Harpie Deck #680675 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Forbidden Droplet x3, Heat Wave x3. Created Apr 7, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 04/07/2026
Main Deck (55)
- Radiant Typhoon Eldam x1
- Radiant Typhoon Swen x1
- Sky Striker Ace - Raye x3
- Sky Striker Ace - Roze x1
- Surgical Striker - H.A.M.P. x1
- Called by the Grave x1
- Dark Hole x1
- Dark Ruler No More x1
- Double Cyclone x2
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Heat Wave x3
- Illusion Gate x2
- Lightning Storm x3
- Mystical Space Typhoon x1
- Radiant Typhoon Chant x3
- Radiant Typhoon Vision x3
- Raigeki x1
- Reinforcement of the Army x1
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mecha - Widow Anchor x2
- Sky Striker Mobilize - Engage! x3
- Sky Striker Mobilize - Linkage! x3
- Sky Striker Special Maneuver - Lemnisgate! x1
- The Fallen & The Virtuous x3
- Triple Tactics Talent x1
- Triple Tactics Thrust x3
- Different Dimension Ground x1
- Dracotail Flame x1
- Evenly Matched x1
- Infinite Impermanence x1
- Solemn Judgment x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Combined Maneuver - Engage Zero! x1
- I:P Masquerena x1
- S:P Little Knight x1
- Sky Striker Ace - Azalea x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Hayate x1
- Sky Striker Ace - Kagari x2
- Sky Striker Ace - Shizuku x1
- Sky Striker Ace - Zeke x1
- Sky Striker Ace = Zero x2
- Ecclesia and the Dark Dragon x1
- Evilswarm Exciton Knight x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 17/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 18 |
| Going First | 15 |
| Going Second | 12 |
| Meta Power | provisional |
| Tournament Reliability | 15 |
- Primary strategy: Mixed/Jank
- Secondary strategies: Control
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Spell-based disruption and limited monster summons; Generic removal and board wipes
- Turn 1 (going first): Attempt to activate Quick-Play Spells or Special Summon a Sky Striker Ace, then set interaction
- Turn 2 (going second): Use Forbidden Droplet or Lightning Storm to clear opponent's board, then attempt a basic line
- Recovery: Rely on Radiant Typhoon cards or generic draw spells to find resources
- After siding: None; side deck is empty
Why it scores here
This deck scores extremely low primarily because it is structurally illegal (running three copies of a Limited card) and functionally disjointed. It attempts to blend Sky Striker, Radiant Typhoon, Branded, and generic removal into a 55-card main deck, resulting in severe dilution and high brick risk. With no parsed combo evidence, missing key Sky Striker links, and an empty side deck, the system cannot reliably open, convert advantage, or adapt. Popularity or archetype tags do not compensate for these fundamental consistency and legality failures.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 25 | Hypergeometric estimates show high brick probability due to 55-card dilution and fragmented engine cores (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 20 | Opening hand quality is poor; conflicting summon limits and lack of consistent starters lead to frequent dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 15 | Ceiling is minimal; absence of parsed combos and missing key links restricts high-value board states (Inferred) |
| D4 | Combo Floor & Median Output | 15 | Median output is low; without reliable starters, the deck typically stalls or plays isolated spells (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 10 | Resilience is very low; fragile lines lack independent recovery paths or recursion after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 20 | Resource economy suffers from high card investment in interactions like Droplet and Lightning Storm without adequate draw support (Inferred) |
| D7 | End-Board & Interaction Quality | 30 | Endboard interaction exists via Widow Anchor, Roze, and Engage Zero but remains inconsistent due to main deck dilution (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 15 | Going-second power is weak; lacks dedicated board breakers beyond generic Holes and struggles to reach resolution (Inferred) |
| D9 | Offensive Pressure & Closing Power | 20 | Offensive pressure is low; boss monsters average 1500 ATK with minimal piercing or direct damage capabilities (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 10 | Main deck efficiency is terrible; 55 cards with heavy spell overlap and missing staples create severe redundancy (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 35 | Extra deck coverage is decent with 12 Links but remains largely untapped due to inability to consistently feed materials (Inferred) |
| D12 | Side Deck Adaptability | 0 | Side deck adaptability is zero; the list runs 0 side cards, eliminating post-side adjustments entirely (Verified) |
| D13 | Matchup Coverage & Format Fit | 10 | Format fit is provisional and low; missing staple hand traps and illegal status hinder competitive alignment (Provisional) |
| D14 | Pilotability & Error Tolerance | 15 | Pilotability is low; complex engine mixing, high card count, and multiple choke points increase error frequency (Inferred) |
How the score was computed
Strategy profile: Balanced. Structural ≈ 18, Going First ≈ 15, Going Second ≈ 12, Meta = provisional, Tournament Reliability ≈ 15. Modifiers: Illegal Status (-10); Engine Dilution (-8); Empty Side Deck (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.35 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High spell density provides multiple interaction options
- Extra deck contains diverse Link monsters
Weaknesses
- Illegal copy limit violation
- 55-card main deck causes extreme dilution
- Missing core Sky Striker links and staples
- No side deck for adaptation
- Lacks reliable combo floor or median output
Critical choke points
- Requires specific Sky Striker Aces to function, which are heavily diluted
- Over-reliance on Forbidden Droplet consumes hand quickly
- No hand traps to protect opening plays
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Radiant Typhoon Chant (reduce to 1) | Ash Blossom & Joyous Spring | Fix legality and add essential hand trap |
| 2 | Branded/Forgotten generic spells | Sky Striker Mobilize - Engage! / Key Links | Condense to 40 cards and restore engine coherence |
Evidence & confidence
- Verified: Legality status and copy limit violation; Main/Extra deck counts
- Inferred: Consistency estimates from hypergeometric probabilities; Combo floor/median derived from card text roles; Brick rate and engine dilution assessment
- Provisional: Matchup fit and format standing; Meta Power
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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