Exodia Deck #689447 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 04/17/2026
Main Deck (40)
- Bystial Magnamhut x1
- Droll & Lock Bird x2
- Exodia the Forbidden One x1
- Golem that Guards the Millennium Treasures x3
- Heart of the Blue-Eyes x3
- Lava Golem x2
- Nibiru, the Primal Being x3
- Sengenjin Wakes from a Millennium x3
- Shield of the Millennium Dynasty x3
- Left Arm of the Forbidden One x1
- Left Leg of the Forbidden One x1
- Right Arm of the Forbidden One x1
- Right Leg of the Forbidden One x1
- Ash Blossom & Joyous Spring x3
- Dimensional Fissure x1
- Millennium Ankh x3
- Pot of Extravagance x1
- Super Polymerization x2
- Wedju Temple x2
- Exxod Fires of Rage x2
- Macro Cosmos x1
Extra Deck (15)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 43/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 42 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 36 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, FTK/Alternate-Win
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Five Exodia pieces in hand (Exodia the Forbidden One plus the four Limbs, each 1 copy), or Unstoppable Exodia Incarnate summoned by Millennium Ankh once the five Forbidden One monsters are shown from hand, Deck or field.; Fusion beatdown through Super Polymerization (2 copies) into Predaplant Triphyoverutum, Starving Venom Fusion Dragon, Heart-supported boards and similar Extra Deck threats.
- Turn 1 (going first): Turn 1 search or place a Millennium engine card (Heart of the Blue-Eyes to add Millennium Ankh, or a Millennium continuous-spell searcher), then Ankh into Incarnate or a Limb-based Exodia attempt if the pieces are present.
- Turn 2 (going second): Hold Ash Blossom and Droll and Lock Bird (8 hand traps including Nibiru) to stop the opponent's first engine, then rebuild through Millennium Ankh and Heart of the Blue-Eyes from the Graveyard.
- Recovery: Heart of the Blue-Eyes in the Graveyard supports Ankh activation, and Exxod Fires of Rage can return a Forbidden One monster from the Deck when it is in the Graveyard, per its excerpt. Floodgate traps (Macro Cosmos, Dimensional Fissure) also punish opposing Graveyard plays.
- After siding: No side deck (0 cards), so there is no post-side plan. Best-of-3 adaptability is absent.
Why it scores here
The deck reliably opens a functional Millennium engine only some of the time: Millennium Ankh and Heart of the Blue-Eyes each have a 0.3376 chance of at least one copy in a 5-card opening hand (Inferred), and the pair together is about 0.198 (Inferred). The Exodia win is a one-copy-per-piece route, so the five pieces must all be in the Deck, hand or field, which makes the ceiling high (Incarnate summon, or a full Exodia hand) but the floor fragile. Interaction is the system's strongest layer: eight hand traps (Ash Blossom, Nibiru, Droll and Lock Bird), Macro Cosmos and Dimensional Fissure floodgates, and Incarnate's negation give it durable responses. Fusion access is thin, with only two Super Polymerization for fifteen Extra Deck Fusion Monsters, and the deck has no side deck. Popularity was not credited (archetype usage stats only confirm the core is real), and no card scores were averaged into this deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | P(at least one Ankh or Heart in opening 5) = 0.3376 each; both together about 0.198; engine is not reliably live T1-T2 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 38 | Five one-copy Exodia pieces are dead unless all five align; Lava Golem and Pot of Extravagance add off-plan cards; 21 distinct main cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 72 | Ankh plus five Forbidden One monsters in the Deck gives a direct Incarnate summon, and five pieces in hand is an instant win; no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combos_evidence rows, so the typical output cannot be measured; likely well below the ceiling because the engine needs several specific cards (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Heart and Exxod give partial recursion, Ash and Droll protect a single line, and no independent second route beyond fusion beatdown is confirmed (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 48 | Pot of Extravagance and Macro Cosmos trade resources; the Extra Deck is consumed by fusion; recovery depends on Graveyard effects from Heart and Exxod (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Eight hand traps, two floodgates, and Incarnate's negation give broad, layered interaction; card text confirms the negation effects (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second hand traps and Ankh-based rebuild handle a stable board, but the Exodia route is slow against a built board; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Incarnate ATK depends on LP and the fusion monsters reach 2800 to 3000 ATK, which is a real closing threat; Exodia is a direct win (Verified stat, Inferred impact) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 40 main cards with 21 distinct names; exact-name archetype purity 14.5% and a wide sub-archetype spread mean many off-theme slots (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 35 | 15 Fusion Monsters across 10 distinct names (Incarnate x3, Garura x2, Mudragon x2, Sea Monster of Theseus x2 and others) but only two Super Polymerization to reach them (Verified composition, Inferred access) |
| D12 | Side Deck Adaptability | 20 | No side deck (0 of 15 slots used); best-of-3 adaptability is absent and there is no post-side performance data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, no archetype meta-share and no per-pilot match record; format fit cannot be verified (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step engine with many decision points (Ankh to summon, Heart discard, Limb shows, fusion routing); error-prone for an average pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 50, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 36. Modifiers: banlist_exposure (-2); unrecoverable_choke_point (-3); engine_conflicts (-1); engine_compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*50 + 0.20*36 = 47.2, then context modifiers -4 = 43
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ 0.2 · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Direct Exodia win from five one-copy pieces and a direct Incarnate summon via Millennium Ankh (Verified card text)
- Eight hand traps and two floodgates give layered interaction (Verified flags)
- Three-copy searcher core (Heart, Ankh, Sengenjin, Golem, Shield) gives repeatable engine access (Inferred)
Weaknesses
- Exodia 5-piece route is almost never opened from hand (about 0.0000015 in opening 5) (Inferred)
- Fusion access is thin: only two Super Polymerization for fifteen Fusion Monsters (Verified count)
- No side deck, so no best-of-3 adaptation (Verified legality)
- Off-archetype main slots (Lava Golem, Pot of Extravagance, Macro Cosmos) dilute the engine (Verified composition, Inferred impact)
Critical choke points
- Millennium Ankh with all five Forbidden One monsters available in Deck, hand or field
- Heart of the Blue-Eyes as the only confirmed route to Ankh from hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Lava Golem (x2) | Millennium-engine or Forbidden One-supporting card from the Main Deck | Lava Golem needs the opponent to control two monsters to tribute and is off-plan for the Exodia engine |
| 2 | none (side deck is empty) | A 15-card side deck with hand traps and anti-Floodgate cards | A zero-card side deck gives no best-of-3 adaptation (side_count 0) |
Evidence & confidence
- Verified: Legal status: 40 Main, 15 Extra, 0 Side within Master Duel limits; All Limited cards at 1 copy and Semi-Limited Droll and Super Polymerization at 2 copies; Card text for Millennium Ankh, Heart of the Blue-Eyes, Exxod, Incarnate and the hand traps; Usage stats show all five Forbidden One pieces are core (100% inclusion)
- Inferred: Opening-hand engine probabilities (0.3376, 0.198) and the Exodia 5-piece hand estimate; Interaction quality and going-second board-breaking ratings; Fusion access and off-plan slot assessment; Pilotability from step count
- Provisional: Meta power (null; no dated metagame sample); Format fit and matchup coverage (no tournament link)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference (combos_evidence.total_combos = 0) no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied no side deck, so post-side performance cannot be assessed guide snippet describes a different build (Blue Dragon Summoner, Timestar Magician) that is not in this decklist deck title is null
Couldn't load the combos





