Harpie Deck #680993 — Yu-Gi-Oh! TCG

40 Main, 14 Extra, incl. Sky Striker Ace - Raye x3, Raigeki x3, Sky Striker Mecha - Widow Anchor x3. Created Apr 8, 2026 by YGO Mod.

Deck Harpie TCG

Created by: YGO Mod (20517634)

Created On: 04/08/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Apr 8, 2026
45± 5/ 100
Power Score
Structural 58
Reliability 42
Going First 60
Going Second 35

Deck — Deck Power Evaluation

Final Contextual Deck Power: 45/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 35
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 40 / Extra 14 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Attrition via Spell control and Link summons; Board wipe conversion
  • Turn 1 (going first): Open Linkage!/Engage!/Raye to summon Aces, link into interaction and push damage
  • Turn 2 (going second): Chain Nibiru or generic removal to reset field, then rebuild with remaining spells
  • Recovery: Utilize Multirole, Lemnisgate!, and Area Zero GY effects to recycle resources
  • After siding: No side deck provided; cannot adapt post-match

Why it scores here

This deck functions as a Sky Striker combo engine (38 copies) mislabeled as Harpie, relying on a heavy spell ratio and Link summons to build interactive boards. While starter density and extra deck coverage are strong, the system suffers from a complete lack of side deck, outdated tech choices (3x Upstart Goblin, 3x Raigeki, 2x Nibiru), and a critical omission of modern hand traps like Ash Blossom, Ghost Ogre, and Droll. These construction flaws severely degrade going-second resilience, board-breaking power, and format alignment, pulling the structural score down despite a straightforward pilotability curve. Popularity and archetype recognition did not inflate the score; the evaluation reflects the actual system performance, consistency, and meta readiness.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 Hypergeometric P(≥1 starter) ≈ 0.99; high copy density offsets generic tech brick risk (Inferred)
D2 Opening-Hand Quality & Brick Management 60 32-spell ratio ensures engine activation but conflicts with monster draws; missing Ash/Ogre lowers opening safety (Inferred)
D3 Combo Conversion & Ceiling 65 Can chain multiple Aces and Links for value boards, though best lines require precise starter distribution (Inferred)
D4 Combo Floor & Median Output 60 Median output relies on basic Link summons and spell activations; drops significantly without key starters (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Limited independent lines; Multirole and Lemnisgate provide recovery, but missing Ash/Ogre leaves turns vulnerable (Inferred)
D6 Resource Economy, Recovery & Grind 65 Strong spell draw engines (Area Zero, Kamui, Shizuku) sustain resource flow; recursion exists but float is narrow (Inferred)
D7 End-Board & Interaction Quality 60 Widow Anchor and removal spells offer interaction, but absence of hard negates and hand traps makes endboards fragile (Inferred)
D8 Going-Second & Board-Breaking Power 40 Weak going-second game; only two Nibiru and generic removal limit board-breaking capability against established fields (Inferred)
D9 Offensive Pressure & Closing Power 50 Relies on attrition and spell control rather than raw ATK; Hercules Base and Adil Saber provide closing pressure but lack burst (Inferred)
D10 Main Deck Efficiency & Flexibility 55 Compact spell-heavy core is coherent, but 10 generic tech slots dilute consistency and efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 75 Full roster of Sky Striker Aces and Links provides excellent extra deck coverage and summon flexibility (Verified)
D12 Side Deck Adaptability 10 Side deck is completely empty, preventing any post-match adaptation or format tuning (Verified)
D13 Matchup Coverage & Format Fit 45 Runs outdated staples (Upstart Goblin, Raigeki, Nibiru) while omitting modern essentials (Ash Blossom, Ghost Ogre, Droll) (Provisional)
D14 Pilotability & Error Tolerance 70 Straightforward spell-casting rotation and clear starter roles make the deck highly repeatable for pilots (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Empty side deck (-5); Outdated tech suite (-4); Brick risk from generics (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High starter density and spell ratio
  • Strong extra deck coverage
  • Solid resource draw engines
  • Straightforward pilotability

Weaknesses

  • Zero side deck limits adaptability
  • Missing modern hand traps (Ash, Ogre, Droll)
  • Weak going-second board breaking
  • Heavy reliance on generic removal tech

Critical choke points

  • Lack of Ash Blossom/Ghost Ogre leaves first turn vulnerable
  • Empty side deck prevents matchup tuning
  • Over-reliance on Link summons without float monsters
Priority Remove Add Reason
1 Upstart Goblin (3) Ash Blossom & Joyous Spring (3) Modern hand trap essential for going second and protecting engine
2 Raigeki (2) Ghost Ogre & Snow Rabbit (2) Ogre provides targeted monster removal and hand trap utility
3 Nibiru (1) Droll & Lock Bird (2) Droll protects against search-heavy strategies better than Nibiru

Evidence & confidence

  • Verified: Legality status; Card text roles; Extra deck composition
  • Inferred: Consistency estimates; Combo floor/median; Interaction quality; Pilotability
  • Provisional: Matchup fit; Meta power
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Harpie

Harpie Breakdown

 
 

 

 

 

 

 

 
 

 

 
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