Ghoti Deck #677483 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Aspischool x3, Lifeless Leaffish x3, Ash Blossom & Joyous Spring x3. Created Apr 2, 2026 by YGO Mod.

Deck Ghoti Master Duel

Created by: YGO Mod (20517634)

Created On: 04/02/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Apr 2, 2026
61± 5/ 100
Power Score
Structural 65
Reliability 60
Going First 70
Going Second 55

Ghoti — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 70
Going Second 55
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Recursive banish-and-Synchro control board using Ghoti tuners and generic negate bosses; Super Polymerization / S:P Little Knight board break and generic Extra Deck finishers
  • Turn 1 (going first): Open Field Spell + Ghoti tuners (Paces/Shif/Zep) and hand traps, set Dominus/Impermanence, then Synchro on opponent turn to banish/disrupt
  • Turn 2 (going second): Leverage hand traps (Ash/Droll/Maxx/Impermanence) plus Super Poly or S:P Little Knight to break established board, limited proactive combo
  • Recovery: Banish recursion via Standby Phase effects, Gold Sarcophagus delay, Ixeep trap recovery, Leaffish draw
  • After siding: No side deck included (Side Deck size 0); post-side adaptation impossible in current list

Why it scores here

This Ghoti list is evaluated as a connected Control system, not as an average of its individual card scores, and its archetype popularity did not earn any points. The core 14-card Ghoti engine opens live roughly 90% of the time (hypergeometric Inferred), giving reliable but slightly delayed turn-1 setups that depend on Standby Phase recursion. Median output is a modest Synchro board with hand traps and banish disruption, while the ceiling includes Ghoti of Deep Beyond or Baronne on opponent turn for field clears and negates. The deck is compact (40 cards, low brick proxy 0.1) but carries no side deck, weakening best-of-3 adaptability, and its going-second plan is thinner than its going-first control identity. No tournament telemetry exists, so Meta Power stays provisional and the final score reflects structural and reliability estimates only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 Archetype-core 14 copies yield P(≥1 in opening 5)≈0.90 from hypergeometric table (Inferred)
D2 Opening-Hand Quality & Brick Management 80 Brick proxy (no core) ≈0.10 and copy histogram shows 9 three-ofs, few dead slots (Inferred)
D3 Combo Conversion & Ceiling 70 Card text enables Ghoti of Deep Beyond / Baronne synchro on opp turn for board wipe + negate (Inferred)
D4 Combo Floor & Median Output 60 No parsed combos; median inferred as Level 6-8 Synchro plus hand traps, modest pressure (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Redundant tuners (Paces/Shif/Zep/Keaf) and Standby recur provide alternate routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 75 Field Spell searcher, Leaffish draw, Gold Sarcophagus, Ixeep trap-set support grind (Inferred)
D7 End-Board & Interaction Quality 70 Negation text on 9 cards and removal on 27, but Ghoti native negate absent; splash covers (Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand-trap density high (P≥1 in 6≈0.81) yet few dedicated breakers beyond Super Poly/S:P (Inferred)
D9 Offensive Pressure & Closing Power 50 Boss ATK up to 3000 but slow standby timing limits consistent lethal conversion (Inferred)
D10 Main Deck Efficiency & Flexibility 80 40-card main with 30.9% exact archetype purity and compact 3x core, efficient (Verified)
D11 Extra Deck Efficiency & Coverage 70 15 Extra slots: 9 Synchro, 4 Fusion, 1 Link, 1 XYZ; some flex (Rare Fish/TY-PHON) unused (Verified)
D12 Side Deck Adaptability 10 Side deck count 0; no post-side plan available, best-of-3 adaptability absent (Verified)
D13 Matchup Coverage & Format Fit 50 Tournament context unavailable; archetype meta-share unknown, fit provisional (Provisional)
D14 Pilotability & Error Tolerance 60 Banish/Standby timing and opp-turn synchro add decision points, moderate complexity (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 65, Going First ≈ 70, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: no Side Deck (-3); limited_key_spell (-2); engine compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High opening consistency (core P≈0.90)
  • Recursive banish engine provides grind and recovery
  • Compact 40-card main with redundant tuners
  • Strong hand-trap suite for interaction

Weaknesses

  • No side deck (Side Deck size 0)
  • Delayed plays waiting for Standby Phase
  • Limited going-second board-breaking beyond hand traps
  • Missing several archetype-core cards per usage stats

Critical choke points

  • Reliance on banish recursion timing makes turn-1 fragile to immediate removal
  • No side deck leaves best-of-3 matchups static
Priority Remove Add Reason
1 Foolish Burial 100% core card per usage stats, enables GY setup for Ghoti triggers
2 Abyss Keeper 100% core card, provides additional Ghoti recursion and interruption
3 S:P Little Knight / Arionpos List already has 1 each but core stats show 100% inclusion; consider second copies for redundancy

Evidence & confidence

  • Verified: Legality status Legal with Limited/Semi-Limited counts; Card text excerpts for all main/extra cards; Banlist statuses from Master Duel field; Usage statistics core threshold table; Side count 0 from legality export
  • Inferred: Opening consistency from hypergeometric core group; Brick rate proxy from absence of core; Combo ceiling/floor from card text semantic reads; Going-first/second power blends from dimension scores
  • Provisional: Matchup format fit (no tournament sample); Meta Power (no dated metagame)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Ghoti

Ghoti Breakdown

 
 

 

 

 

 

 

 
 

 

 
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