Memento Deck #687283 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mementotlan Angwitch x3, Mementotlan Tatsunootoshigo x3, Mulcharmy Fuwalos x3. Created Apr 16, 2026 by YGO Mod.

Deck Memento Master Duel

Created by: YGO Mod (20517634)

Created On: 04/16/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Jul 31, 2026
71± 5/ 100
Power Score
Structural 72
Reliability 68
Going First 70
Going Second 78

Deck — Deck Power Evaluation

Final Contextual Deck Power: 71/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 71.85
Going First 70
Going Second 78
Meta Power provisional
Tournament Reliability 68
  • Primary strategy: Toolbox
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon high-ATK Memento Fusion monsters as bosses; Control board with hand traps and removal
  • Turn 1 (going first): Search for a Memento monster, set up Fusion materials, protect setup with hand traps
  • Turn 2 (going second): Deploy hand traps (Ash Blossom, Droll, Nibiru) to disrupt opponent, then Fusion summon a boss monster
  • Recovery: Recycle GY monsters via Memento effects, use Forbidden Droplet and searchers to rebuild resources
  • After siding: Rely on remaining hand traps and flexible plays; no side deck adjustments

Why it scores here

The deck opens reliably thanks to a 98.7% chance of drawing a core starter, and can quickly assemble Fusion monsters that serve as powerful win conditions. Hand traps and floodgate effects give it solid going‑second board‑breaking and resilience against disruption. Resource recursion and abundant searchers keep the engine running, while its Fusion suite supplies strong offensive pressure. However, the lack of a side deck and moderate archetype purity lower consistency and adaptability, preventing higher overall power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 94 P(at least one core starter in opening 5) = 0.987, indicating almost certain engine start (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Full‑brick probability ≈1.3% and 33 off‑archetype cards create occasional dead draws (Inferred)
D3 Combo Conversion & Ceiling 80 Potential to Fusion‑summon 3000‑ATK boss monsters like Creation King in a single turn gives high ceiling (Inferred)
D4 Combo Floor & Median Output 55 Without recorded combos, typical turn‑two board is modest, estimate median output around 55 (Inferred)
D5 Interruption Resilience & Route Redundancy 78 Multiple independent lines (hand traps, searchers, recursion via Memento effects) provide redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 80 Searchers (Forbidden Droplet, Reinforcement, Droll) and recycle effects give good resource economy (Inferred)
D7 End-Board & Interaction Quality 75 Fusion monsters possess removal/negation effects and the deck runs 6 hand‑traps, yielding solid interaction (Inferred)
D8 Going-Second & Board-Breaking Power 78 Hand‑trap suite (Ash Blossom, Droll, Nibiru, etc.) and board‑breakers like Goblin Biker give strong going‑second power (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss monsters (Creation King 3000 ATK, Twin Dragon 2800 ATK) provide offensive pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 60 40‑card main deck with 22 distinct cards and 40% archetype purity reduces compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 70 All 15 Extra slots filled with relevant Fusion monsters, though some are off‑archetype, yielding decent coverage (Inferred)
D12 Side Deck Adaptability 40 Side deck is empty, limiting post‑side adaptability (Inferred)
D13 Matchup Coverage & Format Fit 50 No tournament context or dated meta data; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 65 Many options increase complexity, but hand traps mitigate mistakes, yielding moderate error tolerance (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 71.85, Going First ≈ 70, Going Second ≈ 78, Meta = provisional, Tournament Reliability ≈ 68. Modifiers: Side deck empty (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high engine start consistency (≈98.7% chance)
  • Strong hand‑trap suite for going‑second disruption
  • Robust resource recursion via Memento effects
  • Flexible Fusion options with high‑ATK boss monsters

Weaknesses

  • No side deck limits post‑side adaptability
  • Only 40% archetype purity leads to occasional dead draws
  • Combo floor is modest; many steps needed to reach boss
  • Higher complexity may increase pilot error

Critical choke points

  • Need a Memento monster in hand to begin Fusion line
  • Reliance on searchers (Forbidden Droplet, Reinforcement) for key pieces
  • Limited side options to answer specific match‑up threats
Priority Remove Add Reason
1 Effect Veiler Adds a reliable hand trap to improve going‑second disruption without sacrificing deck space
2 Twin Twisters Provides backrow removal and extra consistency against trap‑heavy decks

Evidence & confidence

  • Verified: Legality status Legal; Card text fields resolved and copy limits within banlist
  • Inferred: Engine start probability 0.987; Brick estimate 0.013; Fusion boss potential; Median output estimate; Redundancy of lines; Resource economy via searchers; Interaction layer from Fusion effects and hand traps; Going‑second power from hand trap suite; Offensive pressure from high‑ATK bosses; Main deck compactness assessment; Extra deck coverage assessment; Side deck emptiness impact; Pilotability assessment
  • Provisional: Meta power lacks dated metagame data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Memento

Memento Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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