Dark Magician Deck #678122 — Yu-Gi-Oh! Master Duel

40 Main, 14 Extra, incl. Apprentice Illusion Magician x3, Chronicle Magician x3, Dark Magician Girl x3. Created Apr 3, 2026 by YGO Mod.

Deck Dark Magician Master Duel

Created by: YGO Mod (20517634)

Created On: 04/03/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
57± 7/ 100
Power Score
Structural 62
Reliability 58
Going First 67
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 67
Going Second 60
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: master-duel

Legality

Main 40 / Extra 14 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Dark Magician-family Fusion Monsters (Dark Magician the Dragon Knight, The Dark Magicians, Amulet Dragon) from the Extra Deck, using Dark Magician / Dark Magician Girl from hand or field, then press with 2800-3000 ATK bodies.; Ritual or Link follow-ups (Illusion of Chaos, Accesscode Talker, Selene) and recursive Magician pressure through Magicians' Souls and Chronicle Magician.
  • Turn 1 (going first): Turn 1 Normal Summon or search with Apprentice Illusion Magician / Magician's Rod / Soul Servant to put a Dark Magician into hand, then Fusion into a 2800+ ATK body while holding Magicians' Combination or Eternal Soul for protection.
  • Turn 2 (going second): Use Magicians' Combination, Magic Drain or Dark Burning Magic as a reactive answer to the opponent's first board, then rebuild with Magicians' Souls recursion and a Fusion follow-up.
  • Recovery: Recover Dark Magician-family monsters from the GY through Magicians' Souls, Magician's Salvation and Eternal Soul's Special Summon effect, then rebuild a Fusion Summon once the Eye of Timaeus or Secrets of Dark Magic is still available.
  • After siding: No side deck is registered in this list, so no post-side plan is evaluable; the deck has to play the main-deck plan in every matchup.

Why it scores here

The deck reliably opens on the Dark Magician family: the 10-copy archetype core gives about a 78% chance (Inferred, hypergeometric) of at least one core card in a going-first opening hand, and nine searcher texts give about a 74% chance of a search effect in hand. Its conversion comes from the system rather than from any single card: two Dark Magician the Dragon Knight, two The Dark Magicians and two Amulet Dragon are each reachable through the Eye of Timaeus or Secrets of Dark Magic, and those fusion routes are only one copy each, which is the main structural fragility. Interaction is dense for a list with no hand traps (six negation texts, twelve removal texts, Magicians' Combination, Eternal Soul, Magic Drain, Dark Burning Magic, Raigeki), which supports the end-board score. No combo boards were supplied, so the ceiling and median scores are text-only inference and are not averaged from card scores; popularity and archetype usage did not earn points, and the deck has no sideboard, so post-side adaptability is scored low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 core card in 5-card hand) = 0.78 across 10 archetype core copies; 9 searcher texts give 0.74 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Roughly 22% chance of no core card in a going-first hand; several dead-in-hand cards (Raigeki, Magic Drain, Dark Burning Magic) with no hand-trap redundancy (Inferred)
D3 Combo Conversion & Ceiling 64 Fusion routes to 2800-3000 ATK bodies via Eye of Timaeus and Secrets of Dark Magic; no recorded boards, so ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 50 Median output unknown: combos_evidence is empty and no tournament data exists, so the score is a neutral placeholder (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Multiple recursion routes (Magicians' Souls, Magician's Salvation, Eternal Soul, Chronicle Magician, Apprentice Illusion) give independent rebuild paths (Inferred)
D6 Resource Economy, Recovery & Grind 64 Draw and search effects (Magicians' Souls, Piercing the Darkness, Palladium Oracle Mahad, Soul Servant) partly offset card spend (Inferred)
D7 End-Board & Interaction Quality 72 Six negation and twelve removal texts; Magicians' Combination and Eternal Soul give layered protection; no hand traps (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Raigeki and Dark Burning Magic are board-breaking options, but going-second split is unobserved (Inferred)
D9 Offensive Pressure & Closing Power 66 Closing bodies at 2800-3000 ATK (DMDK, Dark Magicians, Amulet Dragon) with piercing text on Dark Cavalry, which is not in the list (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 66 40 main with 21 distinct cards, most 3-of staples; 17 Level-0 spells and traps keep the main compact (Verified composition)
D11 Extra Deck Efficiency & Coverage 68 14 Extra cards across Fusion and Link with 2-copy redundancy on three Fusion targets; limited flex room (Verified composition)
D12 Side Deck Adaptability 35 No side deck registered; no post-side performance data exists (Provisional)
D13 Matchup Coverage & Format Fit 50 No archetype meta-share or dated metagame sample supplied; Dark Magician context is unknown (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Fusion lines with floating decisions (Magicians' Combination timing, Chronicle target choice) raise the skill floor (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 67, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck / no post-side plan (-2); Fusion access choke point (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*61.9 + 0.20*58 - 4 = 57

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core with high P(>=1 core card in opening hand)
  • Layered negation and removal with no hand traps needed
  • Multiple Extra Deck finishers at 2800-3000 ATK across Fusion and Link

Weaknesses

  • Fusion access depends on one-copy Eye of Timaeus and Secrets of Dark Magic
  • No side deck, so no post-side adaptation
  • Several dead-in-hand cards such as Raigeki and Dark Burning Magic

Critical choke points

  • Eye of Timaeus and Secrets of Dark Magic (1 copy each) for most Fusion routes
  • Dark Magician or Dark Magician Girl must be in hand or field for Fusion Summons
Priority Remove Add Reason
1 Raigeki Second Eye of Timaeus or Super Polymerization (if legal in format) to add a Fusion access route Raises consistency of the Fusion engine, the main choke point, without adding a dead card.

Evidence & confidence

  • Verified: Main 40 / Extra 14 / Side 0 within Master Duel size rules; All 40 main and 14 extra cards are Unlimited with legal copies of 3; Copy histogram and Extra Deck breakdown (fusion 10, link 4); Archetype purity 70.4% exact name
  • Inferred: Opening-hand probabilities (0.78 core, 0.74 searcher text); Negation and removal density from card-text read; Going-first and going-second estimates
  • Provisional: Meta power and matchup fit (no dated meta sample); Median output and matchup fit (no combo boards); Post-side adaptability (no side deck)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick/starter/OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered

More Master Duel Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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