Created by: YGO Mod (20517634)

Created On: 04/15/2026

Main: 55 Extra: 15

1 cardArmageddon Knight 1 cardArmageddon Knight
Armageddon Knight
DARK 4
Armageddon Knight
  • ATK:

  • 1400

  • DEF:

  • 1200


When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


1 cardAssault Beast 1 cardAssault Beast
Assault Beast
EARTH 4
Assault Beast
  • ATK:

  • 1900

  • DEF:

  • 1200


You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.


2 cardBlackwing - Sirocco the Dawn 2 cardBlackwing - Sirocco the Dawn
Blackwing - Sirocco the Dawn
DARK 5
Blackwing - Sirocco the Dawn
  • ATK:

  • 2000

  • DEF:

  • 900


If your opponent controls a monster and you control no monsters, you can Normal Summon/Set this card without Tributing. Once per turn, during your Main Phase 1: You can target 1 "Blackwing" monster you control; until the end of this turn, it gains ATK equal to the total ATK of all "Blackwing" monsters currently on the field, except itself. Monsters other than the targeted monster cannot attack during the turn you activate this effect.


2 cardD.D. Crow 2 cardD.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


1 cardDark Armed Dragon 1 cardDark Armed Dragon
Dark Armed Dragon
DARK 7
Dark Armed Dragon
  • ATK:

  • 2800

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.


2 cardDark Grepher 2 cardDark Grepher
Dark Grepher
DARK 4
Dark Grepher
  • ATK:

  • 1700

  • DEF:

  • 1600


You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.


2 cardDestiny HERO - Malicious 2 cardDestiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


1 cardElemental HERO Stratos 1 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
Gorz the Emissary of Darkness
DARK 7
Gorz the Emissary of Darkness
  • ATK:

  • 2700

  • DEF:

  • 2500


When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


1 cardSpined Gillman 1 cardSpined Gillman
Spined Gillman
WATER 3
Spined Gillman
  • ATK:

  • 1300

  • DEF:

  • 0


All Fish, Sea Serpent, and Aqua-Type monsters you control gain 400 ATK.


1 cardStardust Dragon/Assault Mode 1 cardStardust Dragon/Assault Mode
Stardust Dragon/Assault Mode
WIND 10
Stardust Dragon/Assault Mode
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate" (or by its own effect). When a card or effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. Once per turn, during the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. When this card on the field is destroyed: You can target 1 "Stardust Dragon" in your GY; Special Summon it.


2 cardArcane Apprentice 2 cardArcane Apprentice
Arcane Apprentice
FIRE 2
Arcane Apprentice
  • ATK:

  • 1000

  • DEF:

  • 400


If this card is sent to the Graveyard for a Synchro Summon, you can add 1 "Assault Mode Activate" from your Deck to your hand.


2 cardBlackwing - Vayu the Emblem of Honor 2 cardBlackwing - Vayu the Emblem of Honor
Blackwing - Vayu the Emblem of Honor
DARK 1
Blackwing - Vayu the Emblem of Honor
  • ATK:

  • 800

  • DEF:

  • 0


This face-up card on the field cannot be used as a Synchro Material. If this card is in the Graveyard: You can target 1 non-Tuner "Blackwing" monster in your Graveyard; banish both this card and that target, and if you do, Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the banished monsters, but its effects are negated.


3 cardDeep Sea Diva 3 cardDeep Sea Diva
Deep Sea Diva
WATER 2
Deep Sea Diva
  • ATK:

  • 200

  • DEF:

  • 400


When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


1 cardPlaguespreader Zombie 1 cardPlaguespreader Zombie
Plaguespreader Zombie
DARK 2
Plaguespreader Zombie
  • ATK:

  • 400

  • DEF:

  • 200


If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


1 cardAllure of Darkness
1 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    1 cardBrain Control 1 cardBrain Control
    Brain Control
    Spell Normal
    Brain Control

      Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


      1 cardFoolish Burial
      1 cardFoolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.




        Tag(s):

        1 cardFuture Fusion 1 cardFuture Fusion
        Future Fusion
        Spell Continuous
        Future Fusion

          During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.


          1 cardHeavy Storm
          1 cardHeavy Storm
          Heavy Storm
          Spell Normal
          Heavy Storm

            Destroy all Spell and Trap Cards on the field.


            1 cardLightning Vortex
            1 cardLightning Vortex
            Lightning Vortex
            Spell Normal
            Lightning Vortex

              Discard 1 card; destroy all face-up monsters your opponent controls.


              1 cardMind Control 1 cardMind Control
              Mind Control
              Spell Normal
              Mind Control

                Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                3 cardMiracle Fusion 3 cardMiracle Fusion
                Miracle Fusion
                Spell Normal
                Miracle Fusion

                  Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                  1 cardMystical Space Typhoon
                  1 cardMystical Space Typhoon
                  Mystical Space Typhoon
                  Spell Quick
                  Mystical Space Typhoon

                    Target 1 Spell/Trap on the field; destroy that target.


                    1 cardReinforcement of the Army
                    1 cardReinforcement of the Army
                    Reinforcement of the Army
                    Spell Normal
                    Reinforcement of the Army

                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                      3 cardUpstart Goblin
                      3 cardUpstart Goblin
                      Upstart Goblin
                      Spell Normal
                      Upstart Goblin

                        Draw 1 card, then your opponent gains 1000 LP.


                        1 cardAssault Mode Activate 1 cardAssault Mode Activate
                        Assault Mode Activate
                        Trap Normal
                        Assault Mode Activate

                          Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.


