Tellarknight Deck #67977 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Droll & Lock Bird x3, Mathmech Circular x3, Tellarknight Lyran x3. Created May 6, 2023 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 05/06/2023
Main Deck (55)
- Constellar Caduceus x1
- Constellar Pollux x1
- Constellar Sheratan x2
- Droll & Lock Bird x3
- Mathmech Circular x3
- Satellarknight Altair x2
- Satellarknight Betelgeuse x1
- Satellarknight Deneb x2
- Satellarknight Procyon x1
- Satellarknight Unukalhai x1
- Satellarknight Vega x2
- Tellarknight Altairan x1
- Tellarknight Lyran x3
- Sakitama x2
- Mathmech Diameter x1
- Mathmech Nabla x1
- Constellar Tellarknights x3
- Constellar Twinkle x1
- Mathmech Equation x1
- Photon Lead x2
- Satellarknight Skybridge x1
- Xyz Import x3
- Dimensional Barrier x3
- Evenly Matched x3
- Infinite Impermanence x3
- Mathmech Superfactorial x1
- Solemn Judgment x3
- Stellarnova Alpha x1
- Xyz Reborn x3
Extra Deck (15)
- Bujinki Ahashima x1
- Isolde, Two Tales of the Noble Knights x1
- Constellar Pleiades x1
- Constellar Ptolemy M7 x1
- Darktellarknight Batlamyus x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Gagagaga Magician x1
- Primathmech Alembertian x1
- Primathmech Laplacian x1
- Stellarknight Constellar Diamond x1
- Stellarknight Delteros x1
- Stellarknight Triverr x1
- Tellarknight Constellar Caduceus x2
- Tellarknight Ptolemaeus x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 17/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 18 |
| Going First | 15 |
| Going Second | 12 |
| Meta Power | provisional |
| Tournament Reliability | 12 |
- Primary strategy: Combo
- Secondary strategies: Xyz
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Xyz Monster overload with generic removal/negate finishers; Trap-based disruption and hand trap attrition
- Turn 1 (going first): Normal Summon a Level 4 monster to bootstrap Xyz plays using available searchers
- Turn 2 (going second): Rely on hand traps and isolated board breakers due to lack of consistent going-second engine
- Recovery: Use Xyz Reborn or card effects to revive fallen Xyz Monsters
- After siding: Not applicable; side deck is empty
Why it scores here
This deck scores extremely low primarily because it is illegal in TCG, running forbidden cards like Dimensional Barrier and Isolde, alongside severe size and copy-limit violations. Structurally, it suffers from a bloated 55-card main deck with massive tech splashing that dilutes archetype consistency and leaves it missing nearly 85% of its core starters and payoffs. Without parseable combo data or a functional going-second plan, the system relies on fragile, disconnected lines that frequently brick. Popularity or archetype name does not compensate for these fundamental construction flaws, and the zero-side-deck configuration eliminates any adaptability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 18 | P(≥1 archetype core in opening 5) ≈ 0.56; 55-card main deck severely dilutes starter accessibility (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 15 | High full-brick estimate (~44%) driven by oversized main deck and missing key searchers (Inferred) |
| D3 | Combo Conversion & Ceiling | 12 | No parseable boards recorded; missing core Xyz payoffs like Delteros and Ptolemaeus caps ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 10 | Median output is minimal given the lack of engine cohesion and combo evidence (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 14 | Fragile lines with few independent recovery routes outside the main engine (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 18 | Heavy trap investment without reliable resource generation results in negative net card advantage (Inferred) |
| D7 | End-Board & Interaction Quality | 22 | Runs multiple negates and hand traps, but consistency to deploy them is poor due to brick risk (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 10 | Lacks dedicated board breakers and consistent going-second conversion paths (Inferred) |
| D9 | Offensive Pressure & Closing Power | 15 | Boss monsters exist but are difficult to summon reliably in-game without core support (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 8 | 55-card main deck with massive tech splash severely hurts main deck efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 12 | Extra deck filled with generic Xyz (Zeus, Laplacian) rather than archetype-specific extensions (Inferred) |
| D12 | Side Deck Adaptability | 0 | Zero side cards listed; no post-side plan or adaptability possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 10 | No metagame data available; format fit cannot be verified (Provisional) |
| D14 | Pilotability & Error Tolerance | 12 | Inconsistent lines and high variance make pilotability and error tolerance low (Inferred) |
How the score was computed
Strategy profile: Balanced. Structural ≈ 18, Going First ≈ 15, Going Second ≈ 12, Meta = provisional, Tournament Reliability ≈ 12. Modifiers: Illegal status (-10); Missing core engine (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.56 · key two-card combo ≈ — · full-brick estimate ≈ 0.44 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Runs multiple hand traps and negates on paper
- Contains high-ATK boss monsters
- Xyz Reborn provides basic recursion
Weaknesses
- Illegal in TCG (forbidden cards, size/copy violations)
- 55-card main deck causes extreme brick risk
- Missing 85% of archetype core starters and payoffs
- Zero side deck eliminates adaptability
- No parseable combo data or going-second plan
Critical choke points
- Cannot run Dimensional Barrier or Isolde
- Lacks consistent starter density due to deck size
- No functional going-second line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dimensional Barrier, Isolde, excess tech traps | Constellar Castor, Stellarknight Delteros, Tellarknight Ptolemaeus | Restore legality and rebuild around the core Xyz engine to fix consistency and combo floor. |
| 2 | Reduce main deck to 40 cards | Standard Tellarknight/Constellar searchers and hand traps | Eliminate brick risk and align with proven archetype construction. |
Evidence & confidence
- Verified: Legality status is Illegal; Side deck contains 0 cards; Core presence is 16% per usage statistics
- Inferred: Consistency estimates derived from hypergeometric draw odds; Combo floor/median capped due to missing core Xyz monsters; Resource economy is negative due to trap-heavy, low-search composition
- Provisional: Matchup format fit and Meta Power require dated sample
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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