Created by: YGO Mod (20517634)

Created On: 04/13/2026

Main: 40 Extra: 11

3 cardAleister the Invoker 3 cardAleister the Invoker
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


3 cardCrowley, the Magistus of Grimoires 3 cardCrowley, the Magistus of Grimoires
Crowley, the Magistus of Grimoires
DARK 4
Crowley, the Magistus of Grimoires
  • ATK:

  • 1800

  • DEF:

  • 1000


You can send 1 Spellcaster monster from your hand or face-up field to the GY; Special Summon this card from your hand. You can declare 1 Attribute; this card becomes that Attribute until the end of this turn. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Crowley, the Magistus of Grimoires" once per turn.


1 cardCrystal Rose 1 cardCrystal Rose
Crystal Rose
LIGHT 2
Crystal Rose
  • ATK:

  • 500

  • DEF:

  • 500


Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.


1 cardDroll & Lock Bird
1 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


2 cardMulcharmy Fuwalos 2 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardTrias Hierarchia 3 cardTrias Hierarchia
Trias Hierarchia
LIGHT 9
Trias Hierarchia
  • ATK:

  • 1900

  • DEF:

  • 2900


During the Main Phase, if this card is in your hand or GY (Quick Effect): You can Tribute up to 3 Fairy monsters; Special Summon this card (but banish it when it leaves the field), then, you can apply the following effect(s) in sequence, depending on the number of Tributed monsters. ● 2+: Destroy 1 card your opponent controls. ● 3: Draw 2 cards. You can only use this effect of "Trias Hierarchia" once per turn.


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


2 cardEffect Veiler 2 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    2 cardInvocation 2 cardInvocation
    Invocation
    Spell Normal
    Invocation

      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


      3 cardMagical Meltdown 3 cardMagical Meltdown
      Magical Meltdown
      Spell Field
      Magical Meltdown

        When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


        2 cardMagistus Invocation 2 cardMagistus Invocation
        Magistus Invocation
        Spell Normal
        Magistus Invocation

          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. If Summoning a "Magistus" Fusion Monster this way, you can also use monsters in your Spell & Trap Zones that are equipped to a "Magistus" monster. You can only activate 1 "Magistus Invocation" per turn.


          3 cardOrichalcos Sword of Sealing 3 cardOrichalcos Sword of Sealing
          Orichalcos Sword of Sealing
          Spell Equip
          Orichalcos Sword of Sealing

            The equipped monster's effects are negated. If you have a card in your Field Zone: You can target 1 Effect Monster you control; that Effect Monster gains this effect until the end of your opponent's turn. You can only use the previous effect of "Orichalcos Sword of Sealing" once per turn. ● Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.


            2 cardSuper Polymerization
            2 cardSuper Polymerization
            Super Polymerization
            Spell Quick
            Super Polymerization

              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




              Tag(s):

              1 cardTerraforming
              1 cardTerraforming
              Terraforming
              Spell Normal
              Terraforming

                Add 1 Field Spell from your Deck to your hand.




                Tag(s):

                1 cardThe Book of the Law 1 cardThe Book of the Law
                The Book of the Law
                Spell Quick
                The Book of the Law

                  Tribute 1 "Invoked" monster; Special Summon 1 "Invoked" monster from your Extra Deck with a different original Attribute from that monster's. (This Special Summon is treated as a Fusion Summon.) You can only activate 1 "The Book of the Law" per turn.


                  1 cardTriple Tactics Talent
                  1 cardTriple Tactics Talent
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                    Tag(s):

                    3 cardInfinite Impermanence 3 cardInfinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      1 cardOmega Summon 1 cardOmega Summon
                      Omega Summon
                      Trap Normal
                      Omega Summon

                        Target any number of your banished "Invoked" monsters with different names; Special Summon them in Defense Position.


                        1 cardInvoked Caliga 1 cardInvoked Caliga
                        Invoked Caliga
                        DARK 4
                        Invoked Caliga
                        • ATK:

                        • 1000

                        • DEF:

                        • 1800


                        "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


                        1 cardInvoked Magistus Omega 1 cardInvoked Magistus Omega
                        Invoked Magistus Omega
                        DARK 8
                        Invoked Magistus Omega
                        • ATK:

                        • 2800

                        • DEF:

                        • 2000


                        "Aleister the Invoker" + 1 Fusion, Synchro, Xyz, or Link Monster If this card is Special Summoned: You can target 1 Fusion, Synchro, Xyz, or Link Monster in your GY and 1 monster on the field; banish them. If this Fusion Summoned card is destroyed by battle or card effect: You can Special Summon 1 Level 4 Spellcaster monster from your Deck, then you can equip this card to it as an Equip Spell that gives it 1000 ATK. You can only use each effect of "Invoked Magistus Omega" once per turn.


                        1 cardInvoked Mechaba 1 cardInvoked Mechaba
                        Invoked Mechaba
                        LIGHT 9
                        Invoked Mechaba
                        • ATK:

                        • 2500

                        • DEF:

                        • 2100


                        "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                        1 cardInvoked Raidjin 1 cardInvoked Raidjin
                        Invoked Raidjin
                        WIND 5
                        Invoked Raidjin
                        • ATK:

                        • 2200

                        • DEF:

                        • 2400


                        "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.


                        1 cardMagistus Chorozo 1 cardMagistus Chorozo
                        Magistus Chorozo
                        DARK 4
                        Magistus Chorozo
                        • ATK:

                        • 1000

                        • DEF:

                        • 2800


                        1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.


                        1 cardAleister the Invoker of Madness 1 cardAleister the Invoker of Madness
                        Aleister the Invoker of Madness
                        DARK
                        Aleister the Invoker of Madness
                        • ATK:

                        • 1800

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 monsters with different Types and different Attributes This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.


                        1 cardArtemis, the Magistus Moon Maiden 1 cardArtemis, the Magistus Moon Maiden
                        Artemis, the Magistus Moon Maiden
                        LIGHT
                        Artemis, the Magistus Moon Maiden
                        • ATK:

                        • 800

                        • LINK-1

                        Link Arrow:

                        Top


                        1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                        1 cardS:P Little Knight 1 cardS:P Little Knight
                        S:P Little Knight
                        DARK
                        S:P Little Knight
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Left

                        Right


                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                        1 cardSalamangreat Almiraj 1 cardSalamangreat Almiraj
                        Salamangreat Almiraj
                        FIRE
                        Salamangreat Almiraj
                        • ATK:

                        • 0

                        • LINK-1

                        Link Arrow:

                        Bottom-Right


                        1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                        1 cardSecure Gardna 1 cardSecure Gardna
                        Secure Gardna
                        LIGHT
                        Secure Gardna
                        • ATK:

                        • 1000

                        • LINK-1

                        Link Arrow:

                        Right


                        1 Cyberse Link Monster After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".


                        1 cardBaronne de Fleur
                        1 cardBaronne de Fleur
                        Baronne de Fleur
                        WIND 10
                        Baronne de Fleur
                        • ATK:

                        • 3000

                        • DEF:

                        • 2400


                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.




                        More OCG Info

                        Invoked Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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