violation (-4); illegal cap (-7.6). Final formula: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*52 + 0.20*40 - 12 = 37.6, then capped to 30 because the deck is Illegal (theoretical/structural-only); Meta Power provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.68 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Triple-copy GY-fill engine (Angwitch, Bone Party, Dark Blade, Tatsunootoshigo) with a high archetype-core hit rate
- Layered interaction (Droplet, Dark Ruler No More, Heat Wave, Lancea, Retaliating C) across both turns
- Boss ceiling of 5000 ATK with Extra Deck enablers
Weaknesses
- Illegal copy counts and three Forbidden cards must be removed before this is a valid list
- Low exact-name purity (32 percent) and 17 generic cards weaken engine coherence
- No side deck, so no post-side adaptability
Critical choke points
- Boss access depends on filling the GY with five different Memento monsters, so a single GY-fill disruption can stop the line
- Hand traps and removal compete for the same hand slots as the engine starters
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Geonator Transverser | Legal Memento or generic replacements | Forbidden cards make the list illegal; removing them is required before any normal score can apply |
| 2 | 1 copy each of Ash Blossom and Joyous Spring and Droll and Lock Bird, plus 1 Droll and Lock Bird | Legal-count replacements | Brings triple-copy and Limited cards back within their copy limits |
| 3 | Off-archetype tech slots with low Memento synergy | Additional Memento monsters or GY-fill enablers | Raises exact-name purity and the chance the GY-fill engine goes live |
| 4 | None | A registered side deck of 5 to 15 cards | Provides a post-side plan so Side Deck Adaptability can be scored in best-of-3 |
Evidence & confidence
- Verified: Legality: 56 main, 15 extra, 0 side; 5 copy violations; 3 Forbidden cards present (BanList); Composition: 26 distinct main, 14 distinct extra, 32.4 percent exact-name Memento purity; Hypergeometric draw odds from the resolved Main Deck
- Inferred: Engine consistency (about 0.68 for the archetype core in a 5-card hand); Interaction layering from card text; Going-second hand-trap coverage (about 0.62); Boss access through GY fill
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament record)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN (going-first and going-second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null, and the side deck is empty
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