Created by: YGO Mod (20517634)

Created On: 04/20/2026

Need 27 UR

UR Rarity
Accesscode Talker2 card
UR Rarity
Allied Code Talker @Ignister1 card
UR Rarity
Decode Talker1 card
UR Rarity
Firewall Dragon1 card
UR Rarity
I:P Masquerena1 card
UR Rarity
Link Decoder1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Salamangreat Almiraj1 card
UR Rarity
The Arrival Cyberse @Ignister1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Backup @Ignister3 card
UR Rarity
Effect Veiler2 card
UR Rarity
Ghost Belle & Haunted Mansion2 card
UR Rarity
Ghost Ogre & Snow Rabbit2 card
UR Rarity
Cynet Mining3 card
UR Rarity
Infinite Impermanence2 card

Main: 40 Extra: 15

R Rarity
3 cardAchichi @Ignister
R Rarity
3 cardAchichi @Ignister
Achichi @Ignister
FIRE 2
Achichi @Ignister
  • ATK:

  • 800

  • DEF:

  • 800


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.


N Rarity
1 cardDonyoribo @Ignister
N Rarity
1 cardDonyoribo @Ignister
Donyoribo @Ignister
DARK 1
Donyoribo @Ignister
  • ATK:

  • 300

  • DEF:

  • 0


During damage calculation, if your "@Ignister" monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. When an "@Ignister" monster effect, or "A.I." Spell/Trap Card or effect, is activated that inflicts damage to your opponent, even during the Damage Step (Quick Effect): You can banish this card from your GY; double that damage inflicted to your opponent. You can only use each effect of "Donyoribo @Ignister" once per turn.


N Rarity
1 cardDoshin @Ignister
N Rarity
1 cardDoshin @Ignister
Doshin @Ignister
EARTH 1
Doshin @Ignister
  • ATK:

  • 100

  • DEF:

  • 800


If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 "A.I. Love Fusion" from your Deck to your hand. You can only use each effect of "Doshin @Ignister" once per turn.


N Rarity
1 cardDoyon @Ignister
N Rarity
1 cardDoyon @Ignister
Doyon @Ignister
DARK 4
Doyon @Ignister
  • ATK:

  • 400

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can target 1 "@Ignister" monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 "A.I." Spell/Trap in your GY; add it to your hand. You can only use each effect of "Doyon @Ignister" once per turn.


SR Rarity
2 cardDroll & Lock Bird
SR Rarity
2 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


R Rarity
1 cardGatchiri @Ignister
R Rarity
1 cardGatchiri @Ignister
Gatchiri @Ignister
EARTH 8
Gatchiri @Ignister
  • ATK:

  • 0

  • DEF:

  • 3000


The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn. ● You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand. ● If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn.


N Rarity
2 cardHiyari @Ignister
N Rarity
2 cardHiyari @Ignister
Hiyari @Ignister
WATER 1
Hiyari @Ignister
  • ATK:

  • 300

  • DEF:

  • 400


If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher "@Ignister" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 "A.I.'s Ritual" from your Deck to your hand. You can only use each effect of "Hiyari @Ignister" once per turn.


N Rarity
1 cardLinkslayer @Ignister
N Rarity
1 cardLinkslayer @Ignister
Linkslayer @Ignister
DARK 5
Linkslayer @Ignister
  • ATK:

  • 2000

  • DEF:

  • 600


If a Cyberse monster you control would be used as Link Material for an "@Ignister" monster, this card in your hand can also be used as material. If this card is sent to the GY as Link Material: You can discard 1 card, then target 1 Spell/Trap on the field, or you can target 2 if this card on the field was used as material; destroy that card(s). You can only use each effect of "Linkslayer @Ignister" once per turn.


R Rarity
3 cardPikari @Ignister
R Rarity
3 cardPikari @Ignister
Pikari @Ignister
LIGHT 4
Pikari @Ignister
  • ATK:

  • 1200

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can add 1 "A.I." Spell/Trap from your Deck to your hand. You can target 1 "@Ignister" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of "Pikari @Ignister" once per turn.