                          2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                          Bottomless Trap Hole
                          Trap Normal
                          Bottomless Trap Hole

                            When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                            1 cardDeck Devastation Virus
                            1 cardDeck Devastation Virus
                            Deck Devastation Virus
                            Trap Normal
                            Deck Devastation Virus

                              Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.


                              2 cardDust Tornado 2 cardDust Tornado
                              Dust Tornado
                              Trap Normal
                              Dust Tornado

                                Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                2 cardLight-Imprisoning Mirror 2 cardLight-Imprisoning Mirror
                                Light-Imprisoning Mirror
                                Trap Continuous
                                Light-Imprisoning Mirror

                                  Negate all LIGHT monster effects activated on the field or in the Graveyard.


                                  1 cardMirror Force
                                  1 cardMirror Force
                                  Mirror Force
                                  Trap Normal
                                  Mirror Force

                                    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                    1 cardPhoenix Wing Wind Blast 1 cardPhoenix Wing Wind Blast
                                    Phoenix Wing Wind Blast
                                    Trap Normal
                                    Phoenix Wing Wind Blast

                                      Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.


                                      1 cardReturn from the Different Dimension
                                      1 cardReturn from the Different Dimension
                                      Return from the Different Dimension
                                      Trap Normal
                                      Return from the Different Dimension

                                        Pay half your Life Points; Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.


                                        2 cardSkill Drain
                                        2 cardSkill Drain
                                        Skill Drain
                                        Trap Continuous
                                        Skill Drain

                                          Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                          1 cardSolemn Judgment
                                          1 cardSolemn Judgment
                                          Solemn Judgment
                                          Trap Counter
                                          Solemn Judgment

                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                            Tag(s):

                                            1 cardStarlight Road 1 cardStarlight Road
                                            Starlight Road
                                            Trap Normal
                                            Starlight Road

                                              When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.


                                              1 cardTorrential Tribute
                                              1 cardTorrential Tribute
                                              Torrential Tribute
                                              Trap Normal
                                              Torrential Tribute

                                                When a monster(s) is Summoned: Destroy all monsters on the field.


                                                1 cardTrap Dustshoot
                                                1 cardTrap Dustshoot
                                                Trap Dustshoot
                                                Trap Normal
                                                Trap Dustshoot

                                                  Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                  2 cardElemental HERO Absolute Zero 2 cardElemental HERO Absolute Zero
                                                  Elemental HERO Absolute Zero
                                                  WATER 8
                                                  Elemental HERO Absolute Zero
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                  1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                                  Ally of Justice Catastor
                                                  DARK 5
                                                  Ally of Justice Catastor
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 1200


                                                  1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                                  1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                  Black Rose Dragon
                                                  FIRE 7
                                                  Black Rose Dragon
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1800


                                                  1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                  2 cardBlackwing Armed Wing 2 cardBlackwing Armed Wing
                                                  Blackwing Armed Wing
                                                  DARK 6
                                                  Blackwing Armed Wing
                                                  • ATK:

                                                  • 2300

                                                  • DEF:

                                                  • 1000


                                                  1 "Blackwing" Tuner + 1 or more non-Tuner monsters If this card attacks a Defense Position monster, it gains 500 ATK during the Damage Step only, also inflict piercing battle damage to your opponent.


                                                  1 cardBlackwing Armor Master 1 cardBlackwing Armor Master
                                                  Blackwing Armor Master
                                                  DARK 7
                                                  Blackwing Armor Master
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 1500


                                                  1 "Blackwing" Tuner + 1 or more non-Tuner monsters Cannot be destroyed by battle, and you take no battle damage from attacks involving this card. At the end of the Damage Step, if this card attacked a monster: You can place 1 Wedge Counter on that monster (max. 1). You can remove all Wedge Counters from your opponent's monsters; the ATK and DEF of those monsters that had Wedge Counters become 0 until the end of this turn.


                                                  1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                  Brionac, Dragon of the Ice Barrier
                                                  WATER 6
                                                  Brionac, Dragon of the Ice Barrier
                                                  • ATK:

                                                  • 2300

                                                  • DEF:

                                                  • 1400


                                                  1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                  1 cardColossal Fighter 1 cardColossal Fighter
                                                  Colossal Fighter
                                                  DARK 8
                                                  Colossal Fighter
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 1000


                                                  1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                                                  1 cardDark End Dragon 1 cardDark End Dragon
                                                  Dark End Dragon
                                                  DARK 8
                                                  Dark End Dragon
                                                  • ATK:

                                                  • 2600

                                                  • DEF:

                                                  • 2100


                                                  1 Tuner + 1 or more non-Tuner DARK monsters Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.


                                                  1 cardGoyo Guardian 1 cardGoyo Guardian
                                                  Goyo Guardian
                                                  EARTH 6
                                                  Goyo Guardian
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2000


                                                  1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                                                  1 cardMagical Android 1 cardMagical Android
                                                  Magical Android
                                                  LIGHT 5
                                                  Magical Android
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1700


                                                  1 Tuner + 1 or more non-Tuner monsters During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.


                                                  2 cardStardust Dragon 2 cardStardust Dragon
                                                  Stardust Dragon
                                                  WIND 8
                                                  Stardust Dragon
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                  1 cardThought Ruler Archfiend 1 cardThought Ruler Archfiend
                                                  Thought Ruler Archfiend
                                                  DARK 8
                                                  Thought Ruler Archfiend
                                                  • ATK:

                                                  • 2700

                                                  • DEF:

                                                  • 2300


                                                  1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.




                                                  More OCG Info

                                                  Blackwings Breakdown

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

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