Ghoti Deck #677483 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Aspischool x3, Lifeless Leaffish x3, Ash Blossom & Joyous Spring x3. Created Apr 2, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 04/02/2026
Main Deck (40)
- Aspischool x3
- Droll & Lock Bird x2
- Ixeep, Omen of the Ghoti x1
- Keaf, Murk of the Ghoti x1
- Lifeless Leaffish x3
- Maxx "C" x1
- Psiics, Moonlight of the Ghoti x2
- Snopios, Shade of the Ghoti x2
- Ash Blossom & Joyous Spring x3
- Paces, Light of the Ghoti x3
- Shif, Fairy of the Ghoti x3
- Zep, Ruby of the Ghoti x1
- Gold Sarcophagus x1
- Ready Fusion x2
- Super Polymerization x3
- The Most Distant, Deepest Depths x3
- Dominus Impulse x3
- Infinite Impermanence x3
Extra Deck (15)
- Allvain the Essence of Vanity x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Rare Fish x1
- S:P Little Knight x1
- Arionpos, Serpent of the Ghoti x1
- Askaan, the Bicorned Ghoti x1
- Baronne de Fleur x1
- Ghoti of the Deep Beyond x2
- Swordsoul Supreme Sovereign - Chengying x1
- Toxic Boxfish x1
- White Aura Whale x2
- Super Starslayer TY-PHON - Sky Crisis x1
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Ghoti — Deck Power Evaluation
Final Contextual Deck Power: 61/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65 |
| Going First | 70 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Recursive banish-and-Synchro control board using Ghoti tuners and generic negate bosses; Super Polymerization / S:P Little Knight board break and generic Extra Deck finishers
- Turn 1 (going first): Open Field Spell + Ghoti tuners (Paces/Shif/Zep) and hand traps, set Dominus/Impermanence, then Synchro on opponent turn to banish/disrupt
- Turn 2 (going second): Leverage hand traps (Ash/Droll/Maxx/Impermanence) plus Super Poly or S:P Little Knight to break established board, limited proactive combo
- Recovery: Banish recursion via Standby Phase effects, Gold Sarcophagus delay, Ixeep trap recovery, Leaffish draw
- After siding: No side deck included (Side Deck size 0); post-side adaptation impossible in current list
Why it scores here
This Ghoti list is evaluated as a connected Control system, not as an average of its individual card scores, and its archetype popularity did not earn any points. The core 14-card Ghoti engine opens live roughly 90% of the time (hypergeometric Inferred), giving reliable but slightly delayed turn-1 setups that depend on Standby Phase recursion. Median output is a modest Synchro board with hand traps and banish disruption, while the ceiling includes Ghoti of Deep Beyond or Baronne on opponent turn for field clears and negates. The deck is compact (40 cards, low brick proxy 0.1) but carries no side deck, weakening best-of-3 adaptability, and its going-second plan is thinner than its going-first control identity. No tournament telemetry exists, so Meta Power stays provisional and the final score reflects structural and reliability estimates only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 75 | Archetype-core 14 copies yield P(≥1 in opening 5)≈0.90 from hypergeometric table (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 80 | Brick proxy (no core) ≈0.10 and copy histogram shows 9 three-ofs, few dead slots (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Card text enables Ghoti of Deep Beyond / Baronne synchro on opp turn for board wipe + negate (Inferred) |
| D4 | Combo Floor & Median Output | 60 | No parsed combos; median inferred as Level 6-8 Synchro plus hand traps, modest pressure (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Redundant tuners (Paces/Shif/Zep/Keaf) and Standby recur provide alternate routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 75 | Field Spell searcher, Leaffish draw, Gold Sarcophagus, Ixeep trap-set support grind (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Negation text on 9 cards and removal on 27, but Ghoti native negate absent; splash covers (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand-trap density high (P≥1 in 6≈0.81) yet few dedicated breakers beyond Super Poly/S:P (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Boss ATK up to 3000 but slow standby timing limits consistent lethal conversion (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 80 | 40-card main with 30.9% exact archetype purity and compact 3x core, efficient (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15 Extra slots: 9 Synchro, 4 Fusion, 1 Link, 1 XYZ; some flex (Rare Fish/TY-PHON) unused (Verified) |
| D12 | Side Deck Adaptability | 10 | Side deck count 0; no post-side plan available, best-of-3 adaptability absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Tournament context unavailable; archetype meta-share unknown, fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Banish/Standby timing and opp-turn synchro add decision points, moderate complexity (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 65, Going First ≈ 70, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: no Side Deck (-3); limited_key_spell (-2); engine compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High opening consistency (core P≈0.90)
- Recursive banish engine provides grind and recovery
- Compact 40-card main with redundant tuners
- Strong hand-trap suite for interaction
Weaknesses
- No side deck (Side Deck size 0)
- Delayed plays waiting for Standby Phase
- Limited going-second board-breaking beyond hand traps
- Missing several archetype-core cards per usage stats
Critical choke points
- Reliance on banish recursion timing makes turn-1 fragile to immediate removal
- No side deck leaves best-of-3 matchups static
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Foolish Burial | 100% core card per usage stats, enables GY setup for Ghoti triggers | |
| 2 | Abyss Keeper | 100% core card, provides additional Ghoti recursion and interruption | |
| 3 | S:P Little Knight / Arionpos | List already has 1 each but core stats show 100% inclusion; consider second copies for redundancy |
Evidence & confidence
- Verified: Legality status Legal with Limited/Semi-Limited counts; Card text excerpts for all main/extra cards; Banlist statuses from Master Duel field; Usage statistics core threshold table; Side count 0 from legality export
- Inferred: Opening consistency from hypergeometric core group; Brick rate proxy from absence of core; Combo ceiling/floor from card text semantic reads; Going-first/second power blends from dimension scores
- Provisional: Matchup format fit (no tournament sample); Meta Power (no dated metagame)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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