SR Rarity
1 cardWizard @Ignister
SR Rarity
1 cardWizard @Ignister
Wizard @Ignister
DARK 4
Wizard @Ignister
  • ATK:

  • 1800

  • DEF:

  • 800


If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can target 1 DARK Cyberse monster in your GY; Special Summon both this card in your hand and that monster, in Defense Position, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can banish this card from your field or GY, then target 1 monster your opponent controls; change its battle position. You can only use each effect of "Wizard @Ignister" once per turn.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
3 cardBackup @Ignister
UR Rarity
3 cardBackup @Ignister
Backup @Ignister
DARK 3
Backup @Ignister
  • ATK:

  • 1200

  • DEF:

  • 800


If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 DARK Cyberse monster from your Deck to your hand, except "Backup @Ignister", then discard 1 card. You can only use each effect of "Backup @Ignister" once per turn.


N Rarity
1 cardBururu @Ignister
N Rarity
1 cardBururu @Ignister
Bururu @Ignister
WIND 3
Bururu @Ignister
  • ATK:

  • 600

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can send 1 "@Ignister" monster from your Deck to the GY. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used for that Synchro Summon, except "Bururu @Ignister"; Special Summon that monster. You can only use each effect of "Bururu @Ignister" once per turn.


UR Rarity
2 cardEffect Veiler
UR Rarity
2 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
2 cardGhost Belle & Haunted Mansion
UR Rarity
2 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


UR Rarity
2 cardGhost Ogre & Snow Rabbit
UR Rarity
2 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


SR Rarity
3 cardA.I. Meet You
SR Rarity
3 cardA.I. Meet You
A.I. Meet You
Spell Normal
A.I. Meet You

    Reveal 1 Cyberse monster with 2300 ATK in your hand or Extra Deck, and add 1 "@Ignister" monster with the same Attribute from your Deck to your hand. During the End Phase of this turn, take 2300 damage if you did not Special Summon the revealed monster, or a monster with the same name, after you resolved this effect. You cannot activate monster effects for the rest of this turn after this card resolves, except Cyberse monsters. You can only activate 1 "A.I. Meet You" per turn.


    UR Rarity
    3 cardCynet Mining
    UR Rarity
    3 cardCynet Mining
    Cynet Mining
    Spell Normal
    Cynet Mining

      Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


      R Rarity
      2 cardFA.I.ghting Spirit
      R Rarity
      2 cardFA.I.ghting Spirit
      FA.I.ghting Spirit
      Spell Normal
      FA.I.ghting Spirit

        Target 1 "@Ignister" monster in your GY; Special Summon it. If an "@Ignister" monster(s) you control with 2300 or more ATK would be destroyed by card effect, you can banish this card from your GY instead. If this card is banished: You can activate this effect; your "@Ignister" monsters with 2300 or more ATK cannot be destroyed by battle this turn. You can only activate "FA.I.ghting Spirit" once per turn.


        SR Rarity
        1 cardIgnister A.I.Land
        SR Rarity
        1 cardIgnister A.I.Land
        Ignister A.I.Land
        Spell Field
        Ignister A.I.Land

          If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. You can only use this effect of "Ignister A.I.Land" once per turn.


          UR Rarity
          2 cardInfinite Impermanence
          UR Rarity
          2 cardInfinite Impermanence
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


            UR Rarity
            2 cardAccesscode Talker
            UR Rarity
            2 cardAccesscode Talker
            Accesscode Talker
            DARK
            Accesscode Talker
            • ATK:

            • 2300

            • LINK-4

            Link Arrow:

            Top

            Left

            Right

            Bottom


            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




            Tag(s):

            UR Rarity
            1 cardAllied Code Talker @Ignister
            UR Rarity
            1 cardAllied Code Talker @Ignister
            Allied Code Talker @Ignister
            DARK
            Allied Code Talker @Ignister
            • ATK:

            • 2300

            • LINK-5

            Link Arrow:

            Left

            Right

            Bottom-Left

            Bottom

            Bottom-Right


            3+ Effect Monsters If this card is Link Summoned: You can Special Summon as many Cyberse monsters with 2300 ATK from your GY as possible to your zones this card points to, and if you do, this card gains 500 ATK for each, also you cannot Special Summon for the rest of this turn. When your opponent activates a card or effect (Quick Effect): You can Tribute 1 of your Link Monsters this card points to; negate the activation, and if you do, banish that card. You can only use this effect of "Allied Code Talker @Ignister" once per turn.


