Archfiend Deck #680786 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Cupsy☆Yummy x3, Mulcharmy Fuwalos x3, Retaliating 'C' x3.
Created by: YGO Mod (20517634)
Created On: 04/07/2026
Main Deck (56)
- Cooky☆Yummy x2
- Cupsy☆Yummy x3
- Droll & Lock Bird x2
- Lollipo☆Yummy x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Retaliating "C" x3
- Mimighoul Archfiend x2
- Mimighoul Dragon x3
- Mimighoul Fairy x1
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Mourner & Moonlit Chill x2
- PSY-Framegear Delta x2
- PSY-Framegear Gamma x1
- Called by the Grave x1
- Mimighoul Dungeon x3
- Mimighoul Maker x3
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Yummy☆Surprise x1
- Yummyusment☆Mignon x1
- Different Dimension Ground x1
- Dominus Purge x3
- Infinite Impermanence x3
- Mimighoul Room x1
- Mischief of the Gnomes x1
- Mutually Affured Destruction x1
- Solemn Judgment x1
Extra Deck (15)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 36.1 |
| Going First | 30 |
| Going Second | 30 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Toolbox
- Secondary strategies: Control
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Control / Disruption
- Turn 1 (going first): Set hand traps (Infinite Impermanence, Ash Blossom, Ghost Belle) and search for Yummy or Mimighoul pieces; aim to establish a disruptive board before opponent can develop.
- Turn 2 (going second): Use hand traps to negate opponent's key plays, then summon Yummy/PSY‑Frame monsters to apply pressure.
- Recovery: Draw engines with Mulcharmy Fuwalos, Droll & Lock Bird and recycle banished cards via Called by the Grave.
- After siding: No side deck; rely on hand‑trap density and flexible searchers to adapt.
Why it scores here
The deck is illegal because it runs three copies of the limited Cupsy☆Yummy, which alone forces a low overall rating. Its engine is highly fragmented across Yummy, Mimighoul, PSY‑Frame and generic hand‑trap tools, giving poor starter consistency and a high brick probability. While it fields many negation and draw effects, the lack of a coherent win‑condition and the absence of a side deck limit its ability to recover from disruption. Consequently the structural and tournament reliability scores are low, and the final contextual power reflects the deck’s theoretical potential rather than practical playability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 30 | P(at least one starter such as Infinite Impermanence or Ash Blossom) ≈ 0.25; many starters require specific board states (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 25 | High copy of Cupsy☆Yummy and many conditional summons create brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded combo boards; best plausible line limited to hand‑trap lock + single Yummy summon (Inferred) |
| D4 | Combo Floor & Median Output | 30 | Typical games will only achieve a single hand‑trap chain; median output low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Abundance of hand traps (Infinite Impermanence, Ghost Belle, Droll) gives some resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Draw engines (Mulcharmy Fuwalos, Droll) and recycle via Called by the Grave improve economy (Inferred) |
| D7 | End-Board & Interaction Quality | 50 | Interaction density moderate (multiple negations, but few high‑impact boss monsters) (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going‑second pressure relies on hand traps; lacks dedicated board‑breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 35 | No high‑ATK boss monsters; closing power rests on incremental advantage (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 56‑card main deck with only 2.8% archetype purity; many off‑archetype cards dilute efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 35 | 15‑card extra deck spread across many types without a clear focal point (Inferred) |
| D12 | Side Deck Adaptability | 10 | Side deck empty; no post‑side adaptation plan (Inferred) |
| D13 | Matchup Coverage & Format Fit | 20 | No tournament or meta data; matchup fit unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Complex multi‑step hand‑trap chains and many limited cards raise error tolerance (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 36.1, Going First ≈ 30, Going Second ≈ 30, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal overcopy penalty (-10); Low archetype purity (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Rich hand‑trap suite for disruption
- Multiple draw and recycle effects
Weaknesses
- Illegal overcopy of Cupsy☆Yummy
- Fragmented engine with low archetype purity
- No side deck for adaptation
Critical choke points
- Cupsy☆Yummy copy limit violation
- Reliance on specific Link‑1 or Level‑2 Synchro conditions
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Cupsy☆Yummy (extra copies) | Legal Yummy engine pieces (e.g., Yummy★Snatchy, Yummy☆Surprise) | Bring deck into legal range and improve engine consistency |
| 2 | Off‑archetype filler cards | Core Archfiend tools (Royal Archfiend, Fiendsmith's Sequence, etc.) | Increase archetype purity and create a focused win condition |
Evidence & confidence
- Verified: Legality status and copy limits; Card text excerpts for each listed card
- Inferred: All dimension scores derived from card roles, probabilities and deck composition; Engine accessibility, brick risk, resource economy, interaction quality
- Provisional: Matchup and meta fit due to lack of tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





