Created by: YGO Mod (20517634)

Created On: 04/10/2026

Main: 55 Extra: 15

1 cardArchfiend Heiress 1 cardArchfiend Heiress
Archfiend Heiress
DARK 3
Archfiend Heiress
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is sent to the GY by card effect, or by being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use this effect of "Archfiend Heiress" once per turn.


1 cardArchfiend's Advent 1 cardArchfiend's Advent
Archfiend's Advent
DARK 6
Archfiend's Advent
  • ATK:

  • 2500

  • DEF:

  • 1200


While you control "Shining Sarcophagus", you can Normal Summon this card without Tributing. Other monsters you control gain 500 ATK, during your turn only. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; take control of it until the End Phase, but that monster cannot attack unless you controlled "Shining Sarcophagus" when this effect was activated. You can only use this effect of "Archfiend's Advent" once per turn.


1 cardChaos Hunter 1 cardChaos Hunter
Chaos Hunter
DARK 7
Chaos Hunter
  • ATK:

  • 2500

  • DEF:

  • 1600


When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.


1 cardDiabellstar Vengeance 1 cardDiabellstar Vengeance
Diabellstar Vengeance
DARK 8
Diabellstar Vengeance
  • ATK:

  • 2500

  • DEF:

  • 2100


(This card is always treated as a "Sinful Spoils" card.) You can banish 1 Spell and 1 Trap from your hand and/or GY; Special Summon this card from your hand or GY. (Quick Effect): You can pay half your LP, then target 1 card your opponent controls; destroy it, then if another "Diabell" Monster Card is on the field, you can Special Summon 1 Tuner Synchro Monster (Illusion or Spellcaster) from your Extra Deck. You can only use each effect of "Diabellstar Vengeance" once per turn.


1 cardDimension Shifter
1 cardDimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


1 cardDroll & Lock Bird
1 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardDuke Archfiend 1 cardDuke Archfiend
Duke Archfiend
WATER 4
Duke Archfiend
  • ATK:

  • 0

  • DEF:

  • 2000


Gains ATK equal to its Level x 200. You can only use each of the following effects of "Duke Archfiend" once per turn. You can target 1 face-up monster you control that has a Level; send 1 "Archfiend" monster from your Deck to the GY, except "Duke Archfiend", and if you do, increase that monster's Level by the Level of the sent monster. When your Ritual Monster is destroyed by battle while this card is in your GY: You can Special Summon this card.


1 cardHeart of Gaia 1 cardHeart of Gaia
Heart of Gaia
EARTH 6
Heart of Gaia
  • ATK:

  • 2300

  • DEF:

  • 2100


(This card is always treated as a "Millennium" and "Gaia The Fierce Knight" card.) If a Level 5 or higher Monster Card is on the field, you can Normal Summon this card without Tributing. The Level of any monster your opponent Normal or Special Summons in Attack Position, while this card is in your Monster Zone, is increased by 7. When your opponent activates a monster effect (Quick Effect): You can send 1 other face-up Level 5 or higher Monster Card you control to the GY; negate the activation, and if you do, destroy that card. You can only use this effect of "Heart of Gaia" once per turn.


2 cardHighness Archfiend 2 cardHighness Archfiend
Highness Archfiend
LIGHT 3
Highness Archfiend
  • ATK:

  • 1000

  • DEF:

  • 800


If this card is Normal Summoned: You can banish 1 "Archfiend" card from your GY; add 2 "Archfiend" cards from your Deck to your hand, except "Highness Archfiend", also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Archfiend" monsters. When your Ritual Monster is destroyed by battle while this card is in your GY: You can Special Summon this card. You can only use each effect of "Highness Archfiend" once per turn.