            R Rarity
            1 cardCyberse Wicckid
            R Rarity
            1 cardCyberse Wicckid
            Cyberse Wicckid
            DARK
            Cyberse Wicckid
            • ATK:

            • 800

            • LINK-2

            Link Arrow:

            Bottom

            Bottom-Right


            2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.


            SR Rarity
            1 cardDark Infant @Ignister
            SR Rarity
            1 cardDark Infant @Ignister
            Dark Infant @Ignister
            DARK
            Dark Infant @Ignister
            • ATK:

            • 500

            • LINK-1

            Link Arrow:

            Left


            1 non-Link "@Ignister" monster If this card is Link Summoned: You can add 1 "Ignister A.I.Land" from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of "Dark Infant @Ignister" once per turn.


            UR Rarity
            1 cardDecode Talker
            UR Rarity
            1 cardDecode Talker
            Decode Talker
            DARK
            Decode Talker
            • ATK:

            • 2300

            • LINK-3

            Link Arrow:

            Top

            Bottom-Left

            Bottom-Right


            2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


            UR Rarity
            1 cardFirewall Dragon
            UR Rarity
            1 cardFirewall Dragon
            Firewall Dragon
            LIGHT
            Firewall Dragon
            • ATK:

            • 2500

            • LINK-4

            Link Arrow:

            Top

            Left

            Right

            Bottom


            2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


            UR Rarity
            1 cardI:P Masquerena
            UR Rarity
            1 cardI:P Masquerena
            I:P Masquerena
            DARK
            I:P Masquerena
            • ATK:

            • 800

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


            SR Rarity
            1 cardLinguriboh
            SR Rarity
            1 cardLinguriboh
            Linguriboh
            DARK
            Linguriboh
            • ATK:

            • 300

            • LINK-1

            Link Arrow:

            Bottom-Left


            1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


            UR Rarity
            1 cardLink Decoder
            UR Rarity
            1 cardLink Decoder
            Link Decoder
            DARK
            Link Decoder
            • ATK:

            • 300

            • LINK-1

            Link Arrow:

            Bottom


            1 Level 4 or lower Cyberse monster If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.


            UR Rarity
            1 cardS:P Little Knight
            UR Rarity
            1 cardS:P Little Knight
            S:P Little Knight
            DARK
            S:P Little Knight
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Left

            Right


            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


            UR Rarity
            1 cardSalamangreat Almiraj
            UR Rarity
            1 cardSalamangreat Almiraj
            Salamangreat Almiraj
            FIRE
            Salamangreat Almiraj
            • ATK:

            • 0

            • LINK-1

            Link Arrow:

            Bottom-Right


            1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


            SR Rarity
            1 cardSplash Mage
            SR Rarity
            1 cardSplash Mage
            Splash Mage
            WATER
            Splash Mage
            • ATK:

            • 1100

            • LINK-2

            Link Arrow:

            Top-Right

            Bottom-Right


            2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


            UR Rarity
            1 cardThe Arrival Cyberse @Ignister
            UR Rarity
            1 cardThe Arrival Cyberse @Ignister
            The Arrival Cyberse @Ignister
            DARK
            The Arrival Cyberse @Ignister
            • ATK:

            • 0

            • LINK-6

            Link Arrow:

            Top

            Left

            Right

            Bottom-Left

            Bottom

            Bottom-Right


            3+ monsters with different Attributes You can only control 1 "The Arrival Cyberse @Ignister". The original ATK of this card becomes 1000 x the number of Link Materials used for its Link Summon. Unaffected by other cards' effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.


            SR Rarity
            1 cardTranscode Talker
            SR Rarity
            1 cardTranscode Talker
            Transcode Talker
            EARTH
            Transcode Talker
            • ATK:

            • 2300

            • LINK-3

            Link Arrow:

            Top

            Right

            Bottom


            2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.




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