Created by: test (140325)

Created On: 04/04/2026

Main: 22

Blast Sphere Blast Sphere
Blast Sphere
DARK 4
Blast Sphere
  • ATK:

  • 1400

  • DEF:

  • 1400


If this face-down Defense Position card was attacked by an opponent's monster, before damage calculation: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase: Destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.


Blowback Dragon Blowback Dragon
Blowback Dragon
DARK 6
Blowback Dragon
  • ATK:

  • 2300

  • DEF:

  • 1200


Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads.


Cannon Soldier
Cannon Soldier
Cannon Soldier
DARK 4
Cannon Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


You can Tribute 1 monster; inflict 500 damage to your opponent.


Drillago Drillago
Drillago
DARK 4
Drillago
  • ATK:

  • 1600

  • DEF:

  • 1100


If the only cards your opponent controls are face-up monsters with 1600 or more ATK, this card can attack your opponent directly.


Gear Golem the Moving Fortress Gear Golem the Moving Fortress
Gear Golem the Moving Fortress
EARTH 4
Gear Golem the Moving Fortress
  • ATK:

  • 800

  • DEF:

  • 2200


Once per turn, during your Main Phase 1: You can pay 800 Life Points; this card can attack your opponent directly this turn.


Injection Fairy Lily
Injection Fairy Lily
Injection Fairy Lily
EARTH 3
Injection Fairy Lily
  • ATK:

  • 400

  • DEF:

  • 1500


If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 LP once per battle; this card gains 3000 ATK during that damage calculation only.


Jinzo
Jinzo
Jinzo
DARK 6
Jinzo
  • ATK:

  • 2400

  • DEF:

  • 1500


Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


Reflect Bounder
Reflect Bounder
Reflect Bounder
LIGHT 4
Reflect Bounder
  • ATK:

  • 1700

  • DEF:

  • 1000


Before damage calculation, if this card is being attacked by an opponent's monster, and was in face-up Attack Position at the start of the Damage Step: Inflict damage to your opponent equal to the attacking monster's ATK. If you do, after damage calculation: Destroy this card.


Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


The Fiend Megacyber The Fiend Megacyber
The Fiend Megacyber
DARK 6
The Fiend Megacyber
  • ATK:

  • 2200

  • DEF:

  • 1200


If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).


Dekoichi the Battlechanted Locomotive Dekoichi the Battlechanted Locomotive
Dekoichi the Battlechanted Locomotive
DARK 4
Dekoichi the Battlechanted Locomotive
  • ATK:

  • 1400

  • DEF:

  • 1000


FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.


Mechanicalchaser Mechanicalchaser
Mechanicalchaser
DARK 4
Mechanicalchaser
  • ATK:

  • 1850

  • DEF:

  • 800


A hunter that relentlessly pursues its target by order of the Machine King.


Amplifier Amplifier
Amplifier
Spell Equip
Amplifier

    Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated.


    Iron Call Iron Call
    Iron Call
    Spell Normal
    Iron Call

      If you control a Machine monster: Target 1 Level 4 or lower Machine monster in your GY; Special Summon that target, but its effects are negated, also destroy it during the End Phase.


      Limiter Removal Limiter Removal
      Limiter Removal
      Spell Quick
      Limiter Removal

        Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


        Machine Conversion Factory Machine Conversion Factory
        Machine Conversion Factory
        Spell Equip
        Machine Conversion Factory

          Equip only to a Machine monster. It gains 300 ATK/DEF.


          Magnet Reverse Magnet Reverse
          Magnet Reverse
          Spell Quick
          Magnet Reverse

            Target 1 of your Machine or Rock monsters, that is banished or is in your GY, that cannot be Normal Summoned/Set; Special Summon it.


            Monster Reborn
            Monster Reborn
            Monster Reborn
            Spell Normal
            Monster Reborn

              Target 1 monster in either GY; Special Summon it.




              Tag(s):

              Call of the Haunted
              Call of the Haunted
              Call of the Haunted
              Trap Continuous
              Call of the Haunted

                Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                Compulsory Evacuation Device Compulsory Evacuation Device
                Compulsory Evacuation Device
                Trap Normal
                Compulsory Evacuation Device

                  Target 1 monster on the field; return that target to the hand.


                  Sakuretsu Armor Sakuretsu Armor
                  Sakuretsu Armor
                  Trap Normal
                  Sakuretsu Armor

                    When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                    Seven Tools of the Bandit Seven Tools of the Bandit
                    Seven Tools of the Bandit
                    Trap Counter
                    Seven Tools of the Bandit

                      When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.




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