1 cardInvader of Darkness 1 cardInvader of Darkness
Invader of Darkness
DARK 8
Invader of Darkness
  • ATK:

  • 2900

  • DEF:

  • 2500


Your opponent cannot activate Quick-Play Spell Cards.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardProtector of the Sanctuary
1 cardProtector of the Sanctuary
Protector of the Sanctuary
EARTH 4
Protector of the Sanctuary
  • ATK:

  • 1100

  • DEF:

  • 1900


Your opponent cannot draw cards except during Draw Phases.


3 cardRegenesis Archfiend 3 cardRegenesis Archfiend
Regenesis Archfiend
EARTH 8
Regenesis Archfiend
  • ATK:

  • 2500

  • DEF:

  • 2500


You can Special Summon this card (from your hand) by revealing another monster with 2500 ATK or DEF in your hand. You can only Special Summon "Regenesis Archfiend" once per turn this way. You can only use each of the following effects of "Regenesis Archfiend" once per turn. If this card is Normal or Special Summoned: You can add 1 "Regenesis" card from your Deck or banishment to your hand, except "Regenesis Archfiend". During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


1 cardRegenesis Dragon 1 cardRegenesis Dragon
Regenesis Dragon
WIND 8
Regenesis Dragon
  • ATK:

  • 2500

  • DEF:

  • 2500


If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Dragon" once per turn this way. You can only use each of the following effects of "Regenesis Dragon" once per turn. (Quick Effect): You can Tribute this card, then target 1 Spell/Trap your opponent controls; banish it. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


1 cardRegenesis Sage 1 cardRegenesis Sage
Regenesis Sage
WATER 7
Regenesis Sage
  • ATK:

  • 2500

  • DEF:

  • 2500


If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Sage" once per turn this way. You can only use each of the following effects of "Regenesis Sage" once per turn. When your opponent activates a card or effect (Quick Effect): You can send 1 other "Regenesis" card from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


1 cardRegenesis Warrior 1 cardRegenesis Warrior
Regenesis Warrior
FIRE 7
Regenesis Warrior
  • ATK:

  • 2500

  • DEF:

  • 2500


If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Warrior" once per turn this way. You can only use each of the following effects of "Regenesis Warrior" once per turn. (Quick Effect): You can Tribute this card, then target 1 monster your opponent controls; return it to the hand. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


3 cardRoyal Archfiend 3 cardRoyal Archfiend
Royal Archfiend
FIRE 7
Royal Archfiend
  • ATK:

  • 2400

  • DEF:

  • 1000


You can Tribute this card from your hand or face-up field; add 1 "Archfiend" card from your Deck to your hand, except "Royal Archfiend", also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Archfiend" monsters, but you can Normal Summon 1 Fiend monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). When your Ritual Monster is destroyed by battle while this card is in your GY: You can Special Summon this card. You can only use each effect of "Royal Archfiend" once per turn.


2 cardSengenjin Wakes from a Millennium 2 cardSengenjin Wakes from a Millennium
Sengenjin Wakes from a Millennium
EARTH 8
Sengenjin Wakes from a Millennium
  • ATK:

  • 2750

  • DEF:

  • 2500


Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


1 cardThe End of Anubis 1 cardThe End of Anubis
The End of Anubis
DARK 6
The End of Anubis
  • ATK:

  • 2500

  • DEF:

  • 0


While this card is face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.


2 cardArchfiend Emperor 2 cardArchfiend Emperor
Archfiend Emperor
FIRE 7
Archfiend Emperor
  • ATK:

  • 2500

  • DEF:

  • 1200


[ Pendulum Effect ] You can target 1 other face-up Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Emperor" once per turn. [ Monster Effect ] You can Ritual Summon this card with "Throne of the Archfiends". Must be Ritual Summoned. Unaffected by other monsters' effects while in the Extra Monster Zone. You can only use each of the following effects of "Archfiend Emperor" once per turn. If this card is Ritual Summoned from the Extra Deck: You can banish all monsters on the field, except in the Extra Monster Zones. If this card is in the Extra Monster Zone: You can Special Summon 1 Fiend monster from your hand, Deck, GY, or banishment.


2 cardArchfiend Matriarch 2 cardArchfiend Matriarch
Archfiend Matriarch
LIGHT 79
Archfiend Matriarch
  • ATK:

  • 2100

  • DEF:

  • 2900


[ Pendulum Effect ] You can target 1 "Archfiend" Spell/Trap in your GY or banishment; destroy this card, and if you do, add that target to your hand. You can only use this effect of "Archfiend Matriarch" once per turn. [ Monster Effect ] You can Ritual Summon this card with "Throne of the Archfiends". Must be Ritual Summoned. Unaffected by other monsters' effects while in the Extra Monster Zone. If this card is Ritual Summoned: You can destroy as many Spells/Traps your opponent controls as possible, then if this card is in the Extra Monster Zone, you can banish all Spells/Traps from your opponent's GY. You can only use this effect of "Archfiend Matriarch" once per turn.


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardArchfiend Strategy 3 cardArchfiend Strategy
Archfiend Strategy
Spell Field
Archfiend Strategy

    Fiend monsters in the Extra Monster Zone(s) gain 1000 ATK. You can activate 1 of these effects; ● Banish 1 Fiend monster or 1 "Archfiend" card from your hand or GY; add 1 "Archfiend" card from your Deck to your hand, except a Field Spell. ● Add 1 "Archfiend" Pendulum Monster from your Deck to your face-up Extra Deck. You can only use this effect of "Archfiend Strategy" once per turn.


    3 cardArchfiend's Usurpation 3 cardArchfiend's Usurpation
    Archfiend's Usurpation
    Spell Quick
    Archfiend's Usurpation

      Activate 1 of these effects; ● Set 1 "Archfiend" Trap from your Deck or GY. It can be activated this turn. ● Ritual Summon 1 "Archfiend" Ritual Monster from your hand or face-up Extra Deck, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 "Archfiend's Usurpation" per turn.


      1 cardCalled by the Grave
      1 cardCalled by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        1 cardCrossout Designator
        1 cardCrossout Designator
        Crossout Designator
        Spell Quick
        Crossout Designator

          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




          Tag(s):

          1 cardPot of Prosperity
          1 cardPot of Prosperity
          Pot of Prosperity
          Spell Normal
          Pot of Prosperity

            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




            Tag(s):

            1 cardRegenesis 1 cardRegenesis
            Regenesis
            Spell Normal
            Regenesis

              Take 1 "Regenesis" monster from your Deck, and either add it to your hand or send it to the GY, or if you control a "Regenesis" monster, you can add 1 monster with 2500 ATK and DEF from your Deck to your hand instead. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 "Regenesis" monster in your GY; Special Summon it. You can only use each effect of "Regenesis" once per turn.


              2 cardSuper Polymerization
              2 cardSuper Polymerization
              Super Polymerization
              Spell Quick
              Super Polymerization

                Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                Tag(s):

                1 cardThrone of the Archfiends 1 cardThrone of the Archfiends
                Throne of the Archfiends
                Spell Normal
                Throne of the Archfiends

                  Ritual Summon 1 "Archfiend" Ritual Monster from your hand, face-up Extra Deck, GY, or banishment, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. During the Standby Phase, if you have "Archfiend Emperor" in your face-up Extra Deck: You can add this card from your GY or banishment to your hand. You can only use this effect of "Throne of the Archfiends" once per turn.


                  1 cardArchfiend Playtime 1 cardArchfiend Playtime
                  Archfiend Playtime
                  Trap Normal
                  Archfiend Playtime

                    Special Summon 1 Level 7 or lower "Archfiend" monster from your hand or Deck, or if you have an "Archfiend" Ritual Monster in your face-up Extra Deck, you can Special Summon up to 1 each of "Royal Archfiend", "Duke Archfiend", and "Highness Archfiend" from your hand and/or Deck instead. You can only activate 1 "Archfiend Playtime" per turn.


                    1 cardArchfiend's Fervor 1 cardArchfiend's Fervor
                    Archfiend's Fervor
                    Trap Continuous
                    Archfiend's Fervor

                      If you control an "Archfiend" Ritual Monster in the Extra Monster Zone: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. If this card is banished from the hand or field: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend's Fervor". You can only use each effect of "Archfiend's Fervor" once per turn.


                      2 cardInfinite Impermanence 2 cardInfinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                        1 cardRed Dragon Archfiend's Chain 1 cardRed Dragon Archfiend's Chain
                        Red Dragon Archfiend's Chain
                        Trap Continuous
                        Red Dragon Archfiend's Chain

                          You can activate this card the turn it was Set, by revealing 1 "Red Dragon Archfiend" in your Extra Deck. Activate this card by revealing any number of monsters in your hand, then target Effect Monsters your opponent controls equal to the number of Tuners revealed +1; they lose 100 ATK for each card you revealed in the hand to activate this card, also their effects are negated. If the last of those monsters is not on the field, destroy this card. You can only activate 1 "Red Dragon Archfiend's Chain" per turn.


                          1 cardRed Reboot
                          1 cardRed Reboot
                          Red Reboot
                          Trap Counter
                          Red Reboot

                            When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                            1 cardRegenesis Birth 1 cardRegenesis Birth
                            Regenesis Birth
                            Trap Continuous
                            Regenesis Birth

                              You can send 1 "Regenesis" monster from your Deck to the GY, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. During your opponent's turn: You can send this card to the GY; Special Summon as many "Regenesis" monsters as possible with different names from your hand, GY, and/or banishment, but send them to the GY during the End Phase. You can only use 1 "Regenesis Birth" effect per turn, and only once that turn.


                              1 cardSimul Archfiends 1 cardSimul Archfiends
                              Simul Archfiends
                              Trap Normal
                              Simul Archfiends

                                This turn, neither player can Special Summon monsters with the same card types (Ritual, Fusion, Synchro, Xyz, or Link) they already control. If you do not control 2 or more of the same card types (Ritual, Fusion, Synchro, Xyz, or Link), all Ritual, Fusion, Synchro, Xyz, and Link Monsters you currently control gain 500 ATK. You can only activate 1 "Simul Archfiends" per turn.


                                1 cardFavorite HERO Flame Wingman 1 cardFavorite HERO Flame Wingman
                                Favorite HERO Flame Wingman
                                WIND 6
                                Favorite HERO Flame Wingman
                                • ATK:

                                • 2100

                                • DEF:

                                • 1200


                                2 monsters with the same Type but different Attributes (This card is always treated as an "Elemental HERO" card.) When an attack is declared involving this card and a monster with 2200 or more ATK: You can make this card gain 1000 ATK, then you can Special Summon 1 Level 4 or lower monster from your hand in Defense Position. If a monster(s) was destroyed by battle this turn (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Favorite HERO Flame Wingman" once per turn.


                                1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                Garura, Wings of Resonant Life
                                DARK 6
                                Garura, Wings of Resonant Life
                                • ATK:

                                • 1500

                                • DEF:

                                • 2400


                                2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                Mudragon of the Swamp
                                WATER 4
                                Mudragon of the Swamp
                                • ATK:

                                • 1900

                                • DEF:

                                • 1600


                                2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                1 cardSea Monster of Theseus 1 cardSea Monster of Theseus
                                Sea Monster of Theseus
                                WATER 5
                                Sea Monster of Theseus
                                • ATK:

                                • 2200

                                • DEF:

                                • 1800


                                2 Tuners


                                1 cardA Bao A Qu, the Lightless Shadow 1 cardA Bao A Qu, the Lightless Shadow
                                A Bao A Qu, the Lightless Shadow
                                DARK
                                A Bao A Qu, the Lightless Shadow
                                • ATK:

                                • 2800

                                • LINK-4

                                Link Arrow:

                                Left

                                Right

                                Bottom-Left

                                Bottom-Right


                                2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                                1 cardDonner, Dagger Fur Hire 1 cardDonner, Dagger Fur Hire
                                Donner, Dagger Fur Hire
                                EARTH
                                Donner, Dagger Fur Hire
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Bottom

                                Bottom-Right


                                2 monsters with different Types You can target 1 monster "Fur Hire" you control and 1 monster your opponent controls; destroy them. You can Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or GY with a different original name than the Tributed monster, then, if you Tributed a Link Monster to activate this effect, you can Special Summon 1 more such monster. You can only use 1 "Donner, Dagger Fur Hire" effect per turn, and only once that turn.


                                1 cardI:P Masquerena 1 cardI:P Masquerena
                                I:P Masquerena
                                DARK
                                I:P Masquerena
                                • ATK:

                                • 800

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                1 cardMuckraker From the Underworld 1 cardMuckraker From the Underworld
                                Muckraker From the Underworld
                                DARK
                                Muckraker From the Underworld
                                • ATK:

                                • 1000

                                • LINK-2

                                Link Arrow:

                                Left

                                Bottom


                                2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.


                                2 cardRahamu, Envoy of the Sacred Tome 2 cardRahamu, Envoy of the Sacred Tome
                                Rahamu, Envoy of the Sacred Tome
                                DARK
                                Rahamu, Envoy of the Sacred Tome
                                • ATK:

                                • 1400

                                • LINK-2

                                Link Arrow:

                                Left

                                Bottom-Right


                                2 Effect Monsters Once, while this Link Summoned card is face-up on the field, you can Normal Summon 1 Level 5 or higher monster without Tributing. During the Main Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Level 5 or higher DARK monster. During your End Phase: You can reveal any number of monsters in your hand and place them on the bottom of the Deck in any order, then draw cards equal to the number placed. You can only use each effect of "Rahamu, Envoy of the Sacred Tome" once per turn.


                                1 cardS:P Little Knight 1 cardS:P Little Knight
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                1 cardW:P Fancy Ball 1 cardW:P Fancy Ball
                                W:P Fancy Ball
                                DARK
                                W:P Fancy Ball
                                • ATK:

                                • 2400

                                • LINK-3

                                Link Arrow:

                                Top

                                Bottom-Left

                                Bottom-Right


                                2+ Effect Monsters When your opponent activates a monster effect on the field or GY (Quick Effect): You can banish this card that was Special Summoned this turn until the End Phase; negate that effect, and if you do, banish it. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster, and if this card you control would be used as material for that Link Summon, you can also use 1 Link-2 or lower monster your opponent controls. Neither player can activate the effects of Link Monsters in response to this effect's activation. You can only use each effect of "W:P Fancy Ball" once per turn.


                                1 cardRed Dragon Archfiend 1 cardRed Dragon Archfiend
                                Red Dragon Archfiend
                                DARK 8
                                Red Dragon Archfiend
                                • ATK:

                                • 3000

                                • DEF:

                                • 2000


                                1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                Super Starslayer TY-PHON - Sky Crisis
                                DARK
                                Super Starslayer TY-PHON - Sky Crisis
                                • ATK:

                                • 2900

                                • DEF:

                                • 2900


                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                1 cardDark Anthelion Dragon 1 cardDark Anthelion Dragon
                                Dark Anthelion Dragon
                                DARK10
                                Dark Anthelion Dragon
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                [ Pendulum Effect ] Once per turn: You can target 1 face-up monster your opponent controls; halve its original ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] 2 Level 7 monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, its ATK becomes half its current ATK, and if it does, this card gains that lost ATK. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.




                                More OCG Info

                                Archfiend Breakdown

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                https://metaduelist.com/
                                Toparrow_upward